[Docs] Add clarification on use of custom RGB Matrix effect (#11176)
* Update feature_rgb_matrix.md Added more clarification on how to use a newly created rgb effect as it was unclear that the prefix 'RGB_MATRIX_CUSTOM_' had to be added. Also included an example consistent with the documentation example. * Update docs/feature_rgb_matrix.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update docs/feature_rgb_matrix.md Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com>master
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@ -306,6 +306,12 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
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`rgb_matrix_user.inc` should go in the root of the keymap directory.
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`rgb_matrix_user.inc` should go in the root of the keymap directory.
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`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
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`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
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To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
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```c
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rgb_matrix_mode(RGB_MATRIX_CUSTOM_my_cool_effect);
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```
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```c
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```c
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// !!! DO NOT ADD #pragma once !!! //
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// !!! DO NOT ADD #pragma once !!! //
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