Improve layer mask handling (#13065)

master
Drashna Jaelre 2021-07-03 00:19:52 -07:00 committed by GitHub
parent 03807c2c6e
commit 8da8aabbe5
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4 changed files with 38 additions and 13 deletions

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@ -781,6 +781,6 @@ uint8_t numkey2num(uint8_t code) {
static void switch_default_layer(uint8_t layer) {
xprintf("L%d\n", layer);
default_layer_set(1UL << layer);
default_layer_set((layer_state_t)1 << layer);
clear_keyboard();
}

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@ -340,13 +340,13 @@ void set_single_persistent_default_layer(uint8_t default_layer) {
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
PLAY_SONG(default_layer_songs[default_layer]);
#endif
eeconfig_update_default_layer(1U << default_layer);
default_layer_set(1U << default_layer);
eeconfig_update_default_layer((layer_state_t)1 << default_layer);
default_layer_set((layer_state_t)1 << default_layer);
}
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
layer_state_t mask3 = 1UL << layer3;
layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
layer_state_t mask3 = (layer_state_t)1 << layer3;
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
}

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@ -131,32 +131,32 @@ bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
if (!cmp_layer_state) {
return layer == 0;
}
return (cmp_layer_state & (1UL << layer)) != 0;
return (cmp_layer_state & ((layer_state_t)1 << layer)) != 0;
}
/** \brief Layer move
*
* Turns on the given layer and turn off all other layers
*/
void layer_move(uint8_t layer) { layer_state_set(1UL << layer); }
void layer_move(uint8_t layer) { layer_state_set((layer_state_t)1 << layer); }
/** \brief Layer on
*
* Turns on given layer
*/
void layer_on(uint8_t layer) { layer_state_set(layer_state | (1UL << layer)); }
void layer_on(uint8_t layer) { layer_state_set(layer_state | ((layer_state_t)1 << layer)); }
/** \brief Layer off
*
* Turns off given layer
*/
void layer_off(uint8_t layer) { layer_state_set(layer_state & ~(1UL << layer)); }
void layer_off(uint8_t layer) { layer_state_set(layer_state & ~((layer_state_t)1 << layer)); }
/** \brief Layer invert
*
* Toggle the given layer (set it if it's unset, or unset it if it's set)
*/
void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ (1UL << layer)); }
void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); }
/** \brief Layer or
*
@ -258,7 +258,7 @@ uint8_t layer_switch_get_layer(keypos_t key) {
layer_state_t layers = layer_state | default_layer_state;
/* check top layer first */
for (int8_t i = MAX_LAYER - 1; i >= 0; i--) {
if (layers & (1UL << i)) {
if (layers & ((layer_state_t)1 << i)) {
action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) {
return i;

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@ -21,6 +21,29 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keyboard.h"
#include "action.h"
#ifdef DYNAMIC_KEYMAP_ENABLE
# ifndef DYNAMIC_KEYMAP_LAYER_COUNT
# define DYNAMIC_KEYMAP_LAYER_COUNT 4
# endif
# if DYNAMIC_KEYMAP_LAYER_COUNT <= 8
# ifndef LAYER_STATE_8BIT
# define LAYER_STATE_8BIT
# endif
# elif DYNAMIC_KEYMAP_LAYER_COUNT <= 16
# ifndef LAYER_STATE_16BIT
# define LAYER_STATE_16BIT
# endif
# else
# ifndef LAYER_STATE_32BIT
# define LAYER_STATE_32BIT
# endif
# endif
#endif
#if !defined(LAYER_STATE_8BIT) && !defined(LAYER_STATE_16BIT) && !defined(LAYER_STATE_32BIT)
# define LAYER_STATE_32BIT
#endif
#if defined(LAYER_STATE_8BIT)
typedef uint8_t layer_state_t;
# define MAX_LAYER_BITS 3
@ -35,13 +58,15 @@ typedef uint16_t layer_state_t;
# define MAX_LAYER 16
# endif
# define get_highest_layer(state) biton16(state)
#else
#elif defined(LAYER_STATE_32BIT)
typedef uint32_t layer_state_t;
# define MAX_LAYER_BITS 5
# ifndef MAX_LAYER
# define MAX_LAYER 32
# endif
# define get_highest_layer(state) biton32(state)
#else
# error Layer Mask size not specified. HOW?!
#endif
/*
@ -92,7 +117,7 @@ layer_state_t layer_state_set_kb(layer_state_t state);
# define layer_state_set(layer)
# define layer_state_is(layer) (layer == 0)
# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & (layer_state_t)1 << layer) != 0)
# define layer_debug()
# define layer_clear()