Fixed tap/down/up handling in dynamic keymap macros (#5363)

* Fixed tap/down/up handling in dynamic keymap macros

* Added SS_TAP_CODE, SS_DOWN_CODE, SS_UP_CODE
master
Drashna Jaelre 2019-04-07 19:19:00 -07:00 committed by GitHub
commit 908966bdf3
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3 changed files with 23 additions and 11 deletions

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@ -210,19 +210,27 @@ void dynamic_keymap_macro_send( uint8_t id )
++p;
}
// Send the macro string one char at a time
// by making temporary 1 char strings
char data[2] = { 0, 0 };
// Send the macro string one or two chars at a time
// by making temporary 1 or 2 char strings
char data[3] = { 0, 0, 0 };
// We already checked there was a null at the end of
// the buffer, so this cannot go past the end
while ( 1 ) {
data[0] = eeprom_read_byte(p);
data[0] = eeprom_read_byte(p++);
data[1] = 0;
// Stop at the null terminator of this macro string
if ( data[0] == 0 ) {
break;
}
// If the char is magic (tap, down, up),
// add the next char (key to use) and send a 2 char string.
if ( data[0] == SS_TAP_CODE || data[0] == SS_DOWN_CODE || data[0] == SS_UP_CODE ) {
data[1] = eeprom_read_byte(p++);
if ( data[1] == 0 ) {
break;
}
}
send_string(data);
++p;
}
}

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@ -882,16 +882,16 @@ void send_string_with_delay(const char *str, uint8_t interval) {
while (1) {
char ascii_code = *str;
if (!ascii_code) break;
if (ascii_code == 1) {
if (ascii_code == SS_TAP_CODE) {
// tap
uint8_t keycode = *(++str);
register_code(keycode);
unregister_code(keycode);
} else if (ascii_code == 2) {
} else if (ascii_code == SS_DOWN_CODE) {
// down
uint8_t keycode = *(++str);
register_code(keycode);
} else if (ascii_code == 3) {
} else if (ascii_code == SS_UP_CODE) {
// up
uint8_t keycode = *(++str);
unregister_code(keycode);
@ -908,16 +908,16 @@ void send_string_with_delay_P(const char *str, uint8_t interval) {
while (1) {
char ascii_code = pgm_read_byte(str);
if (!ascii_code) break;
if (ascii_code == 1) {
if (ascii_code == SS_TAP_CODE) {
// tap
uint8_t keycode = pgm_read_byte(++str);
register_code(keycode);
unregister_code(keycode);
} else if (ascii_code == 2) {
} else if (ascii_code == SS_DOWN_CODE) {
// down
uint8_t keycode = pgm_read_byte(++str);
register_code(keycode);
} else if (ascii_code == 3) {
} else if (ascii_code == SS_UP_CODE) {
// up
uint8_t keycode = pgm_read_byte(++str);
unregister_code(keycode);

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@ -187,6 +187,10 @@ extern uint32_t default_layer_state;
#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
#define SYMBOL_STR(x) ADD_SLASH_X(x)
#define SS_TAP_CODE 1
#define SS_DOWN_CODE 2
#define SS_UP_CODE 3
#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)