[Keymap] new keymap for XD75 (#8675)
Co-authored-by: grousselle <grousselle@WX-OR6215570.ad.francetelecom.fr>master
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/* Copyright 2017 Benjamin Kesselring
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TERM 170
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//#define RGBLIGHT_LAYERS
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// place overrides here
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/* Copyright 2020 Hybrid
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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_MAIN = 0,
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_LY1,
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_LY2,
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};
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enum {
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TD_A,
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TD_E,
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TD_I,
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TD_O,
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TD_U,
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TD_SLASH,
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TD_UNDER,
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TD_OP_ACCOL,
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TD_CL_ACCOL,
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TD_QUESTION,
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TD_CEDILLE,
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TD_DOT,
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};
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void dance_a_accent (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_0);
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}
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else {
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tap_code (KC_Q);
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}
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}
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void dance_e_accent (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_2);
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}
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else if (state->count == 3) {
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tap_code (KC_7);
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}
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else {
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tap_code (KC_E);
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}
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}
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void dance_i_accent (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P2);
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tap_code (KC_P3);
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tap_code (KC_P8);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_I);
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}
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}
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void dance_o_accent (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P2);
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tap_code (KC_P4);
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tap_code (KC_P4);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_O);
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}
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}
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void dance_u_accent (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P2);
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tap_code (KC_P4);
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tap_code (KC_P9);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_U);
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}
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}
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void dance_slash (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P9);
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tap_code (KC_P2);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_PSLS);
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}
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}
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void dance_under (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P9);
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tap_code (KC_P5);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_6);
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}
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}
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void dance_open_accol (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P1);
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tap_code (KC_P2);
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tap_code (KC_P3);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else if (state->count == 3) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P9);
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tap_code (KC_P1);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_5);
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}
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}
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void dance_close_accol (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P1);
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tap_code (KC_P2);
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tap_code (KC_P5);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else if (state->count == 3) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P9);
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tap_code (KC_P3);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_MINS);
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}
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}
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void dance_question (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P0);
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tap_code (KC_P3);
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tap_code (KC_P3);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P0);
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tap_code (KC_P6);
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tap_code (KC_P3);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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}
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void dance_cedille (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_9);
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}
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else {
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tap_code (KC_C);
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}
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}
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void dance_dot (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P4);
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tap_code (KC_P4);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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else {
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tap_code (KC_NLCK);
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register_code (KC_LALT);
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tap_code (KC_P0);
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tap_code (KC_P4);
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tap_code (KC_P6);
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unregister_code (KC_LALT);
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tap_code (KC_NLCK);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_A] = ACTION_TAP_DANCE_FN(dance_a_accent),
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[TD_E] = ACTION_TAP_DANCE_FN(dance_e_accent),
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[TD_I] = ACTION_TAP_DANCE_FN(dance_i_accent),
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[TD_O] = ACTION_TAP_DANCE_FN(dance_o_accent),
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[TD_U] = ACTION_TAP_DANCE_FN(dance_u_accent),
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[TD_SLASH] = ACTION_TAP_DANCE_FN(dance_slash),
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[TD_UNDER] = ACTION_TAP_DANCE_FN(dance_under),
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[TD_OP_ACCOL] = ACTION_TAP_DANCE_FN(dance_open_accol),
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[TD_CL_ACCOL] = ACTION_TAP_DANCE_FN(dance_close_accol),
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[TD_QUESTION] = ACTION_TAP_DANCE_FN(dance_question),
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[TD_CEDILLE] = ACTION_TAP_DANCE_FN(dance_cedille),
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[TD_DOT] = ACTION_TAP_DANCE_FN(dance_dot),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// red led layout
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[_MAIN] = LAYOUT_ortho_5x15(
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KC_ESC, KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5, TD(TD_DOT), KC_6, KC_7, KC_8, KC_9, KC_0, DF(_LY1), KC_NO,
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KC_TAB, TD(TD_A), KC_W, TD(TD_E), KC_R, KC_T, KC_Y, KC_ENT, TD(TD_U), TD(TD_I), TD(TD_O), KC_P, KC_NO, TD(TD_OP_ACCOL), TD(TD_CL_ACCOL),
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KC_PGUP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_ENT, KC_J, KC_K, KC_L, KC_SCLN, KC_UP, KC_NO, KC_NO,
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KC_PGDN, KC_Z, KC_X, TD(TD_CEDILLE), KC_V, KC_B, KC_N, KC_DOT, TD(TD_QUESTION), TD(TD_UNDER), TD(TD_SLASH), KC_LEFT, KC_DOWN, KC_RGHT, KC_NO,
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KC_NO, KC_NO, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, KC_HOME, KC_LGUI, KC_END, KC_BSPC, KC_RALT, KC_DEL, KC_PMNS, KC_NO, MO(1)
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),
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// green led layout
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[_LY1] = LAYOUT_ortho_5x15(
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KC_ESC, RGB_TOG, RGB_RMOD, RGB_M_P, RGB_M_B, RGB_M_SW, RGB_M_K, RGB_M_G, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_LY2), DF(_MAIN),
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DEBUG, KC_PSCR, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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RESET, KC_NO, KC_S, KC_D, KC_F, KC_G, KC_Z, KC_J, KC_K, KC_L, KC_M, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_LSFT,
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KC_NO, KC_X, KC_C, KC_V, KC_B, KC_N, KC_COMM, KC_SCLN, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PEQL, KC_LCBR,
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KC_NO, KC_NO, KC_NO, KC_SPC, KC_SPC, KC_SPC, KC_TRNS, KC_NO, KC_TRNS, KC_P0, KC_P1, KC_P2, KC_P3, KC_TRNS
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),
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// blue led layout
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[_LY2] = LAYOUT_ortho_5x15(
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KC_MPRV, KC_MNXT, KC_NO, KC_NO, KC_NO, BL_ON, BL_OFF, KC_NO, KC_NO, KC_NO, RGB_TOG, RGB_RMOD, RGB_MOD, KC_NO, DF(_LY1),
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KC_VOLD, KC_VOLU, KC_NO, KC_NO, KC_NO, BL_TOGG, BL_STEP, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUD, RGB_HUI, RGB_M_P, RGB_M_B,
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KC_MPLY, KC_MSTP, KC_MUTE, KC_NO, KC_NO, BL_DEC, BL_INC, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAD, RGB_SAI, RGB_M_R, RGB_M_SW,
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KC_MRWD, KC_MFFD, KC_NO, KC_NO, KC_NO, BL_BRTG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAD, RGB_VAI, RGB_M_SN, RGB_M_K,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, RGB_SPD, RGB_SPI, RGB_M_X, RGB_M_G
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)
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};
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//Define layer colors
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#define rgblight_setrgb_user_MAIN() rgblight_sethsv_red()
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#define rgblight_setrgb_user_LY1() rgblight_sethsv_green()
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#define rgblight_setrgb_user_LY2() rgblight_sethsv_blue()
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void matrix_init_user(void) {
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb_user_MAIN();
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}
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//Set a color based on the layer
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _LY1:
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rgblight_setrgb_user_LY1();
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break;
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case _LY2:
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rgblight_setrgb_user_LY2();
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break;
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default:
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rgblight_setrgb_user_MAIN();
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break;
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}
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return state;
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}
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@ -0,0 +1,13 @@
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#
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# My XD75 keyboard
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# The layouts are 100 % customizable by myself.
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# The layout 1 is almost finished (layer 2 and layer 3 are not finished, for testing purpose as far)
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# Layout 1 => rgb red
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# Layout 2 => rgb green
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# Layout 1 => rgb blue
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# (to memorize => rgb :) )
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#
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# I added some double tap dance for french accent (à é è î ô ù, not for every accents) and c & ç
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# Some double tap dance for useful mapping (- & _ , ({[ & )}], etc... )
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#
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#
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@ -0,0 +1,21 @@
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# Copyright 2013 Jun Wako <wakojun@gmail.com>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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UNICODE_ENABLE = no
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SLEEP_LED_ENABLE = no
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BACKLIGHT_ENABLE = no
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