[Keyboard] Add Collide39 keyboard (#5486)

* Add Collide39 keyboard

* Remove unneeded lines
master
Danny 2019-03-27 11:50:28 -04:00 committed by Drashna Jaelre
parent 2519de92b5
commit 6f124b7909
9 changed files with 250 additions and 0 deletions

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#include "c39.h"

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#pragma once
#include "quantum.h"
#define ___ KC_NO
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C } \
}
#define LAYOUT_ortho_3x13 LAYOUT

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCA17
#define PRODUCT_ID 0xCA39
#define DEVICE_VER 0x0001
#define MANUFACTURER Maple Computing
#define PRODUCT C39
#define DESCRIPTION A compact 39 key keyboard
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 13
#define MATRIX_ROW_PINS { D1, B4, B5 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D7, E6, C6, D2, D3 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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{
"keyboard_name": "C39",
"url": "",
"maintainer": "Space Cat",
"width": 13.25,
"height": 3,
"layouts": {
"LAYOUT": {
"layout": [{"label":"Q", "x":0, "y":0}, {"label":"W", "x":1, "y":0}, {"label":"E", "x":2, "y":0}, {"label":"R", "x":3, "y":0}, {"label":"T", "x":4, "y":0}, {"label":"Back", "x":5, "y":0}, {"label":"Y", "x":6, "y":0}, {"label":"U", "x":7, "y":0}, {"label":"I", "x":8, "y":0}, {"label":"O", "x":9, "y":0}, {"label":"P", "x":10, "y":0}, {"label":"M1", "x":11.25, "y":0}, {"label":"M2", "x":12.25, "y":0}, {"label":"A", "x":0, "y":1}, {"label":"S", "x":1, "y":1}, {"label":"D", "x":2, "y":1}, {"label":"F", "x":3, "y":1}, {"label":"G", "x":4, "y":1}, {"label":"Enter", "x":5, "y":1}, {"label":"H", "x":6, "y":1}, {"label":"J", "x":7, "y":1}, {"label":"K", "x":8, "y":1}, {"label":"L", "x":9, "y":1}, {"label":";", "x":10, "y":1}, {"label":"M3", "x":11.25, "y":1}, {"label":"M4", "x":12.25, "y":1}, {"label":"Z", "x":0, "y":2}, {"label":"X", "x":1, "y":2}, {"label":"C", "x":2, "y":2}, {"label":"V", "x":3, "y":2}, {"label":"B", "x":4, "y":2}, {"label":"Fn", "x":5, "y":2}, {"label":"N", "x":6, "y":2}, {"label":"M", "x":7, "y":2}, {"label":"<", "x":8, "y":2}, {"label":">", "x":9, "y":2}, {"label":"?", "x":10, "y":2}, {"label":"M5", "x":11.25, "y":2}, {"label":"M6", "x":12.25, "y":2}]
}
}
}

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#pragma once
// place overrides here

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _FN1 1
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,----------------------------------------------------------------------------. ,-------------.
* | Q | W | E | R | T | Bksp | Y | U | I | O | P | | M1 | M2 |
* |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
* | A | S | D | F | G | Enter| H | J | K | L | ; | | M3 | M4 |
* |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
* | Z | X | C | V | B | FN1 | N | M | , | . | / | | M5 | M6 |
* `----------------------------------------------------------------------------' `-------------'
*/
[_QWERTY] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_1, KC_2,
KC_A, KC_S, KC_D, KC_F, KC_G, MT(MOD_LSFT, KC_ENT), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_3, KC_4,
KC_Z, KC_X, KC_C, KC_V, KC_B, LT(_FN1, KC_SPC), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_5, KC_6
),
/* FN1
* ,----------------------------------------------------------------------------. ,-------------.
* | 1 | 2 | 3 | 4 | 5 | Bksp | 6 | 7 | 8 | 9 | 0 | | M1 | M2 |
* |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
* | 4 | 5 | 6 | + | | Enter| | | | | | | M3 | M4 |
* |------+------+------+------+------+------+------+------+------+------+------+ |------+------|
* | 7 | 8 | 9 | 0 | | FN1 | | | | | | | M5 | M6 |
* `----------------------------------------------------------------------------' `-------------'
*/
[_FN1] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_BSPC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_1, KC_2,
KC_4, KC_5, KC_6, KC_PLUS, _______, KC_ENT, _______, _______, _______, _______, _______, KC_3, KC_4,
KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, _______, KC_5, KC_6
),
};

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# The default keymap for the C39

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# C39
=======
![C39](https://i.imgur.com/KuWIIuW.png)
A compact 39 key keyboard.
Keyboard Maintainer: [Maple Computing]()
Hardware Supported: C39 PCB
Hardware Availability: [SpaceCat.design](https://spacecat.design)
Make example for this keyboard (after setting up your build environment):
make c39:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
RGBLIGHT_ENABLE = no # RGB Enable / Disable