Refactored as well as added support for action keys in combos
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b6bf4e0dce
commit
6e7cfa83b9
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@ -1,39 +1,39 @@
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#include "process_combo.h"
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#include "print.h"
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#define SEND_KEY(key) \
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do { \
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register_code16(key); \
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send_keyboard_report(); \
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unregister_code16(key); \
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} while(0)
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#define COMBO_TIMER_ELAPSED -1
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#if COMBO_TERM
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#define IS_COMBO_KEY_HELD(combo) (COMBO_TIMER_ELAPSED == combo->timer ? false : true)
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#define RESET_COMBO_TIMER_AND_KEY(combo) combo->timer = 0; combo->key = 0
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#else
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#define IS_COMBO_KEY_HELD(combo) (true)
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#define RESET_COMBO_TIMER_AND_KEY(combo) do {} while (0)
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#endif
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__attribute__ ((weak))
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combo_t key_combos[COMBO_COUNT] = {
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combo_t key_combos[] = {
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};
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static inline void reset_combo(combo_t *combo)
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{
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combo->state = 0;
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RESET_COMBO_TIMER_AND_KEY(combo);
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__attribute__ ((weak))
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void process_combo_event(uint8_t combo_index, bool pressed) {
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}
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#define ALL_COMBO_KEYS_ARE_DOWN (((1<<count)-1) == combo->state)
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#define NO_COMBO_KEYS_ARE_DOWN (0 == combo->state)
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#define KEY_STATE_DOWN(key) do{ combo->state |= (1<<key); } while(0)
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#define KEY_STATE_UP(key) do{ combo->state &= ~(1<<key); } while(0)
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static uint8_t current_combo_index = 0;
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static inline void send_combo(uint16_t action, bool pressed)
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{
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if (action) {
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if (pressed) {
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register_code16(action);
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} else {
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unregister_code16(action);
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}
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} else {
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process_combo_event(current_combo_index, pressed);
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}
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}
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#define ALL_COMBO_KEYS_ARE_DOWN (((1<<count)-1) == combo->state)
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#define NO_COMBO_KEYS_ARE_DOWN (0 == combo->state)
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#define KEY_STATE_DOWN(key) do{ combo->state |= (1<<key); } while(0)
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#define KEY_STATE_UP(key) do{ combo->state &= ~(1<<key); } while(0)
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static bool process_single_combo(combo_t *combo, uint16_t keycode, keyrecord_t *record)
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{
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uint8_t count = 0;
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@ -46,42 +46,51 @@ static bool process_single_combo(combo_t *combo, uint16_t keycode, keyrecord_t *
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}
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/* Return if not a combo key */
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if (-1 == index) return false;
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if (-1 == (int8_t)index) return false;
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bool is_combo_active = IS_COMBO_KEY_HELD(combo);
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/* The combos timer is used to signal whether the combo is active */
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bool is_combo_active = COMBO_TIMER_ELAPSED == combo->timer ? false : true;
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if (record->event.pressed) {
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KEY_STATE_DOWN(index);
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#if COMBO_TERM
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if (is_combo_active) {
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combo->timer = timer_read();
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combo->key = keycode;
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}
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if (ALL_COMBO_KEYS_ARE_DOWN) { /* Combo was pressed */
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send_combo(combo->keycode, true);
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combo->timer = COMBO_TIMER_ELAPSED;
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} else { /* Combo key was pressed */
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combo->timer = timer_read();
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#ifdef COMBO_ALLOW_ACTION_KEYS
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combo->prev_record = *record;
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#else
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combo->prev_key = keycode;
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#endif
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}
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}
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} else {
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if (is_combo_active && combo->state) { /* Combo key was tapped */
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RESET_COMBO_TIMER_AND_KEY(combo);
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SEND_KEY(keycode);
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if (ALL_COMBO_KEYS_ARE_DOWN) { /* Combo was released */
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send_combo(combo->keycode, false);
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}
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#if COMBO_TERM
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if (!is_combo_active && keycode == combo->key) { /* Held combo key was released */
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unregister_code16(combo->key);
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}
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if (is_combo_active) { /* Combo key was tapped */
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#ifdef COMBO_ALLOW_ACTION_KEYS
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record->event.pressed = true;
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process_action(record, store_or_get_action(record->event.pressed, record->event.key));
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record->event.pressed = false;
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process_action(record, store_or_get_action(record->event.pressed, record->event.key));
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#else
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register_code16(keycode);
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send_keyboard_report();
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unregister_code16(keycode);
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#endif
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combo->timer = 0;
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}
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KEY_STATE_UP(index);
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KEY_STATE_UP(index);
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}
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if (ALL_COMBO_KEYS_ARE_DOWN && is_combo_active) {
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SEND_KEY(combo->action);
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reset_combo(combo);
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}
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if(NO_COMBO_KEYS_ARE_DOWN && !is_combo_active) {
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reset_combo(combo);
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if (NO_COMBO_KEYS_ARE_DOWN) {
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combo->timer = 0;
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}
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return is_combo_active;
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@ -91,8 +100,8 @@ bool process_combo(uint16_t keycode, keyrecord_t *record)
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{
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bool is_combo_key = false;
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for (int i = 0; i < COMBO_COUNT; ++i) {
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combo_t *combo = &key_combos[i];
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for (current_combo_index = 0; current_combo_index < COMBO_COUNT; ++current_combo_index) {
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combo_t *combo = &key_combos[current_combo_index];
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is_combo_key |= process_single_combo(combo, keycode, record);
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}
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@ -101,17 +110,25 @@ bool process_combo(uint16_t keycode, keyrecord_t *record)
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void matrix_scan_combo(void)
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{
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#if COMBO_TERM
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for (int i = 0; i < COMBO_COUNT; ++i) {
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combo_t *combo = &key_combos[i];
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if (combo->timer &&
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combo->timer != COMBO_TIMER_ELAPSED &&
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timer_elapsed(combo->timer) > COMBO_TERM) {
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/* This disables the combo, meaning key events for this
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* combo will be handled by the next processors in the chain
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*/
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combo->timer = COMBO_TIMER_ELAPSED;
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unregister_code16(combo->key);
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register_code16(combo->key);
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#ifdef COMBO_ALLOW_ACTION_KEYS
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process_action(&combo->prev_record,
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store_or_get_action(combo->prev_record.event.pressed,
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combo->prev_record.event.key));
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#else
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unregister_code16(combo->prev_key);
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register_code16(combo->prev_key);
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#endif
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}
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}
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#endif
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}
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}
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@ -5,35 +5,39 @@
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#include "progmem.h"
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#include "quantum.h"
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#ifndef COMBO_TERM
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#define COMBO_TERM TAPPING_TERM
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#endif
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typedef struct
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{
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const uint16_t *keys;
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uint16_t action;
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uint16_t keycode;
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#ifdef EXTRA_EXTRA_LONG_COMBOS
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uint32_t state;
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#if COMBO_TERM
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#elif EXTRA_LONG_COMBOS
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uint16_t state;
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#else
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uint8_t state;
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#endif
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uint16_t timer;
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uint16_t key;
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#ifdef COMBO_ALLOW_ACTION_KEYS
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keyrecord_t prev_record;
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#else
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uint16_t prev_key;
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#endif
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} combo_t;
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#if COMBO_TERM
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#define COMBO(ck, ca) {.keys = &(ck)[0], .action = (ca), .state = 0, .timer = 0, .key = 0}
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#else
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#define COMBO(ck, ca) {.keys = &(ck)[0], .action = (ca), .state = 0 }
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#endif
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#define COMBO(ck, ca) {.keys = &(ck)[0], .keycode = (ca)}
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#define COMBO_ACTION(ck) {.keys = &(ck)[0]}
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#define COMBO_END 0
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#ifndef COMBO_COUNT
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#define COMBO_COUNT 0
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#endif
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extern combo_t key_combos[COMBO_COUNT];
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#ifndef COMBO_TERM
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#define COMBO_TERM TAPPING_TERM
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#endif
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bool process_combo(uint16_t keycode, keyrecord_t *record);
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void matrix_scan_combo(void);
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void process_combo_event(uint8_t combo_index, bool pressed);
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#endif
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#endif
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