[Keyboard] Added DC MC 001 (#14661)
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/* Copyright 2021 Daniel Cormier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "001.h"
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/* Copyright 2021 Daniel Cormier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04 \
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) { \
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{ k00, k01, k02, k03, k04 } \
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}
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/*
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Copyright 2021 Daniel Cormier
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4443 // 'D' 'C'
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#define PRODUCT_ID 0x4D43 // 'M' 'C'
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Daniel Cormier
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#define PRODUCT DC MC 001
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/*
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BUTTON_MUTE = _BV(4),
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BUTTON_STOP = _BV(0),
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BUTTON_TRACK_PREVIOUS = _BV(1),
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BUTTON_TRACK_NEXT = _BV(2),
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BUTTON_PLAY_PAUSE = _BV(3),
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*/
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#define DIRECT_PINS \
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{ \
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{ B4, B0, B1, B2, B3 } \
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}
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#define UNUSED_PINS
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/*
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RE_CHANNEL_A = _BV(6),
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RE_CHANNEL_B = _BV(5),
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*/
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#define ENCODERS_PAD_A \
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{ B6 }
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#define ENCODERS_PAD_B \
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{ B5 }
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#define ENCODER_RESOLUTION 4
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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// All the keys just need 5ms of debounce, but the mute button on the rotary
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// encoderneeds much more (50ms).
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#define DEBOUNCE 50
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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#define NO_ACTION_LAYER
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#define NO_ACTION_TAPPING
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#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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// The (default) Stop key
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// Doesn't work, though. Maybe becuase of the bootloader that's in use?
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 1
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#define USB_MAX_POWER_CONSUMPTION 100
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{
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"keyboard_name": "Daniel Cormier's Media Controller (v1)",
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"url": "https://imgur.com/a/PM9lQ",
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"maintainer": "Daniel Cormier (Twitter: @danielcormier)",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label": "Mute", "x": 0, "y": 0},
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{"label": "Stop", "x": 1, "y": 0},
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{"label": "Previous", "x": 2, "y": 0},
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{"label": "Next", "x": 3, "y": 0},
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{"label": "Play/Pause", "x": 4, "y": 0}
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]
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}
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}
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}
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/* Copyright 2021 Daniel Cormier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(KC_AUDIO_MUTE, KC_MEDIA_STOP, KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK, KC_MEDIA_PLAY_PAUSE),
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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return true;
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}
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# The default keymap for DC MC 001
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# handwired/dc/mc/001
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[![handwired/dc/mc/001](https://i.imgur.com/bv2g32U.jpg)
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*A freestanding media controller*](https://imgur.com/a/PM9lQ)
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* Keyboard Maintainer: [Daniel Cormier](https://github.com/dcormier)
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* Hardware Supported: Adafruit Atmega32u4 Breakout Board
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* Hardware Availability: https://www.adafruit.com/product/296
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Make example for this keyboard (after setting up your build environment):
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make handwired/dc/mc/001:default
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Flashing example for this keyboard:
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make handwired/dc/mc/001:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader:
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* **Physical reset button**: Briefly press the button on the top of the PCB
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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EXTRAKEY_ENABLE = yes # Audio control and System control
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ENCODER_ENABLE = yes # Using a rotary encoder for volume control
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MOUSEKEY_ENABLE = no # Mouse keys
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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