[Keymap] Add gaming toggle layer & layer colors to r-pufky keymap. (#14251)

master
r-pufky 2021-09-16 20:15:01 -07:00 committed by GitHub
parent c6b87be8c7
commit 87665f404b
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3 changed files with 95 additions and 48 deletions

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@ -24,3 +24,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_MATRIX_STARTUP_VAL 100
#define HSV_BACKLIGHT_COLOR HSV_BLUE
#define HSV_GAME_COLOR 170, 255, 192 // darker blue
#define HSV_CONTROL_COLOR 0, 255, 192 // darker red

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@ -16,6 +16,9 @@
#include QMK_KEYBOARD_H
#define BASE 0
#define GAME 1
#define CTRL 2
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
#define MODS_ALT (get_mods() & MOD_MASK_ALT)
@ -43,18 +46,26 @@ enum ctrl_keycodes {
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
[BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
[GAME] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[CTRL] = LAYOUT(
KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
@ -71,6 +82,24 @@ void matrix_init_user(void) {
void matrix_scan_user(void) {
};
// Set backlight color based on active layer
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case GAME: {
rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
break;
}
case CTRL: {
rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
break;
}
default:
rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
break;
}
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;

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@ -1,6 +1,7 @@
# Massdrop Ctrl r-pufky
Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage.
Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
usage.
## Layers
@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa
![Typing Layer](https://i.imgur.com/qEBaupV.png)
Layer optimized to enable useful keys for gaming without changing typing state, as well as specific
in-game overlay keys.
Layer optimized to enable useful keys for typing and casual gaming without
changing typing state, as well as specific in-game overlay keys.
* Left Ctrl: Easier control key usage without always setting capslock.
* Num Lock: Unique non visible character key for additional left-hand input options in game.
* Fn: Enable layer 1, temporal.
* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays.
* Num Lock: Unique non visible character key for additional left-hand input
options in game.
* Fn: Enable Control layer, temporal.
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
### Function Layer
### Gaming Layer
![Function Layer](https://i.imgur.com/2qGNwVQ.png)
![Gaming Layer](https://i.imgur.com/q4wGbFQ.png)
Replaces super key with additional non-printing inputs.
* Home: Non visible character key for additional input options in game.
* End: Non visible character key for additional input options in game.
* Left Ctrl: Easier control key usage without always setting capslock.
* Fn: Enable Control layer, temporal.
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
### Control Layer
![Function Layer](https://i.imgur.com/7Nalcyp.png)
* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader.
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
bootloader.
* Orange: RGB Controls.
* Green: Toggle gaming layer.
* Capslock: Now requires the use of the function key.
* F13-F24: Extended function keys.
* Bright+/-: Monitor Brightness.