* reforked, untarred keymaps, added CRS and renamed my keymap folders * Update readme.md corrected a typomaster
parent
b6db61b922
commit
4ca65bb6c6
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@ -18,17 +18,22 @@ extern keymap_config_t keymap_config;
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _GAME 1
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#define _ARROW 1
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#define _GAME 2
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#define _LOWER 3
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#define _RAISE 4
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#define _PLOVER 5
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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ARROW,
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GAME,
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LOWER,
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RAISE,
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BACKLIT,
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PLOVER,
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EXT_PLV
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};
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// Fillers to make layering more clear
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@ -55,6 +60,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
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),
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/* Arrow
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ARROW] = KEYMAP( \
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
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KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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),
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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@ -80,7 +103,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
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* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | | | | | | 0 | | | | KP_+ | |
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* `-----------------------------------------------------------------------------------'
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@ -98,7 +121,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
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* | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | App | | | | | Ins | | Home | PGDN | PGUP | End |
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* `-----------------------------------------------------------------------------------'
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@ -106,26 +129,46 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_RAISE] = KEYMAP( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
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KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______, \
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
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_______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
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),
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | S | T | P | H | * | * | F | P | L | T | D |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | S | K | W | R | * | * | R | B | G | S | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Exit | | | A | O | | E | U | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_PLOVER] = KEYMAP ( \
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KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
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XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
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XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
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* | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
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* | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = KEYMAP( \
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LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
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_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
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BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
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BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
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)
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@ -1,6 +0,0 @@
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# Dales Planck Layout
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Goals:
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* Trying to fit as many characters as possible on the default layer
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* its easier for me to remember logical functions than characters
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* this also makes it easier to use the two US ISO keysets I had on hand
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* A number pad AND a number row
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@ -1,8 +1,5 @@
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// Can't Remember Sh*t Keymap for Planck
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// Trying to fit as many characters as possible on the default layer
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// as its easier for me to remember logical functions than characters
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// Also, I like me some numpad
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// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
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#include "planck.h"
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#include "action_layer.h"
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@ -13,22 +10,27 @@
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _GAME 1
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum planck_layers {
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_QWERTY,
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_ARROW,
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_GAME,
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_LOWER,
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_RAISE,
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_PLOVER,
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_ADJUST
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};
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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ARROW,
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GAME,
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LOWER,
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RAISE,
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BACKLIT,
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PLOVER,
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EXT_PLV
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};
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// Fillers to make layering more clear
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@ -52,9 +54,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
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{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)}
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{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)}
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},
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/* Arrow
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | \ | Alt | Lower| Space |Raise | Left | Down | Up | Right|
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* `-----------------------------------------------------------------------------------'
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*/
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[_ARROW] = {
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
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{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
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},
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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@ -80,7 +101,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
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* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | | | | | 0 | | | | KP_+ | |
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* `-----------------------------------------------------------------------------------'
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@ -98,7 +119,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
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* | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | App | | | | Ins | | Home | PGDN | PGUP | End |
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* `-----------------------------------------------------------------------------------'
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@ -106,26 +127,45 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_RAISE] = {
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
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{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
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{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______},
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{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______},
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{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
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},
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | S | T | P | H | * | * | F | P | L | T | D |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | S | K | W | R | * | * | R | B | G | S | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Exit | | | A | O | | E | U | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_PLOVER] = {
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{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
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{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
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{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
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},
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
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* | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
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* | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
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* | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
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* | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = {
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{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
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{_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
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{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL))},
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{KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
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{BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
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}
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@ -143,44 +183,32 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) //
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return MACRO_NONE;
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};
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#ifdef AUDIO_ENABLE
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|
||||
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
||||
|
||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||
float plover_song[][2] = SONG(PLOVER_SOUND);
|
||||
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
||||
#endif
|
||||
|
||||
|
||||
void persistant_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistant_default_layer_set(1UL<<_QWERTY);
|
||||
print("mode just switched to qwerty and this is a huge string\n");
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ARROW:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_ARROW);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case GAME:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(music_scale);
|
||||
#endif
|
||||
persistant_default_layer_set(1UL<<_GAME);
|
||||
set_single_persistent_default_layer(_GAME);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
|
@ -212,39 +240,34 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return false;
|
||||
break;
|
||||
case PLOVER:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
layer_off(_RAISE);
|
||||
layer_off(_LOWER);
|
||||
layer_off(_ADJUST);
|
||||
layer_on(_PLOVER);
|
||||
if (!eeconfig_is_enabled()) {
|
||||
eeconfig_init();
|
||||
}
|
||||
keymap_config.raw = eeconfig_read_keymap();
|
||||
keymap_config.nkro = 1;
|
||||
eeconfig_update_keymap(keymap_config.raw);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case EXT_PLV:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
layer_off(_PLOVER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
startup_user();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
|
||||
void startup_user()
|
||||
{
|
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_SONG(tone_startup);
|
||||
}
|
||||
|
||||
void shutdown_user()
|
||||
{
|
||||
PLAY_SONG(tone_goodbye);
|
||||
_delay_ms(150);
|
||||
stop_all_notes();
|
||||
}
|
||||
|
||||
void music_on_user(void)
|
||||
{
|
||||
music_scale_user();
|
||||
}
|
||||
|
||||
void music_scale_user(void)
|
||||
{
|
||||
PLAY_SONG(music_scale);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,12 @@
|
|||
# CRS Planck Layout
|
||||
Goals:
|
||||
|
||||
*Maximum compatibility with standard keyboards
|
||||
* I have to work on other staggered Qwerty keyboards all the time so I wanted to keep essentially the same layout instead of optimizing too much.
|
||||
* Trying to fit as many characters as possible on the default layer
|
||||
* its easier for me to remember logical functions than characters
|
||||
* Using the extra punctuation caps in place of arrows frees up some Row 4 caps
|
||||
* however, I'm trying out an arrows layout with the other punctuation on the Raise layer and it is quite nice too
|
||||
* A number pad AND a number row
|
||||
|
||||
[Here is the layout in easily readable KLE form.](http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7)
|
|
@ -6,9 +6,9 @@
|
|||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
|
@ -1,2 +0,0 @@
|
|||
# Dale's Preonic layout - largely based on his Planck.
|
||||
# The hardware number row is mostly to avoid inherent context switching delay while he is receiving auditory input.
|
|
@ -1,3 +1,6 @@
|
|||
// Dale's Planck with a number row, I mean Preonic.
|
||||
// I could have done something cooler with the top row I guess but I'm pretty much a Planck guy, that is the reason for the duplication of keys.
|
||||
|
||||
#include "preonic.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
|
@ -12,8 +15,7 @@
|
|||
|
||||
enum preonic_layers {
|
||||
_QWERTY,
|
||||
_COLEMAK,
|
||||
_DVORAK,
|
||||
_ARROW,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST
|
||||
|
@ -21,8 +23,7 @@ enum preonic_layers {
|
|||
|
||||
enum preonic_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
DVORAK,
|
||||
ARROW,
|
||||
LOWER,
|
||||
RAISE,
|
||||
BACKLIT
|
||||
|
@ -55,53 +56,32 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)}
|
||||
},
|
||||
|
||||
/* Colemak
|
||||
/* Arrow
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
|
||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
|
||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | " |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
|
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
|
||||
* | Ctrl | GUI | \ | Alt |Lower | Space |Raise | Left | Down | Up | Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_COLEMAK] = {
|
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
||||
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
|
||||
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
|
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
|
||||
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
|
||||
},
|
||||
|
||||
/* Dvorak
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_DVORAK] = {
|
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
||||
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
|
||||
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
|
||||
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
|
||||
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
|
||||
[_ARROW] = {
|
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
|
||||
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
|
||||
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
|
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) },
|
||||
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, MT(MOD_RCTL, KC_RGHT)}
|
||||
},
|
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
|
@ -111,8 +91,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = {
|
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
|
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
|
||||
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR},
|
||||
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
|
||||
{_______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
|
||||
|
@ -126,7 +106,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | Wh Dn| M-L | M-Dn | M-R | PrScr| Sc Lk| Break| | | \ | |
|
||||
* | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | App | | | | Ins | | Home | PGDN | PGUP | End |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
|
@ -135,30 +115,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
|
||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
|
||||
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
|
||||
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, KC_BSLASH, _______},
|
||||
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______},
|
||||
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
|
||||
},
|
||||
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | | | |Aud on|Audoff| |AGswap|AGnorm| | | | |
|
||||
* | Caps | Arrow| |Aud on|Audoff| |AGswap|AGnorm| PrtSc|ScrLck| Break| |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
|
||||
* | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute |VolUp |VolDn | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
|
||||
* | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ADJUST] = {
|
||||
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
|
||||
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
|
||||
{_______, _______, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, _______, _______, _______, _______},
|
||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
|
||||
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
|
||||
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, MAGIC_TOGGLE_NKRO, _______, _______, _______, LALT(LCTL(KC_DEL))},
|
||||
{KC_CAPS, ARROW, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______},
|
||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
|
||||
{BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
|
||||
}
|
||||
|
||||
|
||||
|
@ -185,8 +164,6 @@ float tone_startup[][2] = {
|
|||
};
|
||||
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||
|
||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||
|
||||
|
@ -209,21 +186,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
case ARROW:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_colemak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_dvorak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_DVORAK);
|
||||
persistent_default_layer_set(1UL<<_ARROW);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -292,5 +257,4 @@ void music_scale_user(void)
|
|||
{
|
||||
PLAY_SONG(music_scale);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,7 @@
|
|||
# Dale's Preonic layout
|
||||
|
||||
Really just my Planck layout for the Preonic.
|
||||
|
||||
The hardware number row is mostly to avoid context switching delay inherent in receiving auditory input while trying to type. Frankly I like my Planck Game layer more than I like using the number row.
|
||||
|
||||
I cut most of the plate vertical supports on the left side to use the Rev. 1 Preonic PCB's alternate switch placement to allow the use of 1.25 mods.
|
|
@ -4,11 +4,11 @@
|
|||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
|
@ -0,0 +1,38 @@
|
|||
#include "sweet16.h"
|
||||
|
||||
enum layers {
|
||||
num,
|
||||
extra,
|
||||
mouse
|
||||
};
|
||||
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[num] = LAYOUT_numpad_4x4(
|
||||
KC_P7, KC_P8, KC_P9, LT(extra, KC_PPLS),
|
||||
KC_P4, KC_P5, KC_P6,
|
||||
KC_P1, KC_P2, KC_P3, KC_PENT,
|
||||
LT(mouse, KC_P0), KC_DOT
|
||||
)
|
||||
|
||||
[extra] = LAYOUT_numpad_4x4(
|
||||
KC_PSLS, KC_PAST, KC_PMNS, KC_TRNS,
|
||||
KC_BSPC, KC_EXC, KC_DEL,
|
||||
KC_LPRN, KC_RPRN, KC_PEQL, KC_PENT,
|
||||
KC_TAB, KC_NLCK
|
||||
)
|
||||
|
||||
|
||||
[mouse] = LAYOUT_numpad_4x4(
|
||||
KC_MS_WH_D, KC_MS_U, KC_MS_WH_U, LT(extra, KC_PPLS),
|
||||
KC_MS_L, KC_MS_D, KC_MS_R,
|
||||
KC_BTN1, KC_BTN2, KC_BTN3, KC_PENT,
|
||||
KC_TRNS, KC_DOT
|
||||
)
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
# Dale's keymap for the Sweet16
|
||||
|
||||
I wanted to reuse a standard numpad keyset and have the full functionality of an larger numpad with a nod to Excel functionality.
|
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include QMK_KEYBOARD_CONFIG_H
|
||||
|
||||
/* Use I2C or Serial, not both */
|
||||
|
||||
#define USE_SERIAL
|
||||
// #define USE_I2C
|
||||
|
||||
/* Select hand configuration */
|
||||
|
||||
#define MASTER_LEFT
|
||||
// #define _MASTER_RIGHT
|
||||
// #define EE_HANDS
|
||||
|
||||
#endif
|
|
@ -0,0 +1,257 @@
|
|||
// Can't Remember Sh*t Keymap for 4x12 ortho
|
||||
// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "action_layer.h"
|
||||
#ifdef AUDIO_ENABLE
|
||||
#include "audio.h"
|
||||
#endif
|
||||
#include "eeconfig.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QWERTY 0
|
||||
#define _ARROW 1
|
||||
#define _GAME 2
|
||||
#define _LOWER 3
|
||||
#define _RAISE 4
|
||||
#define _PLOVER 5
|
||||
#define _ADJUST 16
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
ARROW,
|
||||
GAME,
|
||||
LOWER,
|
||||
RAISE,
|
||||
BACKLIT,
|
||||
PLOVER,
|
||||
EXT_PLV
|
||||
};
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_QWERTY] = LAYOUT_ortho_4x12( \
|
||||
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
|
||||
KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
|
||||
),
|
||||
|
||||
/* Arrow
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Ctrl | GUI | \ | Alt | Lower| Space| Space|Raise | Left | Down | Up |Right |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ARROW] = LAYOUT_ortho_4x12( \
|
||||
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
|
||||
KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
|
||||
),
|
||||
|
||||
/* Game
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_GAME] = LAYOUT_ortho_4x12( \
|
||||
KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
|
||||
KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
|
||||
),
|
||||
|
||||
|
||||
/* Lower (switched to # because KP# were weird in terminal emulators)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Esc | | | | | | 0 | | | | KP_+ | |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = LAYOUT_ortho_4x12( \
|
||||
KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
|
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
|
||||
KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
|
||||
),
|
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | App | | | | | Ins | | Home | PGDN | PGUP | End |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = LAYOUT_ortho_4x12( \
|
||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
|
||||
KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
|
||||
_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
|
||||
_______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
|
||||
),
|
||||
|
||||
/* Plover layer (http://opensteno.org)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | # | # | # | # | # | # | # | # | # | # | # | # |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | | S | T | P | H | * | * | F | P | L | T | D |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | | S | K | W | R | * | * | R | B | G | S | Z |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Exit | | | A | O | | E | U | | | |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
|
||||
[_PLOVER] = LAYOUT_ortho_4x12 ( \
|
||||
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
|
||||
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
|
||||
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
|
||||
EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------.
|
||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D |
|
||||
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||
* | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| |
|
||||
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||
* | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
|
||||
* `-----------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_ADJUST] = LAYOUT_ortho_4x12( \
|
||||
LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \
|
||||
KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______, \
|
||||
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
|
||||
BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
|
||||
)
|
||||
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{
|
||||
switch(id) {
|
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) {
|
||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
||||
#endif
|
||||
|
||||
|
||||
void persistant_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistant_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case GAME:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(music_scale);
|
||||
#endif
|
||||
persistant_default_layer_set(1UL<<_GAME);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case BACKLIT:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_step();
|
||||
#endif
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
# CRS 4x12 Ortholinear Layout
|
||||
|
||||
Since I started with a Planck and a 2u space, it's not as optimal on a split or grid but it's what I'm used to using.
|
||||
|
||||
Goals:
|
||||
|
||||
* Maximum compatibility with standard keyboards
|
||||
* I have to work on other staggered Qwerty keyboards all the time so I wanted to keep essentially the same layout instead of optimizing too much.
|
||||
* Trying to fit as many characters as possible on the default layer
|
||||
* its easier for me to remember logical functions than characters
|
||||
* Using the extra punctuation caps in place of arrows frees up some Row 4 caps
|
||||
* however, I'm trying out an arrows layout with the other punctuation on the Raise layer and it is quite nice too
|
||||
* A number pad AND a number row
|
||||
|
||||
[Here is the layout in easily readable KLE form.](http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7)
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Loading…
Reference in New Issue