Rgb matrix/enable modes explicitly (#13758)

* Change animations to require explicet activation

* Add support for legacy config

* Make default for now

* Add LED Matrix support

* change LED Matrix docs
master
Drashna Jaelre 2021-08-17 11:19:00 -07:00 committed by GitHub
parent 85351dc23d
commit 7da97c293d
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GPG Key ID: 4AEE18F83AFDEB23
51 changed files with 359 additions and 122 deletions

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@ -164,26 +164,26 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description | |Define |Description |
|-------------------------------------------------------|-----------------------------------------------| |-------------------------------------------------------|-----------------------------------------------|
|`#define DISABLE_LED_MATRIX_ALPHAS_MODS` |Disables `LED_MATRIX_ALPHAS_MODS` | |`#define ENABLE_LED_MATRIX_ALPHAS_MODS` |Enables `LED_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_LED_MATRIX_BREATHING` |Disables `LED_MATRIX_BREATHING` | |`#define ENABLE_LED_MATRIX_BREATHING` |Enables `LED_MATRIX_BREATHING` |
|`#define DISABLE_LED_MATRIX_BAND` |Disables `LED_MATRIX_BAND` | |`#define ENABLE_LED_MATRIX_BAND` |Enables `LED_MATRIX_BAND` |
|`#define DISABLE_LED_MATRIX_BAND_PINWHEEL` |Disables `LED_MATRIX_BAND_PINWHEEL` | |`#define ENABLE_LED_MATRIX_BAND_PINWHEEL` |Enables `LED_MATRIX_BAND_PINWHEEL` |
|`#define DISABLE_LED_MATRIX_BAND_SPIRAL` |Disables `LED_MATRIX_BAND_SPIRAL` | |`#define ENABLE_LED_MATRIX_BAND_SPIRAL` |Enables `LED_MATRIX_BAND_SPIRAL` |
|`#define DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Disables `LED_MATRIX_CYCLE_LEFT_RIGHT` | |`#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Enables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_LED_MATRIX_CYCLE_UP_DOWN` |Disables `LED_MATRIX_CYCLE_UP_DOWN` | |`#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN` |Enables `LED_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_LED_MATRIX_CYCLE_OUT_IN` |Disables `LED_MATRIX_CYCLE_OUT_IN` | |`#define ENABLE_LED_MATRIX_CYCLE_OUT_IN` |Enables `LED_MATRIX_CYCLE_OUT_IN` |
|`#define DISABLE_LED_MATRIX_DUAL_BEACON` |Disables `LED_MATRIX_DUAL_BEACON` | |`#define ENABLE_LED_MATRIX_DUAL_BEACON` |Enables `LED_MATRIX_DUAL_BEACON` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_WIDE` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_CROSS` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`| |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_NEXUS` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`| |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define DISABLE_LED_MATRIX_SOLID_SPLASH` |Disables `LED_MATRIX_SOLID_SPLASH` | |`#define ENABLE_LED_MATRIX_SOLID_SPLASH` |Enables `LED_MATRIX_SOLID_SPLASH` |
|`#define DISABLE_LED_MATRIX_SOLID_MULTISPLASH` |Disables `LED_MATRIX_SOLID_MULTISPLASH` | |`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH` |Enables `LED_MATRIX_SOLID_MULTISPLASH` |
|`#define DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Disables `LED_MATRIX_WAVE_LEFT_RIGHT` | |`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` |
|`#define DISABLE_LED_MATRIX_WAVE_UP_DOWN` |Disables `LED_MATRIX_WAVE_UP_DOWN` | |`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` |
## Custom LED Matrix Effects :id=custom-led-matrix-effects ## Custom LED Matrix Effects :id=custom-led-matrix-effects

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@ -448,46 +448,46 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description | |Define |Description |
|-------------------------------------------------------|-----------------------------------------------| |-------------------------------------------------------|-----------------------------------------------|
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | |`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | |`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` | |`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `MATRIX_GRADIENT_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` | |`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` |
|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` | |`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` | |`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` | |`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` | |`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` | |`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` | |`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | |`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | |`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | |`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` | |`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | |`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` | |`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` | |`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | |`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | |`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | |`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE ` |Enables `RGB_MATRIX_HUE_WAVE ` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` | |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` | |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` | |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`| |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` | |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`| |`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | |`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | |`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | |`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | |`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` |
### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS #ifdef ENABLE_LED_MATRIX_ALPHAS_MODS
LED_MATRIX_EFFECT(ALPHAS_MODS) LED_MATRIX_EFFECT(ALPHAS_MODS)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BAND #ifdef ENABLE_LED_MATRIX_BAND
LED_MATRIX_EFFECT(BAND) LED_MATRIX_EFFECT(BAND)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL #ifdef ENABLE_LED_MATRIX_BAND_PINWHEEL
LED_MATRIX_EFFECT(BAND_PINWHEEL) LED_MATRIX_EFFECT(BAND_PINWHEEL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL #ifdef ENABLE_LED_MATRIX_BAND_SPIRAL
LED_MATRIX_EFFECT(BAND_SPIRAL) LED_MATRIX_EFFECT(BAND_SPIRAL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BREATHING #ifdef ENABLE_LED_MATRIX_BREATHING
LED_MATRIX_EFFECT(BREATHING) LED_MATRIX_EFFECT(BREATHING)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT #ifdef ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT) LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN #ifdef ENABLE_LED_MATRIX_CYCLE_OUT_IN
LED_MATRIX_EFFECT(CYCLE_OUT_IN) LED_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN #ifdef ENABLE_LED_MATRIX_CYCLE_UP_DOWN
LED_MATRIX_EFFECT(CYCLE_UP_DOWN) LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_DUAL_BEACON #ifdef ENABLE_LED_MATRIX_DUAL_BEACON
LED_MATRIX_EFFECT(DUAL_BEACON) LED_MATRIX_EFFECT(DUAL_BEACON)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS) # if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS) LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS) LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# endif # endif
@ -22,11 +22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect); return qadd8(val, 255 - effect);
} }
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); } bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); } bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
# endif # endif

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS) # if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS) LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS) LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# endif # endif
@ -19,11 +19,11 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect); return qadd8(val, 255 - effect);
} }
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); } bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); } bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
# endif # endif

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@ -1,5 +1,5 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE) LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE) # if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE) LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE) LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# endif # endif
@ -17,11 +17,11 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
return qadd8(val, 255 - effect); return qadd8(val, 255 - effect);
} }
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); } bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); } bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
# endif # endif

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH) # if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH # ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
LED_MATRIX_EFFECT(SOLID_SPLASH) LED_MATRIX_EFFECT(SOLID_SPLASH)
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH # ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
LED_MATRIX_EFFECT(SOLID_MULTISPLASH) LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif # endif
@ -17,11 +17,11 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
return qadd8(val, 255 - effect); return qadd8(val, 255 - effect);
} }
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH # ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); } bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
# endif # endif
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH # ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); } bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
# endif # endif

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT #ifdef ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT) LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN #ifdef ENABLE_LED_MATRIX_WAVE_UP_DOWN
LED_MATRIX_EFFECT(WAVE_UP_DOWN) LED_MATRIX_EFFECT(WAVE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -23,6 +23,7 @@
#include <stdbool.h> #include <stdbool.h>
#include "led_matrix_types.h" #include "led_matrix_types.h"
#include "quantum.h" #include "quantum.h"
#include "led_matrix_legacy_enables.h"
#ifdef IS31FL3731 #ifdef IS31FL3731
# include "is31fl3731-simple.h" # include "is31fl3731-simple.h"

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@ -0,0 +1,82 @@
/* Copyright 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// to-do: remove this
#pragma once
#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
# define ENABLE_LED_MATRIX_ALPHAS_MODS
#endif
#ifndef DISABLE_LED_MATRIX_BREATHING
# define ENABLE_LED_MATRIX_BREATHING
#endif
#ifndef DISABLE_LED_MATRIX_BAND
# define ENABLE_LED_MATRIX_BAND
#endif
#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
# define ENABLE_LED_MATRIX_BAND_PINWHEEL
#endif
#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
# define ENABLE_LED_MATRIX_BAND_SPIRAL
#endif
#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
#endif
#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
# define ENABLE_LED_MATRIX_CYCLE_UP_DOWN
#endif
#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
# define ENABLE_LED_MATRIX_CYCLE_OUT_IN
#endif
#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
# define ENABLE_LED_MATRIX_DUAL_BEACON
#endif
#if defined(LED_MATRIX_KEYREACTIVE_ENABLED)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
# endif
# ifndef DISABLE_LED_MATRIX_SPLASH
# define ENABLE_LED_MATRIX_SPLASH
# endif
# ifndef DISABLE_LED_MATRIX_MULTISPLASH
# define ENABLE_LED_MATRIX_MULTISPLASH
# endif
#endif
#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
# define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
#endif
#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
# define ENABLE_LED_MATRIX_WAVE_UP_DOWN
#endif

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@ -161,7 +161,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING) #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end); handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
#endif #endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING) #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_BREATHING)
rgb_matrix_mode(RGB_MATRIX_BREATHING); rgb_matrix_mode(RGB_MATRIX_BREATHING);
#endif #endif
return false; return false;
@ -169,7 +169,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD) #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end); handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
#endif #endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT) #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
#endif #endif
return false; return false;
@ -177,7 +177,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL) #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL)
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end); handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
#endif #endif
#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL) #if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_PINWHEEL)
rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
#endif #endif
return false; return false;

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS #ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
RGB_MATRIX_EFFECT(ALPHAS_MODS) RGB_MATRIX_EFFECT(ALPHAS_MODS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BREATHING #ifdef ENABLE_RGB_MATRIX_BREATHING
RGB_MATRIX_EFFECT(BREATHING) RGB_MATRIX_EFFECT(BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT) RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL) RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SAT #ifdef ENABLE_RGB_MATRIX_BAND_SAT
RGB_MATRIX_EFFECT(BAND_SAT) RGB_MATRIX_EFFECT(BAND_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT #ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT) RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL #ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL) RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_BAND_VAL #ifdef ENABLE_RGB_MATRIX_BAND_VAL
RGB_MATRIX_EFFECT(BAND_VAL) RGB_MATRIX_EFFECT(BAND_VAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL #ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_EFFECT(CYCLE_ALL) RGB_MATRIX_EFFECT(CYCLE_ALL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT) RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN) RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL) RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL #ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL) RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL #ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
RGB_MATRIX_EFFECT(CYCLE_SPIRAL) RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN) RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON #ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_EFFECT(DUAL_BEACON) RGB_MATRIX_EFFECT(DUAL_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
RGB_MATRIX_EFFECT(GRADIENT_LEFT_RIGHT) RGB_MATRIX_EFFECT(GRADIENT_LEFT_RIGHT)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN) RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING #ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
RGB_MATRIX_EFFECT(HUE_BREATHING) RGB_MATRIX_EFFECT(HUE_BREATHING)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM #ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
RGB_MATRIX_EFFECT(HUE_PENDULUM) RGB_MATRIX_EFFECT(HUE_PENDULUM)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_HUE_WAVE #ifdef ENABLE_RGB_MATRIX_HUE_WAVE
RGB_MATRIX_EFFECT(HUE_WAVE) RGB_MATRIX_EFFECT(HUE_WAVE)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS) RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON #ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_EFFECT(RAINBOW_BEACON) RGB_MATRIX_EFFECT(RAINBOW_BEACON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON) RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_EFFECT(RAINBOW_PINWHEELS) RGB_MATRIX_EFFECT(RAINBOW_PINWHEELS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_RGB_MATRIX_RAINDROPS #ifdef ENABLE_RGB_MATRIX_RAINDROPS
RGB_MATRIX_EFFECT(RAINDROPS) RGB_MATRIX_EFFECT(RAINDROPS)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP) #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
RGB_MATRIX_EFFECT(TYPING_HEATMAP) RGB_MATRIX_EFFECT(TYPING_HEATMAP)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -92,7 +92,7 @@ __attribute__((weak)) RGB rgb_matrix_hsv_to_rgb(HSV hsv) { return hsv_to_rgb(hsv
#endif #endif
#if !defined(RGB_MATRIX_STARTUP_MODE) #if !defined(RGB_MATRIX_STARTUP_MODE)
# ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
# else # else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
@ -243,11 +243,11 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
} }
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED #endif // RGB_MATRIX_KEYREACTIVE_ENABLED
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP) #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) { if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
process_rgb_matrix_typing_heatmap(row, col); process_rgb_matrix_typing_heatmap(row, col);
} }
#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP) #endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
} }
void rgb_matrix_test(void) { void rgb_matrix_test(void) {

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@ -23,6 +23,7 @@
#include "rgb_matrix_types.h" #include "rgb_matrix_types.h"
#include "color.h" #include "color.h"
#include "quantum.h" #include "quantum.h"
#include "rgb_matrix_legacy_enables.h"
#ifdef IS31FL3731 #ifdef IS31FL3731
# include "is31fl3731.h" # include "is31fl3731.h"

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@ -0,0 +1,153 @@
/* Copyright 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// to-do: remove this
#pragma once
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
#endif
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#endif
#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#endif
#ifndef DISABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BREATHING
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_SAT
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_VAL
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#endif
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#endif
#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#endif
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_DUAL_BEACON
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#endif
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#endif
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_RAINDROPS
#endif
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#endif
#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_BREATHING
#endif
#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
#endif
#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_HUE_WAVE
#endif
#ifndef DISABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
#endif
#ifndef DISABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
#endif
#ifndef DISABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#endif
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
# ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# endif
# ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# endif
#endif
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# endif
# ifndef DISABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_SPLASH
# endif
# ifndef DISABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif
#endif