[Keymap] Bugfixes on tapdance logic and small changes in layout (#5622)

* Add layer switcher functionality

* Fixes in left/right bracket functions and other small fixes

* used better KCs
master
Iason Dimitrakopoulos 2019-04-16 20:28:29 +03:00 committed by Drashna Jaelre
parent d0fb7005d5
commit 838d09b0a9
2 changed files with 101 additions and 38 deletions

View File

@ -4,5 +4,6 @@
#undef TAPPING_TERM #undef TAPPING_TERM
#define AUTO_SHIFT_TIMEOUT 150 #define AUTO_SHIFT_TIMEOUT 150
#define NO_AUTO_SHIFT_ALPHA
#define TAPPING_TERM 150 #define TAPPING_TERM 150
//#define BOOTMAGIC_KEY_SALT KC_LCTL //#define BOOTMAGIC_KEY_SALT KC_LCTL

View File

@ -32,71 +32,131 @@ enum {
TD_BSPC_DEL = 0, TD_BSPC_DEL = 0,
TD_LCTL_LBRC = 1, TD_LCTL_LBRC = 1,
TD_LALT_RBRC = 2, TD_LALT_RBRC = 2,
TD_ESC_LAYER = 3,
}; };
void left_brackets(qk_tap_dance_state_t *state, void *user_data) { void left_brackets(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { if (state->count == 1) {
if (state->interrupted || !state->pressed) { if (!state->pressed) {
register_mods(MOD_LSFT); register_code16(KC_LPRN);
register_code(KC_9);
} else { } else {
register_mods(MOD_LCTL); register_code(KC_LCTL);
} }
} else if (state->count == 2) { } else if (state->count == 2) {
register_code(KC_LBRC); register_code16(KC_LBRC);
} else if (state->count == 3) { } else if (state->count == 3) {
register_mods(MOD_LSFT); register_code16(KC_LCBR);
register_code(KC_LBRC);
} }
} }
void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) { void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { if (state->count == 1) {
if (state->interrupted || !state->pressed) { unregister_code16(KC_LPRN);
unregister_mods(MOD_LSFT);
unregister_code(KC_9);
} else {
unregister_mods(MOD_LCTL);
}
} else if (state->count == 2) { } else if (state->count == 2) {
unregister_code(KC_LBRC); unregister_code16(KC_LBRC);
} else if (state->count == 3) { } else if (state->count == 3) {
unregister_mods(MOD_LSFT); unregister_code16(KC_LCBR);
unregister_code(KC_LBRC);
} }
unregister_code(KC_LCTL);
} }
void right_brackets(qk_tap_dance_state_t *state, void *user_data) { void right_brackets(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { if (state->count == 1) {
if (state->interrupted || !state->pressed) { if (!state->pressed) {
register_mods(MOD_LSFT); register_code16(KC_RPRN);
register_code(KC_0);
} else { } else {
register_mods(MOD_LALT); register_code(KC_LALT);
} }
} else if (state->count == 2) { } else if (state->count == 2) {
register_code(KC_RBRC); register_code16(KC_RBRC);
} else if (state->count == 3) { } else if (state->count == 3) {
register_mods(MOD_LSFT); register_code16(KC_RCBR);
register_code(KC_RBRC);
} }
} }
void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) { void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) { if (state->count == 1) {
if (state->interrupted || !state->pressed) { unregister_code16(KC_RPRN);
unregister_mods(MOD_LSFT);
unregister_code(KC_0);
} else {
unregister_mods(MOD_LALT);
}
} else if (state->count == 2) { } else if (state->count == 2) {
unregister_code(KC_RBRC); unregister_code16(KC_RBRC);
} else if (state->count == 3) { } else if (state->count == 3) {
unregister_mods(MOD_LSFT); unregister_code16(KC_RCBR);
unregister_code(KC_RBRC);
} }
unregister_code(KC_LALT);
}
typedef struct {
bool is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7,
TRIPLE_SINGLE_TAP = 8, //send three single taps
};
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
}
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
if (state->count == 3) {
if (state->interrupted) return TRIPLE_SINGLE_TAP;
else if (state->pressed) return TRIPLE_HOLD;
else return TRIPLE_TAP;
}
else return 9; //magic number. At some point this method will expand to work for more presses
}
static tap tap_state = {
.is_press_action = true,
.state = 0
};
void layer_switcher (qk_tap_dance_state_t *state, void *user_data) {
tap_state.state = cur_dance(state);
switch (tap_state.state) {
case SINGLE_TAP: register_code(KC_ESC); break;
case SINGLE_HOLD: register_code(KC_ESC); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
case DOUBLE_HOLD: layer_on(_COLEMAK); break;
case DOUBLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break;
case TRIPLE_TAP: register_code(KC_ESC); break;
case TRIPLE_HOLD: layer_on(_FX); break;
case TRIPLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break;
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void layer_switcher_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (tap_state.state) {
case SINGLE_TAP: unregister_code(KC_ESC); break;
case SINGLE_HOLD: unregister_code(KC_ESC); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: break;
case DOUBLE_SINGLE_TAP: unregister_code(KC_ESC); break;
case TRIPLE_TAP: unregister_code(KC_ESC); break;
case TRIPLE_HOLD: break;
case TRIPLE_SINGLE_TAP: unregister_code(KC_ESC); break;
}
tap_state.state = 0;
} }
qk_tap_dance_action_t tap_dance_actions[] = { qk_tap_dance_action_t tap_dance_actions[] = {
@ -106,6 +166,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LCTL_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset), [TD_LCTL_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset),
// Single tap = ) | Double tap = ] | Triple tap = } | Single hold = KC_LALT // Single tap = ) | Double tap = ] | Triple tap = } | Single hold = KC_LALT
[TD_LALT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset), [TD_LALT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset),
// Layer Switcher ESC
[TD_ESC_LAYER] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, layer_switcher, layer_switcher_reset, 100),
}; };
@ -115,7 +177,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+. //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+.
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ TD(TD_ESC_LAYER), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
@ -131,7 +193,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), LT(_FN, KC_SPC), _______, KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \ TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), _______, LT(_FX, KC_SPC), KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+' //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+'
), ),
@ -194,19 +256,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
_______, BL_ON, BL_INC, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, \
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
_______, BL_OFF, BL_DEC, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______, \
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
_______, RGB_TOG, BL_STEP, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_TOG, \
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+|
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_HUD, RGB_SAD \
//| | | | | | | | | | | | | //| | | | | | | | | | | | |
//,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+' //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+'
), ),