A proper `send_string()` for the Unicode feature (#8155)

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Ryan 2020-02-24 10:27:25 +11:00 committed by GitHub
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3 changed files with 67 additions and 5 deletions

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@ -193,12 +193,24 @@ By default, when the keyboard boots, it will initialize the input mode to the la
!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.
## `send_unicode_hex_string`
## `send_unicode_string()`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
This function is much like `send_string()` but allows you to input UTF-8 characters directly, currently up to code point U+FFFF. Make sure your `keymap.c` is formatted in UTF-8 encoding.
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
```c
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
```
## `send_unicode_hex_string()`
Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:
```c
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
```
An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
Unlike `send_unicode_string()` this function supports code points up to U+10FFFF.
## Additional Language Support
@ -228,6 +240,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).

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@ -178,6 +178,55 @@ void send_unicode_hex_string(const char *str) {
}
}
// Borrowed from https://nullprogram.com/blog/2017/10/06/
const char *decode_utf8(const char *str, int32_t *code_point) {
const char *next;
if (str[0] < 0x80) { // U+0000-007F
*code_point = str[0];
next = str + 1;
} else if ((str[0] & 0xE0) == 0xC0) { // U+0080-07FF
*code_point = ((int32_t)(str[0] & 0x1F) << 6) | ((int32_t)(str[1] & 0x3F) << 0);
next = str + 2;
} else if ((str[0] & 0xF0) == 0xE0) { // U+0800-FFFF
*code_point = ((int32_t)(str[0] & 0x0F) << 12) | ((int32_t)(str[1] & 0x3F) << 6) | ((int32_t)(str[2] & 0x3F) << 0);
next = str + 3;
} else if ((str[0] & 0xF8) == 0xF0 && (str[0] <= 0xF4)) { // U+10000-10FFFF
// Skip for now - register_hex() only takes a uint16
//*code_point = ((int32_t)(str[0] & 0x07) << 18) | ((int32_t)(str[1] & 0x3F) << 12) | ((int32_t)(str[2] & 0x3F) << 6) | ((int32_t)(str[3] & 0x3F) << 0);
*code_point = -1;
next = str + 4;
} else {
*code_point = -1;
next = str + 1;
}
// part of a UTF-16 surrogate pair - invalid
if (*code_point >= 0xD800 && *code_point <= 0xDFFF) {
*code_point = -1;
}
return next;
}
void send_unicode_string(const char *str) {
if (!str) {
return;
}
int32_t code_point = 0;
while (*str) {
str = decode_utf8(str, &code_point);
if (code_point >= 0) {
unicode_input_start();
register_hex(code_point);
unicode_input_finish();
}
}
}
bool process_unicode_common(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {

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@ -80,6 +80,7 @@ void unicode_input_cancel(void);
void register_hex(uint16_t hex);
void send_unicode_hex_string(const char *str);
void send_unicode_string(const char *str);
bool process_unicode_common(uint16_t keycode, keyrecord_t *record);