Merge remote-tracking branch 'upstream/master'

master
Joshua T 2016-08-24 23:46:52 -05:00
commit 42fa91a57d
219 changed files with 16352 additions and 3942 deletions

93
.gitattributes vendored 100644
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@ -0,0 +1,93 @@
# auto for anything unspecified
* text=auto
# sources
*.c text
*.cc text
*.cxx text
*.cpp text
*.c++ text
*.hpp text
*.h text
*.h++ text
*.hh text
*.bat text
*.coffee text
*.css text
*.htm text
*.html text
*.inc text
*.ini text
*.js text
*.jsx text
*.json text
*.less text
*.php text
*.pl text
*.py text
*.rb text
*.sass text
*.scm text
*.scss text
*.sh text
*.sql text
*.styl text
*.ts text
*.xml text
*.xhtml text
# make files (need to always use lf for compatibility with Windows 10 bash)
Makefile eol=lf
*.mk eol=lf
# make files (need to always use lf for compatibility with Windows 10 bash)
*.sh eol=lf
# documentation
*.markdown text
*.md text
*.mdwn text
*.mdown text
*.mkd text
*.mkdn text
*.mdtxt text
*.mdtext text
*.txt text
AUTHORS text
CHANGELOG text
CHANGES text
CONTRIBUTING text
COPYING text
INSTALL text
license text
LICENSE text
NEWS text
readme text
*README* text
TODO text
GRAPHICS
*.ai binary
*.bmp binary
*.eps binary
*.gif binary
*.ico binary
*.jng binary
*.jp2 binary
*.jpg binary
*.jpeg binary
*.jpx binary
*.jxr binary
*.pdf binary
*.png binary
*.psb binary
*.psd binary
*.svg text
*.svgz binary
*.tif binary
*.tiff binary
*.wbmp binary
*.webp binary
# hex files
*.hex binary

1
.gitignore vendored
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@ -28,3 +28,4 @@ CMakeLists.txt
.settings/
.idea
.browse.VC.db*
*.stackdump

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@ -190,6 +190,10 @@ ifeq ($(strip $(MIDI_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
@ -198,6 +202,11 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/audio/luts.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_ENABLE = yes
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
@ -273,4 +282,4 @@ BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
OPT_DEFS += -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(QUANTUM_PATH)/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(QUANTUM_PATH)/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(QUANTUM_PATH)/version.h)

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@ -113,7 +113,7 @@ Third party libraries like LUFA, PJRC and V-USB have their own license respectiv
Build Firmware and Program Controller
-------------------------------------
See [doc/build.md](tmk_core/doc/build.md), or the readme in the particular keyboards/* folder.
See [build environment setup](/readme.md#build-environment-setup), or the readme in the particular keyboards/* folder.

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@ -2,7 +2,7 @@ Keycode Symbol Table
====================
Keycodes are defined in `common/keycode.h`.
Range of 00-A4 and E0-E7 are identical with HID Usage:
<http://www.usb.org/developers/devclass_docs/Hut1_11.pdf>
<http://www.usb.org/developers/hidpage/Hut1_12v2.pdf>
Virtual keycodes are defined out of above range to support special actions.

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@ -455,6 +455,35 @@ Turn the backlight on and off without changing level.
### 2.6 Swap-Hands Action
The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
### 2.6.1 Configuration
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
```
Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
### 2.6.2 Advanced Swap Commands
- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
## 3. Layer switching Example
There are some ways to switch layer with 'Layer' actions.

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@ -0,0 +1,70 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE ?= yes # Enable keyboard underlight functionality (+4870)
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality (+1150)
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
ifndef QUANTUM_DIR
include ../../Makefile
endif

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@ -0,0 +1,30 @@
#include "amj60.h"
#include "led.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
};
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
void led_init_ports(void) {
// * Set our LED pins as output
DDRB |= (1<<2);
}
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB &= ~(1<<2);
} else {
// Turn capslock off
PORTB |= (1<<2);
}
}

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@ -0,0 +1,153 @@
#ifndef AMJ60_H
#define AMJ60_H
#include "quantum.h"
// readability
#define XXX KC_NO
/* AMJ60 layout to the best of my knowledge matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49|
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c | 3d |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
/*
* ANSI
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d |
* |-----------------------------------------------------------|
* | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP_ANSI( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, XXX, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* AMJ60 HHKB matrix layout
* ,------------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49 |
* |------------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |------------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d |
* |------------------------------------------------------------|
* | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d | 3c |
* |------------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `------------------------------------------------------------'
*/
#define KEYMAP_HHKB( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
/* ISO
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c|2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP_ISO( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, XXX}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* ISO w/ split right shift key matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c|2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d | 3c |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP_ISO_SPLITRSHIFT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
#endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6066
#define DEVICE_VER 0x0001
#define MANUFACTURER Han Chen
#define PRODUCT AMJ60
#define DESCRIPTION qmk port of AMJ60 PCB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { F7, F6, F5, F4, D5}
#define MATRIX_COL_PINS { F1, F0, E6, C7, C6, B0, D4, B1, B7, B5, B4, D7, D6, B3}
#define UNUSED_PINS
#define BACKLIGHT_PIN B6
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 4
/* Underlight configuration
*/
#define RGB_DI_PIN E2
#define RGBLIGHT_TIMER
#define RGBLED_NUM 8 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#!/bin/bash
# adjust for cpu
# -j 16 gave best result on a hyperthreaded quad core core i7
LIMIT=10
THREADS="-j 16"
KMAP=iso_split_rshift
echo "We need sudo later"
sudo ls 2>&1 /dev/null
function wait_bootloader {
echo "Waiting for Bootloader..."
local STARTTIME=$(date +"%s")
local REMIND=0
local EXEC=dfu-programmer
local TARGET=atmega32u4
while true
do
sudo $EXEC $TARGET get > /dev/null 2>&1
[ $? -eq 0 ] && break
ENDTIME=$(date +"%s")
DURATION=$(($ENDTIME-$STARTTIME))
if [ $REMIND -eq 0 -a $DURATION -gt $LIMIT ]
then
echo "Did you forget to press the reset button?"
REMIND=1
fi
sleep 1
done
}
make clean
make KEYMAP=${KMAP} ${THREADS}
if [[ $? -eq 0 ]]
then
echo "please trigger flashing!"
wait_bootloader
sudo make KEYMAP=${KMAP} dfu ${THREADS}
else
echo "make failed"
exit 77
fi

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@ -0,0 +1,147 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEF 0
#define _SPC 1
#define _TAB 2
#define _SFX 3
// dual-role shortcuts
#define TABDUAL LT(_TAB, KC_TAB)
#define CAPSDUAL CTL_T(KC_ESC)
#define SPACEDUAL LT(_SPC, KC_SPACE)
#define ENTERDUAL CTL_T(KC_ENT)
// arrow cluster duality bottom right corner
#define ARRLEFT ALT_T(KC_LEFT)
#define ARRDOWN GUI_T(KC_DOWN)
#define ARRUP SFT_T(KC_UP)
#define ARRRIGHT CTL_T(KC_RIGHT)
// german brackets
#define GER_CUR_L RALT(KC_7) // [
#define GER_CUR_R RALT(KC_0) // ]
#define GER_PAR_L LSFT(KC_8) // (
#define GER_PAR_R LSFT(KC_9) // )
#define GER_ANG_L KC_NUBS // <
#define GER_ANG_R LSFT(KC_NUBS) // >
#define GER_BRC_L RALT(KC_8) // [
#define GER_BRC_R RALT(KC_9) // ]
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
* |Grv| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Tab is Fn1
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Sft | < | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2| RShift is UP
* |-----------------------------------------------------------|
* |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl| Gui Menu, RCtrl is
* `-----------------------------------------------------------' LEFT DWN RIGHT
*/
[_DEF] = KEYMAP_ISO_SPLITRSHIFT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
TABDUAL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
CAPSDUAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, ENTERDUAL, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ARRUP, TG(_SFX), \
KC_LCTL, KC_LGUI, KC_LALT, SPACEDUAL, KC_RALT, ARRLEFT, ARRDOWN, ARRRIGHT),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
* ,-----------------------------------------------------------.
* |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
* |-----------------------------------------------------------|
* | |Paus| Up| [ | ] | | | | ( | ) | | | | |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
* |-----------------------------------------------------------|
* | | | | | < | > | |M0 | | | | | Vol+ | |
* |-----------------------------------------------------------|
* | | | | |Alt |Prev|Vol-|Next|
* `-----------------------------------------------------------'
*/
[_SPC] = KEYMAP_ISO_SPLITRSHIFT(
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, KC_PAUS, KC_UP, GER_BRC_L, GER_BRC_R, _______, _______, GER_PAR_L, GER_PAR_R, _______, _______, _______, _______, _______, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, KC_MPLY, \
_______, _______, _______, _______, GER_ANG_L, GER_ANG_R, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
/* Keymap 2: Tab Layer w/ vim pageup, modified with Tab (by holding tab)
* ,-----------------------------------------------------------.
* |WAKE| | | | | | | | | | | | |Insert| TAB+GRC = WAKE
* |-----------------------------------------------------------|
* | | | | | | | | | { | } | | | | |
* |-----------------------------------------------------------|
* | | | | | | |Pos1|PgDn|PgUp|End| | |Retrn |
* |-----------------------------------------------------------|
* | | | | | | | |AF2| | | | | PgUp | |
* |-----------------------------------------------------------|
* | | | | |Alt |Pos1|PgDn|End |
* `-----------------------------------------------------------'
*/
[_TAB] = KEYMAP_ISO_SPLITRSHIFT(
KC_WAKE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, \
_______, _______, _______, _______, _______, _______, _______, GER_CUR_L, GER_CUR_R, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, KC_ENT, \
_______, _______, _______, _______, _______, _______, _______, M(1), _______, _______, _______, _______, KC_PGUP, _______, \
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap 3: Split right shift Numpad toggle Layer (by tapping the split rshift key)
* ,-----------------------------------------------------------.
* |RSET| | | | | | | 7| 8| 9| | | |Backsp |
* |-----------------------------------------------------------|
* | | | | | | | | 4 | 5 | 6 | | | | \ |
* |-----------------------------------------------------------|
* | | L | L | | | | | 1 | 2 | 3 | | | Return |
* |-----------------------------------------------------------|
* | | | L | L | L | L | L | L | | 0 | | /| Up | | All "L"s represent
* |-----------------------------------------------------------| LED controlling
* |Ctrl|Win |Alt | |Alt |Left|Down|Right|
* `-----------------------------------------------------------'
*/
[_SFX] = KEYMAP_ISO_SPLITRSHIFT(
RESET, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______, KC_BSPC, \
_______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, KC_BSLS, \
_______, F(2), F(3), _______, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, XXXXXXX, KC_ENT, \
_______, F(4), F(5), F(6), F(7), F(8), F(9), _______, _______, KC_0, _______, KC_SLSH, KC_UP, _______, \
_______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT),
};
enum function_id {
LAUNCH,
RGBLED_TOGGLE,
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_FUNCTION(LAUNCH),
[10] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ENT),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return (record->event.pressed ?
MACRO( D(RALT), T(SPC), U(RALT), END )
:MACRO( END ));
break;
case 1:
return (record->event.pressed ?
MACRO( D(LALT), T(F2), U(LALT), END )
:MACRO( END ));
break;
}
return MACRO_NONE;
};

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@ -0,0 +1,30 @@
toneman77's custom spacefn Layout
=====================
##Quantum MK Firmware
For the full Quantum feature list, see the parent readme.md.
# Features
* heavily modified ISO (!) layout with split right shift key
* spaceFn
* Dual-Role keys:
*
| Original key | when tapped | when held |
| ---------------- | ------------- | ------------- |
| Space | Space | layer change |
| Caps lock | Escape | Control |
| Tab | Tab | layer change |
| Enter | Enter | Control |
* vim-style arrow keys on hjkl (spacefn layer)
* corresponding Home/PgDn/PgUp/End on hjkl (tab layer)
* bonus arrow keys in the bottom right corner on Alt/Win/Menu/rCtrl/Shift
* more bonus arrow keys on wasd (spacefn layer)
* media keys prev/next/play/vol+/vol- (spacefn layer)
* firmware bootloader button
* additional brackets that only work in german layout due to horrible placement
in the default qwertz layout
### Additional Credits
* visualization of the layers [here](http://www.keyboard-layout-editor.com/#/gists/aba4e4396459ede85bc66a22cee88e48) (without the LED keys)

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@ -0,0 +1,4 @@
#!/bin/bash
git checkout amj60 # gets you on branch amj60
git fetch origin # gets you up to date with origin
git merge origin/master

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@ -0,0 +1,57 @@
AMJ60 keyboard firmware
======================
DIY/Assembled compact 60% keyboard.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/amj60
folder. Once your dev env is setup, you'll be able to type `make` to generate
your .hex - you can then use `make dfu` to program your PCB once you hit the
reset button.
Depending on which keymap you would like to use, you will have to compile
slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to
define your favorite layout yourself. To define your own keymap create file
named `<name>.c` in the keymaps folder, and see keymap document (you can find
in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with
`KEYMAP` option like:
``
$ make KEYMAP=[default|jack|<name>]
``
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps`
folder.
## Variations
KEYMAP macros for the following layouts are available:
* default, for all the available, possible keys
* ANSI, for 60% ANSI keyboard
* ISO
* ISO w/ split right shift key
* HHKB
Remark: all but "ISO w/ split right shift key" are untested and were done to the best of my knowledge.
### Original tmk firmware
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ60).
## Further information
Since information and documentation for this board are sparse, (at least for non-chinese speaking ppl) here is everything that could be found
* [geekhack discussion](https://geekhack.org/index.php?topic=53070.0)
* [chinese discussion](https://www.v2ex.com/t/161887)
* Board has [dedicated pinouts](https://i.imgur.com/D0sWhyh.jpg?1) for a bluetooth module
* has pins for external power [picture](https://i.imgur.com/00VrtIp.jpg?1).
* most information comes from [reddit](https://www.reddit.com/r/MechanicalKeyboards/comments/32oonr/gh60_pcb_for_your_custom_keyboard/)

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@ -2,11 +2,11 @@
ifdef TEENSY2
OPT_DEFS += -DATREUS_TEENSY2
ATRUES_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
ATREUS_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
else
OPT_DEFS += -DATREUS_ASTAR
OPT_DEFS += -DCATERINA_BOOTLOADER
ATRUES_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
ATREUS_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
endif
@ -84,5 +84,5 @@ endif
USB ?= /dev/cu.usbmodem1411
upload: build
$(ATRUES_UPLOAD_COMMAND)
$(ATREUS_UPLOAD_COMMAND)

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@ -46,14 +46,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_L1] = { /* LAYER 1 */
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0 },
{KC_TAB, KC_INS, KC_UP, KC_DEL, KC_HOME, KC_NO, KC_PGUP, KC_MUTE, KC_VOLD, KC_VOLU, KC_EQL },
{KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_LCTL, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, KC_BSLS},
{KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_LCTL, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, KC_BSLS},
{KC_TRNS, KC_GRV, KC_LGUI, KC_TRNS, KC_DEL, KC_LALT, KC_SPC, KC_TRNS, KC_LBRC, KC_RBRC, KC_ENT }
},
[_L2] = { /* LAYER 2 */
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 },
{KC_TRNS, KC_TRNS, DVORAK, QWERTY, COLEMAK, KC_LCTL, KC_TRNS, KC_TRNS, KC_TRNS, KC_F11, KC_F12 },
{KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET }
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_PLUS},
{KC_TRNS, KC_TRNS, DVORAK, QWERTY, COLEMAK, KC_LCTL, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12 },
{KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, LSFT(KC_LBRC), LSFT(KC_RBRC), RESET}
}
};

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@ -0,0 +1,3 @@
VIRTSER_ENABLE = yes
# Not enough interupts, so something has to go
MOUSEKEY_ENABLE = no

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@ -0,0 +1,324 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "sendchar.h"
#include "virtser.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
#define TXBOLT 3 // TxBolt Steno Virtual Serial
#define TXBOLT2 4 // TxBolt Steno Virtual Serial Alternative Layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | TX | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | BOLT |------+------+------+------+------+--------|
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(TXBOLT), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),GUI_T(KC_QUOT),
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
M(0), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | RESET | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
// TxBolt Codes
#define Sl 0b00000001
#define Tl 0b00000010
#define Kl 0b00000100
#define Pl 0b00001000
#define Wl 0b00010000
#define Hl 0b00100000
#define Rl 0b01000001
#define Al 0b01000010
#define Ol 0b01000100
#define X 0b01001000
#define Er 0b01010000
#define Ur 0b01100000
#define Fr 0b10000001
#define Rr 0b10000010
#define Pr 0b10000100
#define Br 0b10001000
#define Lr 0b10010000
#define Gr 0b10100000
#define Tr 0b11000001
#define Sr 0b11000010
#define Dr 0b11000100
#define Zr 0b11001000
#define NM 0b11010000
#define GRPMASK 0b11000000
#define GRP0 0b00000000
#define GRP1 0b01000000
#define GRP2 0b10000000
#define GRP3 0b11000000
/* Keymap 3: TxBolt (Serial)
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | BKSPC | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | # | # | # | # | # | | | | # | # | # | # | # | # |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | S | T | P | H | * |------| |------| * | F | P | L | T | D |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | S | K | W | R | * | | | | * | R | B | G | S | Z |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | A | O |------| |------| E | U |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// TxBolt over Serial
[TXBOLT] = KEYMAP(
KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, M(NM), M(NM), M(NM), M(NM), M(NM), KC_NO,
KC_NO, M(Sl), M(Tl), M(Pl), M(Hl), M(X),
KC_NO, M(Sl), M(Kl), M(Wl), M(Rl), M(X), KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
M(Al), M(Ol), KC_NO,
// right hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, M(NM), M(NM), M(NM), M(NM), M(NM), M(NM),
M(X), M(Fr), M(Pr), M(Lr), M(Tr), M(Dr),
KC_NO, M(X), M(Rr), M(Br), M(Gr), M(Sr), M(Zr),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_NO, M(Er), M(Ur)
),
/* Keymap 4: TxBolt (Serial) Alternative
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | # | # | # | # | # | | | | # | # | # | # | # | # |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | S | T | P | H | * | | | | * | F | P | L | T | D |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | S | K | W | R | * |------| |------| * | R | B | G | S | Z |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | A | O | | E | U | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// TxBolt over Serial
[TXBOLT2] = KEYMAP(
KC_NO, M(NM), M(NM), M(NM), M(NM), M(NM), KC_NO,
KC_NO, M(Sl), M(Tl), M(Pl), M(Hl), M(X), KC_NO,
KC_NO, M(Sl), M(Kl), M(Wl), M(Rl), M(X),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, M(Al), M(Ol),
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO,
// right hand
KC_NO, M(NM), M(NM), M(NM), M(NM), M(NM), M(NM),
KC_TRNS, M(X), M(Fr), M(Pr), M(Lr), M(Tr), M(Dr),
M(X), M(Rr), M(Br), M(Gr), M(Sr), M(Zr),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
M(Er), M(Ur), KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
uint8_t chord[4] = {0,0,0,0};
uint8_t pressed_count = 0;
void send_chord(void)
{
for(uint8_t i = 0; i < 4; i++)
{
if(chord[i])
virtser_send(chord[i]);
}
virtser_send(0);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
// We need to track keypresses in all modes, in case the user
// changes mode whilst pressing other keys.
if (record->event.pressed)
pressed_count++;
else
pressed_count--;
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
if (record->event.pressed) {
uint8_t grp = (id & GRPMASK) >> 6;
chord[grp] |= id;
}
else {
if (pressed_count == 0) {
send_chord();
chord[0] = chord[1] = chord[2] = chord[3] = 0;
}
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

View File

@ -0,0 +1,92 @@
# ErgoDox EZ Steno Configuration
This layout has a layer that uses the TxBolt Stenograph protocol over a Virtual Serial port. It requires something like Plover in order to function.
In Plover, you can select TX Bolt as the Stenotype Machine, and find the COM port that was assigned. In this way, your regular keyboard will still function normally, and you can switch back and forth between the Steno and Keyboard layers.
<pre><code>
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | TX | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | BOLT |------+------+------+------+------+--------|
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
/* Keymap 2: Media keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | RESET | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
/* Keymap 3: TxBolt (Serial)
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | BKSPC | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | # | # | # | # | # | | | | # | # | # | # | # | # |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | S | T | P | H | * |------| |------| * | F | P | L | T | D |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | S | K | W | R | * | | | | * | R | B | G | S | Z |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | A | O |------| |------| E | U |
* | | | | | | | |
* `--------------------' `--------------------'
*/
</code></pre>

View File

@ -130,3 +130,27 @@ void ergodox_right_led_3_off(void){
void ergodox_right_led_off(uint8_t led){
}
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}},
{{0, 10}, {1, 10}, {2, 10}, {3, 10}, {4, 10}},
{{0, 11}, {1, 11}, {2, 11}, {3, 11}, {4, 11}},
{{0, 12}, {1, 12}, {2, 12}, {3, 12}, {4, 12}},
{{0, 13}, {1, 13}, {2, 13}, {3, 13}, {4, 13}},
{{0, 14}, {1, 14}, {2, 14}, {3, 14}, {4, 14}},
{{0, 15}, {1, 15}, {2, 15}, {3, 15}, {4, 15}},
{{0, 16}, {1, 16}, {2, 16}, {3, 16}, {4, 16}},
{{0, 17}, {1, 17}, {2, 17}, {3, 17}, {4, 17}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}},
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}},
{{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}},
{{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}},
{{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}},
{{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}},
};
#endif

View File

@ -8,10 +8,17 @@ CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
KEYLOGGER_ENABLE ?= yes
ADORE_AUTOLOG ?= no
ifeq (${FORCE_NKRO},yes)
OPT_DEFS += -DFORCE_NKRO
endif
ifeq (${ADORE_AUTOLOG},yes)
KEYLOGGER_ENABLE = yes
OPT_DEFS += -DADORE_AUTOLOG
endif
ifeq (${KEYLOGGER_ENABLE},yes)
OPT_DEFS += -DKEYLOGGER_ENABLE
CONSOLE_ENABLE = yes

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@ -16,11 +16,12 @@ Some of the things in the layout only work when one uses Spacemacs and GNOME und
- [ADORE layer](#adore-layer)
- [Hungarian layer](#hungarian-layer)
- [Navigation and media layer](#navigation-and-media-layer)
- [One-handed layer](#one-handed-layer)
- [Steno layer](#steno-layer)
- [LED states](#led-states)
* [Tools](#tools)
- [Heatmap](#heatmap)
* [Special features](#special-features)
- [Unicode Symbol Input](#unicode-symbol-input)
* [Building](#building)
- [Using on Windows](#using-on-windows)
* [Changelog](#changelog)
@ -38,7 +39,7 @@ At its core, this is a Dvorak layout, with some minor changes. The more interest
* The `Shift`, `Alt`, and `Control` modifiers are one-shot. When tapped, they are considered active for the next key press only. When double tapped, they toggle on, until a third, single tap sometime later. When held, they act as expected. My usual pattern is that I use these for the next keypress only, so this behaviour is perfect. If I need them held, I'll just double-tap.
* The `GUI` key is special, because when I double-tap it, it sends `GUI + w`, which pops up an application selector. It also switches to a one-shot layer, where the number row on the left half turns into app selector macros, for the most common things I usually want to switch to. Otherwise it behaves as on a normal layout.
* The `ESC` key also doubles as a one-shot cancel key: if tapped while any of the one-shot modifiers are in-flight (as in, single-tapped, and not expired yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if active. Otherwise it sends the usual keycode.
* The **Media** and **Hun** layer keys are one-shot, the **1Hand** and **STENO** keys are toggles.
* The **Media** and **Hun** layer keys are one-shot, the **STENO** key is a toggle.
* When holding any of the **Arrow** layer keys, the arrow layer activates while the layer key is held. Tapping the key produces the normal key.
* Tapping the `:` key once yields `:`, tapping it twice yields `;`.
* The **Lead** key allows me to type in a sequence of keys, and trigger some actions:
@ -51,6 +52,7 @@ At its core, this is a Dvorak layout, with some minor changes. The more interest
- `LEAD v` prints the firmware version, the keyboard and the keymap.
- `LEAD d` toggles logging keypress positions to the HID console.
- `LEAD t` toggles time travel. Figuring out the current `date` is left as an exercise to the reader.
- `LEAD LEAD u` enters the [Unicode symbol input][#unicode-symbol-input] mode.
## ADORE layer
@ -74,20 +76,6 @@ On this layer, the accented characters are at the same position as their base va
This layer is primarily for navigating with the cursor or the mouse, and some media things.
## One-handed layer
[![One-handed layer](images/one-handed-layer.png)](http://www.keyboard-layout-editor.com/#/gists/edff2495135955b8963198dace7f7ece)
The one-handed layer is used in situations where the right hand is occupied, by mousing around, for example. Tapping the `OTHER` key switches which side is active. For the most part, keys remain in their usual position. When the right half is active, keys are mirrored to the left half.
The differences are as follows:
* The `ESC` key has been moved to the bottom row, so the `OTHER` key is easier to tap.
* Most keys on the thumb cluster now have dual uses, and these do not change when switching sides:
- The `Space`/`Backspace` key sends `Space` on tap, `Backspace` when held for longer than a normal tap.
- The `Enter`/`Shift` key sends `Enter` on short-tap, `Shift` on long-tap.
* The `Apps`/`BASE` key can be used to go back to the base layer, by long-tapping it. A short-tap will send the `App` key, as usual.
## Steno layer
[![Steno layer for Plover](images/steno-layer.png)](http://www.keyboard-layout-editor.com/#/gists/401ef9a84369e47c57f9aedcf0a0d667)
@ -103,11 +91,25 @@ For the layers, the following rules apply:
* When the [ADORE layer](#adore-layer) is toggled on, LEDs will light up from left to right in a sequence, then turn off. When the layer is toggled off, the LEDs light up and turn off in the other direction. No LEDs are on while the layer is active.
* When the [Hungarian layer](#hungarian-layer) is active, the *green* and *blue* LEDs are on.
* When the [Navigation and media layer](#navigation-and-media-layer) is active, the *red* and *green* ones are on.
* When the [One-handed layer](#one-handed-layer) is active, the *green* LED is on and bright, and either the *red* or the *blue* one is going to slowly blink, depending on the currently active side.
* For the [Steno layer](#steno-layer), all LEDs will be turned on.
Unless noted otherwise, the layers use a dim light for the LEDs, while modifiers use a stronger one, and modifiers override any layer preferences. For example, when on the one-handed layer, with the left side active (*red* light blinking), if `Shift` is on, the *red* light will be constantly on.
# Special features
## Unicode Symbol Input
Once in the Unicode Symbol Input mode, one is able to type in symbol names, press `Enter` or `Space`, and get the Unicode symbol itself back. When in the mode, a capital `U` is printed first. Once the sequence is finished, all of it is erased by sending enough `Backspace` taps, and the firmware starts the OS-specific unicode input sequence. Then, it looks up the symbol name, and enters the associated code. If it is not found, it will just replay the pressed keycodes.
The currently supported symbols are:
- `snowman`: ☃
- `kiss`: 😙
- `rofl`: 🤣
- `poop`: 💩
This is an experimental feature, and may or may not work reliably.
# Tools
## Heatmap
@ -133,14 +135,14 @@ To make my workflow easier, this layout is maintained in [its own repository][al
$ git clone https://github.com/jackhumbert/qmk_firmware.git
$ cd qmk_firmware
$ git clone https://github.com/algernon/ergodox-layout.git \
keyboards/ergodox_ez/keymaps/algernon-master
$ make KEYBOARD=ergodox_ez KEYMAP=algernon-master
keyboards/ergodox/keymaps/algernon-master
$ make keyboard=ergodox keymap=algernon-master
```
From time to time, updates may be submitted back to the QMK repository. If you are reading it there, you can build the firmware like any other firmware included with it (assuming you are in the root directory of the firmware):
```
$ make KEYBOARD=ergodox_ez KEYMAP=algernon
$ make keyboard=ergodox keymap=algernon
```
## Using on Windows
@ -149,6 +151,16 @@ The keymap default to forcing NKRO, which seems to upset Windows, and except the
# Changelog
## v1.5 - 2016-08-12
* The **1HAND** layer has been removed.
* A `Delete` key is now available on the right thumb cluster.
* The [ADORE](#adore-layer) layer received a major update, see the layout image above.
* It is now possible to enable automatic logging for the [ADORE](#adore-layer) layer, by setting the `ADORE_AUTOLOG` makefile variable to `yes` when compiling the keymap. It is off by default.
* The `~` key and the `Media Next/Prev` key have been swapped on the [base layer](#base-layer).
* On the **ARROW** layer, `Backspace` has been replaced by `Enter`.
* There is some experimental support for entering Unicode symbols.
## v1.4 - 2016-07-29
* When toggling the key logging on or off, the LEDs will do a little dance.

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@ -0,0 +1,10 @@
These are notes on how to build and deploy the firmware to Ez, but they are
from before the qmk restructuring.
cd qmk_firmware/keyboard/ergodox_ez
make KEYMAP=jafo
cp ergodox_ez.hex keymaps/jafo/
/tmp/teensy.64bit
Open hex keymap file
Program
Upload

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@ -0,0 +1,183 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Grv | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | = | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Esc/Cmd| A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
* |--------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" | Del | Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |Ctrl/Esc| Alt| | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_EQL, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
GUI_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(MDIA),
LT(SYMB,KC_GRV),KC_QUOT, KC_DELT, KC_LEFT,KC_RGHT,
CTL_T(KC_ESC), KC_LALT,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),GUI_T(KC_QUOT),
TG(MDIA), KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| LEFT | DOWN | UP | RIGHT| | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | Lclk | Mclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN3, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

View File

@ -0,0 +1,20 @@
# ErgoDox EZ "jafo" Configuration
This is a layout based on the ErgoDox Ez default layout, but with some
customizations I made for my use-case. I use Linux, vi and the i3 window
manager, so I made these changes:
- Arrow keys laid out in vi positions in media layer.
- Esc (tap) and Win (held) to the left of A. i3 uses Win key for navigation
and having that be symmetric on the left and right makes it easier.
- Grave accent below equals, I was having a hard time using ~
- Layer 2 switch below the L1 switch, so I can go into a mode where I get
arrow keys under my vi motion fingers.
- Making the Ctrl (held) and Esc (tap) on my thumbs symmetric. Not sure I
need that with the Esc left of A and Ctrl on the Z and / keys when held...
![Jafo](jafo_highres.png)

View File

@ -3,21 +3,18 @@
#include "debug.h"
#include "action_layer.h"
#include "action_util.h"
#include "mousekey.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols layer
#define MDIA 2 // media layer
#define SPEC 3 // special layer
#define LCaps 10 // left caps-shift key
#define LSymb 11 // left symbol-shift key
#define LMdia 12 // left media-shift key
#define LSpec 13 // left special-shift key
#define RCaps 14 // right caps-shift key
#define RSymb 15 // right symbol-shift key
#define RMdia 16 // right media-shift key
#define RSpec 17 // right special-shift key
#define LSymb 10 // left symbol-shift key
#define LMdia 11 // left media-shift key
#define LSpec 12 // left special-shift key
#define RSymb 13 // right symbol-shift key
#define RMdia 14 // right media-shift key
#define RSpec 15 // right special-shift key
#define MUL 20 // mouse up left
#define MUR 21 // mouse up right
@ -25,123 +22,124 @@
#define MDR 23 // mouse down right
/*
* The Ordinary Layout for the Ergodox EZ keyboard, v4
*
* The Ordinary Layout for the Ergodox EZ keyboard, v4.20
*
* Modifications from default by Nicholas Keene ergodoxez@nicholaskeene.com
*
* No rights reserved. This software is in the public domain.
* Credit me if you are friendly but if you're a jerk don't bother.
*
* If you use or modify this layout I would love to hear from you.
*
* Details: readme.md
* https://github.com/nrrkeene/qmk_firmware/tree/master/keyboard/ergodox_ez/keymaps/ordinary
* https://github.com/nrrkeene/qmk_firmware/tree/master/keyboards/ergodox/keymaps/ordinary
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/******* Base Layer ********************************************************************************************************
/******* Base Layer ****************************************************************************************************
*
* ,------------------------------------------------------. ,------------------------------------------------------.
* | Special `~ | 1 | 2 | 3 | 4 | 5 | ESC | | - | 6 | 7 | 8 | 9 | 0 | =+ Special |
* |------------+------+------+------+------+-------------| |------+------+------+------+------+------+------------|
* | Media Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \| Media |
* |------------+------+------+------+------+------| | | |------+------+------+------+------+------------|
* | Symbol | A | S | D | F | G |------| |------| H | J | K | L | ; | '" Symbol |
* |------------+------+------+------+------+------|Shift | | Tab |------+------+------+------+------+------------|
* | Capitals | Z | X | C | V | B | -Tab | | | N | M | , | . | / | Capitals |
* `------------+------+------+------+------+-------------' `-------------+------+------+------+------+------------'
* | LCtrl | Meh |Hyper | LAlt | LGui | | RGui | RAlt | Hyper| Meh | RCtrl |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | Home | End | | Left | Right|
* ,------|------|------| |------+------+------.
* | | | PgUp | | Up | | |
* |Backsp| Del |------| |------| Enter| Space|
* | | | PgDn | | Down | | |
* `--------------------' `--------------------'
* ,------------------------------------------------------. ,------------------------------------------------------.
* | Special `~ | 1 | 2 | 3 | 4 | 5 | ESC | | - | 6 | 7 | 8 | 9 | 0 | =+ Special |
* |------------+------+------+------+------+-------------| |------+------+------+------+------+------+------------|
* | Media Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \| Media |
* |------------+------+------+------+------+------| | | |------+------+------+------+------+------------|
* | Symbol | A | S | D | F | G |------| |------| H | J | K | L | ; | '" Symbol |
* |------------+------+------+------+------+------|Shift | | Tab |------+------+------+------+------+------------|
* | Capitals | Z | X | C | V | B | -Tab | | | N | M | , | . | / | Capitals |
* `------------+------+------+------+------+-------------' `-------------+------+------+------+------+------------'
* | LCtrl | Meh |Hyper | LAlt | LGui | | RGui | RAlt | Hyper| Meh | RCtrl |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | Home | End | | Left | Right|
* ,------|------|------| |------+------+------.
* | | | PgUp | | Up | | |
* |Backsp| Del |------| |------| Enter| Space|
* | | | PgDn | | Down | | |
* `--------------------' `--------------------'
*/
[BASE] = KEYMAP(
// left hand
F(LSpec),KC_1,KC_2,KC_3 ,KC_4 ,KC_5 ,KC_ESC
F(LSpec) ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_ESC
,F(LMdia) ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_LBRC
,M(LSymb) ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G
,M(LCaps) ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,LSFT(KC_TAB)
,KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,LSFT(KC_TAB)
,KC_LCTL ,KC_MEH ,KC_HYPR,KC_LALT,KC_LGUI
,KC_HOME,KC_END
,KC_PGUP
,KC_BSPC,KC_DEL ,KC_PGDN
// right hand
,KC_MINS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,F(RSpec)
,KC_RBRC ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,F(RMdia)
,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,F(RSymb)
,KC_TAB ,KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH ,M(RCaps)
,KC_RGUI,KC_RALT,KC_HYPR ,KC_MEH ,KC_RCTL
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_DOWN ,KC_ENT ,KC_SPC
// right hand
,KC_MINS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,F(RSpec)
,KC_RBRC ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,F(RMdia)
,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,F(RSymb)
,KC_TAB ,KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH ,KC_RSFT
,KC_RGUI,KC_RALT,KC_HYPR ,KC_MEH ,KC_RCTL
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_DOWN ,KC_ENT ,KC_SPC
),
/******* Symbols Layer *****************************************************************************************************
/******* Symbols Layer *************************************************************************************************
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | Esc | | - | F6 | F7 | F8 | F9 | F10 | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | ! | @ | { | } | & | < | | > | | | 7 | 8 | 9 | / | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | # | $ | ( | ) | ` |------| |------| / | 4 | 5 | 6 | * | |
* |-----------+------+------+------+------+------| Tab | | Shift|------+------+------+------+------+-----------|
* | | % | ^ | [ | ] | ~ | | | -Tab| \ | 1 | 2 | 3 | - | |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | LCtrl | Meh |Hyper | LAlt | LGui | |RGui/0|RAlt/.|Hypr/=|Meh/+ |RCtrl/Ent|
* `-----------------------------------' `-------------------------------------'
* ,-------------. ,-------------.
* | Left | Right| | Home | End |
* ,------|------|------| |------+------+------.
* | | | Up | | PgUp | | |
* |Space |Enter |------| |------|BackSp| Del |
* | | | Down | | PgDn | | |
* `--------------------' `--------------------'
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | Esc | | - | F6 | F7 | F8 | F9 | F10 | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | ! | @ | { | } | & | < | | > | | | 7 | 8 | 9 | / | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | # | $ | ( | ) | ` |------| |------| / | 4 | 5 | 6 | * | |
* |-----------+------+------+------+------+------| Tab | | Shift|------+------+------+------+------+-----------|
* | | % | ^ | [ | ] | ~ | | | -Tab| \ | 1 | 2 | 3 | - | |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | LCtrl | Meh |Hyper | LAlt | LGui | | 0 | . | = | + | Ent |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | Left | Right| | Home | End |
* ,------|------|------| |------+------+------.
* | | | Up | | PgUp | | |
* |Space |Enter |------| |------|BackSp| Del |
* | | | Down | | PgDn | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
// left hand
KC_TRNS ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_ESC
,KC_TRNS ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_AMPR ,LSFT(KC_COMM)
,KC_TRNS ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_GRV
,KC_TRNS ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_GRV
,KC_TRNS ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_TILD ,KC_TAB
,KC_LCTL ,KC_MEH ,KC_HYPR,KC_LALT ,KC_LGUI
,KC_LCTL ,KC_MEH ,KC_HYPR ,KC_LALT ,KC_LGUI
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_SPC ,KC_ENT ,KC_DOWN
// right hand
,KC_MINS ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_TRNS
,LSFT(KC_DOT),KC_PIPE ,KC_7 ,KC_8 ,KC_9 ,KC_SLSH ,KC_TRNS
,KC_SLSH ,KC_4 ,KC_5 ,KC_6 ,KC_ASTR ,KC_TRNS
,LSFT(KC_TAB),KC_BSLS ,KC_1 ,KC_2 ,KC_3 ,KC_MINS ,KC_TRNS
,GUI_T(KC_0),ALT_T(KC_DOT),ALL_T(KC_EQL),MEH_T(KC_PLUS),CTL_T(KC_ENT)
,KC_HOME ,KC_END
,KC_PGUP
,KC_PGDN ,KC_BSPC ,KC_DEL
// right hand
,KC_MINS ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_TRNS
,LSFT(KC_DOT),KC_PIPE ,KC_7 ,KC_8 ,KC_9 ,KC_SLSH ,KC_TRNS
,KC_SLSH ,KC_4 ,KC_5 ,KC_6 ,KC_ASTR ,KC_TRNS
,LSFT(KC_TAB),KC_BSLS ,KC_1 ,KC_2 ,KC_3 ,KC_MINS ,KC_TRNS
,KC_0 ,KC_DOT ,KC_EQL,KC_PLUS ,KC_ENT
,KC_HOME ,KC_END
,KC_PGUP
,KC_PGDN ,KC_BSPC ,KC_DEL
),
/******* Media Layer *******************************************************************************************************
*
* ,---------------------------------------------------------------. ,---------------------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | Esc | | | F16 | F17 | F18 | F19 | F20 | |
* |------+---------+---------+---------+---------+----------------| |------+---------+---------+---------+---------+---------+------|
* | |Shut Down|MouseUpLf|Mouse Up |MouseUpRg|Volume Up|Scroll| |Scroll|PrintScrn| Home | Up | PgUp | Mail | |
* |------+---------+---------+---------+---------+---------| Up | | Up |---------+---------+---------+---------+---------+------|
* | | Sleep |MouseLeft|MouseDown|MouseRght|Volume Dn|------| |------| Num Lock| Left | Down | Right | MyComp | |
* |------+---------+---------+---------+---------+---------|Scroll| |Scroll|---------+---------+---------+---------+---------+------|
* | | |MouseDnLf|MouseDown|MouseDnRg| Mute | Down | | Down | | End | Down | PgDn | | |
* `------+---------+---------+---------+---------+----------------' `----------------+---------+---------+---------+---------+------'
* |LCtrl| Meh | MClick | LClick | R Click| |Cmd/Insrt|Optn/Del | Hyper | Meh |RCtrl|
* `---------------------------------------------' `---------------------------------------------'
* ,-------------. ,-------------.
* | Stop |Refrsh| | Prev | Next |
* ,------|------|------| |------+------+------.
* |Brwser|Brwser|Search| |VolUp | | |
* |Back | Fwd |------| |------| Stop | Play-|
* | | | Home | |VolDn | | Pause|
* `--------------------' `--------------------'
* ,---------------------------------------------------------------. ,---------------------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | Esc | | | F16 | F17 | F18 | F19 | F20 | |
* |------+---------+---------+---------+---------+----------------| |------+---------+---------+---------+---------+---------+------|
* | |Shut Down|MouseUpLf|Mouse Up |MouseUpRg|Volume Up|Scroll| |Scroll|PrintScrn| Home | Up | PgUp | Mail | |
* |------+---------+---------+---------+---------+---------| Up | | Up |---------+---------+---------+---------+---------+------|
* | | Sleep |MouseLeft|MouseDown|MouseRght|Volume Dn|------| |------| Num Lock| Left | Down | Right | MyComp | |
* |------+---------+---------+---------+---------+---------|Scroll| |Scroll|---------+---------+---------+---------+---------+------|
* | | |MouseDnLf|MouseDown|MouseDnRg| Mute | Down | | Down | | End | Down | PgDn | | |
* `------+---------+---------+---------+---------+----------------' `----------------+---------+---------+---------+---------+------'
* |LCtrl| Meh | MClick | LClick | R Click| |Cmd/Insrt|Optn/Del | Hyper | Meh |RCtrl|
* `---------------------------------------------' `---------------------------------------------'
* ,-------------. ,-------------.
* | Stop |Refrsh| | Prev | Next |
* ,------|------|------| |------+------+------.
* |Brwser|Brwser|Search| |VolUp | | |
* |Back | Fwd |------| |------| Stop | Play-|
* | | | Home | |VolDn | | Pause|
* `--------------------' `--------------------'
*/
[MDIA] = KEYMAP(
// left hand
@ -166,67 +164,63 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/******* Special Layer *****************************************************************************************************
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | Esc | | | | | | | | | | | | Bspc | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | | | | | |------| |------| | | | | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | RShift |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | | Esc | | | | | | | | | | | - | Bspc | |
* |-------------+------+------+------+------+-------------| |------+------+------+------+------+------+-------------|
* | Media Lock | | | | | | | | | | | | [ | ] | Media Lock |
* |-------------+------+------+------+------+------| | | |------+------+------+------+------+-------------|
* | Symbol Lock | | | | | |------| |------| | | | | | Symbol Lock |
* |-------------+------+------+------+------+------| | | |------+------+------+------+------+-------------|
* | Caps Lock | | | | | | | | | | | | | | Caps Lock |
* `-------------+------+------+------+------+-------------' `-------------+------+------+------+------+-------------'
* | | | | | | | | | | | |
* `------------------------------------' `------------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SPEC] = KEYMAP(
// left hand
KC_TRNS ,KC_ESC ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_CAPS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS,KC_TRNS ,KC_TRNS
// right hand
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_BSPC ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_RSFT
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
// right hand
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_MINS ,KC_BSPC ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_LBRC ,KC_RBRC ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_CAPS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
)
};
const uint16_t PROGMEM fn_actions[] = {
// the faux shift keys are implemented as macro taps
[LCaps] = ACTION_MACRO_TAP(LCaps)
,[LSymb] = ACTION_MACRO_TAP(LSymb)
[LSymb] = ACTION_MACRO_TAP(LSymb)
,[LMdia] = ACTION_MACRO_TAP(LMdia)
,[LSpec] = ACTION_MACRO_TAP(LSpec)
,[RCaps] = ACTION_MACRO_TAP(RCaps)
,[RSymb] = ACTION_MACRO_TAP(RSymb)
,[RMdia] = ACTION_MACRO_TAP(RMdia)
,[RSpec] = ACTION_MACRO_TAP(RSpec)
};
uint16_t caps_shift = 0;
uint16_t symb_shift = 0;
uint16_t mdia_shift = 0;
uint16_t spec_shift = 0;
bool symb_lock = false;
bool mdia_lock = false;
bool symb_lock = false;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
@ -237,50 +231,28 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
// only because sometimes rapid pressing led to irregular events; this way the states
// are self healing during use.
case LCaps: // both caps-shift keys trigger Left Shift
case RCaps: // so they don't interfere with the magic combo
if (record->event.pressed && !record->tap.count) {
if(++caps_shift > 2) caps_shift = 2;
if(caps_shift == 2) {
register_code(KC_CAPS);
unregister_code(KC_CAPS);
} else if(caps_shift == 1) {
register_code(KC_LSFT);
}
} else {
if(--caps_shift < 0) caps_shift = 0;
if(caps_shift == 0) unregister_code(KC_LSFT);
}
break;
case LSymb:
if (record->event.pressed) {
if(++symb_shift > 2) symb_shift = 2;
if(symb_shift == 2) {
symb_lock = !symb_lock;
} else if(symb_shift == 1) {
layer_on(SYMB);
}
} else {
if(--symb_shift < 0) symb_shift = 0;
if((symb_shift == 0) && (!symb_lock)) layer_off(SYMB);
case LSymb: //
if (record->event.pressed) { // when the LSymb button is pressed
if(++symb_shift > 2) mdia_shift = 2; // increment the symb shift count, max two
if(spec_shift) symb_lock = !symb_lock; // if the Special layer is on, toggle the shift lock
layer_on(SYMB); // in any case, turn on the Symbols layer
} else { // when the LSymb button is released
if(--symb_shift < 0) symb_shift = 0; // decrement the shift count, minimum zero
if((!symb_shift) && (!symb_lock)) layer_off(SYMB); // if both shifts are released and the lock is off, turn off the Symbols layer
}
break;
case LMdia:
if (record->event.pressed) {
if (record->tap.count && (!mdia_shift) && (!mdia_lock)) {
if (record->tap.count && (!mdia_shift) && (!mdia_lock) && (!spec_shift)) {
register_code(KC_TAB);
} else {
if(spec_shift) mdia_lock = !mdia_lock;
if(++mdia_shift > 2) mdia_shift = 2;
if(mdia_shift == 2) {
mdia_lock = !mdia_lock;
} else if(mdia_shift == 1) {
layer_on(MDIA);
}
layer_on(MDIA);
}
} else {
if(record->tap.count && (!mdia_shift) && (!mdia_lock)) {
if(record->tap.count && (!mdia_shift) && (!mdia_lock) && (!spec_shift)) {
unregister_code(KC_TAB);
} else {
if(--mdia_shift < 0) mdia_shift = 0;
@ -290,35 +262,36 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
break;
case LSpec:
if (record->event.pressed) {
if (record->tap.count && !record->tap.interrupted) {
register_code(KC_GRV);
if (record->event.pressed) { // when the LSpec button is pressed
if(symb_shift) symb_lock == !symb_lock; // if another layer button is engaged, then
else if(mdia_shift) mdia_lock = !mdia_lock; // lock that layer, be it caps or symb or mdia
else if (record->tap.count && !record->tap.interrupted && (!spec_shift)) {
register_code(KC_GRV); // otherwise, if it's an uninterrupted tap, emit a char
} else {
layer_on(SPEC);
if(++spec_shift > 2) spec_shift = 2;
layer_on(SPEC); // otherwise, turn on the Special layer
}
} else {
if(record->tap.count && !record->tap.interrupted) {
if(record->tap.count && !record->tap.interrupted && (!spec_shift)) {
unregister_code(KC_GRV);
} else {
layer_off(SPEC);
if(--spec_shift < 0) spec_shift = 0;
if(!spec_shift) layer_off(SPEC);
}
}
break;
case RSymb:
if (record->event.pressed) {
if (record->tap.count && (!symb_shift) && (!symb_lock)) {
if (record->tap.count && (!symb_shift) && (!symb_lock) && (!spec_shift)) {
register_code(KC_QUOT);
} else {
if(++symb_shift > 2) symb_shift = 2;
if(symb_shift == 2) {
symb_lock = !symb_lock;
} else if(symb_shift == 1) {
layer_on(SYMB);
}
if(spec_shift) symb_lock = !symb_lock;
layer_on(SYMB);
}
} else {
if(record->tap.count && symb_shift == 0) {
if(record->tap.count && (!symb_shift) && (!symb_lock) && (!spec_shift)) {
unregister_code(KC_QUOT);
} else {
if(--symb_shift < 0) symb_shift = 0;
@ -329,18 +302,15 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case RMdia:
if (record->event.pressed) {
if (record->tap.count && (!mdia_shift) && (!mdia_lock)) {
if (record->tap.count && (!mdia_shift) && (!mdia_lock) && (!spec_shift)) {
register_code(KC_BSLS);
} else {
if(++mdia_shift > 2) mdia_shift = 2;
if(mdia_shift == 2) {
mdia_lock = !mdia_lock;
} else if(mdia_shift == 1) {
layer_on(MDIA);
}
if(spec_shift) mdia_lock = !mdia_lock;
layer_on(MDIA);
}
} else {
if(record->tap.count && (!mdia_shift) && (!mdia_lock)) {
if(record->tap.count && (!mdia_shift) && (!mdia_lock) && (!spec_shift)) {
unregister_code(KC_BSLS);
} else {
if(--mdia_shift < 0) mdia_shift = 0;
@ -351,16 +321,20 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case RSpec:
if (record->event.pressed) {
if (record->tap.count && !record->tap.interrupted) {
if(symb_shift) symb_lock = !symb_lock;
else if(mdia_shift) mdia_lock = !mdia_lock;
else if (record->tap.count && !record->tap.interrupted && (!spec_shift)) {
register_code(KC_EQL);
} else {
if(++spec_shift > 2) spec_shift = 2;
layer_on(SPEC);
}
} else {
if(record->tap.count && !record->tap.interrupted) {
if(record->tap.count && !record->tap.interrupted && (!spec_shift)) {
unregister_code(KC_EQL);
} else {
layer_off(SPEC);
if(--spec_shift < 0) spec_shift = 0;
if(!spec_shift) layer_off(SPEC);
}
}
break;
@ -419,7 +393,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
// none
break;
}
return MACRO_NONE;
};
@ -431,7 +405,9 @@ void matrix_init_user(void) {
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
// shift or caps lock turns on red light
if(caps_shift || (keyboard_report->mods & MOD_BIT(KC_RSFT)) || (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK))) {
if((keyboard_report->mods & MOD_BIT(KC_LSFT))
|| (keyboard_report->mods & MOD_BIT(KC_RSFT))
|| (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK))) {
ergodox_right_led_1_on();
} else {
ergodox_right_led_1_off();
@ -451,4 +427,3 @@ void matrix_scan_user(void) {
ergodox_right_led_3_off();
}
};

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[{y:-0.875,x:5.5},"",{c:"#ff4444",a:4},"Esc",{x:4.5,c:"#cccccc",a:7},"",""],
[{y:-0.875,c:"#000000",t:"#ff0000",a:4,w:1.5},"Special\n\n\n\n\n\nShift",{c:"#ff4444",t:"#000000"},"Esc",{x:14.5,c:"#54d6de"},"Back\n\n\n\n\n\nspace",{c:"#000000",t:"#ff0000",w:1.5},"\n\nSpecial\n\n\n\n\nShift"],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1,a:4},"_\n\n\n\n\n\n-"],
[{y:-0.875,x:5.5,a:7},"",{c:"#ff4444",a:4},"Esc",{x:4.5,c:"#cccccc",a:7},"",""],
[{y:-0.875,c:"#000000",t:"#ff0000",a:4,w:1.5},"Special\n\n\n\n\n\nShift",{c:"#ff4444",t:"#000000"},"Esc",{x:14.5,c:"#ff8500"},"Back\n\n\n\n\n\nspace",{c:"#000000",t:"#ff0000",w:1.5},"\n\nSpecial\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#cccccc",t:"#000000",a:7},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1,a:4},"{\n["],
[{y:-0.875,x:5.5,a:7},"",{h:1.5},"",{x:4.5,h:1.5},"",""],
[{y:-0.875,c:"#c6c600",t:"#002299",a:4,w:1.5},"Media\n\n\n\n\n\nLock",{c:"#cccccc",t:"#000000",a:7},"",{x:14.5,a:4},"\n\n}\n]",{c:"#c6c600",t:"#002299",w:1.5},"Media\n\n\n\n\n\nLock"],
[{y:-0.375,x:3.5,c:"#cccccc",t:"#000000",a:7},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{h:1.5},"",{x:4.5,h:1.5},"",""],
[{y:-0.875,w:1.5},"","",{x:14.5},"",{w:1.5},""],
[{y:-0.375,x:3.5},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{x:6.5},""],
[{y:-0.875,w:1.5},"","",{x:14.5},"",{w:1.5},""],
[{y:-0.625,x:6.5,h:1.5},"",{x:4.5,h:1.5},""],
[{y:-0.875,c:"#c6c600",t:"#007d00",a:4,w:1.5},"Symbols\n\n\n\n\n\nLock",{c:"#cccccc",t:"#000000",a:7},"",{x:14.5},"",{c:"#c6c600",t:"#007d00",a:4,w:1.5},"Symbols\n\n\n\n\n\nLock"],
[{y:-0.625,x:6.5,c:"#cccccc",t:"#000000",a:7,h:1.5},"",{x:4.5,h:1.5},""],
[{y:-0.75,x:3.5},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.875,x:5.5},"",{x:6.5},""],
[{y:-0.875,w:1.5},"","",{x:14.5},"",{c:"#2277ff",w:1.5},"RShift"],
[{y:-0.375,x:3.5,c:"#cccccc"},"",{x:10.5},""],
[{y:-0.875,c:"#c6c600",t:"#9e0000",a:4,w:1.5},"Capitals\n\n\n\n\n\nLock",{c:"#cccccc",t:"#000000",a:7},"",{x:14.5},"",{c:"#c6c600",t:"#9e0000",a:4,w:1.5},"Capitals\n\n\n\n\n\nLock"],
[{y:-0.375,x:3.5,c:"#cccccc",t:"#000000",a:7},"",{x:10.5},""],
[{y:-0.875,x:2.5},"",{x:1},"",{x:8.5},"",{x:1},""],
[{y:-0.75,x:0.5},"","",{x:14.5},"",""],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1},"",""],

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@ -1,24 +1,24 @@
[{x:3.5,c:"#99de2a"},"F3",{x:10.5},"F8"],
[{y:-0.875,x:2.5},"F2",{x:1},"F4",{x:8.5},"F7",{x:1},"F9"],
[{y:-0.875,x:5.5},"F5",{c:"#ff4444"},"Esc",{x:4.5,c:"#bbddbb"},"_\n\n\n\n\n\n-",{c:"#99de2a"},"F6"],
[{y:-0.875,c:"#2277ff",w:1.5},"Special\n\n\n\n\n\nShift",{c:"#99de2a"},"F1",{x:14.5},"F10",{c:"#2277ff",w:1.5},"\n\nSpecial\n\n\n\n\nShift"],
[{y:-0.875,c:"#c6c600",w:1.5},"Shift\n\n\n\n\n\nLock",{c:"#99de2a"},"F1",{x:14.5},"F10",{c:"#c6c600",w:1.5},"\n\nShift\n\n\n\n\nLock"],
[{y:-0.375,x:3.5,c:"#bbddbb"},"{",{x:10.5,c:"#89b087"},"8"],
[{y:-0.875,x:2.5,c:"#bbddbb"},"@",{x:1},"}",{x:8.5,c:"#89b087"},"7",{x:1},"9"],
[{y:-0.875,x:5.5,c:"#bbddbb"},"&",{h:1.5},"<",{x:4.5,h:1.5},">","|"],
[{y:-0.875,c:"#2277ff",w:1.5},"Media\n\n\n\n\n\nShift",{c:"#bbddbb"},"!",{x:14.5,c:"#89b087"},"/",{c:"#2277ff",w:1.5},"\n\nMedia\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#bbddbb"},"(",{x:10.5,c:"#89b087"},"5"],
[{y:-0.875,c:"#c6c600",t:"#002299",w:1.5},"Media\n\n\n\n\n\nShift",{c:"#bbddbb",t:"#000000"},"!",{x:14.5,c:"#89b087"},"/",{c:"#c6c600",t:"#002299",w:1.5},"\n\nMedia\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#bbddbb",t:"#000000"},"(",{x:10.5,c:"#89b087"},"5"],
[{y:-0.875,x:2.5,c:"#bbddbb"},"$",{x:1},")",{x:8.5,c:"#89b087"},"4",{x:1},"6"],
[{y:-0.875,x:5.5,c:"#bbddbb"},"`",{x:6.5},"/"],
[{y:-0.875,c:"#000000",t:"#ff0000",w:1.5},"Symbols\n\n\n\n\n\nShift",{c:"#bbddbb",t:"#000000"},"#",{x:14.5,c:"#89b087"},"*",{c:"#000000",t:"#ff0000",w:1.5},"\n\nSymbols\n\n\n\n\nShift"],
[{y:-0.625,x:6.5,c:"#54d6de",t:"#000000",fa:[0,0,0,1],h:1.5},"Tab >\n\n\nTab",{x:4.5,h:1.5},"< Tab\n\n\nShift Tab"],
[{y:-0.875,c:"#000000",t:"#007d00",w:1.5},"Symbols\n\n\n\n\n\nShift",{c:"#bbddbb",t:"#000000"},"#",{x:14.5,c:"#89b087"},"*",{c:"#000000",t:"#007d00",w:1.5},"\n\nSymbols\n\n\n\n\nShift"],
[{y:-0.625,x:6.5,c:"#ff8500",t:"#000000",fa:[0,0,0,1],h:1.5},"Tab >\n\n\nTab",{x:4.5,h:1.5},"< Tab\n\n\nShift Tab"],
[{y:-0.75,x:3.5,c:"#bbddbb"},"[",{x:10.5,c:"#89b087"},"2"],
[{y:-0.875,x:2.5,c:"#bbddbb"},"^",{x:1},"]",{x:8.5,c:"#89b087"},"1",{x:1},"3"],
[{y:-0.875,x:5.5,c:"#bbddbb"},"~",{x:6.5},"\\"],
[{y:-0.875,c:"#2277ff",w:1.5},"Capitals\n\n\n\n\n\nShift",{c:"#bbddbb"},"%",{x:14.5,c:"#89b087"},"-",{c:"#2277ff",w:1.5},"\n\nCapitals\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#77aaff"},"Option\n\n\nLAlt",{x:10.5,c:"#89b087"},".\n\n\nOption"],
[{y:-0.875,x:2.5,c:"#77aaff"},"Hyper",{x:1},"Cmd\n\n\nSuper",{x:8.5,c:"#89b087"},"0\n\n\nCmd",{x:1},"=\n\n\nHyper"],
[{y:-0.75,x:0.5,c:"#77aaff"},"Ctrl\n\n\nLCtrl","Meh",{x:14.5,c:"#89b087"},"+\n\n\nMeh","Enter\n\n\nCtrl"],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1,c:"#54d6de"},"Left","Right"],
[{y:-0.875,c:"#c6c600",t:"#9e0000",w:1.5},"Capitals\n\n\n\n\n\nShift",{c:"#bbddbb",t:"#000000"},"%",{x:14.5,c:"#89b087"},"-",{c:"#c6c600",t:"#9e0000",w:1.5},"\n\nCapitals\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#dddd77",t:"#000000"},"Option\n\n\nLAlt",{x:10.5,c:"#89b087"},"."],
[{y:-0.875,x:2.5,c:"#dddd77"},"Hyper",{x:1},"Cmd\n\n\nSuper",{x:8.5,c:"#89b087"},"0",{x:1},"="],
[{y:-0.75,x:0.5,c:"#dddd77"},"Ctrl\n\n\nLCtrl","Meh",{x:14.5,c:"#89b087"},"+","Enter"],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1,c:"#ff8500"},"Left","Right"],
[{h:2},"Space",{h:2},"Enter","Up"],
[{x:2},"Down"],
[{r:-30,rx:13,y:-1,x:-3},"Home","End"],

View File

@ -10,66 +10,51 @@ no rights reserved, use for any purposes, credit me if you are a nice person
## The Base Layout ##
* The light blue keys are modifiers: traditional Control, Option, and Command keys, plus Hyper and Meh
* The dark blue keys are Shift keys: Capitals Shift (traditional shift), Symbol Shift, and Media Shift; plus a Shift Lock key
* Several dark blue keys double for entry of characters which would typically be in those locations
* The turquoise keys are text navigation and manipulation
* The red keys is Escape and it is always found in that location no matter what
* *White Keys* are all the normal characters and symbols in all the normal locations (except for the brackets).
* *Modifier Keys* are light yellow and in the traditional location: Control, Option, Command, plus Hyper and Meh.
* *Shift Keys* are dark yellow, found on the outsides of the keyboard. Capitals Shift (traditional shift) is found in the usual place and above that is found Symbol Shift, Media Shift, and Special Shift (Shift Lock).
* Several of the shift keys double for entry of characters which would typically be in those locations.
* *Thumb Keys* shown in orange are for text navigation and manipulation.
* *Escape* is red and it is always found in that location no matter what.
![Ordinary base layout](ordinary-base.png)
This layout puts the modifier keys along the bottom of the keyboard where they are on most keyboards. They are in the regular order, with the addition of Hyper and Meh keys. The modifier keys are all in the same place on all layers, although some layers also assign symbols on those buttons. On the outside edges are the Shift keys. The traditional shift key is called Capitals Shift and it is in the normal location. Above that are Symbols Shift and Media Shift. Each Shift key momentarily switches the layout to that layer, and if you use the Shift Lock button you can lock the layout to that layer.
Touch typists will also find tilde, tab, equals/plus, slash/pipe, and quote/double-quote sharing space on those Shift keys where they would probably be on a common keyboard. Other than the turquoise keys the only buttons which move to new locations are the Brackets and Dash and Escape. Most touch typists dont touch-type brackets or dash anyway so only Escape really requires retraining of muscle memory, and see below for the Special Escape Sequence.
The four big turquoise keys are arranged differently than in the default Ergodox EZ layout. The Ordinary Layout here copies the design of the old Fingerworks TouchStream keyboard, but also reflects the natural presumptions of the author -- me! I type the space character with my right hand, and to me it makes sense for the two delete keys to be next to one another.
The four big orange keys are arranged differently than in the default Ergodox EZ layout. The Ordinary Layout here copies the design of the old Fingerworks TouchStream keyboard, but also reflects the natural presumptions of the author -- me! I type the space character with my right hand, and to me it makes sense for the two delete keys to be next to one another.
The Forward Tab and Backward Tab keys are in their locations mostly because I ended up with two extra buttons and needed something to do with them. My muscle memory from using the Truly Ergonomic Keyboard makes me look for the Tab key with my right index finger, so it is handy to have this redundant Tab, and the idea with the Backward Tab key is that it becomes easy to navigate text fields in forms, or to indent/unindent code.
## The Symbols Layer ##
* The light green keys are the eponymous symbols
* The bright green keys are F-Keys
* The dark green keys constitute a number pad
* The turquoise keys are the *reverse* of the turquoise keys on the base layer
* *Symbols* shown in light green. All kinds of brackets are available on this layer. Ampersand and Pipe justapose each other. Pipe, slash, and backslash are arranged in a column.
* *F-Keys* are bright green and overlay the row of numerals.
* *Number pad* in dark green under the right hand includes all four arithmetic operations in the same order found on most number pads and features an Enter key. The keycodes emitted here are normal numeric keycodes, not the number-pad specific keycodes emitted by most number pads so that NumLock is not needed.
* *Thumb keys* on this layer are the *reverse* of the orange keys on the base layer, with the keys either mirrored or shifted. This is powerful! Often I find myself using the mouse with my right hand, and the left hand needs to press Enter. Instead of reaching the left hand over to the right side of the keyboard, now I simply tap Symbols to reverse the turquoise keys, and Enter is right where it should be.
![Ordinary symbol layout](ordinary-symbol.png)
The Ergodox EZ ships with the "Coder Layer" which I like to call the Symbols layer. There are some significant improvements in The Ordinary Layout over the default layout.
The symbol keys are mostly the same as on the default layout, which did a good job in this regard, but with a few enhancements:
* Angle brackets on this layer mean that curly, square, and angle brackets are all available on different layers of the same two buttons. Also, they mean that all kinds of brackets, including parentheses, are available on both the Base and Symbols layers.
* The slash, backslash, and pipe characters are grouped together as a memory aid.
* The & and | symbols are juxtaposed as a memory aid
The number pad area here, in green, includes all four arithmetic operations in the same order found on most number pads and features an Enter key. The keycodes emitted here are normal numeric keycodes, not the number-pad specific keycodes emitted by most number pads, because this layout does not use a Num Lock key to switch the buttons between numeric keycodes and navigational keycodes. See the explanation in The Media Layout section about navigation using these same buttons.
Finally, consider the turquoise text-nav keys. Here in the Symbols layer, these are *reversed* from the base layer, with the keys either mirrored or shifted. This is powerful! Often I find myself using the mouse with my right hand, and the left hand needs to press Enter. Instead of reaching the left hand over to the right side of the keyboard, now I simply tap Symbols to reverse the turquoise keys, and Enter is right where it should be.
The Symbols Layer is based on the Coder Layer from the default Ergodox EZ layout. I slightly rearranged the symbols, added some symbols, expanded the number pad, and straightened out the F-Keys. It's very handy to have the symbols directly underneath the normal typing keys.
## The Media Layer ##
* The dark orange keys on the left move the mouse cursor
* The dark orange keys on the right move the text cursor
* The light orange keys are for scrolling and paging
* The bright green keys are more F-keys
* The dark yellow keys signal Web and Audio applications
* The light yellow keys signal the operating system
* *Mouse Cursor Keys* are under the left hand, shown in dark blue. Diagonal keys won't automatically repeat unless combined with other keys. Buttons to left- middle- and right-click the mouse are also featured.
* *Text Cursor Keys* are under the right hand, shown in dark blue. They overlay the numberpad from the Symbols Layer, such that in the Media Layer the same keys can be used as if they were a number pad in navigational mode (Num Lock off). For instance, in traditional number pads the '3' key became 'Page Down', and so it is here. This means a user can do text navigation without moving either hand.
* *Scrolling and Paging* keys are shown in light blue and have some useful redundancy across the layout.
* Higher-order *F-Keys* are shown in bright green overylaying the numerals.
* *Application Keys* to control web browsers and audio players are dark purple but don't get too excited because these have weak support on operating systems I've looked at. Good luck.
* The light purple keys are various operating system keys such as NumLock and Mute and a button to navigate to My Computer (usually your home dir).
* The dark gray keys do nothing in case you bump them by accident
![Ordinary media layout](ordinary-media.png)
This layer was inspired by the Media layer on the Ergodox EZ but takes it farther. The Fingerworks TouchStream keyboard had a very useful feature for controlling the text cursor easily and this layer does something similar. The left hand can move the mouse, the right hand moves the text cursor, in all four directions, in small or large increments. This greatly enhances navigation in text documents.
This layer is a substantial extension of the Media layer on the Ergodox EZ default layout. The Fingerworks TouchStream keyboard had a very useful feature for controlling the text cursor easily and this layer does something similar. The left hand can move the mouse, the right hand moves the text cursor, in all four directions, in small or large increments. This greatly enhances navigation in text documents.
Moreover, the orange keys on the right overlay the numberpad from the Symbols Layer, such that in the Media Layer the same keys can be used as if they were a number pad in navigational mode (Num Lock off). For instance, in traditional number pads the '3' key became 'Page Down', and so it is here. This means a user can do text navigation without moving either hand.
Alas, the yellow keys have at best spotty success with common software. Good luck with those but don't expect too much.
Keys to directly interact with the operating system are also found on this layer, such as volume and shutdown.
## Switching Between Layers ##
In addition to Symbols and Media there is the Capitals layer which is exactly the same as pressing the shift key. Each layer is accessed by a shift key on each edge of the keyboard and corresponds to one of the three LEDs on the keyboard: Capitals (red), Symbols (green), Media (blue). The color of a layer illuminates when the layer is active.
Shift buttons work in the expected way: press them and all of the keys switch to that layer; release them and the keys switch back to the base layer. If you press both of a pair of shift keys, the layer will lock on until you press both shift keys again. For instance, the widely and rightly loathed Caps Lock is engaged by pressing both Capitals Shift buttons. All the Shift keys work this way.
Shift buttons work in the expected way: press them and all of the keys switch to that layer; release them and the keys switch back to the base layer. Lock the shift keys using the Shift Lock button, which is the same as the Special Shift button.
Multiple layers can be turned on at once. The Capitals layer will affect characters on other layers to capitalize. Other layers, however, don't 'mix': Symbols blankets the base layout; Media blankets Symbols.
@ -77,27 +62,29 @@ Multiple layers can be turned on at once. The Capitals layer will affect charact
![Ordinary special layout](ordinary-special.png)
The Special Shift layer is mostly used to lock the shift keys but in order to make this layout more _ordinary_ there are a few special sequences which put some keys near their most common traditional locations.
### Escape ###
The One True Location for the Escape key is segregated way up on the top left of the keyboard. The Ergodox does not have a physical button in such a location and the nearest one is home to the tilde (er, grave) which is commonly found there. In the Ordinary layout the Escape key is found on all layers in the prominent location in the corner next to the 5, whnich is easy to remember, and yet it isn't natural for those of us with muscle memory flicking our wrists up and to the left looking for Escape.
The One True Location for the Escape key is segregated way up on the top left of the keyboard. The Ergodox does not have a physical button in such a location and the nearest one is home to the tilde (er, grave) which is commonly found there. In the Ordinary layout the Escape key is found on all layers in the prominent location in the corner next to the 5, which is easy to remember, and yet it isn't natural for those of us with muscle memory flicking our wrists up and to the left looking for Escape.
The Ordinary layout offers as a consolation prize a Special sequence for Escape: Special Shift + 1. This is natural so you can tap the top left button, then the button next to it and get Escape. This gesture works in all layers.
### Backspace ###
At the top right corner of the Ergodox EZ you can a gesture similar to the special Escape sequence, using the 0 key, to produce a Backspace. Users of this keyboard and this layout are well advised to learn to use their thumbs for deleting text, but sometimes you are doing other computery things and just want to flick your digits up to the right and press backspace a bunch times.
At the top right corner of the Ergodox EZ you can a gesture similar to the special Escape sequence using the 0 key to produce a Backspace. Users of this keyboard and this layout are well advised to learn to use their thumbs for deleting text, but sometimes you are doing other computery things and just want to flick your digits up to the right and press backspace a bunch times.
### RShift ###
### Other Characters ###
The Ordinary Layout locks layers by pressing both of a pair of shift keys. This interferes with the QMK firmware magic sequence, which is LShift+RShift. To work around this, both of the Capitals Shift keys produce a *Left Shift* keystroke. If for some reason a person needs *Right Shift* they can find it by pressing a Special Shift key, then the Capitals Shift key on the right side of the keyboard.
The Escape and Backspace special sequences are so useful why not have a few more? You can find dash under 9, left bracket under o, and right bracket under p. That's pretty much all the characters from the top right corner of the keyboard which moved to make room for the columnar layout.
****
The Ordinary Layout for the Ergodox EZ keyboard, v4
The Ordinary Layout for the Ergodox EZ keyboard, v4.20
Modifications from default by Nicholas Keene ergodoxez@nicholaskeene.com
No rights reserved. This software is in the public domain. Credit me if you are friendly but if you're a jerk don't bother.
Details: readme.md
https://github.com/nrrkeene/qmk_firmware/tree/master/keyboard/ergodox_ez/keymaps/ordinary
https://github.com/nrrkeene/qmk_firmware/tree/master/keyboards/ergodox/keymaps/ordinary

View File

@ -0,0 +1,312 @@
/*
* About this keymap:
*
* The Dvorak layout shown herestems from my early Kinesis years, using the Contour PS/2 with a Dvorak
* software layout. Because of this, the RBRC and LBRC were on opposite sides of the board in the corner
* keys. I've decided to continue using this layout with my ErgoDox.
*
* The QWERTY layout shown here is based entirely on the Kinesis Advantage layout, with the additional
* keys as shown in the diagrams. The Colemak layout is merely an adaptation of that.
*
* I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck
* layouts.
*
*/
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _DV 0 // Dvorak layer
#define _QW 1 // Qwerty layer
#define _CM 2 // Colemak layer
#define _MD 3 // Media Layer
#define _KP 4 // Keypad Layer
// Macro name shortcuts
#define DVORAK M(_DV)
#define QWERTY M(_QW)
#define COLEMAK M(_CM)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0 : Dvorak
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ] | 1 | 2 | 3 | 4 | 5 | ESC | | ESC | 6 | 7 | 8 | 9 | 0 | [ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | ' | , | . | P | Y | | | | F | G | C | R | L | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CapsLk | A | O | E | U | I |------| |------| D | H | T | N | S | - |
* |--------+------+------+------+------+------| _MD | | _KP |------+------+------+------+------+--------|
* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCTL | LALT | | RALT | RCTL |
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | |
* | BkSp | Del |------| |------| Enter| Space|
* | | | End | | PgDn | | |
* `--------------------' `--------------------'
*
*/
[_DV] = KEYMAP(
// left hand
KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX,
KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, MO(_MD),
KC_LGUI, KC_GRV, KC_INS, KC_LEFT, KC_RGHT,
KC_LCTL, KC_LALT,
KC_HOME,
KC_BSPC, KC_DEL, KC_END,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC,
XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
MO(_KP), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_UP, KC_DOWN, KC_SLSH, KC_EQL, KC_RGUI,
KC_RALT, KC_RCTL,
KC_PGUP,
KC_PGDN, KC_ENT, KC_SPC
),
/* Layer 1: QWERTY
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | ESC | | ESC | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CapsLk | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| _MD | | _KP |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCTL | LALT | | RALT | RCTL |
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | |
* | BkSp | Del |------| |------| Enter| Space|
* | | | End | | PgDn | | |
* `--------------------' `--------------------'
*/
[_QW] = KEYMAP(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX,
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_MD),
KC_LGUI, KC_GRV, KC_INS, KC_LEFT, KC_RGHT,
KC_LCTL, KC_LALT,
KC_HOME,
KC_BSPC, KC_DEL, KC_END,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
XXXXXXX, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MO(_KP), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, KC_RGUI,
KC_LALT, KC_LCTL,
KC_PGUP,
KC_PGDN, KC_ENT, KC_SPC
),
/* Layer 2 : Colemak
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | ESC | | ESC | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSpc | A | R | S | T | D |------| |------| H | N | E | I | O | ' |
* |--------+------+------+------+------+------| _MD | | _KP |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | K | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCTL | LALT | | RALT | RCTL |
* ,------|------|------| |------+------+------.
* | | | Home | | PgUp | | |
* | BkSp | Del |------| |------| Enter| Space|
* | | | End | | PgDn | | |
* `--------------------' `--------------------'
*/
[_CM] = KEYMAP(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, XXXXXXX,
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_MD),
KC_LGUI, KC_GRV, KC_INS, KC_LEFT, KC_RGHT,
KC_LCTL, KC_LALT,
KC_HOME,
KC_BSPC, KC_DEL, KC_END,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
XXXXXXX, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
MO(_KP), KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, KC_RGUI,
KC_LALT, KC_LCTL,
KC_PGUP,
KC_PGDN, KC_ENT, KC_SPC
),
/* Layer 3 : Media layer
* ,--------------------------------------------------. ,--------------------------------------------------.
* | TEENSY | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | PrSc | ScLk | Paus | | | | | | Mute | Vol- | Vol+ | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| Stop | Prev | Play | Next | Sel | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |Dvorak|Qwerty|Colemk| | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_MD] = KEYMAP(
// left hand
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
_______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, DVORAK, QWERTY, COLEMAK, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
KC_MSTP, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSEL, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
/* Layer 4 : Keypad layer
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Power | | | | | | | | | | NmLk | KP = | KP / | KP * | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Sleep | | | | | | | | | | KP 7 | KP 8 | KP 9 | KP - | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Wake | | | | | |------| |------| | KP 4 | KP 5 | KP 6 | KP + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | KP 1 | KP 2 | KP 3 |KP Ent| |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | KP 0 | | KP . |KP Ent| |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_KP] = KEYMAP(
// left hand
KC_PWR, _______, _______, _______, _______, _______, _______,
KC_SLEP, _______, _______, _______, _______, _______, _______,
KC_WAKE, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______,
// right hand
_______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_P0, _______, KC_PDOT, KC_PENT, _______,
_______, _______,
_______,
_______, _______, _______
),
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _DV:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_CM);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

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# Xyverz's ErgoDox EZ Keymap
## About this keymap:
The Dvorak layout shown herestems from my early Kinesis years, using the Contour PS/2 with a Dvorak software layout. Because of this, the RBRC and LBRC were on opposite sides of the board in the corner keys. I've decided to continue using this layout with my ErgoDox.
The QWERTY layout shown here is based entirely on the Kinesis Advantage layout, with the additional keys as shown in the diagrams. The Colemak layout is merely an adaptation of that.
I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
## Still to do:
* Need to figure out a better position for the ESC key.
* Come up with a function for the empty keys shown in the alpha layers below.
* Fix the CapsLock, NumLock, and ScrLck LEDs.
### Layer 0: Dvorak layer
,--------------------------------------------------.,--------------------------------------------------.
| ] | 1 | 2 | 3 | 4 | 5 | ESC || ESC | 6 | 7 | 8 | 9 | 0 | [ |
|--------+------+------+------+------+-------------||------+------+------+------+------+------+--------|
| Tab | ' | , | . | Y | Y | || | F | G | C | R | L | \ |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| CapsLk | A | O | E | U | I |------||------| D | H | T | N | S | - |
|--------+------+------+------+------+------| _MD || _KP |------+------+------+------+------+--------|
| LShift | Z | X | C | V | X | || | B | M | W | V | Z | RShift |
`--------+------+------+------+------+-------------'`-------------+------+------+------+------+--------'
| LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
`----------------------------------' `----------------------------------'
,-------------.,-------------.
| LCtr | LAlt || Ralt | RCtr |
,------|------|------||------+------+------.
| | | Home || PgUp | | |
| BkSp | Del |------||------| Enter| Space|
| | | End || PgDn | | |
`--------------------'`--------------------'
### Layer 1: QWERTY layer
,--------------------------------------------------.,--------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | ESC || ESC | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+-------------||------+------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | || | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| CapsLk | A | S | D | F | G |------||------| H | J | K | L | ; | ' |
|--------+------+------+------+------+------| _MD || _KP |------+------+------+------+------+--------|
| LShift | Z | X | C | V | B | || | N | M | , | . | / | RShift |
`--------+------+------+------+------+-------------'`-------------+------+------+------+------+--------'
| LGUI | ` | INS | Left | Rght | | Up | Dn | [ | ] | RGUI |
`----------------------------------' `----------------------------------'
,-------------.,-------------.
| LCtr | LAlt || Ralt | RCtr |
,------|------|------||------+------+------.
| | | Home || PgUp | | |
| BkSp | Del |------||------| Enter| Space|
| | | End || PgDn | | |
`--------------------'`--------------------'
### Keymap 2: Colemak layer
,--------------------------------------------------.,--------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | ESC || ESC | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+-------------||------+------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | || | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| BkSpc | A | R | S | T | D |------||------| H | N | E | I | O | ' |
|--------+------+------+------+------+------| _MD || _KP |------+------+------+------+------+--------|
| LShift | Z | X | C | V | B | || | K | M | , | . | / | RShift |
`--------+------+------+------+------+-------------'`-------------+------+------+------+------+--------'
| LGUI | ` | INS | Left | Rght | | Up | Dn | [ | ] | RGUI |
`----------------------------------' `----------------------------------'
,-------------.,-------------.
| LCtr | LAlt || Ralt | RCtr |
,------|------|------||------+------+------.
| | | Home || PgUp | | |
| BkSp | Del |------||------| Enter| Space|
| | | End || PgDn | | |
`--------------------'`--------------------'
### layer 3 : Media layer
,--------------------------------------------------.,--------------------------------------------------.
| TEENSY | F1 | F2 | F3 | F4 | F5 | F11 || F12 | F6 | F7 | F8 | F9 | F10 | |
|--------+------+------+------+------+-------------||------+------+------+------+------+------+--------|
| | | PrSc | ScLk | Paus | | || | | Mute | Vol- | Vol+ | | |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| | | | | | |------||------| Stop | Prev | Play | Next | Sel | |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| | |Dvorak|Qwerty|Colemk| | || | | | | | | |
`--------+------+------+------+------+-------------'`-------------+------+------+------+------+--------'
| | | | | | | | | | | |
`----------------------------------' `----------------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
### Keymap 4: Keypad layer
,--------------------------------------------------.,--------------------------------------------------.
| Power | | | | | | || | | NmLk | KP = | KP / | KP * | |
|--------+------+------+------+------+-------------||------+------+------+------+------+------+--------|
| Sleep | | | | | | || | | KP 7 | KP 8 | KP 9 | KP - | |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| Wake | | | | | |------||------| | KP 4 | KP 5 | KP 6 | KP + | |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| | | | | | | || | | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+-------------'`-------------+------+------+------+------+--------'
| | | | | | | KP 0 | | KP . |KP Ent| |
`----------------------------------' `----------------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../Makefile
endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6660
#define DEVICE_VER 0x0001
#define MANUFACTURER ME
#define PRODUCT MinOrca
#define DESCRIPTION Tiny Whale
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* MinOrca PCB default pin-out */
#define MATRIX_COL_PINS { D4, D6, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
#define MATRIX_ROW_PINS { B0, B1, B2, B3 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../../Makefile
endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* bootmagic salt key */
#define BOOTMAGIC_KEY_SALT KC_ESC
/* skip bootmagic and eeconfig */
#define BOOTMAGIC_KEY_SKIP KC_SPACE
#endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "minorca.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Base */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT },
{KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_FN1, KC_FN0 },
{KC_NO, XXXXXXX, KC_NO, KC_LALT, KC_SPC, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, KC_DOT, KC_SLSH, KC_NO }
},
[1] = { /* First */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT },
{KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX, KC_LGUI },
{KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_PGDN, KC_END, KC_L, KC_SCLN, KC_UP, KC_FN1, KC_FN0 },
{KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO }
},
[2] = { /* Second */
{KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT },
{KC_TAB, KC_MUTE, KC_VOLD, KC_VOLU, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, KC_ENT },
{KC_CAPS, XXXXXXX, KC_LSFT, KC_RSFT, KC_PAUSE,KC_F10, KC_F11, KC_F12, KC_NO, KC_UP, KC_FN1, KC_FN0 },
{KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO }
},
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to First overlay
[1] = ACTION_LAYER_MOMENTARY(2), // to Second overlay
};

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# The Default Minorca Layout
Copied from https://github.com/pancinteractive/qmk_firmware/blob/master/keyboard/minorca_mkV/keymaps/default/keymap.c
It looks incomplete.

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# How to add your own keymap
Folders can be named however you'd like (will be approved upon merging), or should follow the format with a preceding `_`:
_[ISO 3166-1 alpha-2 code*]_[layout variant]_[layout name/author]
\* See full list: https://en.wikipedia.org/wiki/ISO_3166-1#Officially_assigned_code_elements
and contain the following files:
* `keymap.c`
* `readme.md` *recommended*
* `config.h` *optional*, found automatically when compiling
* `Makefile` *optional*, found automatically when compling
When adding your keymap to this list, keep it organised alphabetically (select list, edit->sort lines), and use this format:
* **folder_name** description
# List of Minorca keymaps
* **default** default Minorca layout
* **rgb** layout with WS2812b control

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../../Makefile
endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* bootmagic salt key */
#define BOOTMAGIC_KEY_SALT KC_ESC
/* skip bootmagic and eeconfig */
#define BOOTMAGIC_KEY_SKIP KC_SPACE
/* ws2812 RGB LED */
#define RGB_DI_PIN D5
#define RGBLIGHT_TIMER
#define RGBLED_NUM 13 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "minorca.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _TB 3
// Macro name shortcuts
#define QWERTY M(_QWERTY)
#define LOWER M(_LOWER)
#define RAISE M(_RAISE)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{FUNC(0), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_QUOT},
{KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, FUNC(1)},
{KC_LCTL, XXXXXXX, KC_LGUI, KC_LALT, FUNC(2), XXXXXXX, XXXXXXX, FUNC(3), XXXXXXX, KC_RALT, KC_APP, KC_RCTL}
},
[_RAISE] = {
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUSE, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), XXXXXXX, S(KC_BSLS)},
{KC_TRNS, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_ENT},
{KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_MNXT, KC_MUTE, KC_MPLY}
},
[_LOWER] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, XXXXXXX, KC_BSLS},
{KC_TRNS, XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_PGUP, KC_ENT},
{KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_HOME, KC_PGDN, KC_END}
},
[_TB] = { /* Tab */
{KC_ESC, KC_CALC, KC_WHOM, KC_MAIL, KC_MYCM, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, KC_TRNS},
{KC_TRNS, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_UP, KC_ENT},
{BL_STEP, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT}
}
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_TB, KC_TAB),
[1] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[2] = ACTION_LAYER_TAP_KEY(_RAISE, KC_SPC),
[3] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
};

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#RGB backlight for MinOrca
![wiring](example.jpg)
Example of adding WS2812b LEDs to a MinOrca.
http://www.40percent.club/2016/08/tiny-whale.html
The keymap is a work in progress. The RGB functions are accessed by holding down the TAB key.
* Tab + Z Toggle on/off
* Tab + X Mode
* Tab + C Hue+
* Tab + V Hue-
* Tab + B Saturation+
* Tab + N Saturation-
* Tab + M Brightness+
* Tab + , Brightness-
Example wiring:
WS2812 data pin is connected to D5
![wiring](wiring1.jpg)
![wiring closeup](wiring2.jpg)

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#include "minorca.h"
void matrix_init_kb(void) {
matrix_init_user();
}

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#ifndef MINORCA_H
#define MINORCA_H
#include "quantum.h"
#endif

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minorca keyboard firmware
======================
Handwired 40% keyboard
http://www.panc.co/blog/minorcasebright-information-page
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
### Notable forks (which some of the keymap files are from)
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid)

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SRC += action_pseudo_lut.c

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#include "quantum.h"
#include "action_pseudo_lut.h"
static uint8_t send_key_shift_bit[SHIFT_BIT_SIZE];
/*
* Pseudo layout action.
* This action converts a keycode in order to output the character according to the keymap you specified
* still your keyboard layout recognized wrongly on your OS.
* Memo: Using other layer keymap to get keycode
*/
void action_pseudo_lut(keyrecord_t *record, uint8_t base_keymap_id, const uint16_t (*keymap)[2]) {
static uint8_t prev_shift;
uint16_t keycode;
uint16_t pseudo_keycode;
/* get keycode from keymap you specified */
keycode = keymap_key_to_keycode(base_keymap_id, record->event.key);
prev_shift = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT));
if (record->event.pressed) {
/* when magic commands entered, keycode does not converted */
if (IS_COMMAND()) {
if (prev_shift) {
add_shift_bit(keycode);
}
register_code(keycode);
return;
}
if (prev_shift) {
pseudo_keycode = convert_keycode(keymap, keycode, true);
dprintf("pressed: %02X, converted: %04X\n", keycode, pseudo_keycode);
add_shift_bit(keycode);
if (IS_LSFT(pseudo_keycode)) {
register_code(QK_LSFT ^ pseudo_keycode);
} else {
/* delete shift mod temporarily */
del_mods(prev_shift);
send_keyboard_report();
register_code(pseudo_keycode);
add_mods(prev_shift);
send_keyboard_report();
}
} else {
pseudo_keycode = convert_keycode(keymap, keycode, false);
dprintf("pressed: %02X, converted: %04X\n", keycode, pseudo_keycode);
if (IS_LSFT(pseudo_keycode)) {
add_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
register_code(QK_LSFT ^ pseudo_keycode);
/* on Windows, prevent key repeat to avoid unintended output */
unregister_code(QK_LSFT ^ pseudo_keycode);
del_weak_mods(MOD_BIT(KC_LSFT));
send_keyboard_report();
} else {
register_code(pseudo_keycode);
}
}
} else {
if (get_shift_bit(keycode)) {
del_shift_bit(keycode);
pseudo_keycode = convert_keycode(keymap, keycode, true);
} else {
pseudo_keycode = convert_keycode(keymap, keycode, false);
}
dprintf("released: %02X, converted: %04X\n", keycode, pseudo_keycode);
if (IS_LSFT(pseudo_keycode)) {
unregister_code(QK_LSFT ^ pseudo_keycode);
} else {
unregister_code(pseudo_keycode);
}
}
}
uint16_t convert_keycode(const uint16_t (*keymap)[2], uint16_t keycode, bool shift_modded)
{
uint16_t pseudo_keycode;
switch (keycode) {
case KC_A ... KC_CAPSLOCK:
#if defined(__AVR__)
if (shift_modded) {
pseudo_keycode = pgm_read_word(&keymap[keycode][1]);
} else {
pseudo_keycode = pgm_read_word(&keymap[keycode][0]);
}
#else
if (shift_modded) {
pseudo_keycode = keymap[keycode][1];
} else {
pseudo_keycode = keymap[keycode][0];
}
#endif
/* if undefined, use got keycode as it is */
if (pseudo_keycode == 0x00) {
if (shift_modded) {
pseudo_keycode = S(keycode);
} else {
pseudo_keycode = keycode;
}
}
break;
default:
if (shift_modded) {
pseudo_keycode = S(keycode);
} else {
pseudo_keycode = keycode;
}
break;
}
return pseudo_keycode;
}
uint8_t get_shift_bit(uint16_t keycode) {
if ((keycode >> 3) < SHIFT_BIT_SIZE) {
return send_key_shift_bit[keycode >> 3] & (1 << (keycode & 7));
} else {
dprintf("get_shift_bit: Can't get shift bit. keycode: %02X\n", keycode);
return 0;
}
}
void add_shift_bit(uint16_t keycode) {
if ((keycode >> 3) < SHIFT_BIT_SIZE) {
send_key_shift_bit[keycode >> 3] |= (1 << (keycode & 7));
} else {
dprintf("add_shift_bit: Can't add shift bit. keycode: %02X\n", keycode);
}
}
void del_shift_bit(uint16_t keycode) {
if ((keycode >> 3) < SHIFT_BIT_SIZE) {
send_key_shift_bit[keycode >> 3] &= ~(1 << (keycode & 7));
} else {
dprintf("del_shift_bit: Can't delete shift bit. keycode: %02X\n", keycode);
}
}

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#ifndef ACTION_PSEUDO_LUT_H
#define ACTION_PSEUDO_LUT_H
#define SHIFT_BIT_SIZE (0xE7 / 8 + 1) // 1bit per 1key
#define IS_LSFT(kc) ((QK_LSFT & (kc)) == QK_LSFT)
void action_pseudo_lut(keyrecord_t *, uint8_t, const uint16_t (*)[2]);
uint16_t convert_keycode(const uint16_t (*)[2], uint16_t, bool);
uint8_t get_shift_bit(uint16_t);
void add_shift_bit(uint16_t);
void del_shift_bit(uint16_t);
#endif

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#ifndef CONFIG_SHELA_H
#define CONFIG_SHELA_H
#include "../../config.h"
#undef TAPPING_TERM
#define TAPPING_TERM 230
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 2000
#endif

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/*
* HHKB Pro 2 US Layout for shela
*/
#include "hhkb.h"
#include "keymap_jis2us.h"
#include "action_pseudo_lut.h"
enum keymap_layout {
BASE = 0,
PSEUDO_US,
DVORAK,
MOUSE,
TENKEY,
HHKB,
SPACE_FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | ` | BSp |
* |-----------------------------------------------------------------------------------------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
* |-----------------------------------------------------------------------------------------|
* | Control | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------|
* | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | Fn0 |
* `-----------------------------------------------------------------------------------------'
* |LAlt | LGui | SpaceFN | RGui |RAlt |
* `-----------------------------------------------------------------'
*/
[BASE] =
KEYMAP(KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
OSM(MOD_LSFT),KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_FN0, \
KC_LALT,KC_LGUI, KC_FN2, KC_RGUI,KC_RALT),
/* Layer 1: Pseudo US Layout Layer */
[PSEUDO_US] =
KEYMAP(KC_ESC, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_BSPC, \
KC_TAB, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, \
KC_LCTL,KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_ENT, \
OSM(MOD_LSFT),KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_FN1, KC_RSFT,KC_FN0, \
KC_LGUI,KC_FN3, KC_FN2, KC_FN4 ,KC_RGUI),
/* Layer 2: Dvorak Layer
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | [ | ] | ` | BSp |
* |-----------------------------------------------------------------------------------------|
* | Tab | ' | , | . | P | Y | F | G | C | R | L | / | = | \ |
* |-----------------------------------------------------------------------------------------|
* | Control | A | O | E | U | I | D | H | T | N | S | - | Enter |
* |-----------------------------------------------------------------------------------------|
* | Shift | ; | Q | J | K | X | B | M | W | V | Z | Shift | Fn0 |
* `-----------------------------------------------------------------------------------------'
* |LAlt | LGui | SpaceFN | RGui |RAlt |
* `-----------------------------------------------------------------'
*/
[DVORAK] =
KEYMAP(KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC,KC_RBRC,KC_GRV, KC_BSPC, \
KC_TAB, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,KC_EQL, KC_BSLS, \
KC_LCTL,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,KC_ENT, \
KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,KC_FN0, \
KC_LALT,KC_LGUI, KC_FN2, KC_RGUI,KC_RALT),
/* Layer 3: Mouse layer
* ,-----------------------------------------------------------------------------------------.
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | | |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | MwL | MwD | MwU | MwR | | | | |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | McL | McD | McU | McR | | | |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | Mb1 | Mb2 | Mb3 | | | | Fn0 |
* `-----------------------------------------------------------------------------------------'
* | | | Mb1 | | |
* `-----------------------------------------------------------------'
*/
[MOUSE] =
KEYMAP(KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_TRNS, \
KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_WH_L,KC_WH_D,KC_WH_U,KC_WH_R,KC_NO, KC_NO, KC_NO, KC_NO, \
KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,KC_NO, KC_NO, KC_TRNS, \
KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BTN1,KC_BTN2,KC_BTN3,KC_NO, KC_NO, KC_TRNS,KC_FN0, \
KC_TRNS,KC_TRNS, KC_BTN1, KC_TRNS,KC_TRNS),
/* Layer 4: Tenkey layer
* ,-----------------------------------------------------------------------------------------.
* | Esc | | | | | | | | | | / | * | - | | BSp |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | | | | 7 | 8 | 9 | + | |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | | | | 4 | 5 | 6 | Enter |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | | | 1 | 2 | 3 | + | Fn0 |
* `-----------------------------------------------------------------------------------------'
* | | | SpaceFN | 0 | . |
* `-----------------------------------------------------------------'
*/
[TENKEY] =
KEYMAP(KC_ESC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PSLS,KC_PAST,KC_PMNS,KC_NO, KC_BSPC, \
KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_KP_7,KC_KP_8,KC_KP_9,KC_PPLS,KC_NO, \
KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_KP_4,KC_KP_5,KC_KP_6,KC_PENT, \
KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_KP_1,KC_KP_2,KC_KP_3,KC_PPLS,KC_FN0, \
KC_TRNS,KC_TRNS, KC_FN2, KC_KP_0,KC_PDOT),
/* Layer 5: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------------------------------------.
* | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
* |-----------------------------------------------------------------------------------------|
* | Caps | Fn5 | Fn6 | Fn7 | Fn8 | Fn9 | | | Psc | Slk | Pus | Up | | BSp |
* |-----------------------------------------------------------------------------------------|
* | | VoD | VoU | Mut | | | * | / | Hom | PgU | Lef | Rig | Enter |
* |-----------------------------------------------------------------------------------------|
* | | | | | | | + | - | End | PgD | Dow | | |
* `-----------------------------------------------------------------------------------------'
* | | | | | |
* `-----------------------------------------------------------------'
*/
[HHKB] =
KEYMAP(KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS,KC_FN5, KC_FN6, KC_FN7, KC_FN8, KC_FN9, KC_TRNS,KC_TRNS,KC_PSCR,KC_SLCK,KC_PAUS,KC_UP, KC_TRNS,KC_BSPC, \
KC_TRNS,KC_VOLD,KC_VOLU,KC_MUTE,KC_TRNS,KC_TRNS,KC_PAST,KC_PSLS,KC_HOME,KC_PGUP,KC_LEFT,KC_RGHT,KC_PENT, \
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_PPLS,KC_PMNS,KC_END, KC_PGDN,KC_DOWN,KC_TRNS,KC_TRNS, \
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS),
/* Layer 6: SpaceFN
* ,-----------------------------------------------------------------------------------------.
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | | Del |
* |-----------------------------------------------------------------------------------------|
* | | End | Up | Hom | | | | Hom | Up | End | Psc | Slk | Pau | Ins |
* |-----------------------------------------------------------------------------------------|
* | | Lef | Dow | Rig | PgU | | PgU | Lef | Dow | Rig | | | |
* |-----------------------------------------------------------------------------------------|
* | | | | PgD | | Spc | PgD | ` | ~ | | | | |
* `-----------------------------------------------------------------------------------------'
* | | | | | |
* `-----------------------------------------------------------------'
*/
[SPACE_FN] =
KEYMAP(KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_DEL, \
KC_TRNS,KC_END, KC_UP, KC_HOME,KC_NO, KC_NO, KC_NO, KC_HOME,KC_UP, KC_END, KC_PSCR,KC_SLCK,KC_PAUS,KC_INS, \
KC_TRNS,KC_LEFT,KC_DOWN,KC_RGHT,KC_PGUP,KC_NO, KC_PGUP,KC_LEFT,KC_DOWN,KC_RGHT,KC_NO, KC_NO, KC_TRNS, \
KC_TRNS,KC_NO, KC_NO, KC_PGDN,KC_NO, KC_SPC, KC_PGDN,KC_GRV, KC_TILD,KC_NO, KC_NO, KC_TRNS,KC_NO, \
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS),
};
/*
* user defined action function
*/
enum function_id {
PSEUDO_US_FUNCTION,
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case PSEUDO_US_FUNCTION:
action_pseudo_lut(record, BASE, keymap_jis2us);
break;
}
}
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(HHKB),
[1] = ACTION_FUNCTION(PSEUDO_US_FUNCTION),
[2] = ACTION_LAYER_TAP_KEY(SPACE_FN, KC_SPACE),
[3] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_MHEN),
[4] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_KANA),
[5] = ACTION_DEFAULT_LAYER_SET(BASE),
[6] = ACTION_DEFAULT_LAYER_SET(PSEUDO_US),
[7] = ACTION_DEFAULT_LAYER_SET(MOUSE),
[8] = ACTION_DEFAULT_LAYER_SET(TENKEY),
[9] = ACTION_DEFAULT_LAYER_SET(DVORAK),
};

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#ifndef KEYMAP_JIS2US_H
#define KEYMAP_JIS2US_H
/* keymap for convert from JIS to US */
const uint16_t PROGMEM keymap_jis2us[][2] = {
[KC_A ... KC_CAPS] = { 0x00, 0x00 }, /* default value */
[KC_1] = { KC_1, KC_EXLM }, /* 1 and ! -> 1 and ! */
[KC_2] = { KC_2, KC_LBRC }, /* 2 and " -> 2 and @ */
[KC_3] = { KC_3, KC_HASH }, /* 3 and # -> 3 and # */
[KC_4] = { KC_4, KC_DLR }, /* 4 and $ -> 4 and $ */
[KC_5] = { KC_5, KC_PERC }, /* 5 and % -> 5 and % */
[KC_6] = { KC_6, KC_EQL }, /* 6 and & -> 6 and ^ */
[KC_7] = { KC_7, KC_CIRC }, /* 7 and ' -> 7 and & */
[KC_8] = { KC_8, KC_DQT }, /* 8 and ( -> 8 and * */
[KC_9] = { KC_9, KC_ASTR }, /* 9 and ) -> 9 and ( */
[KC_0] = { KC_0, KC_LPRN }, /* 0 and (no assign) -> 0 and ) */
[KC_MINS] = { KC_MINS, S(KC_RO) }, /* - and = -> - and _ */
[KC_EQL] = { KC_UNDS, KC_COLN }, /* ^ and ~ -> = and + */
[KC_LBRC] = { KC_RBRC, KC_RCBR }, /* @ and ` -> [ and { */
[KC_RBRC] = { KC_BSLS, KC_PIPE }, /* [ and { -> ] and } */
[KC_BSLS] = { KC_JYEN, S(KC_JYEN) }, /* ] and } -> / and | */
[KC_NUHS] = { KC_NUHS, S(KC_NUHS) }, /* (no assign) */
[KC_SCLN] = { KC_SCLN, KC_QUOT }, /* ; and + -> ; and : */
[KC_QUOT] = { KC_AMPR, KC_AT }, /* : and * -> ' and " */
[KC_GRV] = { KC_LCBR, KC_PLUS }, /* (no assign) -> ` and ~ */
[KC_COMM] = { KC_COMM, KC_LT }, /* , and < -> , and < */
[KC_DOT] = { KC_DOT, KC_GT }, /* . and > -> . and > */
[KC_SLSH] = { KC_SLSH, KC_QUES }, /* / and ? -> / and ? */
};
#endif

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# Shela's HHKB Layout
Layer 0: US Layout
Layer 1: Pseudo US Layout
Layer 2: Dvorak Layout
Layer 3: Mouse
Layer 4: Tenkey
Layer 5: HHKB Fn Key
Layer 6: SpaceFN
## Pseudo US Layout
On japanese Windows, HHKB Professional 2 US layout model recognized wrongly as JIS layout without changing OS settings.
But, you can use HHKB like a US layout keyboard as it is.

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# Workman dead with spacefn (kc60 @ QMK)
## Layout reference
![workman dead with spacefn](./kc60-wm-dead.png)
## Build
To build this keymap, simply run `make KEYMAP=workman-dead`.
## Notes
* the default layout is `workman` (try it out, it's awesome!), but it can be changed to `qwerty` with the `rebel` key (the function layer won't change though)
* `comma` acts as a dead key, that means tapping/holding it will activate the **oneshot** `dead key` layer (marked red in the reference)
* hold `space` to access the `function` layer (marked blue in the reference)
* hold `tab` to activate the mouse layer
* the `function` layer contains mostly osx specific shortcuts
* on the right side of the bottom row `alt` and `super` are switched compared to a standard layout

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#include "kc60.h"
#define _WM 0
#define _QW 1
#define _DK 2
#define _FUN 3
#define _MS 4
#define _______ KC_NO
#define XXXXXXX KC_TRNS
#define _DK_ACT 0
#define _DK_REL 1
#define _KC_COMS 2
#define _KC_CENT 3
#define DK_ACT M(_DK_ACT) // activate dead key layer
#define DK_REL M(_DK_REL) // release dead key layer
#define KC_COMS M(_KC_COMS) // comma + space
#define KC_CENT M(_KC_CENT) // comma + enter
#define KC_TABM LT(_MS, KC_TAB) // press for tab, hold for mouse layer
#define KC_SPFN LT(_FUN, KC_SPC) // press for space, hold for function layer (aka spacefn)
#define KC_DFQW DF(_QW) // set default layer to qwerty
#define KC_DFWM DF(_WM) // set default layer to workman
#define KC_CMDQ LGUI(KC_Q) // command + q
#define KC_CMDD LGUI(KC_D) // command + d
#define KC_CMDA LGUI(KC_A) // command + a
#define KC_CMDS LGUI(KC_S) // command + s
#define KC_CMDZ LGUI(KC_Z) // command + z
#define KC_CMDX LGUI(KC_X) // command + x
#define KC_CMDC LGUI(KC_C) // command + c
#define KC_CMDV LGUI(KC_V) // command + v
#define KC_CSTB S(RCTL(KC_TAB)) // shift + control + tab
#define KC_C_TB RCTL(KC_TAB) // control + tab
#define KC_C_LF RCTL(KC_LEFT) // control + left
#define KC_C_RT RCTL(KC_RGHT) // control + right
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Workman
/*
* ,-----------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bsp |
* |-----------------------------------------------------------|
* |Tab/M| Q| D| R| W| B| J| F| U| P| ;| [| ]| \ |
* |-----------------------------------------------------------|
* |Ctrl | A| S| H| T| G| Y| N| E| O| I| '| Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| M| C| V| K| L| ,| .| /| Shift |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | Space/FN | Alt | GUI | Ctrl | qwerty |
* `-----------------------------------------------------------'
*/
[_WM] = KEYMAP( /* Workman */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TABM, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_LCTL, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT, _______, KC_ENT, \
KC_LSFT, _______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, DK_ACT, KC_DOT, KC_SLSH, _______, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPFN, KC_RALT, KC_RGUI, KC_RCTL, KC_DFQW),
// QWERTY
/*
* ,-----------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bsp |
* |-----------------------------------------------------------|
* |Tab/M| Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | Space/FN | Alt | GUI | Ctrl | workman |
* `-----------------------------------------------------------'
*/
[_QW] = KEYMAP( /* QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TABM, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT, \
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DK_ACT, KC_DOT, KC_SLSH, _______, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPFN, KC_RALT, KC_RGUI, KC_RCTL, KC_DOWN),
// dead key layer
/*
* ,-----------------------------------------------------------.
* | | | | | | | | | | | | | | Bsp |
* |-----------------------------------------------------------|
* | | %| &| ?| +| @| $| _| [| ]| !| ~| ^| |
* |-----------------------------------------------------------|
* | | #| (| =| 0| {| }| 1| *| )| -| `| Return |
* |-----------------------------------------------------------|
* | | 6| 7| 8| 9| || \| 2| 3| 4| 5| |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | , | Alt | GUI | Ctrl | |
* `-----------------------------------------------------------'
*/
[_DK] = KEYMAP( /* dead key layer */
XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, \
XXXXXXX, KC_PERC, KC_AMPR, KC_QUES, KC_PLUS, KC_AT, KC_DLR, KC_UNDS, KC_LBRC, KC_RBRC, KC_EXLM, KC_TILD, KC_CIRC, _______, \
_______, KC_HASH, KC_LPRN, KC_EQL, KC_0, KC_LCBR, KC_RCBR, KC_1, KC_ASTR, KC_RPRN, KC_MINS, KC_GRV, _______, KC_CENT, \
_______, _______, KC_6, KC_7, KC_8, KC_9, KC_PIPE, KC_BSLS, KC_2, DK_REL, KC_4, KC_5, _______, _______, \
KC_LCTL, KC_LALT, KC_LGUI, KC_COMS, KC_RALT, KC_RGUI, KC_RCTL, _______),
// function layer
/*
* ,-----------------------------------------------------------.
* | | F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|Del |
* |-----------------------------------------------------------|
* |Esc | Cq| Cd|cstb|ctb| | |pgd| up|pgu| | | |ins |
* |-----------------------------------------------------------|
* |Shift | Ca| Cs|clt|crt| | | lt| dw| rt|home|end| Bsp |
* |-----------------------------------------------------------|
* |Shift | Cz| Cx| | Cc| Cv| V-| V+|mute| | | |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | | Alt | GUI | Ctrl | Reset |
* `-----------------------------------------------------------'
*/
[_FUN] = KEYMAP( /* function layer */
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_ESC, KC_CMDQ, KC_CMDD, KC_CSTB, KC_C_TB, _______, _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_INS, \
KC_LSFT, KC_CMDA, KC_CMDS, KC_C_LF, KC_C_RT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_END, _______, KC_BSPC, \
KC_LSFT, _______, KC_CMDZ, KC_CMDX, _______, KC_CMDC, KC_CMDV, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______, \
KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_RALT, KC_RGUI, KC_RCTL, RESET),
// mouse layer
/*
* ,-----------------------------------------------------------.
* | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | |fast|med|slow| | | | | up| | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | lt| dw| rt| rc| | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | lc | | | | |
* `-----------------------------------------------------------'
*/
[_MS] = KEYMAP( /* mouse layer */
XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
XXXXXXX, KC_ACL2, KC_ACL1, KC_ACL0, _______, _______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN2, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_BTN1, _______, _______, _______, _______),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _KC_COMS:
if (record->event.pressed) {
return MACRO(T(COMM), T(SPC), END); // comma + space
}
break;
case _KC_CENT:
if (record->event.pressed) {
return MACRO(T(COMM), T(ENT), END); // comma + enter
}
break;
case _DK_ACT:
if (record->event.pressed) {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) || keyboard_report->mods & MOD_BIT(KC_RSFT)) { // act as comma when shift is pressed (eg <)
register_code(KC_COMM);
} else { // activate oneshot dead key layer otherwise
layer_on(_DK);
set_oneshot_layer(_DK, ONESHOT_START);
}
} else { // make sure to deactive dead key layer on key release
clear_oneshot_layer_state(ONESHOT_PRESSED);
unregister_code(KC_COMM);
}
break;
case _DK_REL:
if (record->event.pressed) { // act as 3 on keypress
register_code(KC_3);
} else { // make sure to deactive dead key layer on key release
clear_oneshot_layer_state(ONESHOT_PRESSED);
unregister_code(KC_3);
}
break;
}
return MACRO_NONE;
};

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# MCU name
#MCU = at90usb1287
MCU = atmega32u2
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
CUSTOM_MATRIX = yes
SRC += matrix.c led.c
ifndef QUANTUM_DIR
include ../../Makefile
endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER Costar
#define PRODUCT Majestouch
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 18
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
//#define MATRIX_ROW_PINS { D0, D5 }
//#define MATRIX_COL_PINS { F1, F0, B0 }
//#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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#include "kitten_paw.h"
enum layers {
DEFAULT,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEFAULT] = KEYMAP(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,KC_MENU,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT)
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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#include "kitten_paw.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_quantum();
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_quantum();
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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#ifndef KITTEN_PAW_H
#define KITTEN_PAW_H
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
/*
Matrix col/row mapping
,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
| J6 | | I4 | H4 | H2 | H6 | | A7 | E6 | D2 | D4 | | B4 | B7 | B6 | B0 | | C7 | C5 | A5 |
`----' `-------------------' `-------------------' `-------------------' `--------------'
,-------------------------------------------------------------------------. ,--------------. ,-------------------.
| J4 | J7 | I7 | H7 | G7 | G4 | F4 | F7 | E7 | D7 | R7 | R4 | E4 | B2 | | L4 | O4 | Q4 | | K1 | L1 | Q1 | Q0 |
|-------------------------------------------------------------------------| |--------------| |-------------------|
| J2 | J5 | I5 | H5 | G5 | G2 | F2 | F5 | E5 | D5 | R5 | R2 | E2 | B3 | | K4 | O7 | Q7 | | K5 | L5 | Q5 | O5 |
|-------------------------------------------------------------------------| '--------------' |-------------- |
| O5 | J3 | I3 | H3 | G3 | G6 | F6 | F3 | E3 | D3 | R3 | R6 | B1 | | K2 | L2 | Q2 | |
|-------------------------------------------------------------------------| ,----. |-------------------|
| N2 | J1 | I1 | H1 | G1 | G0 | F0 | F1 | E1 | D1 | R0 | N3 | | O6 | | K3 | L3 | Q3 | O3 |
|-------------------------------------------------------------------------| ,--------------. |-------------- |
| A4 | P2 | C6 | K6 | C0 | M3 | D0 | A1 | | O0 | K0 | L0 | | L6 | Q6 | |
`-------------------------------------------------------------------------' `--------------' `-------------------'
*/
#define KEYMAP( \
KJ6, KI4, KH4, KH2, KH6, KA7, KE6, KD2, KD4, KB4, KB7, KB6, KB0, KC7, KC5, KA5, \
KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KL4, KO4, KQ4, KK1, KL1, KQ1, KQ0, \
KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, KK4, KO7, KQ7, KK5, KL5, KQ5, KO5, \
KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, KK2, KL2, KQ2, \
KN2, KI6, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KO6, KK3, KL3, KQ3, KO3, \
KA4, KP2, KC6, KK6, KC0, KM3, KD0, KA1, KO0, KK0, KL0, KL6, KQ6 \
) \
{ \
{KC_NO, KB0, KC0, KD0,KC_NO, KF0, KG0,KC_NO,KC_NO,KC_NO, KK0, KL0,KC_NO,KC_NO, KO0,KC_NO, KQ0, KR0}, \
{ KA1, KB1,KC_NO, KD1, KE1, KF1, KG1, KH1, KI1, KJ1, KK1, KL1,KC_NO,KC_NO,KC_NO,KC_NO, KQ1,KC_NO}, \
{KC_NO, KB2,KC_NO, KD2, KE2, KF2, KG2, KH2, KI2, KJ2, KK2, KL2,KC_NO, KN2,KC_NO, KP2, KQ2, KR2}, \
{KC_NO, KB3,KC_NO, KD3, KE3, KF3, KG3, KH3, KI3, KJ3, KK3, KL3, KM3, KN3, KO3,KC_NO, KQ3, KR3}, \
{ KA4, KB4,KC_NO, KD4, KE4, KF4, KG4, KH4, KI4, KJ4, KK4, KL4,KC_NO,KC_NO, KO4,KC_NO, KQ4, KR4}, \
{ KA5,KC_NO, KC5, KD5, KE5, KF5, KG5, KH5, KI5, KJ5, KK5, KL5,KC_NO,KC_NO, KO5,KC_NO, KQ5, KR5}, \
{KC_NO, KB6, KC6,KC_NO, KE6, KF6, KG6, KH6, KI6, KJ6, KK6, KL6,KC_NO,KC_NO, KO6,KC_NO, KQ6, KR6}, \
{ KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7,KC_NO,KC_NO,KC_NO,KC_NO, KO7,KC_NO, KQ7, KR7} \
}
#endif

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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
/* LED pin configuration
*
* Scroll Lock PC5
* Caps Lock PC6
* Num Lock PB7
*
*/
void led_set(uint8_t usb_led) {
DDRB |= (1<<7);
DDRC |= (1<<5) | (1<<6);
if (usb_led & (1<<USB_LED_CAPS_LOCK))
PORTC &= ~(1<<6);
else
PORTC |= (1<<6);
if (usb_led & (1<<USB_LED_NUM_LOCK))
PORTB &= ~(1<<7);
else
PORTB |= (1<<7);
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
PORTC &= ~(1<<5);
else
PORTC |= (1<<5);
}

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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
static uint8_t debouncing = DEBOUNCING_DELAY;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(void);
static void select_col(uint8_t col);
inline uint8_t matrix_rows(void) {
return MATRIX_ROWS;
}
inline uint8_t matrix_cols(void) {
return MATRIX_COLS;
}
/* Column pin configuration
*
* col: 0 1 2 3 4 5 6 7
* pin: PC7 PD5 PD3 PD1 PC2 PD6 PD4 PD2
*
* Rrr pin configuration
*
* These rrrs uses one 74HC154 4 to 16 bit demultiplexer (low
* active), together with 2 rrrs driven directly from the micro
* controller, to control the 18 rrrs. The rrrs are driven from
* pins B6,5,4,3,2,1,0.
*/
void matrix_init(void) {
DDRC &= ~0b10000100; // Row input pins
DDRD &= ~0b01111110;
PORTC |= 0b10000100;
PORTD |= 0b01111110;
DDRB |= 0b01111111; // Column output pins
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
select_col(col);
_delay_us(3);
uint8_t rows = read_rows();
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
debouncing = DEBOUNCING_DELAY;
}
}
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
}
else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void) {
if (debouncing)
return false;
else
return true;
}
inline bool matrix_is_on(uint8_t row, uint8_t col) {
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
uint8_t matrix_key_count(void) {
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
static uint8_t read_rows(void) {
return
(PINC&(1<<7) ? 0 : (1<<0)) |
(PIND&(1<<5) ? 0 : (1<<1)) |
(PIND&(1<<3) ? 0 : (1<<2)) |
(PIND&(1<<1) ? 0 : (1<<3)) |
(PINC&(1<<2) ? 0 : (1<<4)) |
(PIND&(1<<2) ? 0 : (1<<5)) |
(PIND&(1<<4) ? 0 : (1<<6)) |
(PIND&(1<<6) ? 0 : (1<<7));
}
static void select_col(uint8_t col) {
switch (col) {
case 0: PORTB = (PORTB & ~0b01111111) | 0b01100100; break;
case 1: PORTB = (PORTB & ~0b01111111) | 0b01101100; break;
case 2: PORTB = (PORTB & ~0b01111111) | 0b01100010; break;
case 3: PORTB = (PORTB & ~0b01111111) | 0b01111010; break;
case 4: PORTB = (PORTB & ~0b01111111) | 0b01100110; break;
case 5: PORTB = (PORTB & ~0b01111111) | 0b01110110; break;
case 6: PORTB = (PORTB & ~0b01111111) | 0b01101110; break;
case 7: PORTB = (PORTB & ~0b01111111) | 0b01111110; break;
case 8: PORTB = (PORTB & ~0b01111111) | 0b01000001; break;
case 9: PORTB = (PORTB & ~0b01111111) | 0b00100001; break;
case 10: PORTB = (PORTB & ~0b01111111) | 0b01101010; break;
case 11: PORTB = (PORTB & ~0b01111111) | 0b01110010; break;
case 12: PORTB = (PORTB & ~0b01111111) | 0b01111100; break;
case 13: PORTB = (PORTB & ~0b01111111) | 0b01110100; break;
case 14: PORTB = (PORTB & ~0b01111111) | 0b01111000; break;
case 15: PORTB = (PORTB & ~0b01111111) | 0b01110000; break;
case 16: PORTB = (PORTB & ~0b01111111) | 0b01100000; break;
case 17: PORTB = (PORTB & ~0b01111111) | 0b01101000; break;
}
}

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kitten_paw keyboard firmware
======================
This is the firmware for the 2016 revision of the Kitten Paw controller by Bathroom Epiphanies.
Most of the boilerplate code is the work of [BathroomEpiphanies](https://github.com/BathroomEpiphanies).
NKRO doesn't work at the moment, I don't know if I will take the time to find out how to fix this, so far 6KRO is enough for me.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/kitten_paw folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
```
$ make keymap=[default|jack|<name>]
```
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`

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#include "phantom.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Used for SHIFT_ESC
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _DV 1
#define _CM 2
#define _FL 3
// Macro name shortcuts
#define QWERTY M(_QW)
#define DVORAK M(_DV)
#define COLEMAK M(_CM)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Layer 0: Qwerty */
{KC_ESC, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS},
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC, KC_INS, KC_HOME, KC_PGUP},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN},
{KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX},
{KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT, XXXXXXX, KC_UP, XXXXXXX},
{KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT}
},
[_DV] = { /* Layer 1: Dvorak */
{KC_ESC, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS},
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, XXXXXXX, KC_BSPC, KC_INS, KC_HOME, KC_PGUP},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, KC_DEL, KC_END, KC_PGDN},
{KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, XXXXXXX, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX},
{KC_LSFT, XXXXXXX, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, XXXXXXX, KC_RSFT, XXXXXXX, KC_UP, XXXXXXX},
{KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT}
},
[_CM] = { /* Layer 2: Colemak */
{KC_ESC, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS},
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC, KC_INS, KC_HOME, KC_PGUP},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, XXXXXXX, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX},
{KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT, XXXXXXX, KC_UP, XXXXXXX},
{KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT}
},
[_FL] = { /* Layer 3: Functions */
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RESET, KC_MPRV, KC_MPLY, KC_MNXT},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX},
{_______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX},
{QWERTY, DVORAK, COLEMAK, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, _______},
},
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _DV:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_CM);
}
break;
}
return MACRO_NONE;
};

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# Build Options
# change to "no" to disable the options, or define them in the makefile.mk in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
TAP_DANCE_ENABLE = yes # Enables the double-tap functionality of keys
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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##Design goals:
1. Arrow keys always available.
2. As close to a to my US layout 107-key QWERTY keyboard as I could manage, (i.e. as few arbitrary decisions as possible).
3. Togglable DVORAK keyboard.
4. most frequently used things in the easiest to reach places.
5. Ability to game on it, just for fun.
My layout differs from most in the placement the ARROW keys, `ESC`, VOL keys, use of double-tap `CAPS`, and the GAME LOCK function.
I put the layer buttons in the usual spots. I originally wanted only function/symbols layer, but that proved detrimental. I use some timed press actions to save some space, but this has been accounted for, (see GAME LOCK below). I'm not fully satisfied with the current product (see NOTES below), so it may change in the future.
##Effective layers:
* Default later is obviously your letters and modifiers.
* Lower layer [NUMBER] is your numbers and punctuation.
* Upper layer [ACTION] is your symbols and actions.
* Function layer is the infrequently used function keys, layout toggle, game lock, and reset.
There is also a toggle for the DVORAK/QWERTY layers, but in normal typing this is not of concern.
###Special keys:
* `RSHFT` and `ENTER` are combined. Tap once for `ENTER` and hold for `RSHFT`. `ENTER` will be registered on release if released within 200 ms, else `RSHFT` is registered starting at 201 ms until release.
* If for some reason, this interferes with the normal usage of the `ENTER` key in any way, (some problem that may never happen), I have added a regular non-modified `ENTER` key on the same key in the [ACTION] layer.
* `LSHFT` and `CAPS` are also combined. The key works like a normal `LSHFT` unless double-tapped, in which case it counts as `CAPS`. This functionality unfortunately delays all key presses by at most 200 ms, but I have added ways to disable this both temporarily or permanently, described below.
* A failsafe `CAPS` key is on the same key in the [ACTION] layer.
* There are `UNDO`, `CUT`, `COPY`, and `PASTE` keys. This was intended to be a universal way to use these commands since in macOS cut is `⌘ + C` but in Windows it is `⌃ + C`. Unfortunately these special keys only work in Windows. ¯\\\_(ツ)\_/¯
##Game lock:
**TL;DR** the game lock toggle disables the double-tap `CAPS`, and disables `GUI` keys (WINDOWS key).
I wished for this keyboard to be fully usable in the most demanding of games. The most demanding game I know of is ARMA 3 which has a binding to practically every individual key of a 107-key keyboard. This means I need to have pretty much every key possible somewhere. I also wanted the keyboard to be responsive in games for every critical keypress. This means having a way to disable features that introduce an inherent delay to registering keys, such as double-tap.
I do not expect to see this used by the pros, but I enjoyed making it. As for use in ARMA 3, I got a little ways into the APEX campaign, but I found a few flaws. For Example, I cannot enable my HUD GPS since that requires `RCTRL`+`M` but `RCTRL` is not bound. The obvious fix is to rebind the action to a new key, but I still take this as a shortcoming of my layout.
###If you wish to disable double-tap
####Disable it temporarily
Turn on the game lock. While on, it registers as normal `LSHFT` and has no delay. Whether in game mode or not, `CAPS` is on the same key in the [ACTION] layer.
####Disable it permanently
Open the `Makefile` and set `TAP_DANCE_ENABLE = no`. I wrote the layout to compensate for this change, and no further changes to the code should be necessary. Whether or not it's disabled, `CAPS` is on the same key in the [ACTION] layer.
##Notes:
* `ALT` and `GUI` are reversed compared to the normal US layout. I will also be using my Planck on my mac, and that's the standard in the Apple ecosystem. I may add a special compiler flag in the future to swap the two.
* The DVORAK `Z` key is to the right of the `S` key instead of under it as part of a compromise I made to keep the ARROW keys available on the default layer. I prioritize the ARROW keys, so the DVORAK layout is the one to suffer.
* I also support the little tones that the default Planck layout features, identical to them too, (minus those for layouts I don't support). To enable it, open the `Makefile` and set `AUDIO_ENABLE = yes`.

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* Tap-dance interval definition */
#define TAPPING_TERM 200
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#ifdef SUBPROJECT_rev4
#include "rev4/config.h"
#endif
#endif

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// Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _DVORAK 1
#define _LOCKED 2
#define _NUMBER 3
#define _ACTION 4
#define _FUNCTN 5
enum planck_keycodes {
QWERTY = SAFE_RANGE,
DVORAK,
NUMBER,
ACTION
};
// Key code names
#define SFT_ENT FUNC(0) // Tap for enter, hold for right shift
#define LOCK FUNC(1)
#define KC_PSTE KC_PASTE
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#ifdef TAP_DANCE_ENABLE
#define SFT_CAP TD(0) // Left shift, double tap for caps
#endif
#ifndef TAP_DANCE_ENABLE
#define SFT_CAP KC_LSFT // Regular left shift
#endif
// Tap Dance Definitions
#ifdef TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {
[0] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
};
#endif
// Function definitions
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[1] = ACTION_LAYER_TOGGLE(_LOCKED)
};
// Layout definitions
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | BKSP |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |*Shift| Z | X | C | V | B | N | M | , | . | Up |SftEnt|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | Alt | Cmd | Vol- | ACTN | Space | NUMS | Vol+ | Left | Down | Left |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{SFT_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_ENT},
{KC_LCTL, KC_LALT, KC_LGUI, KC_VOLD, ACTION, KC_SPC, KC_SPC, NUMBER, KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT}
},
/* DVORAK
* ,-----------------------------------------------------------------------------------.
* | | ' | , | . | P | Y | F | G | C | R | L | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | A | O | E | U | I | D | H | T | N | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | ; | Q | J | K | X | B | M | W | V | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
{_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_Z },
{_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* LOCK
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | NULL | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LOCKED] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* NUMBERS
* ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | ~ | NULL | NULL | NULL | | | _ | + | { | } | ? | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | ` | NULL | NULL | NULL | \ | - | = | [ | ] | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | NULL | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_NUMBER] = {
{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{_______, KC_TILD, XXXXXXX, XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_QUES, KC_SLSH},
{_______, KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______},
{_______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______}
},
/* ACTIONS
* ,-----------------------------------------------------------------------------------.
* | | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL | NULL |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CAPS | Undo | Cut | Copy | Paste| NULL | NULL | NULL | NULL | NULL | PgUp | Enter|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | Mute | | NULL | | NULL | Home | PgDn | End |
* `-----------------------------------------------------------------------------------'
*/
[_ACTION] = {
{_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
{_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{KC_CAPS, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, KC_ENT },
{_______, _______, _______, KC_MUTE, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
},
/* FUNCTIONS
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | NULL | NULL | NULL | NULL | NULL |QWERTY|DVORAK| NULL | NULL | NULL | NULL | NULL |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Reset| NULL | Lock | NULL | | NULL | | NULL | NULL | NULL | NULL |
* `-----------------------------------------------------------------------------------'
*/
[_FUNCTN] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24 },
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QWERTY, DVORAK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{RESET, XXXXXXX, LOCK, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
if (IS_LAYER_ON(_DVORAK)) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
layer_off(_DVORAK);
}
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
if (!IS_LAYER_ON(_DVORAK)) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
layer_on(_DVORAK);
}
}
return false;
break;
case NUMBER:
if (record->event.pressed) {
layer_on(_NUMBER);
update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
} else {
layer_off(_NUMBER);
update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
}
return false;
break;
case ACTION:
if (record->event.pressed) {
layer_on(_ACTION);
update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
} else {
layer_off(_ACTION);
update_tri_layer(_NUMBER, _ACTION, _FUNCTN);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | | Alt |Lower | Space |Raise |AltGr | [ | ] | \ |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, _______, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_RALT, KC_LBRC, KC_RBRC, KC_BSLS}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | Home | PgDwn| PgUp | End | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | |Insert|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| | | | | | | | | | Del |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______,_______},
{_______, _______, _______, _______, _______, _______, _______,_______,_______,_______, _______, KC_INS},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | Left | Down | Up | Right| | ` |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | Mute | Vol+ | Vol- | | | |Insert|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Prev | Play | Next | Del |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
{_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_GRV},
{_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

View File

@ -16,6 +16,7 @@ AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ONEHAND_ENABLE = yes # Enable one-hand typing
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@ -70,7 +70,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
@ -88,7 +88,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
@ -106,7 +106,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
@ -186,7 +186,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
const uint16_t PROGMEM fn_actions[] = {
ACTION_SWAP_HANDS_TAP_KEY(KC_SPC),
};
#ifdef AUDIO_ENABLE

View File

@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@ -0,0 +1,231 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_DEL, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
{KC_LGUI, _______, _______, KC_LALT, LOWER, KC_SPC, KC_ENT, KC_SPC, RAISE, KC_RALT, _______, KC_RGUI}
},
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_LOWER] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END },
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
[_RAISE] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
{_______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT},
{_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY}
},
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

View File

@ -0,0 +1,4 @@
# Split Layout
Inspired by TECK
[Layout](http://www.keyboard-layout-editor.com/##@_switchMount=cherry&switchBrand=gateron&switchType=KS-3-Tea&pcb:true%3B&@_c=%23e6e6e6&t=%23757575&a:7&fa@:5%3B%3B&=Esc&_a:4&fa@:5&:0&:0&:0&:0&:0&:0&:0&:0&:5%3B%3B&=%0A%0A!%0A1%0A%0A%0A%0A%0A%0AQ&=%0A%0A%2F@%0A2%0A%0A%0A%0A%0A%0AW&=%0A%0A%23%0A3%0A%0A%0A%0A%0A%0AE&=%0A%0A$%0A4%0A%0A%0A%0A%0A%0AR&=%0A%0A%25%0A5%0A%0A%0A%0A%0A%0AT&_c=%23e3b02d&a:7%3B&=Del&_c=%23e6e6e6&a:4%3B&=%0A%0A%5E%0A6%0A%0A%0A%0A%0A%0AY&=%0A%0A%2F&%0A7%0A%0A%0A%0A%0A%0AU&=%0A%0A*%0A8%0A%0A%0A%0A%0A%0AI&=%0A%0A(%0A9%0A%0A%0A%0A%0A%0AO&=%0A%0A)%0A0%0A%0A%0A%0A%0A%0AP%3B&@_a:7%3B&=Shift&_a:4%3B&=%0A%0A%0AF1%0A%0A%0A%0A%0A%0AA&=%0A%0A%0AF2%0A%0A%0A%0A%0A%0AS&=%0A%0A'%0AF3%0A%0A%0A%0A%0A%0AD&_c=%23e3b02d&n:true%3B&=%0A%0A-%0AF4%0A%0A%0A%0A%0A%0AF&_c=%23e6e6e6%3B&=%0A%0A%0AF5%0A%0A%0A%0A%0A%0AG&_c=%23e3b02d&a:7%3B&=Tab&_c=%23e6e6e6&a:4%3B&=%0A%0A%0AF6%0A%0A%0A%0A%0A%0AH&_c=%23e3b02d&n:true%3B&=%0A%0A%2F&larr%2F%3B%0AHom%0A%0A%0A%0A%0A%0AJ&_c=%23e6e6e6%3B&=%0A%0A%2F&darr%2F%3B%0APgD%0A%0A%0A%0A%0A%0AK&=%0A%0A%2F&uarr%2F%3B%0APgU%0A%0A%0A%0A%0A%0AL&=%0A%0A%2F&rarr%2F%3B%0AEnd%0A%0A%0A%0A%0A%0A%2F%3B%3B&@_a:7%3B&=Ctrl&_a:4%3B&=%0A%0A~%0AF7%0A%0A%0A%0A%0A%0AZ&=%0A%0A%60%0AF8%0A%0A%0A%0A%0A%0AX&=%0A%0A+%0AF9%0A%0A%0A%0A%0A%0AC&=%0A%0A%2F=%0AF10%0A%0A%0A%0A%0A%0AV&=%0A%0A%7C%0AF11%0A%0A%0A%0A%0A%0AB&_c=%23e3b02d&a:7%3B&=BSp&_c=%23e6e6e6&a:4%3B&=%0A%0A%5C%0AF12%0A%0A%0A%0A%0A%0AN&=%0A%0A%5B%0A%0A%0A%0A%0A%0A%0AM&=%0A%0A%5D%0A%0A%0A%0A%0A%0A%0A,&=%0A%0A%7B%0A%0A%0A%0A%0A%0A%0A.&=%0A%0A%7D%0A%0A%0A%0A%0A%0A%0A%2F%2F%3B&@_a:7%3B&=&=&=&=Alt&_c=%23e3b02d%3B&=%2F&dArr%2F%3B&_c=%23e6e6e6%3B&=spc&_c=%23e3b02d%3B&=%2F&crarr%2F%3B&_c=%23e6e6e6%3B&=spc&_c=%23e3b02d%3B&=%2F&uArr%2F%3B&_c=%23e6e6e6%3B&=Alt&=&=)

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@ -19,18 +19,15 @@ extern keymap_config_t keymap_config;
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
BACKLIT
};
// Fillers to make layering more clear
@ -129,30 +126,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -161,7 +139,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
@ -175,8 +153,6 @@ float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
@ -248,34 +224,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
@ -311,4 +259,4 @@ void music_scale_user(void)
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif
#endif

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@ -9,10 +9,10 @@ MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.

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@ -1,5 +1,15 @@
#include "planck.h"
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
};
#endif
void matrix_init_kb(void) {
// Turn status LED on
DDRE |= (1<<6);

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@ -0,0 +1,20 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define FORCE_NKRO 1
#endif

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@ -0,0 +1,215 @@
#include "preonic.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "keymap_nordic.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum preonic_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
BACKLIT
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Å |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | Ö | Ä |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| < | Z | X | C | V | B | N | M | . | , | - |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |AltGr |Lower | Space| Enter|Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, NO_PLUS, KC_BSPC},
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, NO_AM },
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, NO_AE, NO_OSLH},
{KC_LSFT, NO_LESS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_DOT, KC_COMM, NO_MINS},
{KC_LCTL, KC_LGUI, KC_LALT, NO_ALGR, LOWER, KC_SPC, KC_ENT, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | | @ | £ | $ | | | { | [ | ] | } | \ | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | |VolUp | | | ~ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | |LastS |PauseP|NextS | | * |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | |VolDwn| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | |Bspc | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{_______, NO_AT, NO_PND, NO_DLR, _______, _______, NO_LCBR, NO_LBRC, NO_RBRC, NO_RCBR, NO_BSLS, KC_DEL},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, _______, NO_TILD},
{_______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, LSFT(KC_BSLS)},
{_______, NO_PIPE, _______, _______, _______, _______, _______, _______, KC_VOLD, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, KC_BSPC, _______, _______, _______, _______, _______}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ! | " | # | ¤ | % | & | / | ( | ) | = | ? | Ins |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | |Mouse^| | | | |ScrlUp| | | ^ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | |Mouse<|MouseV|Mouse>| | |MLC |MMC |MRC | ' | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | > | | | | | | |ScrlDown| : | ; | _ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | |Bspc | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{LSFT(KC_1),NO_QUO2,LSFT(KC_3), NO_BULT,LSFT(KC_5), NO_AMPR, NO_SLSH, NO_LPRN, NO_RPRN, NO_EQL, NO_QUES, KC_INS},
{_______, _______, _______, KC_MS_U, _______, _______, _______, _______, KC_WH_U, _______, _______, NO_CIRC},
{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, KC_BTN1, KC_BTN3, KC_BTN2, NO_APOS, NO_QUOT},
{_______, NO_GRTR, _______, _______, _______, _______, _______, _______, KC_WH_D, NO_COLN, NO_SCLN, NO_UNDS},
{_______, _______, _______, _______, _______, KC_BSPC, _______, _______, _______, _______, _______, _______}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | Reset| | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | |Rsft |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |MusOn |MusOff| | | | | | | | | Reset|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{_______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT},
{_______, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______, _______, RESET },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = {
{NOTE_B5, 20},
{NOTE_B6, 8},
{NOTE_DS6, 20},
{NOTE_B6, 8}
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
};
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

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@ -0,0 +1,3 @@
# Jacwib's preonic keymap.
Designed for use with a swedish language.

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@ -0,0 +1,27 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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