[Keymap] Jonavin gmmk pro iso keymap (#15775)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Jonavin <=>master
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/* Copyright 2021 Jonavin Eng
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TOGGLE 2
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// TT set to two taps
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/* Handle GRAVESC combo keys */
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#define GRAVE_ESC_ALT_OVERRIDE
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//Always send Escape if Alt is pressed
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#define GRAVE_ESC_CTRL_OVERRIDE
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//Always send Escape if Control is pressed
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#define TAPPING_TERM 180
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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#endif
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// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
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#if defined COLEMAK_LAYER_ENABLE
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# define DYNAMIC_KEYMAP_LAYER_COUNT 5
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# define _COLEMAK 4
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#endif // COLEMAK_LAYER_ENABLE
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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Copyright 2021 Jonavin
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Copyright 2022 RustyBrakes (ISO conversion)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "rgb_matrix_map.h"
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#include "jonavin.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Rotary(Mute)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
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// Tab Q W E R T Y U I O P [ ] PgUp
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// Caps A S D F G H J K L ; " # Enter PgDn
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// Sh_L \ Z X C V B N M , . ? Sh_R Up End
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// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
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[_BASE] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
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TT(_LOWER), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
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KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT(
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_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
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_______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME,
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KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
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_______, RESET, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
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_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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),
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[_LOWER] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
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_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PDOT, _______, _______, KC_HOME,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, _______, KC_PENT, KC_END,
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_______, _______, KC_NO, KC_DEL, KC_INS, KC_NO, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, _______, RCTL(KC_PGUP), _______,
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_______, _______, _______, KC_BSPC, _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
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),
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#ifdef COLEMAK_LAYER_ENABLE
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[_COLEMAK] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_PGUP,
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TT(_LOWER), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
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KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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#endif // COLEMAK_LAYER_ENABLE
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};
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#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
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void encoder_action_rgbhue(bool clockwise) {
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if (clockwise)
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rgblight_increase_hue_noeeprom();
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else
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rgblight_decrease_hue_noeeprom();
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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uint8_t mods_state = get_mods();
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if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
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encoder_action_layerchange(clockwise);
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} else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
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unregister_mods(MOD_BIT(KC_RSFT));
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encoder_action_navpage(clockwise);
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register_mods(MOD_BIT(KC_RSFT));
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} else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
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encoder_action_navword(clockwise);
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} else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
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encoder_action_rgbhue(clockwise);
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} else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
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encoder_action_mediatrack(clockwise);
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} else {
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switch(get_highest_layer(layer_state)) {
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case _FN1:
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#ifdef IDLE_TIMEOUT_ENABLE
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timeout_update_threshold(clockwise);
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#endif
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break;
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default:
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encoder_action_volume(clockwise); // Otherwise it just changes volume
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break;
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}
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}
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return true;
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}
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#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// Capslock, Scroll lock and Numlock indicator on Left side lights.
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
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if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
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rgb_matrix_set_color(LED_L1, RGB_GREEN);
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rgb_matrix_set_color(LED_L2, RGB_GREEN);
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}
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#ifdef INVERT_NUMLOCK_INDICATOR
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if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF
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rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
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rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
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}
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#else
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if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
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rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
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rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
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}
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#endif // INVERT_NUMLOCK_INDICATOR
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if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
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rgb_matrix_set_color(LED_L5, RGB_RED);
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rgb_matrix_set_color(LED_L6, RGB_RED);
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rgb_matrix_set_color(LED_L7, RGB_RED);
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}
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if (keymap_config.no_gui) {
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rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
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}
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switch(get_highest_layer(layer_state)){ // special handling per layer
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case _FN1: // on Fn layer select what the encoder does when pressed
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rgb_matrix_set_color(LED_R2, RGB_RED);
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rgb_matrix_set_color(LED_R3, RGB_RED);
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rgb_matrix_set_color(LED_R4, RGB_RED);
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rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
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// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
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uint16_t timeout_threshold = get_timeout_threshold();
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if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
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else if (timeout_threshold < 140) {
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rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
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rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
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} else { // >= 140 minutes, just show these 3 lights
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rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
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rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
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rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
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}
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break;
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case _LOWER:
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for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
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rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
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}
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rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
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rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
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rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
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break;
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case _RAISE:
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rgb_matrix_set_color(LED_R6, RGB_GREEN);
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rgb_matrix_set_color(LED_R7, RGB_GREEN);
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rgb_matrix_set_color(LED_R8, RGB_GREEN);
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break;
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#ifdef COLEMAK_LAYER_ENABLE
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case _COLEMAK:
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for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
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rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
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}
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break;
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#endif
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default:
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break;
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}
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}
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#endif
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void keyboard_post_init_keymap(void) {
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// keyboard_post_init_user() moved to userspace
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
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rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
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activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
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#endif
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}
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@ -0,0 +1,53 @@
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# jonavin's GMMK Pro ISO layout
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# Thanks to RustyBrakes for the keymap adjustments and ISO Layout testing
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- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
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- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
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- Implement Win key lock using Fn+Win like in Glorious Core firmware
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- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
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- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
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- Layer 2 left spacebar Backspace
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- add double tap of Left Shift to toggle Caps Lock
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- additional encoder functionality
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- FN Layer - change rgb idle timeout
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- holding Left shift, change layers
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- holding right shift, Navigate page up/down
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- holding Left Ctrl, navigate prev/next word
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- holding Right Ctrl, changes RGB hue/colour
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- holding Left Alt, change media prev/next track
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- default is change volume
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- LED/RGB Functionality
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- RGB idle timeout (default 5 minutes)
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- Can be changed in FN layer with < and > or encoder
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- setting to zero disables timeout
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- indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
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- LED address location map as enum definition in rgb_matrix_map.h
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- LED group lists for arrows, numpad, F row, num row, left and right side LEDs
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- default startup in single mode with default colour
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- Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
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- Layer indicator on right side LED
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- Fn key light up red when Fn layer activate
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- Win Key light up red when Win Lock mode enabled
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- Layer 2 activation lights up Numpad area
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- Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle
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rules.mk OPTIONS - Active features from userspace
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STARTUP_NUMLOCK_ON = yes
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- turns on NUMLOCK by default
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ENCODER_DEFAULTACTIONS_ENABLE = yes
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- Enabled default encoder funtions
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TD_LSFT_CAPSLOCK_ENABLE = yes
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- This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
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IDLE_TIMEOUT_ENABLE = yes
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- Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
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INVERT_NUMLOCK_INDICATOR
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- inverts the Num lock indicator, LED is on when num lokc is off
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COLEMAK_LAYER_ENABLE = yes
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- Enabled optional 5th layer for COLEMAK layout
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- Use Shift and encoder to enter 5th layer, right led indicator lights up BLUE
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@ -0,0 +1,146 @@
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/* Copyright 2021 Jonavin Eng
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* Copyright 2022 RustyBrakes (ISO conversion)
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef RGB_MATRIX_ENABLE
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// Custom RGB Colours
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#define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
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#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
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// RGB LED locations
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enum led_location_map {
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LED_ESC, // 0, ESC, k13
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LED_GRV, // 1, `, k16
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LEB_TAB, // 2, Tab, k11
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LED_CAPS, // 3, Caps, k21
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LED_LSFT, // 4, Sh_L, k00
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LED_LCTL, // 5, Ct_L, k06
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LED_F1, // 6, F1, k26
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LED_1, // 7, 1, k17
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LED_Q, // 8, Q, k10
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LED_A, // 9, A, k12
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LED_Z, // 10, Z, k14
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LED_LWIN, // 11, Win_L, k90
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LED_F2, // 12, F2, k36
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LED_2, // 13, 2, k27
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LED_W, // 14, W, k20
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LED_S, // 15, S, k22
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LED_X, // 16, X, k24
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LED_LALT, // 17, Alt_L, k93
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LED_F3, // 18, F3, k31
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LED_3, // 19, 3, k37
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LED_E, // 20, E, k30
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LED_D, // 21, D, k32
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LED_C, // 22, C, k34
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LED_F4, // 23, F4, k33
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LED_4, // 24, 4, k47
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LED_R, // 25, R, k40
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LED_F, // 26, F, k42
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LED_V, // 27, V, k44
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LED_F5, // 28, F5, k07
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LED_5, // 29, 5, k46
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LED_T, // 30, T, k41
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LED_G, // 31, G, k43
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LED_B, // 32, B, k45
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LED_SPC, // 33, SPACE, k94
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LED_F6, // 34, F6, k63
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LED_6, // 35, 6, k56
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LED_Y, // 36, Y, k51
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LED_H, // 37, H, k53
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LED_N, // 38, N, k55
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LED_F7, // 39, F7, k71
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LED_7, // 40, 7, k57
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LED_U, // 41, U, k50
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LED_J, // 42, J, k52
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LED_M, // 43, M, k54
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LED_F8, // 44, F8, k76
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||||
LED_8, // 45, 8, k67
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||||
LED_I, // 46, I, k60
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||||
LED_K, // 47, K, k62
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||||
LED_COMM, // 48, ,, k64
|
||||
LED_RALT, // 49, Alt_R, k95
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LED_F9, // 50, F9, ka6
|
||||
LED_9, // 51, 9, k77
|
||||
LED_O, // 52, O, k70
|
||||
LED_L, // 53, L, k72
|
||||
LED_DOT, // 54, ., k74
|
||||
LED_FN, // 55, FN, k92
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LED_F10, // 56, F10, ka7
|
||||
LED_0, // 57, 0, k87
|
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LED_P, // 58, P, k80
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||||
LED_SCLN, // 59, ;, k82
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||||
LED_SLSH, // 60, /, k85
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||||
LED_F11, // 61, F11, ka3
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||||
LED_MINS, // 62, -, k86
|
||||
LED_LBRC, // 63, [, k81
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LED_QUOT, // 64, ", k83
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||||
LED_RCTL, // 65, Ct_R, k04
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||||
LED_F12, // 66, F12, ka5
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||||
LED_BSLS, // 67, \, k23
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||||
LED_L1, // 68, LED, l01
|
||||
LED_R1, // 69, LED, l11
|
||||
LED_PRT, // 70, Prt, k97
|
||||
LED_L2, // 71, LED, l02
|
||||
LED_R2, // 72, LED, l12
|
||||
LED_DEL, // 73, Del, k65
|
||||
LED_L3, // 74, LED, l03
|
||||
LED_R3, // 75, LED, l13
|
||||
LED_PGUP, // 76, PgUp, k15
|
||||
LED_L4, // 77, LED, l04
|
||||
LED_R4, // 78, LED, l14
|
||||
LED_EQL, // 79, =, k66
|
||||
LED_RIGHT, // 80, Right, k05
|
||||
LED_L5, // 81, LED, l05
|
||||
LED_R5, // 82, LED, l15
|
||||
LED_END, // 83, End, k75
|
||||
LED_L6, // 84, LED, l06
|
||||
LED_R6, // 85, LED, l16
|
||||
LED_BSPC, // 86, BSpc, ka1
|
||||
LED_PGDN, // 87, PgDn, k25
|
||||
LED_L7, // 88, LED, l07
|
||||
LED_R7, // 89, LED, l17
|
||||
LED_RBRC, // 90, ], k61
|
||||
LED_RSFT, // 91, Sh_R, k91
|
||||
LED_L8, // 92, LED, l08
|
||||
LED_R8, // 93, LED, l18
|
||||
LED_UP, // 94, Up, k35
|
||||
LED_HASH, // 95, #, k84
|
||||
LED_LEFT, // 96, Left, k03
|
||||
LED_ENT, // 97, Enter, ka4
|
||||
LED_DOWN // 98, Down, k73
|
||||
};
|
||||
|
||||
const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
|
||||
|
||||
const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
|
||||
|
||||
const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_PRT};
|
||||
|
||||
const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
|
||||
|
||||
const uint8_t LED_LIST_NUMPAD[] = {
|
||||
LED_7, LED_8, LED_9,
|
||||
LED_U, LED_I, LED_O,
|
||||
LED_J, LED_K, LED_L,
|
||||
LED_M, LED_COMM, LED_DOT
|
||||
};
|
||||
|
||||
const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
|
||||
|
||||
const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,12 @@
|
|||
VIA_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
TAP_DANCE_ENABLE = yes
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
|
||||
TD_LSFT_CAPSLOCK_ENABLE = yes
|
||||
IDLE_TIMEOUT_ENABLE = yes
|
||||
STARTUP_NUMLOCK_ON = yes
|
||||
ENCODER_DEFAULTACTIONS_ENABLE = no
|
||||
|
||||
COLEMAK_LAYER_ENABLE = yes #Enable Colemak layer / set to no to disable
|
||||
INVERT_NUMLOCK_INDICATOR = yes
|
Loading…
Reference in New Issue