[Keymap] Adding my keymaps for Preonic and XD75 (#6874)
* Added my keymaps * Update to readmes * Update keyboards/preonic/keymaps/pitty/config.h Thanks! Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/preonic/keymaps/pitty/config.h Thanks! Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/preonic/keymaps/pitty/config.h Thanks! Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update config.h * Update keyboards/preonic/keymaps/pitty/keymap.c Thanks! Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Removed copyrighted material * Update keyboards/xd75/keymaps/pitty/keymap.c Thanks! Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update config.h * Update config.h * Update config.h * Update keymap.c * Update keymap.c * Update config.h * Update keymap.c * Update keyboards/preonic/keymaps/pitty/config.h Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/preonic/keymaps/pitty/config.h Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>master
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#pragma once
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#ifdef AUDIO_ENABLE
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# define STARTUP_SONG SONG(PREONIC_SOUND)
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# define GOODBYE_SONG SONG(STARTUP_SOUND)
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# define MUSIC_ON_SONG SONG(TERMINAL_SOUND)
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#endif
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#undef TEMPO_DEFAULT
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#define TEMPO_DEFAULT 200
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_hungarian.h"
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enum preonic_layers {
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_QWERTY,
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_GAME,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum preonic_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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LOWER,
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RAISE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_preonic_grid( \
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HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, \
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MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \
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),
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_preonic_grid( \
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HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, \
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KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | 7 | 8 | 9 | + | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | Up | | | | | 4 | 5 | 6 | - | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_preonic_grid( \
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_______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \
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_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \
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_______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | Up | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Left | Down | Right| | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid( \
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_preonic_grid( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL, \
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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#ifdef AUDIO_ENABLE
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float raise_low[][2] = SONG(TERMINAL_SOUND);
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float gaming[][2] = SONG(AG_SWAP_SOUND);
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float adjust[][2] = SONG(UNICODE_LINUX);
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float my_song[][2] = SONG(NO_SOUND);
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _RAISE:
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PLAY_SONG (raise_low);
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break;
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case _LOWER:
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PLAY_SONG (raise_low);
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break;
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case _GAME:
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PLAY_SONG (gaming);
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break;
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case _ADJUST:
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PLAY_SONG (adjust);
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break;
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default: // for any other layers, or the default layer
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PLAY_SONG (my_song);
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break;
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}
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return state;
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}
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My Preonic keymap
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Including Hungarian characters and layer reactive sound feedback
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make preonic/rev3:pitty:dfu-util
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@ -0,0 +1,19 @@
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/* Copyright 2017 Benjamin Kesselring
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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/* Copyright 2017 Wunder
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_hungarian.h"
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enum XD75_layers {
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_QWERTY,
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_GAME,
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_LOWER,
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_RAISE
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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LOWER,
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RAISE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,--------------------------------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | Ó | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | Ú | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É | Á | Ű | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | ALt |Lower | Space | Enter| Bksp |AltGr | Raise| | | | | |
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* `--------------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_5x15( \
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HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, HU_OO, KC_INS, KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, HU_UU, KC_DEL, KC_PGDN, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, HU_UEE, _______, KC_HOME, \
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MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, HU_EQL, KC_UP, KC_END, \
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KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), KC_SPC, _______, KC_ENT, KC_BSPC, KC_RALT, TT(_RAISE), _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
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),
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/* Game
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* ,--------------------------------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | Ó | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | Ú | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É | Á | Ű | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | ALt |Raise | Space | Enter| Bksp |AltGr | Lower| | | | | |
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* `--------------------------------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_ortho_5x15( \
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HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, HU_OO, KC_INS, KC_PGUP, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, HU_UU, KC_DEL, KC_PGDN, \
|
||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, HU_UEE, _______, KC_HOME, \
|
||||
KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, HU_EQL, KC_UP, KC_END, \
|
||||
KC_LCTL, KC_LGUI, KC_LALT, TT(_RAISE), KC_SPC, _______, KC_ENT, KC_BSPC, KC_RALT, TT(_LOWER), _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT \
|
||||
),
|
||||
|
||||
|
||||
/* Lower
|
||||
* ,--------------------------------------------------------------------------------------------------------.
|
||||
* | | | | | | | | 7 | 8 | 9 | + | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | Up | | | | | 4 | 5 | 6 | - | | | | |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
|
||||
* | | Left | Down | Right| | | | 1 | 2 | 3 | * | | | | |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
|
||||
* | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Home |PageDn|PageUp| End | | | |
|
||||
* `--------------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = LAYOUT_ortho_5x15( \
|
||||
_______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, _______, _______, _______, \
|
||||
_______, _______, KC_UP, _______, _______, _______, _______, HU_4, HU_5, HU_6, HU_MINS, _______, _______, _______, _______, \
|
||||
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, HU_1, HU_2, HU_3, HU_ASTR, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY), _______, _______, _______ \
|
||||
),
|
||||
|
||||
/* Raise
|
||||
* ,--------------------------------------------------------------------------------------------------------.
|
||||
* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | Up | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------+------+------+------|
|
||||
* | | Left | Down | Right| | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | Home |PageDn|PageUp| End | | | |
|
||||
* `--------------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = LAYOUT_ortho_5x15( \
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
|
||||
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY), _______, _______, _______ \
|
||||
),
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case _RAISE:
|
||||
rgblight_setrgb (0xC3, 0xFF, 0xFF);
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_setrgb (0xFF, 0xFF, 0xFF);
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _GAME:
|
||||
rgblight_mode(8);
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
rgblight_mode(14);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
My keymap for the XD75
|
||||
|
||||
Including Hungarian characters and layer reactive underglow.
|
|
@ -0,0 +1,15 @@
|
|||
# Copyright 2013 Jun Wako <wakojun@gmail.com>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
Loading…
Reference in New Issue