[Keymap] Add Fearless Spiff keymap for Mechwild Mercutio based on Bongocat and Jonavin (#15802)

master
FearlessSpiff 2022-01-11 00:01:32 +01:00 committed by GitHub
parent 9bcb33f0da
commit 8f630c17b9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 343 additions and 0 deletions

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/* Copyright 2022 Fearless Spiff
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 180

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/* Copyright 2021 Kyle McCreery
* Copyright 2021 Jonavin Eng
* Copyright 2022 Fearless Spiff
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
// OLED setup for bongocat
#define IDLE_FRAMES 5
#define IDLE_SPEED 30
#define TAP_FRAMES 2
#define TAP_SPEED 40
#define ANIM_FRAME_DURATION 200
#define ANIM_SIZE 512
#define LABEL_LENGTH 8
#define KC_CAD LALT(LCTL(KC_DEL))
#define KC_TEAMS_CAM C(S(KC_O))
#define KC_TEAMS_MUTE C(S(KC_M))
enum layers {
QWERT,
FN_1,
FN_2
};
enum custom_user_keycodes {
KC_ENC = SAFE_RANGE
};
static long int oled_timeout = 1800000; // 30 minutes
bool gui_on = true;
char wpm_str[10];
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
uint8_t current_tap_frame = 0;
// Tap Dance declarations
enum {
TD_TAB_ESC,
};
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Tab, twice for Esc
[TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
};
typedef struct {
char label_top[LABEL_LENGTH];
char label_mid[LABEL_LENGTH];
char label_bottom[LABEL_LENGTH];
uint16_t keycode;
} encoder_key;
static const encoder_key PROGMEM encoder_keys[] = {
// list of key codes that will be scrolled through by encoder and description
// Be aware that it only works when using one char less than defined. In this case 7 max. No idea why?
{"Teams", "Toggle", "Mic", KC_TEAMS_MUTE},
{"Teams", "Toggle", "Cam", KC_TEAMS_CAM},
{"Ctrl", "Alt", "Del", KC_CAD},
{"Caps", "Lock", "", KC_CAPSLOCK},
{"Pause", "", "", KC_PAUSE},
{"PrtScr", "", "", KC_PSCR},
{"Insert", "", "", KC_INS},
{"Play", "", "", KC_MEDIA_PLAY_PAUSE}
};
#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0])
static uint8_t selected_encoder_key_id = 0;
static encoder_key selected_encoder_key;
static void set_selected_encoder_key(uint8_t idx) {
// make a copy from PROGMEM
memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_ENC:
if (record->event.pressed) {
tap_code16(selected_encoder_key.keycode);
}
break;
}
return true;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERT] = LAYOUT_all(
KC_ENC,
TD(TD_TAB_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
KC_LSFT, DE_LABK, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, LT(2,KC_SPC), LT(2,KC_SPC), LT(2,KC_SPC), KC_RALT, DE_MINS, KC_RCTL ),
[FN_1] = LAYOUT_all(
KC_MUTE,
KC_GESC, _______, _______, _______, DE_LCBR, DE_RCBR, _______, DE_UDIA, KC_UP, DE_ODIA, DE_QUES, KC_DEL,
_______, DE_ADIA, DE_SS, _______, DE_LPRN, DE_RPRN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, DE_HASH, _______,
_______, DE_CIRC, DE_ACUT, _______, _______, DE_LBRC, DE_RBRC, KC_HOME, KC_END, DE_QUOT, DE_DQUO, DE_EQL,
_______, _______, _______, _______, _______, _______, DE_BSLS, DE_SLSH, DE_TILD ),
[FN_2] = LAYOUT_all(
_______,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_BSPC,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______ )
};
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
if (IS_LAYER_ON(QWERT) && selected_encoder_key_id < NUMBER_OF_ENCODER_KEYS-1) {
selected_encoder_key_id ++;
set_selected_encoder_key(selected_encoder_key_id);
}
if (IS_LAYER_ON(FN_1)) {
tap_code16(KC_PGDOWN);
}
if (IS_LAYER_ON(FN_2)) {
tap_code(KC_VOLU);
}
} else {
if (IS_LAYER_ON(QWERT) && selected_encoder_key_id > 0) {
selected_encoder_key_id --;
set_selected_encoder_key(selected_encoder_key_id);
}
if (IS_LAYER_ON(FN_1)) {
tap_code16(KC_PGUP);
}
if (IS_LAYER_ON(FN_2)) {
tap_code(KC_VOLD);
}
}
return true;
}
#endif
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
set_selected_encoder_key(selected_encoder_key_id);
return OLED_ROTATION_180; // flips the display 180 degrees
}
static void render_anim(void) {
// Idle animation
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
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},
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},
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}
};
// Prep animation
static const char PROGMEM prep[][ANIM_SIZE] = {
{
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64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}
};
// Typing animation
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159,
95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,
1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
},
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32,
32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}
};
void animation_phase(void) {
if (get_current_wpm() <= IDLE_SPEED) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
}
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
oled_write_raw_P(prep[0], ANIM_SIZE);
}
if (get_current_wpm() >= TAP_SPEED) {
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
}
}
if (get_current_wpm() != 000) {
oled_on();
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if (timer_elapsed32(anim_sleep) > oled_timeout) {
oled_off();
} else {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
bool oled_task_user(void) {
render_anim();
oled_set_cursor(0,0);
oled_write(selected_encoder_key.label_top, false);
oled_set_cursor(0,1);
oled_write(selected_encoder_key.label_mid, false);
oled_set_cursor(0,2);
oled_write(selected_encoder_key.label_bottom, false);
/* hide wpm display for now
oled_set_cursor(13,3);
oled_write_P(PSTR("WPM: "), false);
oled_write(get_u8_str(get_current_wpm(), ' '), false);
*/
return true;
}
void suspend_power_down_user(void) {
oled_off();
}
#endif

View File

@ -0,0 +1,24 @@
Fearless Spiff's Custom Mercutio Keymap
- "Programmer"-centric and German layout based keymap
- Based on Bongocat and Jonavin keymap
Features
- Fancy Bongocat! Yay! (borrowed from bongocat obviously)
- Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin)
- Change encoder_keys in keymap.c to assign your desired key selection
- Additional encoder functionality
- While holding FN_1, page up and down
- While holding FN_2, volume up and down
- Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff)
QWERT Layer
![image](https://user-images.githubusercontent.com/1927259/148683284-04932e15-a34d-451e-b657-335780033f36.png)
FN_1 Layer
![image](https://user-images.githubusercontent.com/1927259/148683299-f2c80403-3f29-4ba8-9fc4-957729f30b05.png)
FN_2 layer
![image](https://user-images.githubusercontent.com/1927259/148683306-364bc59c-b41b-4092-b93b-d7b4fc58567b.png)

View File

@ -0,0 +1,7 @@
WPM_ENABLE = yes
TAP_DANCE_ENABLE = yes
VIA_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes # Audio control and System control
KEY_LOCK_ENABLE = no
CONSOLE_ENABLE = no