Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
commit
5776f39667
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@ -0,0 +1,3 @@
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||||||
|
ifndef MAKEFILE_INCLUDED
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||||||
|
include ../../../Makefile
|
||||||
|
endif
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@ -0,0 +1,162 @@
|
||||||
|
/*
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CONFIG_H
|
||||||
|
#define CONFIG_H
|
||||||
|
|
||||||
|
#include "config_common.h"
|
||||||
|
|
||||||
|
/* USB Device descriptor parameter */
|
||||||
|
#define VENDOR_ID 0xFEED
|
||||||
|
#define PRODUCT_ID 0x6660
|
||||||
|
#define DEVICE_VER 0x0001
|
||||||
|
#define MANUFACTURER Priyadi
|
||||||
|
#define PRODUCT Promethium Keyboard
|
||||||
|
#define DESCRIPTION Promethium Keyboard
|
||||||
|
|
||||||
|
/* key matrix size */
|
||||||
|
#define MATRIX_ROWS 8
|
||||||
|
#define MATRIX_COLS 6
|
||||||
|
|
||||||
|
/* default pin-out */
|
||||||
|
#define MATRIX_COL_PINS { B6, B7, D6, C7, F6, F7 }
|
||||||
|
#define MATRIX_ROW_PINS { D7, C6, D0, D1, F5, F4, F1, F0 }
|
||||||
|
#define UNUSED_PINS
|
||||||
|
|
||||||
|
/* COL2ROW or ROW2COL */
|
||||||
|
#define DIODE_DIRECTION COL2ROW
|
||||||
|
|
||||||
|
/* define if matrix has ghost */
|
||||||
|
//#define MATRIX_HAS_GHOST
|
||||||
|
|
||||||
|
/* number of backlight levels */
|
||||||
|
#define BACKLIGHT_LEVELS 3
|
||||||
|
|
||||||
|
/* Set 0 if debouncing isn't needed */
|
||||||
|
#define DEBOUNCING_DELAY 5
|
||||||
|
|
||||||
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||||
|
#define LOCKING_SUPPORT_ENABLE
|
||||||
|
/* Locking resynchronize hack */
|
||||||
|
#define LOCKING_RESYNC_ENABLE
|
||||||
|
|
||||||
|
/* key combination for command */
|
||||||
|
#define IS_COMMAND() ( \
|
||||||
|
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RCTRL)) \
|
||||||
|
)
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Feature disable options
|
||||||
|
* These options are also useful to firmware size reduction.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* disable debug print */
|
||||||
|
//#define NO_DEBUG
|
||||||
|
|
||||||
|
/* disable print */
|
||||||
|
//#define NO_PRINT
|
||||||
|
|
||||||
|
/* disable action features */
|
||||||
|
//#define NO_ACTION_LAYER
|
||||||
|
//#define NO_ACTION_TAPPING
|
||||||
|
//#define NO_ACTION_ONESHOT
|
||||||
|
//#define NO_ACTION_MACRO
|
||||||
|
//#define NO_ACTION_FUNCTION
|
||||||
|
|
||||||
|
/* PS/2 mouse */
|
||||||
|
#ifdef PS2_USE_BUSYWAIT
|
||||||
|
# define PS2_CLOCK_PORT PORTD
|
||||||
|
# define PS2_CLOCK_PIN PIND
|
||||||
|
# define PS2_CLOCK_DDR DDRD
|
||||||
|
# define PS2_CLOCK_BIT 1
|
||||||
|
# define PS2_DATA_PORT PORTD
|
||||||
|
# define PS2_DATA_PIN PIND
|
||||||
|
# define PS2_DATA_DDR DDRD
|
||||||
|
# define PS2_DATA_BIT 2
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* PS/2 mouse interrupt version */
|
||||||
|
#ifdef PS2_USE_INT
|
||||||
|
/* uses INT1 for clock line(ATMega32U4) */
|
||||||
|
#define PS2_CLOCK_PORT PORTD
|
||||||
|
#define PS2_CLOCK_PIN PIND
|
||||||
|
#define PS2_CLOCK_DDR DDRD
|
||||||
|
#define PS2_CLOCK_BIT 3
|
||||||
|
#define PS2_DATA_PORT PORTD
|
||||||
|
#define PS2_DATA_PIN PIND
|
||||||
|
#define PS2_DATA_DDR DDRD
|
||||||
|
#define PS2_DATA_BIT 2
|
||||||
|
|
||||||
|
#define PS2_INT_INIT() do { \
|
||||||
|
EICRA |= ((1<<ISC31) | \
|
||||||
|
(0<<ISC30)); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_INT_ON() do { \
|
||||||
|
EIMSK |= (1<<INT3); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_INT_OFF() do { \
|
||||||
|
EIMSK &= ~(1<<INT3); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_INT_VECT INT3_vect
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* PS/2 mouse USART version */
|
||||||
|
#ifdef PS2_USE_USART
|
||||||
|
/* XCK for clock line and RXD for data line */
|
||||||
|
#define PS2_CLOCK_PORT PORTD
|
||||||
|
#define PS2_CLOCK_PIN PIND
|
||||||
|
#define PS2_CLOCK_DDR DDRD
|
||||||
|
#define PS2_CLOCK_BIT 5
|
||||||
|
#define PS2_DATA_PORT PORTD
|
||||||
|
#define PS2_DATA_PIN PIND
|
||||||
|
#define PS2_DATA_DDR DDRD
|
||||||
|
#define PS2_DATA_BIT 2
|
||||||
|
|
||||||
|
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
|
||||||
|
/* set DDR of CLOCK as input to be slave */
|
||||||
|
#define PS2_USART_INIT() do { \
|
||||||
|
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
|
||||||
|
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
|
||||||
|
UCSR1C = ((1 << UMSEL10) | \
|
||||||
|
(3 << UPM10) | \
|
||||||
|
(0 << USBS1) | \
|
||||||
|
(3 << UCSZ10) | \
|
||||||
|
(0 << UCPOL1)); \
|
||||||
|
UCSR1A = 0; \
|
||||||
|
UBRR1H = 0; \
|
||||||
|
UBRR1L = 0; \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_RX_INT_ON() do { \
|
||||||
|
UCSR1B = ((1 << RXCIE1) | \
|
||||||
|
(1 << RXEN1)); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_RX_POLL_ON() do { \
|
||||||
|
UCSR1B = (1 << RXEN1); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_OFF() do { \
|
||||||
|
UCSR1C = 0; \
|
||||||
|
UCSR1B &= ~((1 << RXEN1) | \
|
||||||
|
(1 << TXEN1)); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
|
||||||
|
#define PS2_USART_RX_DATA UDR1
|
||||||
|
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
|
||||||
|
#define PS2_USART_RX_VECT USART1_RX_vect
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,28 @@
|
||||||
|
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change to "no" to disable the options, or define them in the Makefile in
|
||||||
|
# the appropriate keymap folder that will get included automatically
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
|
MIDI_ENABLE = no # MIDI controls
|
||||||
|
AUDIO_ENABLE = no # Audio output on port C6
|
||||||
|
UNICODE_ENABLE = no # Unicode
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||||
|
PS2_MOUSE_ENABLE = yes
|
||||||
|
PS2_USE_INT = yes
|
||||||
|
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
|
||||||
|
ifndef QUANTUM_DIR
|
||||||
|
include ../../../../../Makefile
|
||||||
|
endif
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
#ifndef CONFIG_USER_H
|
||||||
|
#define CONFIG_USER_H
|
||||||
|
|
||||||
|
#include "../../config.h"
|
||||||
|
|
||||||
|
/* bootmagic salt key */
|
||||||
|
#define BOOTMAGIC_KEY_SALT KC_ESC
|
||||||
|
|
||||||
|
/* skip bootmagic and eeconfig */
|
||||||
|
#define BOOTMAGIC_KEY_SKIP KC_SPACE
|
||||||
|
|
||||||
|
#define PREVENT_STUCK_MODIFIERS
|
||||||
|
|
||||||
|
#define RGB_DI_PIN B5
|
||||||
|
#define RGBSPS_NUM 57
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,3 @@
|
||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
avrdude -p m32u4 -P /dev/ttyACM0 -c avr109 -U flash:w:../../../../../.build/handwired_promethium_priyadi.hex
|
|
@ -0,0 +1,725 @@
|
||||||
|
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||||
|
// this is the style you want to emulate.
|
||||||
|
|
||||||
|
#include "promethium.h"
|
||||||
|
#include "action_layer.h"
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
#include "audio.h"
|
||||||
|
#include "musical_notes.h"
|
||||||
|
#endif
|
||||||
|
#include "eeconfig.h"
|
||||||
|
#include "process_unicode.h"
|
||||||
|
#include "quantum.h"
|
||||||
|
#include "rgbsps.h"
|
||||||
|
#define COUNT(x) (sizeof (x) / sizeof (*(x)))
|
||||||
|
|
||||||
|
// #define RGBLED_NUM 5
|
||||||
|
// struct cRGB led[RGBLED_NUM];
|
||||||
|
|
||||||
|
|
||||||
|
extern keymap_config_t keymap_config;
|
||||||
|
|
||||||
|
enum layers {
|
||||||
|
_QWERTY,
|
||||||
|
_COLEMAK,
|
||||||
|
_WORKMAN,
|
||||||
|
_PUNC,
|
||||||
|
_NUM,
|
||||||
|
_FUNC,
|
||||||
|
_EMOJI,
|
||||||
|
_GUI,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum planck_keycodes {
|
||||||
|
// layouts
|
||||||
|
QWERTY = SAFE_RANGE,
|
||||||
|
COLEMAK,
|
||||||
|
WORKMAN,
|
||||||
|
|
||||||
|
// layer switchers
|
||||||
|
PUNC,
|
||||||
|
NUM,
|
||||||
|
FUNC,
|
||||||
|
EMOJI,
|
||||||
|
GUI,
|
||||||
|
|
||||||
|
// os switchers
|
||||||
|
LINUX,
|
||||||
|
WIN,
|
||||||
|
OSX,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Fillers to make layering clearer
|
||||||
|
|
||||||
|
#define _______ KC_TRNS
|
||||||
|
#define XXXXXXX KC_NO
|
||||||
|
|
||||||
|
// unicode map
|
||||||
|
|
||||||
|
enum unicode_name {
|
||||||
|
GRIN, // grinning face 😊
|
||||||
|
TJOY, // tears of joy 😂
|
||||||
|
SMILE, // grining face with smiling eyes 😁
|
||||||
|
HEART, // heart ❤
|
||||||
|
EYERT, // smiling face with heart shaped eyes 😍
|
||||||
|
CRY, // crying face 😭
|
||||||
|
SMEYE, // smiling face with smiling eyes 😊
|
||||||
|
UNAMU, // unamused 😒
|
||||||
|
KISS, // kiss 😘
|
||||||
|
HART2, // two hearts 💕
|
||||||
|
WEARY, // weary 😩
|
||||||
|
OKHND, // ok hand sign 👌
|
||||||
|
PENSV, // pensive 😔
|
||||||
|
SMIRK, // smirk 😏
|
||||||
|
RECYC, // recycle ♻
|
||||||
|
WINK, // wink 😉
|
||||||
|
THMUP, // thumb up 👍
|
||||||
|
THMDN, // thumb down 👎
|
||||||
|
PRAY, // pray 🙏
|
||||||
|
PHEW, // relieved 😌
|
||||||
|
MUSIC, // musical notes
|
||||||
|
FLUSH, // flushed 😳
|
||||||
|
CELEB, // celebration 🙌
|
||||||
|
CRY2, // crying face 😢
|
||||||
|
COOL, // smile with sunglasses 😎
|
||||||
|
NOEVS, // see no evil
|
||||||
|
NOEVH, // hear no evil
|
||||||
|
NOEVK, // speak no evil
|
||||||
|
POO, // pile of poo
|
||||||
|
EYES, // eyes
|
||||||
|
VIC, // victory hand
|
||||||
|
BHART, // broken heart
|
||||||
|
SLEEP, // sleeping face
|
||||||
|
SMIL2, // smiling face with open mouth & sweat
|
||||||
|
HUNRD, // 100
|
||||||
|
CONFU, // confused
|
||||||
|
TONGU, // face with tongue & winking eye
|
||||||
|
DISAP, // disappointed
|
||||||
|
YUMMY, // face savoring delicious food
|
||||||
|
CLAP, // hand clapping
|
||||||
|
FEAR, // face screaming in fear
|
||||||
|
HORNS, // smiling face with horns
|
||||||
|
HALO, // smiling face with halo
|
||||||
|
BYE, // waving hand
|
||||||
|
SUN, // sun
|
||||||
|
MOON, // moon
|
||||||
|
SKULL, // skull
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint32_t PROGMEM unicode_map[] = {
|
||||||
|
[GRIN] = 0x1F600,
|
||||||
|
[TJOY] = 0x1F602,
|
||||||
|
[SMILE] = 0x1F601,
|
||||||
|
[HEART] = 0x2764,
|
||||||
|
[EYERT] = 0x1f60d,
|
||||||
|
[CRY] = 0x1f62d,
|
||||||
|
[SMEYE] = 0x1F60A,
|
||||||
|
[UNAMU] = 0x1F612,
|
||||||
|
[KISS] = 0x1F618,
|
||||||
|
[HART2] = 0x1F495,
|
||||||
|
[WEARY] = 0x1F629,
|
||||||
|
[OKHND] = 0x1F44C,
|
||||||
|
[PENSV] = 0x1F614,
|
||||||
|
[SMIRK] = 0x1F60F,
|
||||||
|
[RECYC] = 0x267B,
|
||||||
|
[WINK] = 0x1F609,
|
||||||
|
[THMUP] = 0x1F44D,
|
||||||
|
[THMDN] = 0x1F44E,
|
||||||
|
[PRAY] = 0x1F64F,
|
||||||
|
[PHEW] = 0x1F60C,
|
||||||
|
[MUSIC] = 0x1F3B6,
|
||||||
|
[FLUSH] = 0x1F633,
|
||||||
|
[CELEB] = 0x1F64C,
|
||||||
|
[CRY2] = 0x1F622,
|
||||||
|
[COOL] = 0x1F60E,
|
||||||
|
[NOEVS] = 0x1F648,
|
||||||
|
[NOEVH] = 0x1F649,
|
||||||
|
[NOEVK] = 0x1F64A,
|
||||||
|
[POO] = 0x1F4A9,
|
||||||
|
[EYES] = 0x1F440,
|
||||||
|
[VIC] = 0x270C,
|
||||||
|
[BHART] = 0x1F494,
|
||||||
|
[SLEEP] = 0x1F634,
|
||||||
|
[SMIL2] = 0x1F605,
|
||||||
|
[HUNRD] = 0x1F4AF,
|
||||||
|
[CONFU] = 0x1F615,
|
||||||
|
[TONGU] = 0x1F61C,
|
||||||
|
[DISAP] = 0x1F61E,
|
||||||
|
[YUMMY] = 0x1F60B,
|
||||||
|
[CLAP] = 0x1F44F,
|
||||||
|
[FEAR] = 0x1F631,
|
||||||
|
[HORNS] = 0x1F608,
|
||||||
|
[HALO] = 0x1F607,
|
||||||
|
[BYE] = 0x1F44B,
|
||||||
|
[SUN] = 0x2600,
|
||||||
|
[MOON] = 0x1F314,
|
||||||
|
[SKULL] = 0x1F480,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// hybrid shift - =
|
||||||
|
// #undef KC_LSFT
|
||||||
|
// #define KC_LSFT MT(MOD_LSFT, KC_MINS)
|
||||||
|
// #undef KC_RSFT
|
||||||
|
// #define KC_RSFT MT(MOD_LSFT, KC_EQL)
|
||||||
|
|
||||||
|
|
||||||
|
// hybrid right-gui & scroll lock (mapped to Compose in OS)
|
||||||
|
#undef KC_RCTL
|
||||||
|
#define KC_RCTL MT(MOD_LCTL, KC_SLCK)
|
||||||
|
|
||||||
|
// RGBSPS
|
||||||
|
|
||||||
|
const uint8_t PROGMEM LED_ALNUM[] = {
|
||||||
|
LED_Z,
|
||||||
|
LED_A,
|
||||||
|
LED_Q,
|
||||||
|
LED_W,
|
||||||
|
LED_S,
|
||||||
|
LED_X,
|
||||||
|
LED_C,
|
||||||
|
LED_D,
|
||||||
|
LED_E,
|
||||||
|
LED_R,
|
||||||
|
LED_F,
|
||||||
|
LED_V,
|
||||||
|
LED_B,
|
||||||
|
LED_G,
|
||||||
|
LED_T,
|
||||||
|
LED_N,
|
||||||
|
LED_HH,
|
||||||
|
LED_Y,
|
||||||
|
LED_U,
|
||||||
|
LED_J,
|
||||||
|
LED_M,
|
||||||
|
LED_COMM,
|
||||||
|
LED_K,
|
||||||
|
LED_I,
|
||||||
|
LED_O,
|
||||||
|
LED_L,
|
||||||
|
LED_DOT,
|
||||||
|
LED_SLSH,
|
||||||
|
LED_SCLN,
|
||||||
|
LED_P,
|
||||||
|
LED_LSPC,
|
||||||
|
LED_RSPC
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint8_t PROGMEM LED_MODS[] = {
|
||||||
|
LED_TAB,
|
||||||
|
LED_ESC,
|
||||||
|
LED_LSFT,
|
||||||
|
LED_LCTL,
|
||||||
|
LED_LGUI,
|
||||||
|
LED_LALT,
|
||||||
|
LED_RALT,
|
||||||
|
LED_RGUI,
|
||||||
|
LED_BKSP,
|
||||||
|
LED_ENT,
|
||||||
|
LED_RSFT,
|
||||||
|
LED_RCTL
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint8_t PROGMEM LED_FN[] = {
|
||||||
|
LED_PUNC,
|
||||||
|
LED_NUM,
|
||||||
|
LED_FUNC,
|
||||||
|
LED_EMOJI
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint8_t PROGMEM LED_INDICATORS[] = {
|
||||||
|
LED_IND_EMOJI,
|
||||||
|
LED_IND_NUM,
|
||||||
|
LED_IND_FUNC,
|
||||||
|
LED_IND_BATTERY,
|
||||||
|
LED_IND_USB,
|
||||||
|
LED_IND_BLUETOOTH,
|
||||||
|
};
|
||||||
|
|
||||||
|
const uint8_t PROGMEM LED_TRACKPOINT[] = {
|
||||||
|
LED_TRACKPOINT1,
|
||||||
|
LED_TRACKPOINT2,
|
||||||
|
LED_TRACKPOINT3,
|
||||||
|
};
|
||||||
|
|
||||||
|
void led_reset(void) {
|
||||||
|
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
|
||||||
|
rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), 15, 6, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < COUNT(LED_MODS); i++) {
|
||||||
|
rgbsps_set(pgm_read_byte(&LED_MODS[i]), 15, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < COUNT(LED_FN); i++) {
|
||||||
|
rgbsps_set(pgm_read_byte(&LED_FN[i]), 15, 15, 15);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_layer_normal(void) {
|
||||||
|
rgbsps_set(LED_IND_FUNC, 0, 0, 0);
|
||||||
|
rgbsps_set(LED_IND_NUM, 0, 0, 0);
|
||||||
|
rgbsps_set(LED_IND_EMOJI, 0, 0, 0);
|
||||||
|
|
||||||
|
led_reset();
|
||||||
|
|
||||||
|
rgbsps_send();
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_layer_func(void) {
|
||||||
|
rgbsps_set(LED_IND_FUNC, 0, 15, 0);
|
||||||
|
rgbsps_set(LED_IND_NUM, 0, 0, 0);
|
||||||
|
rgbsps_set(LED_IND_EMOJI, 0, 0, 0);
|
||||||
|
|
||||||
|
led_reset();
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
|
||||||
|
rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
rgbsps_set(LED_I, 15, 0, 15);
|
||||||
|
rgbsps_set(LED_J, 15, 0, 15);
|
||||||
|
rgbsps_set(LED_K, 15, 0, 15);
|
||||||
|
rgbsps_set(LED_L, 15, 0, 15);
|
||||||
|
|
||||||
|
rgbsps_set(LED_U, 15, 0, 10);
|
||||||
|
rgbsps_set(LED_O, 15, 0, 10);
|
||||||
|
rgbsps_set(LED_COMM, 15, 0, 10);
|
||||||
|
rgbsps_set(LED_DOT, 15, 0, 10);
|
||||||
|
rgbsps_set(LED_SCLN, 15, 0, 10);
|
||||||
|
rgbsps_set(LED_P, 15, 0, 10);
|
||||||
|
|
||||||
|
rgbsps_set(LED_Q, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_W, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_E, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_R, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_A, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_S, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_D, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_F, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_Z, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_X, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_C, 10, 0, 15);
|
||||||
|
rgbsps_set(LED_V, 10, 0, 15);
|
||||||
|
|
||||||
|
rgbsps_send();
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_layer_punc(void) {
|
||||||
|
rgbsps_set(LED_IND_FUNC, 0, 15, 0);
|
||||||
|
rgbsps_set(LED_IND_NUM, 0, 0, 15);
|
||||||
|
rgbsps_set(LED_IND_EMOJI, 0, 0, 0);
|
||||||
|
|
||||||
|
led_reset();
|
||||||
|
|
||||||
|
rgbsps_send();
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_layer_num(void) {
|
||||||
|
rgbsps_set(LED_IND_FUNC, 0, 0, 0);
|
||||||
|
rgbsps_set(LED_IND_NUM, 0, 0, 15);
|
||||||
|
rgbsps_set(LED_IND_EMOJI, 0, 0, 0);
|
||||||
|
|
||||||
|
led_reset();
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
|
||||||
|
rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
rgbsps_set(LED_U, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_I, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_O, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_J, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_K, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_L, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_M, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_COMM, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_DOT, 0, 5, 15);
|
||||||
|
rgbsps_set(LED_FUNC, 0, 5, 15);
|
||||||
|
|
||||||
|
rgbsps_set(LED_EMOJI, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_RALT, 0, 10, 15);
|
||||||
|
|
||||||
|
rgbsps_set(LED_Q, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_W, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_E, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_R, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_T, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_Y, 0, 10, 15);
|
||||||
|
rgbsps_set(LED_P, 0, 10, 15);
|
||||||
|
|
||||||
|
rgbsps_set(LED_A, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_S, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_D, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_F, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_Z, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_X, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_C, 0, 15, 15);
|
||||||
|
rgbsps_set(LED_V, 0, 15, 15);
|
||||||
|
|
||||||
|
rgbsps_send();
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_layer_emoji(void) {
|
||||||
|
rgbsps_setall(15, 15, 0);
|
||||||
|
|
||||||
|
rgbsps_set(LED_IND_FUNC, 0, 0, 0);
|
||||||
|
rgbsps_set(LED_IND_NUM, 0, 0, 0);
|
||||||
|
rgbsps_set(LED_IND_EMOJI, 15, 15, 0);
|
||||||
|
|
||||||
|
rgbsps_set(LED_PUNC, 15, 15, 15);
|
||||||
|
rgbsps_set(LED_EMOJI, 15, 15, 15);
|
||||||
|
|
||||||
|
rgbsps_send();
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_layer_gui(void) {
|
||||||
|
rgbsps_set(LED_IND_FUNC, 15, 10, 15);
|
||||||
|
rgbsps_set(LED_IND_NUM, 15, 10, 15);
|
||||||
|
rgbsps_set(LED_IND_EMOJI, 15, 10, 15);
|
||||||
|
rgbsps_send();
|
||||||
|
}
|
||||||
|
|
||||||
|
void led_init(void) {
|
||||||
|
// turn off all
|
||||||
|
rgbsps_turnoff();
|
||||||
|
|
||||||
|
// set trackpoint color
|
||||||
|
rgbsps_set(LED_TRACKPOINT1, 15, 0, 0);
|
||||||
|
rgbsps_set(LED_TRACKPOINT2, 0, 0, 15);
|
||||||
|
rgbsps_set(LED_TRACKPOINT3, 15, 0, 0);
|
||||||
|
|
||||||
|
// // hardcode indicator for now
|
||||||
|
rgbsps_set(LED_IND_BLUETOOTH, 0, 0, 15);
|
||||||
|
rgbsps_set(LED_IND_USB, 15, 15, 15);
|
||||||
|
rgbsps_set(LED_IND_BATTERY, 0, 15, 0);
|
||||||
|
|
||||||
|
led_layer_normal();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// keymaps
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
/* Qwerty
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_QWERTY] = KEYMAP(
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
||||||
|
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT ,
|
||||||
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Colemak
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_COLEMAK] = KEYMAP(
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
|
||||||
|
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT ,
|
||||||
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Workman
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | Tab | Q | D | R | W | B | J | F | U | P | ; | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | A | S | H | T | G | Y | N | E | O | I |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | Shift| Z | X | M | C | V | K | K | , | . | / |Shift |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_WORKMAN] = KEYMAP(
|
||||||
|
KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC,
|
||||||
|
KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT ,
|
||||||
|
KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Punc
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | ` |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | | | \ | - | = | < | > | ( | ) | ' | | |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | | | | | _ | + | { | } | [ | ] | " | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_PUNC] = KEYMAP(
|
||||||
|
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_GRV ,
|
||||||
|
XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LABK, KC_RABK, KC_LPRN, KC_RPRN, KC_QUOT, XXXXXXX, XXXXXXX,
|
||||||
|
XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_DQUO, XXXXXXX, XXXXXXX,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Num
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | ^ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | Esc | @ | A | B | C | ( | ) | 4 | 5 | 6 | : |Enter |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | & | # | D | E | F | [ | ] | 1 | 2 | 3 | / | * |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | x | | | 0 | , | . | + | - |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_NUM] = KEYMAP(
|
||||||
|
KC_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||||
|
KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LPRN, KC_RPRN, KC_4, KC_5, KC_6, KC_COLN, KC_ENT,
|
||||||
|
KC_AMPR, KC_HASH, S(KC_D), S(KC_E), S(KC_F), KC_LBRC, KC_RBRC, KC_1, KC_2, KC_3, KC_SLSH, KC_ASTR,
|
||||||
|
_______, _______, _______, KC_X, _______, KC_SPC, KC_SPC, KC_0, KC_COMM, KC_DOT, KC_PLUS, KC_MINS
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Func
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Del |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | | F5 | F6 | F7 | F8 |PrtSc | | Left | Down | Right| PgDn | Ins |
|
||||||
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
|
* | | F9 | F10 | F11 | F12 | | | | Home | End | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_FUNC] = KEYMAP(
|
||||||
|
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL,
|
||||||
|
XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8,KC_PSCREEN,XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_INS,
|
||||||
|
_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
/* Emoji
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_EMOJI] = KEYMAP(
|
||||||
|
X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW),
|
||||||
|
X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS),
|
||||||
|
X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH),
|
||||||
|
X(POO), X(EYES),X(HUNRD), _______,X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)
|
||||||
|
),
|
||||||
|
|
||||||
|
/* GUI
|
||||||
|
* ,-----------------------------------------------------------------------------------.
|
||||||
|
* | | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | |
|
||||||
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
|
* |Linux | | Vol- | Mute | Vol+ | | | D- | | D+ | |Qwerty|
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | Win | | Prev | Play | Next | | | | | | |Colmak|
|
||||||
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | OSX | | | | | BL- | BL+ | | | | |Workmn|
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
|
[_GUI] = KEYMAP(
|
||||||
|
_______, LGUI(KC_1),LGUI(KC_2),LGUI(KC_3),LGUI(KC_4),LGUI(KC_5),LGUI(KC_6),LGUI(KC_7),LGUI(KC_8),LGUI(KC_9),LGUI(KC_0), _______,
|
||||||
|
LINUX, _______, KC_VOLD, KC_MUTE, KC_VOLU,_______,_______,KC_WWW_BACK,_______,KC_WWW_FORWARD,_______, QWERTY,
|
||||||
|
WIN, _______, KC_MPRV, KC_MPLY, KC_MNXT, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, COLEMAK,
|
||||||
|
OSX, _______, _______, _______, _______, BL_DEC, BL_INC, _______, _______, RGB_VAI, RGB_VAD, WORKMAN
|
||||||
|
),
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||||||
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||||
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||||
|
float tone_workman[][2] = SONG(DVORAK_SOUND);
|
||||||
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||||
|
float tone_linux[][2] = SONG(CAPS_LOCK_ON_SOUND);
|
||||||
|
float tone_windows[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
||||||
|
float tone_osx[][2] = SONG(NUM_LOCK_ON_SOUND);
|
||||||
|
float tone_click[][2] = SONG(MUSICAL_NOTE(_F3, 2));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void persistant_default_layer_set(uint16_t default_layer) {
|
||||||
|
eeconfig_update_default_layer(default_layer);
|
||||||
|
default_layer_set(default_layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
// faux clicky
|
||||||
|
if (record->event.pressed) PLAY_NOTE_ARRAY(tone_click, false, 0);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
switch (keycode) {
|
||||||
|
case QWERTY:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_QWERTY);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case COLEMAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_COLEMAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case WORKMAN:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_workman, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_WORKMAN);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
case PUNC:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_PUNC);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _GUI);
|
||||||
|
if (IS_LAYER_ON(_GUI)) {
|
||||||
|
led_layer_gui();
|
||||||
|
} else {
|
||||||
|
led_layer_punc();;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
layer_off(_PUNC);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _GUI);
|
||||||
|
if (IS_LAYER_ON(_EMOJI)) {
|
||||||
|
led_layer_emoji();
|
||||||
|
} else {
|
||||||
|
led_layer_normal();;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case EMOJI:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_EMOJI);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _GUI);
|
||||||
|
if (IS_LAYER_ON(_GUI)) {
|
||||||
|
led_layer_gui();
|
||||||
|
} else {
|
||||||
|
led_layer_emoji();;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
layer_off(_EMOJI);
|
||||||
|
update_tri_layer(_PUNC, _EMOJI, _GUI);
|
||||||
|
if (IS_LAYER_ON(_PUNC)) {
|
||||||
|
led_layer_punc();
|
||||||
|
} else {
|
||||||
|
led_layer_normal();;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case NUM:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_NUM);
|
||||||
|
led_layer_num();
|
||||||
|
} else {
|
||||||
|
layer_off(_NUM);
|
||||||
|
led_layer_normal();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case FUNC:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_FUNC);
|
||||||
|
led_layer_func();
|
||||||
|
} else {
|
||||||
|
layer_off(_FUNC);
|
||||||
|
led_layer_normal();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
case LINUX:
|
||||||
|
set_unicode_input_mode(UC_LNX);
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_linux, false, 0);
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case WIN:
|
||||||
|
set_unicode_input_mode(UC_WINC);
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_windows, false, 0);
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case OSX:
|
||||||
|
set_unicode_input_mode(UC_OSX);
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_osx, false, 0);
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
startup_user();
|
||||||
|
#endif
|
||||||
|
set_unicode_input_mode(UC_LNX);
|
||||||
|
led_init();
|
||||||
|
}
|
||||||
|
|
||||||
|
// void init_rgblight(void) {
|
||||||
|
// for (uint8_t i = 0; i < RGBLED_NUM; i++) {
|
||||||
|
// led[i].r = 255;
|
||||||
|
// led[i].g = 85;
|
||||||
|
// led[i].b = 0;
|
||||||
|
// }
|
||||||
|
// ws2812_setleds(led, RGBLED_NUM);
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
void startup_user()
|
||||||
|
{
|
||||||
|
_delay_ms(20); // gets rid of tick
|
||||||
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shutdown_user()
|
||||||
|
{
|
||||||
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
|
_delay_ms(150);
|
||||||
|
stop_all_notes();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,22 @@
|
||||||
|
# How to add your own keymap
|
||||||
|
|
||||||
|
Folders can be named however you'd like (will be approved upon merging), or should follow the format with a preceding `_`:
|
||||||
|
|
||||||
|
_[ISO 3166-1 alpha-2 code*]_[layout variant]_[layout name/author]
|
||||||
|
|
||||||
|
\* See full list: https://en.wikipedia.org/wiki/ISO_3166-1#Officially_assigned_code_elements
|
||||||
|
|
||||||
|
and contain the following files:
|
||||||
|
|
||||||
|
* `keymap.c`
|
||||||
|
* `readme.md` *recommended*
|
||||||
|
* `config.h` *optional*, found automatically when compiling
|
||||||
|
* `Makefile` *optional*, found automatically when compling
|
||||||
|
|
||||||
|
When adding your keymap to this list, keep it organised alphabetically (select list, edit->sort lines), and use this format:
|
||||||
|
|
||||||
|
* **folder_name** description
|
||||||
|
|
||||||
|
# List of Promethium keymaps
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
#include "promethium.h"
|
||||||
|
|
||||||
|
void matrix_init_kb(void) {
|
||||||
|
|
||||||
|
matrix_init_user();
|
||||||
|
}
|
|
@ -0,0 +1,101 @@
|
||||||
|
#ifndef PROMETHIUM_H
|
||||||
|
#define PROMETHIUM_H
|
||||||
|
|
||||||
|
#include "quantum.h"
|
||||||
|
|
||||||
|
#define PS2_INIT_DELAY 2000
|
||||||
|
|
||||||
|
#define KEYMAP( \
|
||||||
|
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
|
||||||
|
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
|
||||||
|
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
|
||||||
|
k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c \
|
||||||
|
) \
|
||||||
|
{ \
|
||||||
|
{k11, k12, k13, k14, k15, k16}, \
|
||||||
|
{k21, k22, k23, k24, k25, k26}, \
|
||||||
|
{k31, k32, k33, k34, k35, k36}, \
|
||||||
|
{k41, k42, k43, k44, k45, k46}, \
|
||||||
|
{k17, k18, k19, k1a, k1b, k1c}, \
|
||||||
|
{k27, k28, k29, k2a, k2b, k2c}, \
|
||||||
|
{k37, k38, k39, k3a, k3b, k3c}, \
|
||||||
|
{k47, k48, k49, k4a, k4b, k4c} \
|
||||||
|
}
|
||||||
|
|
||||||
|
enum led_sequence {
|
||||||
|
LED_IND_EMOJI,
|
||||||
|
LED_IND_NUM,
|
||||||
|
LED_IND_FUNC,
|
||||||
|
|
||||||
|
LED_IND_BATTERY,
|
||||||
|
LED_IND_USB,
|
||||||
|
LED_IND_BLUETOOTH,
|
||||||
|
|
||||||
|
LED_TAB,
|
||||||
|
LED_ESC,
|
||||||
|
LED_LSFT,
|
||||||
|
LED_LCTL,
|
||||||
|
|
||||||
|
LED_LGUI,
|
||||||
|
LED_Z,
|
||||||
|
LED_A,
|
||||||
|
LED_Q,
|
||||||
|
|
||||||
|
LED_W,
|
||||||
|
LED_S,
|
||||||
|
LED_X,
|
||||||
|
LED_LALT,
|
||||||
|
|
||||||
|
LED_PUNC,
|
||||||
|
LED_C,
|
||||||
|
LED_D,
|
||||||
|
LED_E,
|
||||||
|
|
||||||
|
LED_R,
|
||||||
|
LED_F,
|
||||||
|
LED_V,
|
||||||
|
LED_NUM,
|
||||||
|
|
||||||
|
LED_LSPC,
|
||||||
|
LED_B,
|
||||||
|
LED_G,
|
||||||
|
LED_T,
|
||||||
|
|
||||||
|
LED_TRACKPOINT1,
|
||||||
|
LED_TRACKPOINT2,
|
||||||
|
LED_TRACKPOINT3,
|
||||||
|
|
||||||
|
LED_RSPC,
|
||||||
|
LED_N,
|
||||||
|
LED_HH,
|
||||||
|
LED_Y,
|
||||||
|
|
||||||
|
LED_U,
|
||||||
|
LED_J,
|
||||||
|
LED_M,
|
||||||
|
LED_FUNC,
|
||||||
|
|
||||||
|
LED_EMOJI,
|
||||||
|
LED_COMM,
|
||||||
|
LED_K,
|
||||||
|
LED_I,
|
||||||
|
|
||||||
|
LED_O,
|
||||||
|
LED_L,
|
||||||
|
LED_DOT,
|
||||||
|
LED_RALT,
|
||||||
|
|
||||||
|
LED_RGUI,
|
||||||
|
LED_SLSH,
|
||||||
|
LED_SCLN,
|
||||||
|
LED_P,
|
||||||
|
|
||||||
|
LED_BKSP,
|
||||||
|
LED_ENT,
|
||||||
|
LED_RSFT,
|
||||||
|
LED_RCTL
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
Promethium Keyboard Firmware
|
||||||
|
============================
|
||||||
|
A handwired Planck based keyboard using the Adafruit Feather 32u4 Bluefruit LE controller.
|
||||||
|
|
||||||
|
Features:
|
||||||
|
|
||||||
|
* Single piece split form factor
|
||||||
|
* Columnar stagger
|
||||||
|
* Trackpoint
|
||||||
|
* Bluetooth LE *TBD*
|
||||||
|
* Battery
|
||||||
|
* Per switch RGB LED
|
||||||
|
* Proximity sensor for energy conservation *TBD*
|
|
@ -0,0 +1,24 @@
|
||||||
|
#include "light_ws2812.h"
|
||||||
|
#include "rgbsps.h"
|
||||||
|
|
||||||
|
struct cRGB led[RGBSPS_NUM];
|
||||||
|
|
||||||
|
void rgbsps_set(uint8_t index, uint8_t r, uint8_t g, uint8_t b) {
|
||||||
|
led[index].r = r;
|
||||||
|
led[index].g = g;
|
||||||
|
led[index].b = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
void rgbsps_setall(uint8_t r, uint8_t g, uint8_t b) {
|
||||||
|
for (uint16_t i = 0; i < RGBSPS_NUM; i++) {
|
||||||
|
rgbsps_set(i, r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void rgbsps_turnoff(void) {
|
||||||
|
rgbsps_setall(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void rgbsps_send(void) {
|
||||||
|
ws2812_setleds(led, RGBSPS_NUM);
|
||||||
|
}
|
|
@ -0,0 +1,4 @@
|
||||||
|
void rgbsps_set(uint8_t index, uint8_t r, uint8_t g, uint8_t b);
|
||||||
|
void rgbsps_setall(uint8_t r, uint8_t g, uint8_t b);
|
||||||
|
void rgbsps_turnoff(void);
|
||||||
|
void rgbsps_send(void);
|
|
@ -0,0 +1,74 @@
|
||||||
|
|
||||||
|
# MCU name
|
||||||
|
#MCU = at90usb1287
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Processor frequency.
|
||||||
|
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||||
|
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||||
|
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||||
|
# automatically to create a 32-bit value in your source code.
|
||||||
|
#
|
||||||
|
# This will be an integer division of F_USB below, as it is sourced by
|
||||||
|
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||||
|
# does not *change* the processor frequency - it should merely be updated to
|
||||||
|
# reflect the processor speed set externally so that the code can use accurate
|
||||||
|
# software delays.
|
||||||
|
F_CPU = 8000000
|
||||||
|
|
||||||
|
#
|
||||||
|
# LUFA specific
|
||||||
|
#
|
||||||
|
# Target architecture (see library "Board Types" documentation).
|
||||||
|
ARCH = AVR8
|
||||||
|
|
||||||
|
# Input clock frequency.
|
||||||
|
# This will define a symbol, F_USB, in all source code files equal to the
|
||||||
|
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||||
|
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||||
|
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||||
|
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||||
|
# at the end, this will be done automatically to create a 32-bit value in your
|
||||||
|
# source code.
|
||||||
|
#
|
||||||
|
# If no clock division is performed on the input clock inside the AVR (via the
|
||||||
|
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||||
|
F_USB = $(F_CPU)
|
||||||
|
|
||||||
|
# Interrupt driven control endpoint task(+60)
|
||||||
|
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||||
|
|
||||||
|
|
||||||
|
# Boot Section Size in *bytes*
|
||||||
|
# Teensy halfKay 512
|
||||||
|
# Teensy++ halfKay 1024
|
||||||
|
# Atmel DFU loader 4096
|
||||||
|
# LUFA bootloader 4096
|
||||||
|
# USBaspLoader 2048
|
||||||
|
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change to "no" to disable the options, or define them in the Makefile in
|
||||||
|
# the appropriate keymap folder that will get included automatically
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE ?= no # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE ?= no # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
|
||||||
|
MIDI_ENABLE ?= no # MIDI controls
|
||||||
|
AUDIO_ENABLE ?= no # Audio output on port C6
|
||||||
|
UNICODE_ENABLE ?= no # Unicode
|
||||||
|
UNICODEMAP_ENABLE = yes
|
||||||
|
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||||
|
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||||
|
PS2_MOUSE_ENABLE ?= yes
|
||||||
|
PS2_USE_INT ?= yes
|
||||||
|
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
|
||||||
|
|
||||||
|
SRC += $(QUANTUM_DIR)/light_ws2812.c
|
||||||
|
SRC += rgbsps.c
|
|
@ -79,48 +79,4 @@
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
#endif
|
||||||
* PS/2 Interrupt configuration
|
|
||||||
*/
|
|
||||||
#ifdef PS2_USE_INT
|
|
||||||
/* uses INT1 for clock line(ATMega32U4) */
|
|
||||||
#define PS2_CLOCK_PORT PORTD
|
|
||||||
#define PS2_CLOCK_PIN PIND
|
|
||||||
#define PS2_CLOCK_DDR DDRD
|
|
||||||
#define PS2_CLOCK_BIT 1
|
|
||||||
|
|
||||||
#define PS2_DATA_PORT PORTD
|
|
||||||
#define PS2_DATA_PIN PIND
|
|
||||||
#define PS2_DATA_DDR DDRD
|
|
||||||
#define PS2_DATA_BIT 0
|
|
||||||
|
|
||||||
#define PS2_INT_INIT() do { \
|
|
||||||
EICRA |= ((1<<ISC11) | \
|
|
||||||
(0<<ISC10)); \
|
|
||||||
} while (0)
|
|
||||||
#define PS2_INT_ON() do { \
|
|
||||||
EIMSK |= (1<<INT1); \
|
|
||||||
} while (0)
|
|
||||||
#define PS2_INT_OFF() do { \
|
|
||||||
EIMSK &= ~(1<<INT1); \
|
|
||||||
} while (0)
|
|
||||||
#define PS2_INT_VECT INT1_vect
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
* PS/2 Busywait configuration
|
|
||||||
*/
|
|
||||||
#ifdef PS2_USE_BUSYWAIT
|
|
||||||
#define PS2_CLOCK_PORT PORTD
|
|
||||||
#define PS2_CLOCK_PIN PIND
|
|
||||||
#define PS2_CLOCK_DDR DDRD
|
|
||||||
#define PS2_CLOCK_BIT 1
|
|
||||||
|
|
||||||
#define PS2_DATA_PORT PORTD
|
|
||||||
#define PS2_DATA_PIN PIND
|
|
||||||
#define PS2_DATA_DDR DDRD
|
|
||||||
#define PS2_DATA_BIT 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -22,6 +22,7 @@ void register_hex(uint16_t hex);
|
||||||
bool process_unicode(uint16_t keycode, keyrecord_t *record);
|
bool process_unicode(uint16_t keycode, keyrecord_t *record);
|
||||||
|
|
||||||
#ifdef UNICODEMAP_ENABLE
|
#ifdef UNICODEMAP_ENABLE
|
||||||
|
void unicode_map_input_error(void);
|
||||||
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
|
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
174
readme.md
174
readme.md
|
@ -911,7 +911,33 @@ In `quantum/keymap_extras/`, you'll see various language files - these work the
|
||||||
|
|
||||||
## Unicode support
|
## Unicode support
|
||||||
|
|
||||||
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout, see [this article](http://www.poynton.com/notes/misc/mac-unicode-hex-input.html) to learn more) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
|
There are three Unicode keymap definition method available in QMK:
|
||||||
|
|
||||||
|
### UNICODE_ENABLE
|
||||||
|
|
||||||
|
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
|
||||||
|
keymap file, where *n* is a 4 digit hexadecimal.
|
||||||
|
|
||||||
|
### UNICODEMAP_ENABLE
|
||||||
|
|
||||||
|
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
|
||||||
|
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
|
||||||
|
The keycode function is `X(n)` where *n* is the array index of the mapping
|
||||||
|
table.
|
||||||
|
|
||||||
|
### UCIS_ENABLE
|
||||||
|
|
||||||
|
TBD
|
||||||
|
|
||||||
|
Unicode input in QMK works by inputing a sequence of characters to the OS,
|
||||||
|
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
|
||||||
|
|
||||||
|
This is the current list of Unicode input method in QMK:
|
||||||
|
|
||||||
|
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
|
||||||
|
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
|
||||||
|
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
|
||||||
|
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
|
||||||
|
|
||||||
## Backlight Breathing
|
## Backlight Breathing
|
||||||
|
|
||||||
|
@ -1160,41 +1186,131 @@ Please note the USB port can only supply a limited amount of power to the keyboa
|
||||||
## PS/2 Mouse Support
|
## PS/2 Mouse Support
|
||||||
|
|
||||||
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
|
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
|
||||||
In order to do this you must first enable the option in your Makefile.
|
|
||||||
|
|
||||||
PS2_MOUSE_ENABLE = yes
|
Then, decide whether to use USART (best), interrupts (better) or busywait (not recommended), and enable the relevant option.
|
||||||
|
|
||||||
Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option.
|
### Busywait version
|
||||||
|
|
||||||
PS2_USE_INT = yes
|
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
|
||||||
// PS2_USE_BUSYWAIT = yes
|
|
||||||
|
|
||||||
If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set.
|
In rules.mk:
|
||||||
Otherwise, you will need to update the following defines in your `config.h`:
|
|
||||||
|
|
||||||
#define PS2_CLOCK_PORT PORTD
|
|
||||||
#define PS2_CLOCK_PIN PIND
|
|
||||||
#define PS2_CLOCK_DDR DDRD
|
|
||||||
#define PS2_CLOCK_BIT 1
|
|
||||||
|
|
||||||
#define PS2_DATA_PORT PORTD
|
```
|
||||||
#define PS2_DATA_PIN PIND
|
PS2_MOUSE_ENABLE = yes
|
||||||
#define PS2_DATA_DDR DDRD
|
PS2_USE_BUSYWAIT = yes
|
||||||
#define PS2_DATA_BIT 0
|
```
|
||||||
|
|
||||||
And with `PS2_USE_INT` also define these macros:
|
In your keyboard config.h:
|
||||||
|
|
||||||
#define PS2_INT_INIT() do { \
|
```
|
||||||
EICRA |= ((1<<ISC11) | \
|
#ifdef PS2_USE_BUSYWAIT
|
||||||
(0<<ISC10)); \
|
# define PS2_CLOCK_PORT PORTD
|
||||||
} while (0)
|
# define PS2_CLOCK_PIN PIND
|
||||||
#define PS2_INT_ON() do { \
|
# define PS2_CLOCK_DDR DDRD
|
||||||
EIMSK |= (1<<INT1); \
|
# define PS2_CLOCK_BIT 1
|
||||||
} while (0)
|
# define PS2_DATA_PORT PORTD
|
||||||
#define PS2_INT_OFF() do { \
|
# define PS2_DATA_PIN PIND
|
||||||
EIMSK &= ~(1<<INT1); \
|
# define PS2_DATA_DDR DDRD
|
||||||
} while (0)
|
# define PS2_DATA_BIT 2
|
||||||
#define PS2_INT_VECT INT1_vect
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
### Interrupt version
|
||||||
|
|
||||||
|
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
|
||||||
|
|
||||||
|
In rules.mk:
|
||||||
|
|
||||||
|
```
|
||||||
|
PS2_MOUSE_ENABLE = yes
|
||||||
|
PS2_USE_INT = yes
|
||||||
|
```
|
||||||
|
|
||||||
|
In your keyboard config.h:
|
||||||
|
|
||||||
|
```
|
||||||
|
#ifdef PS2_USE_INT
|
||||||
|
#define PS2_CLOCK_PORT PORTD
|
||||||
|
#define PS2_CLOCK_PIN PIND
|
||||||
|
#define PS2_CLOCK_DDR DDRD
|
||||||
|
#define PS2_CLOCK_BIT 2
|
||||||
|
#define PS2_DATA_PORT PORTD
|
||||||
|
#define PS2_DATA_PIN PIND
|
||||||
|
#define PS2_DATA_DDR DDRD
|
||||||
|
#define PS2_DATA_BIT 5
|
||||||
|
|
||||||
|
#define PS2_INT_INIT() do { \
|
||||||
|
EICRA |= ((1<<ISC21) | \
|
||||||
|
(0<<ISC20)); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_INT_ON() do { \
|
||||||
|
EIMSK |= (1<<INT2); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_INT_OFF() do { \
|
||||||
|
EIMSK &= ~(1<<INT2); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_INT_VECT INT2_vect
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
### USART version
|
||||||
|
|
||||||
|
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
|
||||||
|
|
||||||
|
In rules.mk:
|
||||||
|
|
||||||
|
```
|
||||||
|
PS2_MOUSE_ENABLE = yes
|
||||||
|
PS2_USE_USART = yes
|
||||||
|
```
|
||||||
|
|
||||||
|
In your keyboard config.h:
|
||||||
|
|
||||||
|
```
|
||||||
|
#ifdef PS2_USE_USART
|
||||||
|
#define PS2_CLOCK_PORT PORTD
|
||||||
|
#define PS2_CLOCK_PIN PIND
|
||||||
|
#define PS2_CLOCK_DDR DDRD
|
||||||
|
#define PS2_CLOCK_BIT 5
|
||||||
|
#define PS2_DATA_PORT PORTD
|
||||||
|
#define PS2_DATA_PIN PIND
|
||||||
|
#define PS2_DATA_DDR DDRD
|
||||||
|
#define PS2_DATA_BIT 2
|
||||||
|
|
||||||
|
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
|
||||||
|
/* set DDR of CLOCK as input to be slave */
|
||||||
|
#define PS2_USART_INIT() do { \
|
||||||
|
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
|
||||||
|
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
|
||||||
|
UCSR1C = ((1 << UMSEL10) | \
|
||||||
|
(3 << UPM10) | \
|
||||||
|
(0 << USBS1) | \
|
||||||
|
(3 << UCSZ10) | \
|
||||||
|
(0 << UCPOL1)); \
|
||||||
|
UCSR1A = 0; \
|
||||||
|
UBRR1H = 0; \
|
||||||
|
UBRR1L = 0; \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_RX_INT_ON() do { \
|
||||||
|
UCSR1B = ((1 << RXCIE1) | \
|
||||||
|
(1 << RXEN1)); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_RX_POLL_ON() do { \
|
||||||
|
UCSR1B = (1 << RXEN1); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_OFF() do { \
|
||||||
|
UCSR1C = 0; \
|
||||||
|
UCSR1B &= ~((1 << RXEN1) | \
|
||||||
|
(1 << TXEN1)); \
|
||||||
|
} while (0)
|
||||||
|
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
|
||||||
|
#define PS2_USART_RX_DATA UDR1
|
||||||
|
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
|
||||||
|
#define PS2_USART_RX_VECT USART1_RX_vect
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
## Safety Considerations
|
## Safety Considerations
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#include "print.h"
|
#include "print.h"
|
||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
|
|
||||||
|
#ifndef PS2_INIT_DELAY
|
||||||
|
#define PS2_INIT_DELAY 1000
|
||||||
|
#endif
|
||||||
|
|
||||||
static report_mouse_t mouse_report = {};
|
static report_mouse_t mouse_report = {};
|
||||||
|
|
||||||
|
@ -39,7 +42,7 @@ uint8_t ps2_mouse_init(void) {
|
||||||
|
|
||||||
ps2_host_init();
|
ps2_host_init();
|
||||||
|
|
||||||
_delay_ms(1000); // wait for powering up
|
_delay_ms(PS2_INIT_DELAY); // wait for powering up
|
||||||
|
|
||||||
// send Reset
|
// send Reset
|
||||||
rcv = ps2_host_send(0xFF);
|
rcv = ps2_host_send(0xFF);
|
||||||
|
|
Loading…
Reference in New Issue