[Keyboard] add duckboard by doodboard (#10318)

* Adding duckboard to QMK

Adding duckboard support to QMK

* added duckboard under doodboard

* changed debouncing delay to debounce

* Update keyboards/doodboard/duckboard/config.h

* Update keyboards/doodboard/duckboard/config.h

* Update keyboards/doodboard/duckboard/kb.h

* Update keyboards/doodboard/duckboard/keymaps/default/keymap.c

* Update keyboards/doodboard/duckboard/rules.mk

* Update keyboards/doodboard/duckboard/kb.h

* Update keyboards/doodboard/duckboard/kb.c

* Update code per review

Update code per review

* folder name errod

folder name errod

* Update keyboards/doodboard/duckboard/config.h

* Update keyboards/doodboard/duckboard/rules.mk

* Update keyboards/doodboard/duckboard/rules.mk

* Update keyboards/doodboard/duckboard/config.h

* Create info.json

* Update keyboards/doodboard/duckboard/duckboard.h

* Update keyboards/doodboard/duckboard/info.json

* Update keyboards/doodboard/duckboard/info.json

* Update keyboards/doodboard/duckboard/duckboard.h

* Update keyboards/doodboard/duckboard/readme.md
master
doodboard 2020-09-26 06:30:52 +09:00 committed by GitHub
parent 9570b1bbb4
commit 4a83021fe0
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/* Copyright 2020 doodboard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xFF44
#define DEVICE_VER 0x0001
#define MANUFACTURER doodboard
#define PRODUCT duckboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 5
/* key matrix pins */
#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F7, B1, B3, B2, B6 }
#define UNUSED_PINS
#define ENCODERS_PAD_A { F5 }
#define ENCODERS_PAD_B { F6 }
#define ENCODER_RESOLUTION 2
/* media key slowdown for windows */
#define TAP_CODE_DELAY 20
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 8 // Number of LEDs
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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/* Copyright 2020 doodboard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "duckboard.h"

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/* Copyright 2020 doodboard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K01, K02, K03, K04, \
K11, K12, K13, \
K21, K22, K23, K24, \
K31, K32, K33, \
K40, K41, K42, K43, K44 \
) { \
{ KC_NO, K01, K02, K03, K04 }, \
{ KC_NO, K11, K12, K13, KC_NO }, \
{ KC_NO, K21, K22, K23, K24 }, \
{ KC_NO, K31, K32, K33, KC_NO }, \
{ K40, K41, K42, K43, K44 } \
}

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{
"keyboard_name": "duckboard",
"url": "",
"maintainer": "doodboard",
"width": 5,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"x": 1, "y": 0},
{"x": 2, "y": 0},
{"x": 3, "y": 0},
{"x": 4, "y": 0},
{"x": 1, "y": 1},
{"x": 2, "y": 1},
{"x": 3, "y": 1},
{"x": 1, "y": 2},
{"x": 2, "y": 2},
{"x": 3, "y": 2},
{"x": 4, "y": 2},
{"x": 1, "y": 3},
{"x": 2, "y": 3},
{"x": 3, "y": 3},
{"x": 0, "y": 4},
{"x": 1, "y": 4},
{"x": 2, "y": 4},
{"x": 3, "y": 4},
{"x": 4, "y": 4}
]
}
}
}

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/* Copyright 2020 doodboard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
TG(1), KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_BSPC, KC_MUTE, KC_P0, KC_PDOT, KC_PENT),
[1] = LAYOUT(
TG(1), KC_TRNS, KC_TRNS, KC_TRNS,
KC_HOME, KC_UP, KC_PGUP,
KC_LEFT, KC_TRNS, KC_RGHT, KC_TRNS,
KC_END, KC_DOWN, KC_PGDN,
TG(2), KC_TRNS, KC_INS, KC_DEL, KC_TRNS),
[2] = LAYOUT(
KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS,
RGB_HUI, RGB_SAI, RGB_VAI,
RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
TG(2), RESET, KC_TRNS, KC_TRNS, KC_TRNS),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; }
// WPM-responsive animation stuff here
#define IDLE_FRAMES 2
#define IDLE_SPEED 40 // below this wpm value your animation will idle
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// Credit to u/Pop-X- for the initial code. You can find his commit here https://github.com/qmk/qmk_firmware/pull/9264/files#diff-303f6e3a7a5ee54be0a9a13630842956R196-R333.
static void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
0, 0,192,192,192,192,192,192,192,248,248, 30, 30,254,254,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,127,255,255,255,255,255,159,159,135,135,129,129,129, 97, 97, 25, 25, 7, 7, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 97, 97,127, 1, 1, 97, 97,127, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
},
{
0, 0,128,128,128,128,128,128,128,240,240, 60, 60,252,252,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 7, 7, 7, 7, 7,255,255,254,254,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255, 63, 63, 15, 15, 3, 3, 3,195,195, 51, 51, 15, 15, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 99, 99,127, 3, 3, 99, 99,127, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0
}
};
//assumes 1 frame prep stage
void animation_phase(void) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
}
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
void oled_task_user(void) {
render_anim();
oled_set_cursor(0,6);
oled_write_P(PSTR("DUCK\nBOARD\n"), false);
oled_write_P(PSTR("-----\n"), false);
// Host Keyboard Layer Status
oled_write_P(PSTR("MODE\n"), false);
oled_write_P(PSTR("\n"), false);
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_P(PSTR("BASE\n"), false);
break;
case 1:
oled_write_P(PSTR("FUNC\n"), false);
break;
case 2:
oled_write_P(PSTR("RGB\n"), false);
break;
}
}
#endif
void keyboard_post_init_user(void) {
//Customise these values to debug
//debug_enable=true;
//debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}

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# duckboard
An 18-key numpad with rotary encoder and OLED support.
* Keyboard Maintainer: [doodboard](https://github.com/doodboard)
* Hardware Supported: duckboard PCB
* Hardware Availability: Private Group Buy
Make example for this keyboard (after setting up your build environment):
make doodboard/duckboard:default
Flashing example for this keyboard:
make doodboard/duckboard:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
OLED_DRIVER_ENABLE = yes