[deadcyclo layout] Added unicode layer

master
Brendan Johan Lee 2017-01-24 21:54:34 +01:00
parent 3c32e38036
commit 37ed3d13a4
5 changed files with 98 additions and 27 deletions

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@ -0,0 +1 @@
UNICODE_ENABLE = yes

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@ -12,7 +12,10 @@ enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM, EPRM,
VRSN, VRSN,
RGB_SLD RGB_SLD,
SHRUG,
YAY,
HUG
}; };
// TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?) // TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?)
@ -103,14 +106,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS,
EPRM, KC_DEL, KC_TRNS EPRM, KC_DEL, KC_TRNS
), ),
/* Keymap 2: Media and mouse keys /* Keymap 2: Media, mouse and navigation
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | | * | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | | * | | | | MsUp | | | | | | | | Up | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play | * | | |MsLeft|MsDown|MsRght| |------| |------| | Left | Down | Right| | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | | * | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
@ -124,7 +127,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | * | | | | | | | |
* `--------------------' `--------------------' * `--------------------' `--------------------'
*/ */
// MEDIA AND MOUSE // MEDIA , MOUSE and NAVIGATION
[MDIA] = KEYMAP( [MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
@ -135,24 +138,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// right hand // right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS, KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK KC_TRNS, KC_TRNS, KC_WBAK
), ),
/* Keymap 3: Navigation TODO: Printscreen, pg up down, home, end, others? Insert for example /* Keymap 3: Unicode
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
* | | VER | | | | | | | | | | | | | | * | | VER | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | up | | | | | | | | | | | | * | | Shrug| yay | hug | | | | | | | λ | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | left | down | right| |------| |------| | | | | | | * | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | | * | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
@ -166,11 +169,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | * | | | | | | | |
* `--------------------' `--------------------' * `--------------------' `--------------------'
*/ */
// NAVIGATION // Unicode
[NAVG] = KEYMAP( [NAVG] = KEYMAP(
KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, SHRUG, YAY, HUG, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
@ -178,7 +181,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// right hand // right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, UC(0x25a0), UC(0x03bb), UC(0x2192), UC(0x2799), UC(0x25bb), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
@ -192,6 +195,25 @@ const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols) [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
}; };
static void ang_tap (uint16_t code, ...) {
uint16_t kc = code;
va_list ap;
va_start(ap, code);
do {
register_code16(kc);
unregister_code16(kc);
wait_ms(50);
kc = va_arg(ap, int);
} while (kc != 0);
va_end(ap);
}
#define TAP_ONCE(code) \
register_code (code); \
unregister_code (code)
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{ {
// MACRODOWN only works in this function // MACRODOWN only works in this function
@ -233,13 +255,46 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return false; return false;
break; break;
case SHRUG:
if (record->event.pressed) {
unicode_input_start(); register_hex(0xaf); unicode_input_finish();
TAP_ONCE (KC_BSLS);
register_code (KC_RSFT); TAP_ONCE (KC_MINS); TAP_ONCE (KC_9); unregister_code (KC_RSFT);
unicode_input_start (); register_hex(0x30c4); unicode_input_finish();
register_code (KC_RSFT); TAP_ONCE (KC_0); TAP_ONCE (KC_MINS); unregister_code (KC_RSFT);
TAP_ONCE (KC_SLSH);
unicode_input_start (); register_hex(0xaf); unicode_input_finish();
}
return false;
break;
case YAY:
if (record->event.pressed) {
ang_tap (KC_BSLS, KC_O, KC_SLSH, 0);
}
return false;
break;
case HUG:
if (record->event.pressed) {
unicode_input_start(); register_hex(0x0f3c); unicode_input_finish();
TAP_ONCE (KC_SPC);
unicode_input_start(); register_hex(0x3064); unicode_input_finish();
TAP_ONCE (KC_SPC);
unicode_input_start(); register_hex(0x25d5); unicode_input_finish();
unicode_input_start(); register_hex(0x005f); unicode_input_finish();
unicode_input_start(); register_hex(0x25d5); unicode_input_finish();
TAP_ONCE (KC_SPC);
unicode_input_start(); register_hex(0x0f3d); unicode_input_finish();
unicode_input_start(); register_hex(0x3064); unicode_input_finish();
}
return false;
break;
} }
return true; return true;
} }
// Runs just one time when the keyboard initializes. // Runs just one time when the keyboard initializes.
void matrix_init_user(void) { void matrix_init_user(void) {
set_unicode_input_mode(UC_LNX);
}; };
// Runs constantly in the background, in a loop. // Runs constantly in the background, in a loop.

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@ -28,26 +28,41 @@ TOG, are dual purpose. Hence for example the top left key produces ESC
if tapped, and temporarilly toggles L3 when hold down. The two center if tapped, and temporarilly toggles L3 when hold down. The two center
L1 TOG keys toggle L1 on and off for more permanent layer toggling. L1 TOG keys toggle L1 on and off for more permanent layer toggling.
## Layer 1 - Symbols ## Layer 1 - Symbols and RGB
[![Layer 1 - Symbols](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73) [![Layer 1 - Symbols and RGB](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
## Layer 2 - Media and Mouse The Symbols and RGB layer contains function keys, commonly used
symbols, a numpad and if you have the new Ergodox Ez shine keys for
controlling various RGB-led functions. In addition, it provides an up
and a down key for easy scrolling. RGB controller keys are yellow.
[![Layer 2 - Media and Mouse](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731) ## Layer 2 - Media, Mouse and Navigation
## Layer 3 - Navigation [![Layer 2 - Media, Mouse and Navigation](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
[![Layer 3 - Navigation](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289) The Media, Mouse and unicode layer contains special keys for moving
the mouse and clicking on it with the keyboard. In addition it
provides standard media control keys, and default arrow keys.
## Layer 3 - Unicode
[![Layer 3 - Unicode](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
The unicode layer provides keys for directly typing unicode (utf-8)
# Changelog # Changelog
- 02.01.2017 Added delete key on second layer - 02.01.2017 Added delete key on second layer
- 10.01.2017 Added layer images to readme - 10.01.2017 Added layer images to readme
- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand - 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
- 24.01.2017 Added unicode keys. Added shrug hug and yay. Moved Navigation to layer 2
# TODO # TODO
- Add unicode support (direct input and indirect? see algernon layout for examples) - Add support for unicode by name? (See algernon layout for example)
- Add descriptions below each layer image of any special functions/keys - Add macros for lots of stuff. (Lastpass cli, pushbullet cli, other push service cli, linode cli, more?)
- Move Navigation keys to Layer 2 on right side, add a layer switch to L2 on left side as well, and use L3 for unicode stuff - Make macros for gnu screen and i3wm
- Look into the app launch macros in algernon keymap
- Make other smileys like shrug and yay ¯\_(ツ)_/¯ and \o/ and others (see amon others [http://dongerlist.com](http://dongerlist.com)