[Keyboard] uranuma (#8343)
* uranuma * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/uranuma.h * Update keyboards/uranuma/keymaps/default/keymap.c * Update keyboards/uranuma/keymaps/default/keymap.c * 20200316changemaster
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x112D
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#define DEVICE_VER 0x0001
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#define MANUFACTURER yohewi
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#define PRODUCT UraNuma
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#define DESCRIPTION Series of numa
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 10
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D2, D4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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// #define RGB_DI_PIN E2
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// #ifdef RGB_DI_PIN
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// #define RGBLED_NUM 16
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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// #endif
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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/* defined by default; to change, uncomment and set to the combination you want */
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// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP H
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//#define MAGIC_KEY_HELP_ALT SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER0_ALT GRAVE
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER B
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//#define MAGIC_KEY_BOOTLOADER_ALT ESC
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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/*
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* HD44780 LCD Display Configuration
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*/
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/*
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#define LCD_LINES 2 //< number of visible lines of the display
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#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
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#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
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#if LCD_IO_MODE
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#define LCD_PORT PORTB //< port for the LCD lines
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#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
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#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
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#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
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#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
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#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
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#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
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#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
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#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
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#define LCD_RS_PORT LCD_PORT //< port for RS line
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#define LCD_RS_PIN 3 //< pin for RS line
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#define LCD_RW_PORT LCD_PORT //< port for RW line
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#define LCD_RW_PIN 2 //< pin for RW line
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#define LCD_E_PORT LCD_PORT //< port for Enable line
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#define LCD_E_PIN 1 //< pin for Enable line
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#endif
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*/
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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@ -0,0 +1,63 @@
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{
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"keyboard_name": "Uranuma",
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"url": "",
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"maintainer": "yohewi",
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"width": 13,
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"height": 5.7,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label":"k00", "x":0 , "y":0.62},
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{"label":"k01", "x":1 , "y":0.36},
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{"label":"k02", "x":2 , "y":0},
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{"label":"k03", "x":3 , "y":0.09},
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{"label":"k04", "x":4 , "y":0.70},
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{"label":"k05", "x":8 , "y":0.70},
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{"label":"k06", "x":9 , "y":0.09},
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{"label":"k07", "x":10, "y":0},
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{"label":"k08", "x":11, "y":0.36},
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{"label":"k09", "x":12, "y":0.62},
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{"label":"k10", "x":0 , "y":1.62},
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{"label":"k11", "x":1 , "y":1.36},
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{"label":"k12", "x":2 , "y":1},
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{"label":"k13", "x":3 , "y":1.09},
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{"label":"k14", "x":4 , "y":1.70},
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{"label":"k15", "x":8 , "y":1.70},
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{"label":"k16", "x":9 , "y":1.09},
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{"label":"k17", "x":10, "y":1},
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{"label":"k18", "x":11, "y":1.36},
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{"label":"k19", "x":12, "y":1.62},
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{"label":"k20", "x":0 , "y":2.62},
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{"label":"k21", "x":1 , "y":2.36},
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{"label":"k22", "x":2 , "y":2},
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{"label":"k23", "x":3 , "y":2.09},
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{"label":"k24", "x":4 , "y":2.70},
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{"label":"k25", "x":8 , "y":2.70},
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{"label":"k26", "x":9 , "y":2.09},
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{"label":"k27", "x":10, "y":2},
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{"label":"k28", "x":11, "y":2.36},
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{"label":"k29", "x":12, "y":2.62},
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{"label":"k30", "x":0 , "y":3.62},
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{"label":"k31", "x":1 , "y":3.36},
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{"label":"k32", "x":2 , "y":3},
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{"label":"k33", "x":3 , "y":3.09},
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{"label":"k34", "x":4 , "y":3.70},
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{"label":"k44", "x":5, "y":2.44, "h":2},
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{"label":"k45", "x":7, "y":2.44, "h":2},
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{"label":"k35", "x":8 , "y":3.70},
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{"label":"k36", "x":9 , "y":3.09},
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{"label":"k37", "x":10, "y":3},
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{"label":"k38", "x":11, "y":3.36},
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{"label":"k39", "x":12, "y":3.62},
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{"label":"k40", "x":0, "y":4.70, "w":1.5},
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{"label":"k41", "x":1.5, "y":4.70},
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{"label":"k48", "x":10.5, "y":4.70},
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{"label":"k49", "x":11.5, "y":4.70, "w":1.5}
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]
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}
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}
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}
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#include QMK_KEYBOARD_H
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enum layer_number {
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_BASE,
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_LOWER,
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_RAISE,
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};
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enum custom_keycodes {
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KANJI = SAFE_RANGE,
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};
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// Layer Mode aliases
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#define KC_ZSFT LSFT_T(KC_Z)
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#define KC_MNSF LSFT_T(KC_MINS)
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#define KC_ESCT LCTL_T(KC_ESC)
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#define KC_TBAL LALT_T(KC_TAB)
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#define ALT_GRV LALT(KC_GRV)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//.--------------------------------------------. .--------------------------------------------.
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS,
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//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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KC_ZSFT, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_MNSF,
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//|--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------|
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KC_ESCT, KC_TBAL, KC_PSCR, KC_LALT, KC_SPC, KC_BSPC, KC_ENT, KC_ENT, ALT_GRV, KC_SLSH, KC_BSLS, KC_RBRC,
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//|--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------|
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KC_LSFT, LOWER, RAISE, KC_RCTL
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//'-----------------' '-----------------'
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),
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[_LOWER] = LAYOUT(
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//.--------------------------------------------. .--------------------------------------------.
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
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//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_UP, KC_EQL,
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//|--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------|
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KC_ESCT, KC_TBAL, KC_LGUI, KC_ENT, KC_BSPC, KC_SPC, KC_ENT, KC_LALT, KANJI, KC_LEFT, KC_DOWN, KC_RGHT,
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//|--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------|
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KC_LSFT, LOWER, RAISE, KC_RCTL
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//'-----------------' '-----------------'
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),
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[_RAISE] = LAYOUT(
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//.--------------------------------------------. .--------------------------------------------.
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
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//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
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KC_F11, KC_F12, XXXXXXX, KANJI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, KC_RO,
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//|--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------|
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KC_ESCT, KC_TBAL, KC_LGUI, LOWER, KC_BSPC, KC_SPC, KC_ENT, KC_ENT, KANJI, KC_LEFT, KC_DOWN, KC_RGHT,
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//|--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------|
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KC_RSFT, LOWER, RAISE, KC_RCTL
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//'-----------------' '-----------------'
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),
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};
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@ -0,0 +1,15 @@
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# uranuma
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It is a keyboard to input using fingers and palms.
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* Keyboard Maintainer: yohewi(yohewi@gmail.com)
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* Hardware Supported: UraNuma PCB
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* Github [github.com/yohewi](https://github.com/yohewi)
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* Hardware Availability: PCB, [Booth Shop](https://rt421.booth.pm/)
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Make example for this keyboard (after setting up your build environment):
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make uranuma:default
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|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,36 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
||||
|
||||
#COMBO_ENABLE = yes
|
||||
#SRC += .nicola.c \
|
|
@ -0,0 +1 @@
|
|||
#include "uranuma.h"
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/* This a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
|
||||
k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \
|
||||
k40, k41, k48, k49 \
|
||||
) { \
|
||||
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
|
||||
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
|
||||
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
|
||||
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
|
||||
{ k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \
|
||||
}
|
Loading…
Reference in New Issue