Add neo2 keymap and neo2 ergodox layout
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_neo2.h"
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// Layer names
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#define BASE 0 // default layer
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#define MDIA 1 // media keys
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ^ | 1 | 2 | 3 | 4 | 5 | Play | | Next | 6 | 7 | 8 | 9 | 0 |BackSpce|
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Del | X | V | L | C | W | L1 | | L1 | K | H | G | F | Q | ß |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Caps | U | I | A | E | O |------| |------| S | N | R | T | D | Y |
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* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
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* | LShift |Ü/Ctrl| Ö/C-S| Ä/Alt| P | Z | | | | B | M | , | . | J | RShift |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | L1 | Home | PgDn | PgUp | End | | Right| Down | Up | Left | Esc |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | App | LGui | | Alt |Ctrl/Esc|
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* ,------+------+------| |------+--------+------.
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* | | |NeoL2 | |NeoL2 | | |
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* | Tab |Backsp|------| |------| Space |Enter |
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* | |ace |NeoL1 | |NeoL1 | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = KEYMAP( // layer 0 : default
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// left hand
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KC_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MPLY,
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KC_DELT, NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, TG(1),
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KC_CAPS, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O,
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KC_LSFT, CTL_T(NEO_UE), C_S_T(NEO_OE), ALT_T(NEO_AE), NEO_P, NEO_Z, ALL_T(KC_NO),
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DE_LESS, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
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ALT_T(KC_APP),KC_LGUI,
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NEO_L2_L,
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KC_TAB,KC_BSPC,NEO_L1_L,
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// right hand
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KC_MNXT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(1), NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_SS,
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NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_Y,
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MEH_T(KC_NO),NEO_B, NEO_M, KC_COMM, KC_DOT, NEO_J, KC_RSFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ESC,
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KC_LALT,CTL_T(KC_ESC),
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NEO_L2_R,
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NEO_L1_R,KC_SPC, KC_ENT
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),
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/* Keymap 1: Media and mouse keys
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | Lclk | MsUp | Rclk | | | | | |VolDwn| Mute |VolUp | | F12 |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | Btn4 |MsLeft|MsDown|MsRght| Btn5 |------| |------| | Prev | Stop | Play | Next | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |WhRght|WhDown| WhUp |WhLeft|WhClk | | | |BwSrch|BwBack|BwHome|BwRefr|BwFwd | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | |MsAcl0|MsAcl1|MsAcl2| | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | |Brwser|Brwser|
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* | Lclk | Rclk |------| |------|Back |Forwd |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// MEDIA AND MOUSE
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[MDIA] = KEYMAP(
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KC_TRNS, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_TRNS,
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KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5,
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KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_BTN3, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_ACL0, KC_ACL1, KC_ACL2,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_BTN1, KC_BTN2, KC_TRNS,
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// right hand
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KC_TRNS, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
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KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_F12,
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KC_TRNS, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, KC_TRNS,
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KC_TRNS, KC_WSCH, KC_WBAK, KC_WHOM, KC_WREF, KC_WFWD, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_WBAK, KC_WFWD
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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/* [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols) */
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void * matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void * matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (layer) {
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case MDIA:
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ergodox_right_led_2_on();
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break;
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default:
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ergodox_board_led_off();
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break;
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}
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};
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@ -0,0 +1,44 @@
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#ifndef KEYMAP_NEO2
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#define KEYMAP_NEO2
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#include "keymap_common.h"
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#include "keymap_extras/keymap_german.h"
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#define NEO_A KC_D
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#define NEO_B KC_N
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#define NEO_C KC_R
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#define NEO_D DE_OE
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#define NEO_E KC_F
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#define NEO_F KC_O
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#define NEO_G KC_I
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#define NEO_H KC_U
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#define NEO_I KC_S
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#define NEO_J DE_MINS
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#define NEO_K DE_Z
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#define NEO_L KC_E
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#define NEO_M KC_M
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#define NEO_N KC_J
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#define NEO_O KC_G
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#define NEO_P KC_V
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#define NEO_Q KC_P
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#define NEO_R KC_K
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#define NEO_S KC_H
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#define NEO_T KC_L
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#define NEO_U KC_A
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#define NEO_V KC_W
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#define NEO_W KC_T
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#define NEO_X KC_Q
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#define NEO_Y DE_AE
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#define NEO_Z KC_B
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#define NEO_AE KC_C
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#define NEO_OE KC_X
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#define NEO_UE DE_Y
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#define NEO_SS DE_UE
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#define NEO_L1_L KC_CAPS
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#define NEO_L1_R DE_HASH
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#define NEO_L2_L DE_LESS
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#define NEO_L2_R DE_ALGR
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#endif
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