[Keymap] Add keymap for minivan (#5887)
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Added like_jis keymap for minivan/KUMO keyboard. * Fixed comments * Fixed reviewmaster
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#pragma once
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// place overrides here
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_TERM_PER_KEY
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#ifdef MOUSEKEY_ENABLE
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#undef MOUSEKEY_INTERVAL
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#define MOUSEKEY_INTERVAL 1
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#undef MOUSEKEY_TIME_TO_MAX
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#define MOUSEKEY_TIME_TO_MAX 150
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#undef MOUSEKEY_MAX_SPEED
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#define MOUSEKEY_MAX_SPEED 3
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#undef MOUSEKEY_MOVE_DELTA
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#define MOUSEKEY_MOVE_DELTA 4
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#undef MOUSEKEY_DELAY
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#define MOUSEKEY_DELAY 0
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#endif
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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//#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN D0
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#define RGBLIGHT_TIMER
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#define RGBLED_NUM 3
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#endif
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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LOWER = SAFE_RANGE,
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RAISE,
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ADJUST,
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KANJI,
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RGBRST
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};
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enum tapdances{
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TD_SCCL = 0,
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};
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// Layer Mode aliases
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#define KC_TBSF LSFT_T(KC_TAB)
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#define KC_ROSF RSFT_T(KC_RO)
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#define KC_ALAP LALT_T(KC_APP)
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// Layer tap
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#define KC_BSLO LT(_LOWER, KC_BSPC)
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#define KC_SPRA LT(_RAISE, KC_SPC)
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#define KC_MLAD MO(_ADJUST)
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#define KC_SCCL TD(TD_SCCL)
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------.
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// Esc Q W E R T Y U I O P -
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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//Tab/Shift A S D F G H J K L ;/: Enter
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KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Shift Z X C V B N M , . / yen
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ROSF,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Ctrl Alt GUI/Comm BackSpace/Lower Space/Raise Alt Menu Ctrl
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KC_LCTL, KC_LALT, KC_LGUI, KC_BSLO, KC_SPRA, KC_RALT, KC_ALAP, KC_RCTL
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//`-----------------------------------------------------------------------------------------------------------'
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),
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[_LOWER] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------.
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// F1 F2 F3 F4 F5 - ^ \ @ [ Delete
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// F6 F7 F8 F9 F10 ; : ]
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_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _______,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// F11 F12 Kana/Kanji Enter Delete
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_______, KC_F11, KC_F12, XXXXXXX, KANJI, KC_ENT, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Adjust
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_______, _______, _______, _______, KC_MLAD, _______, _______, _______
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//`-----------------------------------------------------------------------------------------------------------'
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),
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[_RAISE] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------.
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// 1 2 3 4 5 6 7 8 9 0 -
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Left Down Up Right
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// , . / yen
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_ROSF,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______
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//`-----------------------------------------------------------------------------------------------------------'
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),
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[_ADJUST] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------.
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// Reset LEDReset MacMode WinMode Home PageDown PageUp End
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_______, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// LED On/Off Hue/Saturation/Value Increment Mouse Left Down Up Right
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, _______,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// LED Mode Hue/Saturation/Value Decrement Mouse Button Left Right
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_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______
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//`-----------------------------------------------------------------------------------------------------------'
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)
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};
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#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
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uint16_t get_tapping_term(uint16_t keycode) {
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switch (keycode) {
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case KC_BSLO:
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return TAPPING_LAYER_TERM;
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case KC_SPRA:
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return TAPPING_LAYER_TERM;
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default:
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return TAPPING_TERM;
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}
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool result = false;
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switch (keycode) {
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case KANJI:
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if (record->event.pressed) {
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if (keymap_config.swap_lalt_lgui == false) {
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register_code(KC_LANG2);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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break;
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#ifdef RGBLIGHT_ENABLE
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGBRST:
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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#endif
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default:
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result = true;
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break;
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}
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return result;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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# The LikeJIS is Japanese Keyboard like keymap
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This keymap use for KUMO. Therefore it can use full color LED indicators used by D0 pin. But this keymap as use as Illumination :)
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## Keymap Description
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- Tab/Shift ...... Tab key is one tap, Shift key is long push.
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- ;/: ...... ; key is one tap, : key is double tap.
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- BackSpace/Lower ...... Backspace key is one tap, Move to Lower layer with long push.
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- Space/Raise ...... Space key is one tap, Move to Raise layer with .
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- Kanji ...... Japanese IME toggle key.
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## How to move to Ajdust Layer
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At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
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```c
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Base Layer
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//,-----------------------------------------------------------------------------------------------------------.
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// Esc Q W E R T Y U I O P -
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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//Tab/Shift A S D F G H J K L ;/: Enter
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Shift Z X C V B N M , . / \
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Ctrl Alt GUI BackSpace/Lower Space/Raise Alt Menu Ctrl
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//`-----------------------------------------------------------------------------------------------------------'
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Lower Layer
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//,-----------------------------------------------------------------------------------------------------------.
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// F1 F2 F3 F4 F5 - ^ \ @ [ Delete
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// F6 F7 F8 F9 F10 ; : ]
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// F11 F12 Kanji Enter Delete
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Adjust
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//`-----------------------------------------------------------------------------------------------------------'
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Raise Layer
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//,-----------------------------------------------------------------------------------------------------------.
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// 1 2 3 4 5 6 7 8 9 0 -
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// Left Down Up Right
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// , . / \
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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//
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//`-----------------------------------------------------------------------------------------------------------'
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Adjust Layer
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//,-----------------------------------------------------------------------------------------------------------.
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// Reset LEDReset MacMode WinMode Home PageDown PageUp End
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// LED On/Off Hue Saturation Value Increment MouseLeft Down Up Right
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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// LED Mode Hue Saturation Value Decrement Button L R
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//|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
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//
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//`-----------------------------------------------------------------------------------------------------------'
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};
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```
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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TAP_DANCE_ENABLE = yes
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LED_ANIMATIONS = yes # LED animations
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ifeq ($(strip $(LED_ANIMATIONS)), yes)
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# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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OPT_DEFS += -DLED_ANIMATIONS
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endif
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