Userspace update for user bbaserdem (#3443)

* Put in my keymaps

* Fixed all but weird lets split issue

* Organized and tried to trobleshoot lets split

* Organized and tried to trobleshoot lets split

* Added bbaserdem keymaps

* Added bbaserdem keymaps

* Fixed stuff

* FIxed a filename error

* Lets split eh

* Finalized things regarding keymap
master
Batuhan Baserdem 2018-07-18 23:17:55 -04:00 committed by Drashna Jaelre
parent b89cec9ebc
commit 738a9fc16c
23 changed files with 213 additions and 251 deletions

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@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H #ifndef CONFIG_KEYMAP_H
#define CONFIG_USER_H #define CONFIG_KEYMAP_H
#include "../../config.h" #include "../../config.h"
#define RGB_DI_PIN F6 #define RGB_DI_PIN F6

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@ -21,7 +21,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
) )
}; };
void matrix_init_keymap(void) { void matrix_init_user(void) {
// Set LED's to max // Set LED's to max
_delay_us(300); _delay_us(300);
backlight_config.level = 2; backlight_config.level = 2;

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@ -2,13 +2,16 @@ ifndef QUANTUM_DIR
include ../../../../Makefile include ../../../../Makefile
endif endif
USER_NAME := bbaserdem-nouserspace
STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
MOUSEKEY_ENABLE = no # Mouse keys(+4700) MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450) EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
AUDIO_ENABLE = no # Enable audio output from keyboard AUDIO_ENABLE = no # Enable audio output from keyboard
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable RBG light strips RGBLIGHT_ENABLE = yes # Enable RBG light strips
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality

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@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H #ifndef CONFIG_KEYMAP_H
#define CONFIG_USER_H #define CONFIG_KEYMAP_H
#include "../../config.h" #include "../../config.h"

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@ -20,18 +20,17 @@ uint32_t layer_state_set_keymap(uint32_t state) {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer // Main Dvorak layer
[_DV] = DVORAK, [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay // Turkish and special character overlay
[_AL] = ALTCHAR, [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer // Gaming layer
[_GA] = GAME, [_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer // Numbers layer
[_NU] = NUMBERS, [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer // Settings layer
[_SE] = SETTINGS, [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer // Mouse emulation layer
[_MO] = MOUSE, [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
#ifdef AUDIO_ENABLE // Music layer
[_MU] = MUSIC, [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
#endif
}; };

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@ -1,5 +1,5 @@
#ifndef CONFIG_USER_H #ifndef CONFIG_KEYMAP_H
#define CONFIG_USER_H #define CONFIG_KEYMAP_H
#include "../../config.h" #include "../../config.h"

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@ -22,10 +22,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------' `-----------------------' * `-----------------------' `-----------------------'
*/ */
// Main Dvorak layer // Main Dvorak layer
[0] = LAYOUT( [0] = LAYOUT_ortho_4x12(
LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
) )
}; };

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@ -1,5 +1,7 @@
# Build options # Build options
USER_NAME := bbaserdem-without-userspace
BACKLIGHT_ENABLE = no # Switch LEDs BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = no # LED strips RGBLIGHT_ENABLE = no # LED strips

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@ -0,0 +1,7 @@
# Lets Split Eh Layout
Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
# Usage
Fill in after flashing

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@ -0,0 +1,4 @@
#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#endif

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@ -0,0 +1,27 @@
#include "lets_split_eh.h"
#include "bbaserdem.h"
void matrix_init_keymap (void) {
}
uint32_t layer_state_set_keymap(uint32_t state) {
return state;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};

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@ -0,0 +1,11 @@
# Build options
BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -1,7 +1,7 @@
#ifndef CONFIG_USER_H #ifndef CONFIG_KEYMAP_H
#define CONFIG_USER_H #define CONFIG_KEYMAP_H
#include "../../config.h" #include "config_common.h"
// LED strip stuff // LED strip stuff
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
@ -19,4 +19,6 @@
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif #endif
#define ENCODER_RESOLUTION 4
#endif #endif

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@ -6,25 +6,23 @@
* Check qmk_firmware/users/bbaserdem for the main part of the code * Check qmk_firmware/users/bbaserdem for the main part of the code
*/ */
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h" #include "planck.h"
#include "bbaserdem.h" #include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer // Main Dvorak layer
[_DV] = DVORAK, [_DV] = LAYOUT_planck_wrapper(DVORAK),
// Turkish and special character overlay // Turkish and special character overlay
[_AL] = ALTCHAR, [_AL] = LAYOUT_planck_wrapper(ALTCHAR),
// Gaming layer // Gaming layer
[_GA] = GAME, [_GA] = LAYOUT_planck_wrapper(GAME),
// Numbers layer // Numbers layer
[_NU] = NUMBERS, [_NU] = LAYOUT_planck_wrapper(NUMBERS),
// Settings layer // Settings layer
[_SE] = SETTINGS, [_SE] = LAYOUT_planck_wrapper(SETTINGS),
// Mouse emulation layer // Mouse emulation layer
[_MO] = MOUSE, [_MO] = LAYOUT_planck_wrapper(MOUSE),
#ifdef MUSIC_ENABLE
// Music mode // Music mode
[_MU] = MUSIC, [_MU] = LAYOUT_planck_wrapper(MUSIC),
#endif
}; };

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@ -4,8 +4,4 @@ BACKLIGHT_ENABLE = yes # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff AUDIO_ENABLE = yes # Audio stuff
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -1,21 +1,5 @@
/* Copyright 2017 REPLACE_WITH_YOUR_NAME #ifndef CONFIG_KEYMAP_H
* #define CONFIG_KEYMAP_H
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h" #include "../../config.h"

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@ -15,66 +15,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Tog|Mut| | ] | * |Tog|Mut| | ] |
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
*/ */
[_DV] = KM( [0] = KM( FKLAVYE ),
BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL, [1] = KM( AYARLAR ),
KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
[_AL] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, ALTCHAR_1, _______,
_______,_______, ALTCHAR_2, _______,
_______,_______, ALTCHAR_3, _______,
_______,_______, ALTCHAR_4, _______ ),
[_GA] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, GAME_1, _______,
_______,_______, GAME_2, _______,
_______,_______, GAME_3, _______,
_______,_______, GAME_4, _______ ),
[_NU] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, NUMBERS_1, _______,
_______,_______, NUMBERS_2, _______,
_______,_______, NUMBERS_3, _______,
_______,_______, NUMBERS_4, _______ ),
[_SE] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, SETTINGS_1, _______,
_______,_______, SETTINGS_2, _______,
_______,_______, SETTINGS_3, _______,
_______,_______, SETTINGS_4, _______ ),
[_MO] = KM(
_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,
_______,_______,_______,
_______,_______, MOUSE_1, _______,
_______,_______, MOUSE_2, _______,
_______,_______, MOUSE_3, _______,
_______,_______, MOUSE_4, _______ ),
#ifdef AUDIO_ENABLE
[_MU] = KM(
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MASK, XXX,
XXX, XXX, MUSIC_4, XXX ),
#endif
}; };

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@ -1,7 +1,9 @@
# XD75RE Setup # XD75RE Setup
This layout is the xd75re layout, inspired by my planck keymap. (WIP) F keyboard for turkish, using unicode.
Contains some code from the original keymap here, but had to be modded.
* Write down keymap in userspace
* Figure out LED indicators
# Make # Make

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@ -6,6 +6,7 @@ For this purpose, I collected them here.
I have the following keymaps: I have the following keymaps:
* Gherkin (Does not use the user space) * Gherkin (Does not use the user space)
* XD75RE (Uses different keymap)
* Let's Split * Let's Split
* Let's Split It Up * Let's Split It Up
* Planck * Planck
@ -13,37 +14,38 @@ I have the following keymaps:
# Layout # Layout
I use DVORAK with an unorthodox Turkish layout. I use DVORAK with an unorthodox Turkish layout.
If you wanna grab my code, andused a previous layout with a persistent base If you wanna grab my code, and you used a layout with a persistent base
layer change, change it to layer 0 before proceeding. layer change, change it to layer 0 before proceeding.
# Layers # Layers
* **Dvorak**: Base layer,withdvorak layout. * **Dvorak**: Base layer,with dvorak layout.
* **Alternative**: Has alternate characters. * **Alternative**: Has alternate characters.
* **Game**: Toggled from *Function*, comfortable for gaming use. * **Game**: Toggled from *Function*, comfortable for gaming use.
* **Numeric**: Has numericals and symbols. Can be locked. * **Numeric**: Has numericals and symbols. Can be locked.
* **Function**: Layer has media and function keys. * **Function**: Layer has media and function keys.
* **Mouse**: Manipulates mouse. Can be locked. * **Mouse**: Manipulates mouse. Can be locked.
* **Music** Allows playing sounds like a keyboard. * **Music** Allows playing sounds.
# Functionality # Functionality
* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode. * **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc. * **Secrets**: By placing a secrets.h, and not tracking it, passwords can be stored.
* **Mouse**: Mouse emulation, complete with diagonal keys. * **Mouse**: Mouse emulation, complete with diagonal keys.
* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode. * **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
I suggest checking out how I enabled shifting for Turkish layer, I suggest checking out how I enabled Turkish keys,
how I planned out RGB lighting, and my mouse implementation; they might offer how I planned out RGB lighting,
some insight into fringe user cases. and my mouse implementation;
they might offer some insight into fringe user cases.
# Issues # Issues
All features are too big for the 32kB bootloader. All features are too big for the 32kB bootloader.
Offenders are audio and rgb lights; it comes down to one or the other. Offenders are audio and rgb lights; it comes down to one or the other.
~The Proton board, and rev 6 should fix that.~
~The Proton board, and rev 6 might fix that.~
# Credits # Credits
I have previously written my keymap by myself before, but I rewrote it here, I have previously written my keymap by myself before, but I rewrote it here,
heavily inspired by @drashna's user folder.

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@ -14,6 +14,12 @@
#include "rgblight.h" #include "rgblight.h"
#endif #endif
/*-------------*\
|*---UNICODE---*|
\*-------------*/
#ifdef UNICODE_ENABLE
#endif
/*-----------------*\ /*-----------------*\
|*-----SECRETS-----*| |*-----SECRETS-----*|
\*-----------------*/ \*-----------------*/
@ -61,8 +67,6 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
/* ----------------------- *\ /* ----------------------- *\
* -----RGB Functions----- * * -----RGB Functions----- *
\* ----------------------- */ \* ----------------------- */
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
// Storage variables // Storage variables
extern rgblight_config_t rgblight_config; extern rgblight_config_t rgblight_config;
@ -106,7 +110,7 @@ void rgblight_colorStatic( int hu, int sa, int va ) {
rgblight_mode(1); rgblight_mode(1);
rgblight_sethsv(hu,sa,va); rgblight_sethsv(hu,sa,va);
} }
/* HSV values, thank you @drashna! /* HSV values
* white ( 0, 0, 255) * white ( 0, 0, 255)
* red ( 0, 255, 255) * red ( 0, 255, 255)
* coral ( 16, 176, 255) * coral ( 16, 176, 255)
@ -126,16 +130,15 @@ void rgblight_colorStatic( int hu, int sa, int va ) {
* magenta (300, 255, 255) * magenta (300, 255, 255)
* pink (330, 128, 255) * pink (330, 128, 255)
*/ */
// Set RGBLIGHT state depending on layer // Set RGBLIGHT state depending on layer
void rgblight_change( uint8_t last_layer ) { void rgblight_change( uint8_t this_layer ) {
// Save state, if saving is requested // Save state, if saving is requested
/*
if ( base_sta ) { if ( base_sta ) {
rgblight_saveBase(); rgblight_saveBase();
} }
*/
// Change RGB light // Change RGB light
switch ( last_layer ) { switch ( this_layer ) {
case _DV: case _DV:
// Load base layer // Load base layer
rgblight_loadBase(); rgblight_loadBase();
@ -160,12 +163,10 @@ void rgblight_change( uint8_t last_layer ) {
// Do green for mouse // Do green for mouse
rgblight_colorStatic(120,255,255); rgblight_colorStatic(120,255,255);
break; break;
#ifdef AUDIO_ENABLE
case _MU: case _MU:
// Do orange for music // Do orange for music
rgblight_colorStatic( 39,255,255); rgblight_colorStatic( 39,255,255);
break; break;
#endif
default: default:
// Something went wrong // Something went wrong
rgblight_colorStatic( 0,255,255); rgblight_colorStatic( 0,255,255);
@ -184,7 +185,9 @@ void matrix_init_user (void) {
matrix_init_keymap(); matrix_init_keymap();
// Correct unicode // Correct unicode
#ifdef UNICODE_ENABLE
set_unicode_input_mode(UC_LNX); set_unicode_input_mode(UC_LNX);
#endif
// Make beginning layer DVORAK // Make beginning layer DVORAK
set_single_persistent_default_layer(_DV); set_single_persistent_default_layer(_DV);
@ -212,7 +215,6 @@ void matrix_init_user (void) {
void matrix_scan_user (void) { void matrix_scan_user (void) {
// Keymap specific, do it first // Keymap specific, do it first
matrix_scan_keymap(); matrix_scan_keymap();
// Moved RGB check to layer_state_set_user
} }
/*------------------*\ /*------------------*\
@ -227,15 +229,29 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
// Secrets implementation // Secrets implementation
case SECRET1 ... SECRET3:
#if (__has_include("secrets.h")) #if (__has_include("secrets.h"))
case SECRET1:
if( !record->event.pressed ) { if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET1 ] ); send_string_P( secret[ keycode - SECRET1 ] );
} }
#endif
return false; return false;
break; break;
case SECRET2:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET2 ] );
}
return false;
break;
case SECRET3:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET3 ] );
}
return false;
break;
#endif
// If these keys are pressed, load base layer config, and mark saving // If these keys are pressed, load base layer config, and mark saving
#ifdef RGBLIGHT_ENABLE
case RGB_TOG: case RGB_TOG:
case RGB_MOD: case RGB_MOD:
case RGB_VAI: case RGB_VAI:
@ -244,13 +260,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_SAD: case RGB_SAD:
case RGB_HUI: case RGB_HUI:
case RGB_HUD: case RGB_HUD:
#ifdef RGBLIGHT_ENABLE
if ( !base_sta ) { if ( !base_sta ) {
rgblight_loadBase(); rgblight_loadBase();
} }
#endif
return true; return true;
break; break;
#endif
// Lock functionality: These layers are locked if the LOCKED buttons are // Lock functionality: These layers are locked if the LOCKED buttons are
// pressed. Otherwise, they are momentary toggles // pressed. Otherwise, they are momentary toggles
@ -261,7 +276,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false; return false;
break; break;
case K_MOUSE: case K_MOUSE:
#ifdef MOUSEKEY_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_MO); layer_on(_MO);
lock_flag = false; lock_flag = false;
@ -272,7 +286,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off(_MO); layer_off(_MO);
} }
} }
#endif
return false; return false;
break; break;
case K_NUMBR: case K_NUMBR:
@ -314,7 +327,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false; return false;
break; break;
case MU_TOG: case MU_TOG:
#ifdef AUDIO_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
// On press, turn off layer if active // On press, turn off layer if active
if ( layer == _SE ) { if ( layer == _SE ) {
@ -324,14 +336,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off(_MU); layer_off(_MU);
} }
} }
#endif
return true; return true;
break; break;
//------UNICODE //------UNICODE
// Unicode switches with sound // Unicode switches with sound
case UNI_LI:
#ifdef UNICODE_ENABLE #ifdef UNICODE_ENABLE
case UNI_LI:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
stop_all_notes(); stop_all_notes();
@ -339,11 +350,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif #endif
set_unicode_input_mode(UC_LNX); set_unicode_input_mode(UC_LNX);
} }
#endif
return false; return false;
break; break;
case UNI_WN: case UNI_WN:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
stop_all_notes(); stop_all_notes();
@ -351,13 +360,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif #endif
set_unicode_input_mode(UC_WIN); set_unicode_input_mode(UC_WIN);
} }
#endif
return false; return false;
break; break;
// Turkish letters, with capital functionality // Turkish letters, with capital functionality
case TUR_A: case TUR_A:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -369,11 +376,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
case TUR_O: case TUR_O:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -385,11 +390,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
case TUR_U: case TUR_U:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -401,11 +404,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
case TUR_I: case TUR_I:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -417,11 +418,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
case TUR_G: case TUR_G:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -433,11 +432,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
case TUR_C: case TUR_C:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -449,11 +446,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
case TUR_S: case TUR_S:
#ifdef UNICODE_ENABLE
if (record->event.pressed) { if (record->event.pressed) {
if ( is_capital ) { if ( is_capital ) {
unicode_input_start(); unicode_input_start();
@ -465,13 +460,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unicode_input_finish(); unicode_input_finish();
} }
} }
#endif
return false; return false;
break; break;
#endif
//-------Diagonal mouse movements //-------Diagonal mouse movements
case MO_NE:
#ifdef MOUSEKEY_ENABLE #ifdef MOUSEKEY_ENABLE
case MO_NE:
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_N); mousekey_on(MO_N);
mousekey_on(MO_E); mousekey_on(MO_E);
@ -481,11 +476,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_E); mousekey_off(MO_E);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_NW: case MO_NW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_N); mousekey_on(MO_N);
mousekey_on(MO_W); mousekey_on(MO_W);
@ -495,11 +488,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_W); mousekey_off(MO_W);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_SE: case MO_SE:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_S); mousekey_on(MO_S);
mousekey_on(MO_E); mousekey_on(MO_E);
@ -509,11 +500,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_E); mousekey_off(MO_E);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_SW: case MO_SW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_S); mousekey_on(MO_S);
mousekey_on(MO_W); mousekey_on(MO_W);
@ -523,11 +512,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_W); mousekey_off(MO_W);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_S_NE: case MO_S_NE:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_S_N); mousekey_on(MO_S_N);
mousekey_on(MO_S_E); mousekey_on(MO_S_E);
@ -537,11 +524,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_E); mousekey_off(MO_S_E);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_S_NW: case MO_S_NW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_S_N); mousekey_on(MO_S_N);
mousekey_on(MO_S_W); mousekey_on(MO_S_W);
@ -551,11 +536,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_W); mousekey_off(MO_S_W);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_S_SE: case MO_S_SE:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_S_S); mousekey_on(MO_S_S);
mousekey_on(MO_S_E); mousekey_on(MO_S_E);
@ -565,11 +548,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_E); mousekey_off(MO_S_E);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
case MO_S_SW: case MO_S_SW:
#ifdef MOUSEKEY_ENABLE
if( record->event.pressed ) { if( record->event.pressed ) {
mousekey_on(MO_S_S); mousekey_on(MO_S_S);
mousekey_on(MO_S_W); mousekey_on(MO_S_W);
@ -579,9 +560,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
mousekey_off(MO_S_W); mousekey_off(MO_S_W);
mousekey_send(); mousekey_send();
} }
#endif
return false; return false;
break; break;
#endif
//------DOUBLE PRESS, with added left navigation //------DOUBLE PRESS, with added left navigation
case DBL_SPC: case DBL_SPC:
if( record->event.pressed ) { if( record->event.pressed ) {

View File

@ -23,7 +23,7 @@
#define CUT LCTL(KC_X) #define CUT LCTL(KC_X)
#define PASTE LCTL(KC_V) #define PASTE LCTL(KC_V)
// Rename mouse keys // Rename mouse keys with 7 letters
#ifdef MOUSEKEY_ENABLE #ifdef MOUSEKEY_ENABLE
#define MO_S_N KC_MS_WH_UP #define MO_S_N KC_MS_WH_UP
#define MO_S_S KC_MS_WH_DOWN #define MO_S_S KC_MS_WH_DOWN
@ -60,6 +60,25 @@
#define MO_AC_2 KC_NO #define MO_AC_2 KC_NO
#endif #endif
// Rename music keys with <8 letters
#ifdef AUDIO_ENABLE
#define MU_REC KC_LCTL
#define MU_STOP KC_LALT
#define MU_PLAY KC_LGUI
#define MU_PLAY KC_LGUI
#define MU_FAST KC_UP
#define MU_SLOW KC_DOWN
#define MU_MASK KC_A
#else
#define MU_REC KC_NO
#define MU_STOP KC_NO
#define MU_PLAY KC_NO
#define MU_PLAY KC_NO
#define MU_FAST KC_NO
#define MU_SLOW KC_NO
#define MU_MASK KC_NO
#endif
// Define non-capitalized UTF shortcuts here // Define non-capitalized UTF shortcuts here
#ifdef UNICODE_ENABLE #ifdef UNICODE_ENABLE
#define PHY_HBR UC(0x0127) #define PHY_HBR UC(0x0127)
@ -79,11 +98,6 @@
#define CUR_YEN KC_NO #define CUR_YEN KC_NO
#endif #endif
// Make only KC_NO be grabbed by music mode
#ifdef AUDIO_ENABLE
#define MUSIC_MASK keycode == XXX
#endif
// Custom keycodes // Custom keycodes
enum userspace_custom_keycodes { enum userspace_custom_keycodes {
// Turkish letters, with shifting // Turkish letters, with shifting
@ -128,8 +142,6 @@ enum userspace_custom_keycodes {
// Do tap dancable semicolon key if available // Do tap dancable semicolon key if available
#ifdef TAP_DANCE_ENABLE #ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 300
#define TAPPING_TOGGLE 1
enum { enum {
SCL = 0 SCL = 0
}; };
@ -139,7 +151,8 @@ enum {
#endif #endif
// Shared keymaps // Shared keymaps
#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs #define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
/* Dvorak /* Dvorak
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -151,15 +164,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
* `------------------------------------------------------------------------' */ * `------------------------------------------------------------------------' */
#define DVORAK_1 \ #define DVORAK \
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
#define DVORAK_2 \ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \
#define DVORAK_3 \ MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
#define DVORAK_4 \
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
/* Alternative character overlay /* Alternative character overlay
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -171,15 +180,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | || | Home|PgDwn| PgUp| End | | * | | | | | | || | Home|PgDwn| PgUp| End | |
* `------------------------------------------------------------------------' */ * `------------------------------------------------------------------------' */
#define ALTCHAR_1 \ #define ALTCHAR \
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \
#define ALTCHAR_2 \ _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS _______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \
#define ALTCHAR_3 \ _______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______
_______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
#define ALTCHAR_4 \
_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
/* Game layer /* Game layer
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -191,15 +196,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
* `------------------------------------------------------------------------' */ * `------------------------------------------------------------------------' */
#define GAME_1 \ #define GAME \
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
#define GAME_2 \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \
#define GAME_3 \
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
#define GAME_4 \
KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
/* Symbols layer /* Symbols layer
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -209,17 +210,13 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | | | || | | | | | | * | | | | | | | || | | | | | |
* `------------------------------------------------------------------------' */ * `------------------------------------------------------------------------' */
#define NUMBERS_1 \ #define NUMBERS \
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______ K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \
#define NUMBERS_2 \ _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \
#define NUMBERS_3 \
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
#define NUMBERS_4 \
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
/* Settings layer /* Settings layer
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -231,15 +228,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
* `------------------------------------------------------------------------' */ * `------------------------------------------------------------------------' */
#define SETTINGS_1 \ #define SETTINGS \
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
#define SETTINGS_2 \ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
#define SETTINGS_3 \
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
#define SETTINGS_4 \
MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
/* Mouse layer /* Mouse layer
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -251,15 +244,11 @@ enum {
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2| * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
* `------------------------------------------------------------------------' */ * `------------------------------------------------------------------------' */
#define MOUSE_1 \ #define MOUSE \
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
#define MOUSE_2 \ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
#define MOUSE_3 \
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
#define MOUSE_4 \
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
/* Music layer /* Music layer
* ,------------------------------------------------------------------------. * ,------------------------------------------------------------------------.
@ -272,8 +261,10 @@ enum {
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
* `------------------------------------------------------------------------' * `------------------------------------------------------------------------'
*/ */
#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX #define MUSIC \
#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
#define MUSIC KM(MASK,MASK,MASK,MUSIC_4) MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
#endif #endif

View File

@ -0,0 +1,9 @@
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 300
#define TAPPING_TOGGLE 1
#endif
#endif // !USERSPACE_CONFIG_H

View File

@ -1,13 +1,15 @@
SRC += bbaserdem.c SRC += bbaserdem.c
EXTRAFLAGS += -flto EXTRAFLAGS += -flto # Used to make code smaller
# ENABLE # ENABLE
UNICODE_ENABLE = yes # Used for unicode character emulation UNICODE_ENABLE = yes # Used for unicode character emulation
EXTRAKEY_ENABLE = yes # OS signals like volume control EXTRAKEY_ENABLE = yes # OS signals like volume control
# DISABLE # DISABLE
BLUETOOTH_ENABLE = no # No bluetooth ifndef BLUETOOTH_ENABLE
COMMAND_ENABLE = no # Some bootmagic thing BLUETOOTH_ENABLE = no # No bluetooth
endif
COMMAND_ENABLE = no # Some bootmagic thing i dont use
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
CONSOLE_ENABLE = no # Allows console output with a command CONSOLE_ENABLE = no # Allows console output with a command
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
@ -18,5 +20,5 @@ KEY_LOCK_ENABLE = no # Allows locking any key. Not used
API_SYSEX_ENABLE = no # Allows OS to send signals. API_SYSEX_ENABLE = no # Allows OS to send signals.
KEY_LOCK_ENABLE = no # Allows locking any key. Not used KEY_LOCK_ENABLE = no # Allows locking any key. Not used
# Disabling this makes it compile, prob bad upstream code # Disabling this makes it compile, i dont know why
# VARIABLE_TRACE = no # Allows debugging variables # VARIABLE_TRACE = no # Allows debugging variables