Fixed tap/down/up handling in dynamic keymap macros (#5363)
* Fixed tap/down/up handling in dynamic keymap macros * Added SS_TAP_CODE, SS_DOWN_CODE, SS_UP_CODEmaster
commit
908966bdf3
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@ -210,19 +210,27 @@ void dynamic_keymap_macro_send( uint8_t id )
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++p;
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}
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// Send the macro string one char at a time
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// by making temporary 1 char strings
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char data[2] = { 0, 0 };
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// Send the macro string one or two chars at a time
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// by making temporary 1 or 2 char strings
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char data[3] = { 0, 0, 0 };
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// We already checked there was a null at the end of
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// the buffer, so this cannot go past the end
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while ( 1 ) {
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data[0] = eeprom_read_byte(p);
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data[0] = eeprom_read_byte(p++);
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data[1] = 0;
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// Stop at the null terminator of this macro string
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if ( data[0] == 0 ) {
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break;
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}
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// If the char is magic (tap, down, up),
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// add the next char (key to use) and send a 2 char string.
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if ( data[0] == SS_TAP_CODE || data[0] == SS_DOWN_CODE || data[0] == SS_UP_CODE ) {
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data[1] = eeprom_read_byte(p++);
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if ( data[1] == 0 ) {
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break;
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}
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}
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send_string(data);
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++p;
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}
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}
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@ -882,16 +882,16 @@ void send_string_with_delay(const char *str, uint8_t interval) {
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while (1) {
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char ascii_code = *str;
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if (!ascii_code) break;
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if (ascii_code == 1) {
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if (ascii_code == SS_TAP_CODE) {
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// tap
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uint8_t keycode = *(++str);
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register_code(keycode);
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unregister_code(keycode);
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} else if (ascii_code == 2) {
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} else if (ascii_code == SS_DOWN_CODE) {
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// down
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uint8_t keycode = *(++str);
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register_code(keycode);
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} else if (ascii_code == 3) {
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} else if (ascii_code == SS_UP_CODE) {
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// up
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uint8_t keycode = *(++str);
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unregister_code(keycode);
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@ -908,16 +908,16 @@ void send_string_with_delay_P(const char *str, uint8_t interval) {
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while (1) {
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char ascii_code = pgm_read_byte(str);
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if (!ascii_code) break;
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if (ascii_code == 1) {
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if (ascii_code == SS_TAP_CODE) {
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// tap
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uint8_t keycode = pgm_read_byte(++str);
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register_code(keycode);
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unregister_code(keycode);
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} else if (ascii_code == 2) {
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} else if (ascii_code == SS_DOWN_CODE) {
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// down
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uint8_t keycode = pgm_read_byte(++str);
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register_code(keycode);
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} else if (ascii_code == 3) {
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} else if (ascii_code == SS_UP_CODE) {
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// up
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uint8_t keycode = pgm_read_byte(++str);
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unregister_code(keycode);
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@ -187,6 +187,10 @@ extern uint32_t default_layer_state;
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#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
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#define SYMBOL_STR(x) ADD_SLASH_X(x)
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#define SS_TAP_CODE 1
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#define SS_DOWN_CODE 2
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#define SS_UP_CODE 3
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#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
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#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
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#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)
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