clean-up planck and preonic keymaps, move audio stuff around
parent
8edb67b082
commit
6a3c66776c
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@ -15,6 +15,16 @@
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*/
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#define MIDI_BASIC
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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@ -1,20 +1,28 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "planck.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum planck_layers {
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_QWERTY,
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_COLEMAK,
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@ -36,10 +44,6 @@ enum planck_keycodes {
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EXT_PLV
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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@ -173,50 +177,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float plover_song[][2] = SONG(PLOVER_SOUND);
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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@ -255,7 +236,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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PLAY_NOTE_ARRAY(tone_plover, false, 0);
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PLAY_SONG(plover_song);
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#endif
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layer_off(_RAISE);
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layer_off(_LOWER);
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@ -273,7 +254,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case EXT_PLV:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
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PLAY_SONG(plover_gb_song);
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#endif
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layer_off(_PLOVER);
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}
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@ -282,36 +263,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user()
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{
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PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif
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@ -15,6 +15,16 @@
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*/
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#define MIDI_BASIC
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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@ -1,3 +1,19 @@
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/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "preonic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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@ -5,11 +21,6 @@
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#include "audio.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum preonic_layers {
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_QWERTY,
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_COLEMAK,
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@ -28,10 +39,6 @@ enum preonic_keycodes {
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BACKLIT
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = {
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{NOTE_B5, 20},
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{NOTE_B6, 8},
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{NOTE_DS6, 20},
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{NOTE_B6, 8}
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};
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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}
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return true;
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};
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user()
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{
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PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif
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@ -13,6 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <string.h>
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//#include <math.h>
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@ -119,9 +120,17 @@ audio_config_t audio_config;
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uint16_t envelope_index = 0;
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bool glissando = true;
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#ifndef STARTUP_SONG
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#define STARTUP_SONG SONG(STARTUP_SOUND)
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#endif
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float startup_song[][2] = STARTUP_SONG;
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void audio_init()
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{
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if (audio_initialized)
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return;
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// Check EEPROM
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if (!eeconfig_is_enabled())
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{
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#endif
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audio_initialized = true;
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if (audio_config.enable) {
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PLAY_NOTE_ARRAY(startup_song, false, LEGATO);
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}
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}
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void stop_all_notes()
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@ -99,7 +99,7 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
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// The global float array for the song must be used here.
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#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
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#define PLAY_SONG(song) PLAY_NOTE_ARRAY(song, false, STACCATO)
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bool is_playing_notes(void);
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#ifndef SONG_LIST_H
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#define SONG_LIST_H
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#define COIN_SOUND \
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E__NOTE(_A5 ),\
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HD_NOTE(_E6 ),
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#define NO_SOUND
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#define ODE_TO_JOY \
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Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
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E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
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E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
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#define STARTUP_SOUND \
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E__NOTE(_E6), \
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E__NOTE(_A6), \
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ED_NOTE(_E7),
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#define GOODBYE_SOUND \
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E__NOTE(_E7), \
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E__NOTE(_A6), \
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ED_NOTE(_E6),
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#define STARTUP_SOUND \
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#define PLANCK_SOUND \
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ED_NOTE(_E7 ), \
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E__NOTE(_CS7), \
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E__NOTE(_E6 ), \
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E__NOTE(_A6 ), \
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M__NOTE(_CS7, 20),
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#define PREONIC_SOUND \
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M__NOTE(_B5, 20), \
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E__NOTE(_B6), \
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M__NOTE(_DS6, 20), \
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E__NOTE(_B6),
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#define QWERTY_SOUND \
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E__NOTE(_GS6 ), \
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E__NOTE(_A6 ), \
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S__NOTE(_REST), \
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ED_NOTE(_E7 ),
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#define MUSIC_SCALE_SOUND \
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#define MUSIC_ON_SOUND \
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E__NOTE(_A5 ), \
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E__NOTE(_B5 ), \
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E__NOTE(_CS6), \
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E__NOTE(_GS6), \
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E__NOTE(_A6 ),
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#define MUSIC_SCALE_SOUND MUSIC_ON_SOUND
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#define MUSIC_OFF_SOUND \
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E__NOTE(_A6 ), \
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E__NOTE(_GS6 ), \
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E__NOTE(_FS6), \
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E__NOTE(_E6 ), \
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E__NOTE(_D6 ), \
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E__NOTE(_CS6), \
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E__NOTE(_B5), \
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E__NOTE(_A5 ),
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#define CAPS_LOCK_ON_SOUND \
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E__NOTE(_A3), \
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E__NOTE(_B3),
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E__NOTE(_E5), \
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E__NOTE(_D5),
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#define AG_NORM_SOUND \
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E__NOTE(_A5), \
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E__NOTE(_A5),
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#define AG_SWAP_SOUND \
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SD_NOTE(_B5), \
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SD_NOTE(_A5), \
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SD_NOTE(_B5), \
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SD_NOTE(_A5),
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#define UNICODE_WINDOWS \
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E__NOTE(_B5), \
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S__NOTE(_E6),
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@ -100,4 +100,6 @@
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#define API_SYSEX_MAX_SIZE 32
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#include "song_list.h"
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#endif
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@ -39,6 +39,15 @@ static uint8_t music_sequence_position = 0;
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static uint16_t music_sequence_timer = 0;
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static uint16_t music_sequence_interval = 100;
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#ifndef MUSIC_ON_SONG
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#define MUSIC_ON_SONG SONG(MUSIC_ON_SOUND)
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#endif
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#ifndef MUSIC_OFF_SONG
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||||
#define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
|
||||
#endif
|
||||
float music_on_song[][2] = MUSIC_ON_SONG;
|
||||
float music_off_song[][2] = MUSIC_OFF_SONG;
|
||||
|
||||
static void music_noteon(uint8_t note) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
process_audio_noteon(note);
|
||||
|
@ -79,12 +88,9 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
|
||||
if (keycode == MU_TOG && record->event.pressed) {
|
||||
if (music_activated)
|
||||
{
|
||||
if (music_activated) {
|
||||
music_off();
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
music_on();
|
||||
}
|
||||
return false;
|
||||
|
@ -175,12 +181,14 @@ void music_toggle(void) {
|
|||
|
||||
void music_on(void) {
|
||||
music_activated = 1;
|
||||
PLAY_SONG(music_on_song);
|
||||
music_on_user();
|
||||
}
|
||||
|
||||
void music_off(void) {
|
||||
music_activated = 0;
|
||||
music_all_notes_off();
|
||||
music_activated = 0;
|
||||
PLAY_SONG(music_off_song);
|
||||
}
|
||||
|
||||
void matrix_scan_music(void) {
|
||||
|
|
|
@ -30,6 +30,28 @@ extern backlight_config_t backlight_config;
|
|||
#include "fauxclicky.h"
|
||||
#endif
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
#ifndef GOODBYE_SONG
|
||||
#define GOODBYE_SONG SONG(GOODBYE_SOUND)
|
||||
#endif
|
||||
#ifndef AG_NORM_SONG
|
||||
#define AG_NORM_SONG SONG(AG_NORM_SOUND)
|
||||
#endif
|
||||
#ifndef AG_SWAP_SONG
|
||||
#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
|
||||
#endif
|
||||
#ifndef DEFAULT_LAYER_SONGS
|
||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
|
||||
SONG(COLEMAK_SOUND) \
|
||||
SONG(DVORAK_SOUND) \
|
||||
}
|
||||
#endif
|
||||
float goodbye_song[][2] = GOODBYE_SONG;
|
||||
float ag_norm_song[][2] = AG_NORM_SONG;
|
||||
float ag_swap_song[][2] = AG_SWAP_SONG;
|
||||
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
|
||||
#endif
|
||||
|
||||
static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
|
||||
switch (code) {
|
||||
case QK_MODS ... QK_MODS_MAX:
|
||||
|
@ -116,9 +138,15 @@ void reset_keyboard(void) {
|
|||
clear_keyboard();
|
||||
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_ENABLE_BASIC))
|
||||
music_all_notes_off();
|
||||
uint16_t timer_start = timer_read();
|
||||
PLAY_SONG(goodbye_song);
|
||||
shutdown_user();
|
||||
#endif
|
||||
while(timer_elapsed(timer_start) < 250)
|
||||
wait_ms(1);
|
||||
stop_all_notes();
|
||||
#else
|
||||
wait_ms(250);
|
||||
#endif
|
||||
#ifdef CATERINA_BOOTLOADER
|
||||
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
|
||||
#endif
|
||||
|
@ -351,6 +379,9 @@ bool process_record_quantum(keyrecord_t *record) {
|
|||
case MAGIC_SWAP_ALT_GUI:
|
||||
keymap_config.swap_lalt_lgui = true;
|
||||
keymap_config.swap_ralt_rgui = true;
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(ag_swap_song);
|
||||
#endif
|
||||
break;
|
||||
case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
|
||||
keymap_config.swap_control_capslock = false;
|
||||
|
@ -379,6 +410,9 @@ bool process_record_quantum(keyrecord_t *record) {
|
|||
case MAGIC_UNSWAP_ALT_GUI:
|
||||
keymap_config.swap_lalt_lgui = false;
|
||||
keymap_config.swap_ralt_rgui = false;
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(ag_norm_song);
|
||||
#endif
|
||||
break;
|
||||
case MAGIC_TOGGLE_NKRO:
|
||||
keymap_config.nkro = !keymap_config.nkro;
|
||||
|
@ -521,6 +555,14 @@ void send_string_with_delay(const char *str, uint8_t interval) {
|
|||
}
|
||||
}
|
||||
|
||||
void set_single_persistent_default_layer(uint8_t default_layer) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(default_layer_songs[default_layer]);
|
||||
#endif
|
||||
eeconfig_update_default_layer(1U<<default_layer);
|
||||
default_layer_set(1U<<default_layer);
|
||||
}
|
||||
|
||||
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
||||
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
||||
layer_on(layer3);
|
||||
|
@ -571,6 +613,9 @@ void matrix_init_quantum() {
|
|||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_init_ports();
|
||||
#endif
|
||||
#ifdef AUDIO_ENABLE
|
||||
audio_init();
|
||||
#endif
|
||||
matrix_init_kb();
|
||||
}
|
||||
|
||||
|
|
|
@ -56,6 +56,7 @@ extern uint32_t default_layer_state;
|
|||
#endif // MIDI_ENABLE
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
#include "audio.h"
|
||||
#include "process_audio.h"
|
||||
#endif
|
||||
|
||||
|
@ -103,6 +104,8 @@ void send_string_with_delay(const char *str, uint8_t interval);
|
|||
// For tri-layer
|
||||
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
|
||||
|
||||
void set_single_persistent_default_layer(uint8_t default_layer);
|
||||
|
||||
void tap_random_base64(void);
|
||||
|
||||
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
|
||||
|
|
|
@ -26,6 +26,10 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
enum quantum_keycodes {
|
||||
// Ranges used in shortucuts - not to be used directly
|
||||
QK_TMK = 0x0000,
|
||||
|
|
Loading…
Reference in New Issue