handwired/CMD60 Refactor, Configurator support and readme update (#4632)

* handwired/CMD60: refactor

- renamed layout macro KEYMAP to LAYOUT
- removed K2C, K3B and K3C locations (indications are these locations were unused in hardware)
- keymap
  - now uses #include QMK_KEYBOARD_H
  - converted keycodes to short format
  - deleted TMK fn_actions and action_get_macro blocks
  - white space changes (readability/alignment)

* handwired/CMD60: Configurator support

* handwired/CMD60: readme update

- updated to conform to current QMK template
- added image and build gallery links

* handwired/cmd60: rename all files and folders to lowercase
master
noroadsleft 2018-12-14 07:33:00 -08:00 committed by Drashna Jaelre
parent 25892301d4
commit 60f9abca12
9 changed files with 149 additions and 111 deletions

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CMD60 keyboard firmware
======================
##CMD60
This layout has been designed to optimize use of the left-hand, and it focussed specifically on programmers who work
with text editors like SublimeText and Atom. It utilizes the power of Space_fn, and features a caps lock swap for Fn2
and enter key on tap. These features allow you to keep your right hand on the mouse more and should enable you to
achieve a higher level of productivity if you take the time to learn its function layers.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/handwired/CMD60 folder.
Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use
the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
```
$ make keymap=[default|jack|<name>]
```
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`

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#include "CMD60.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* CMD60 - QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
LT(3, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_NO, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, LT(2, KC_SPC), MO(3), MO(4), MO(5), TG(1) \
),
[1] = KEYMAP( /* CMD60 - GameMode */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_RSFT, \
KC_TRNS, KC_NO, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[2] = KEYMAP( /* CMD60 - Arrows */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_TRNS, KC_BSPC, KC_UP, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSPC, KC_UP, KC_DEL, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[3] = KEYMAP( /* CMD60 - Functions */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_AUDIO_MUTE, KC_BSPC, KC_PGUP, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_UP, KC_PGDN, KC_TRNS, KC_PAUSE, KC_SLCK, KC_PSCREEN, \
KC_TRNS, KC_HOME, KC_PGDN, KC_END, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_INSERT, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[4] = KEYMAP( /* CMD60 - Mouse */
KC_SYSTEM_SLEEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_WH_UP, KC_MS_BTN3, KC_MS_WH_DOWN, KC_NO, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
[5] = KEYMAP( /* CMD60 - Media */
KC_SYSTEM_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, KC_AUDIO_MUTE, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK, KC_MEDIA_PLAY_PAUSE, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WWW_BACK, KC_WWW_FORWARD, KC_NO, KC_NO, KC_WWW_REFRESH, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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#include "CMD60.h"
#include "cmd60.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here

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#include "quantum.h"
#define KEYMAP( \
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO,K4A, K4B, K4C, K4D } \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, KC_NO, KC_NO, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO, K4A, K4B, K4C, K4D } \
}
#endif
#endif

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{
"keyboard_name": "CMD60",
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"`", "x":0, "y":0},
{"label":"1", "x":1, "y":0},
{"label":"2", "x":2, "y":0},
{"label":"3", "x":3, "y":0},
{"label":"4", "x":4, "y":0},
{"label":"5", "x":5, "y":0},
{"label":"6", "x":6, "y":0},
{"label":"7", "x":7, "y":0},
{"label":"8", "x":8, "y":0},
{"label":"9", "x":9, "y":0},
{"label":"0", "x":10, "y":0},
{"label":"-", "x":11, "y":0},
{"label":"=", "x":12, "y":0},
{"label":"Backspace", "x":13, "y":0, "w":2},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":6.5, "y":1},
{"label":"U", "x":7.5, "y":1},
{"label":"I", "x":8.5, "y":1},
{"label":"O", "x":9.5, "y":1},
{"label":"P", "x":10.5, "y":1},
{"label":"[", "x":11.5, "y":1},
{"label":"]", "x":12.5, "y":1},
{"label":"\\", "x":13.5, "y":1, "w":1.5},
{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":6.75, "y":2},
{"label":"J", "x":7.75, "y":2},
{"label":"K", "x":8.75, "y":2},
{"label":"L", "x":9.75, "y":2},
{"label":";", "x":10.75, "y":2},
{"label":"'", "x":11.75, "y":2},
{"label":"Enter", "x":12.75, "y":2, "w":2.25},
{"label":"Shift", "x":0, "y":3, "w":2.25},
{"label":"Z", "x":2.25, "y":3},
{"label":"X", "x":3.25, "y":3},
{"label":"C", "x":4.25, "y":3},
{"label":"V", "x":5.25, "y":3},
{"label":"B", "x":6.25, "y":3},
{"label":"N", "x":7.25, "y":3},
{"label":"M", "x":8.25, "y":3},
{"label":",", "x":9.25, "y":3},
{"label":".", "x":10.25, "y":3},
{"label":"/", "x":11.25, "y":3},
{"label":"Shift", "x":12.25, "y":3, "w":2.75},
{"label":"Ctrl", "x":0, "y":4, "w":1.25},
{"label":"GUI", "x":1.25, "y":4, "w":1.25},
{"label":"Alt", "x":2.5, "y":4, "w":1.25},
{"label":"Space", "x":3.75, "y":4, "w":6.25},
{"label":"Alt", "x":10, "y":4, "w":1.25},
{"label":"GUI", "x":11.25, "y":4, "w":1.25},
{"label":"Menu", "x":12.5, "y":4, "w":1.25},
{"label":"Ctrl", "x":13.75, "y":4, "w":1.25}
]
}
}
}

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* CMD60 - QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
LT(3, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, LT(2, KC_SPC), MO(3), MO(4), MO(5), TG(1) \
),
[1] = LAYOUT( /* CMD60 - GameMode */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, \
_______, XXXXXXX, _______, KC_SPC, _______, _______, _______, _______ \
),
[2] = LAYOUT( /* CMD60 - Arrows */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, KC_BSPC, KC_UP, KC_DEL, _______, _______, _______, KC_BSPC, KC_UP, KC_DEL, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, \
_______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
[3] = LAYOUT( /* CMD60 - Functions */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_MUTE, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, _______, KC_PAUS, KC_SLCK, KC_PSCR, \
_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_INS, _______, \
_______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
[4] = LAYOUT( /* CMD60 - Mouse */
KC_SLEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_BTN3, KC_WH_D, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
[5] = LAYOUT( /* CMD60 - Media */
KC_WAKE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_MPLY, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WBAK, KC_WFWD, KC_WREF, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
};

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# CMD60
![CMD60](https://i.imgur.com/r9LA6Lx.jpg)
This layout has been designed to optimize use of the left-hand, and it focussed specifically on programmers who work
with text editors like SublimeText and Atom. It utilizes the power of Space_fn, and features a caps lock swap for Fn2
and enter key on tap. These features allow you to keep your right hand on the mouse more and should enable you to
achieve a higher level of productivity if you take the time to learn its function layers.
[Build Log](https://redd.it/4mkuu8)
Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
Hardware Supported: CMD60 handwired, Teensy 2.0
Make example for this keyboard (after setting up your build environment):
make handwired/cmd60:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).