Create 0xdec Preonic keymap
An ergonomically optimized Colemak keymap for the grid-layout Preonicmaster
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# Build Options
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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Ergonomic Colemak Keymap
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========================
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An ergonomically optimized Colemak keymap for the grid-layout Preonic
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Modes
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----------
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#### Colemak
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> Base layer
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- All alphanumerics and symbols available on the base layer
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----------
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#### Game
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> QWERTY layout for use with games or number entry
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- Standard QWERTY layout
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- Integrated right-hand numpad in phone layout
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----------
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#### Function (Raise)
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> Functions and mode switching
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- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End)
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- Reset key at lower left (Esc)
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// Number of backlight levels
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#undef BACKLIGHT_LEVELS
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#define BACKLIGHT_LEVELS 5
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#endif
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#include "preonic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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// Layer names
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#define _COLEMAK 0
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#define _GAME 1
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#define _RAISE 2
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enum preonic_keycodes {
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COLEMAK = SAFE_RANGE,
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GAME,
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RAISE
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | - | A | R | S | T | D | H | N | E | I | O | ' |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = {
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{KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS},
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{KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC},
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{KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT},
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{KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
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{KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB }
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},
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
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* |------+------+------+------+------+------+------+------+------+------+------+------+
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* | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = {
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{KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
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{KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS},
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{KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL},
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{KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT},
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{XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB }
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},
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | RESET| | | | | DEL | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = {
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{KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR},
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{XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK},
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{KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS},
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{XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
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{RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
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}
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = {
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{NOTE_B5, 20},
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{NOTE_B6, 8},
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{NOTE_DS6, 20},
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{NOTE_B6, 8}
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};
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_game[][2] = {
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{NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
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{NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
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{NOTE_G6, 10} ,{NOTE_REST, 30},
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{NOTE_G5, 10} ,{NOTE_REST, 30}
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};
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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void startup_user() {
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_delay_ms(20); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user() {
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PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void) {
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music_scale_user();
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}
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void music_scale_user(void) {
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_COLEMAK);
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}
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break;
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case GAME:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
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#endif
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persistant_default_layer_set(1UL<<_GAME);
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}
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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} else {
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layer_off(_RAISE);
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}
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break;
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default:
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return true;
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break;
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}
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return false;
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};
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