Keyboard: dactyl manuform 6x6 added (#3662)
* mouse layer keys shifted * mouse layer keys shifted * manuform 5x6 added * mouse layer keys shifted * manuform 5x6 added * dactyl_manuform 5x6 keymap added * reorg. dactyl manuform folder * removed LAYOUTS = ortho_4x12 for 4x5 * Rows and Cols in config.h fixed * MASTER_LEFT * 5x6 matrix fixed * keymap updated * removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD * default keymap for dactyl_manuform 5x6 * Fixes for Dactyl Manuform * Add/update default keymap * readme dactyl_manuform updated * links to keymaps added * dactyl_manuform 6x6 added. README updated * dactyl_manuform README updated * cleanup * more cleanupmaster
parent
4cfdd2cff5
commit
3549415116
|
@ -1,161 +0,0 @@
|
|||
Dactyl Manuform 4x5
|
||||
======
|
||||
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
|
||||
![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
|
||||
|
||||
|
||||
## First Time Setup
|
||||
|
||||
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
|
||||
|
||||
```
|
||||
$ make handwired/dactyl_manuform/4x5:dvorak
|
||||
```
|
||||
|
||||
You will see a lot of output and if everything worked correctly you will see the built hex file:
|
||||
|
||||
```
|
||||
dactyl_manuform_4x5_dvorak.hex
|
||||
```
|
||||
|
||||
If you would like to use one of the alternative keymaps, or create your own, copy one of the existing [keymaps](keymaps/) and run make like so:
|
||||
|
||||
```
|
||||
$ make handwired/dactyl_manuform/4x5:YOUR_KEYMAP_NAME
|
||||
```
|
||||
|
||||
If everything worked correctly you will see a file:
|
||||
|
||||
```
|
||||
dactyl_manuform_4x5_YOUR_KEYMAP_NAME.hex
|
||||
```
|
||||
|
||||
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
|
||||
|
||||
## Keymaps
|
||||
Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.
|
||||
### Qwerty and Dvorak
|
||||
Qwerty base layer:
|
||||
![Imgur](https://i.imgur.com/Yb5e7dS.png)
|
||||
Dvorak base layer:
|
||||
![Imgur](https://i.imgur.com/CpuZptB.png)
|
||||
Both keymaps have the same Raise and Lower layers:
|
||||
Raise Layer
|
||||
![Imgur](https://i.imgur.com/nOqePK5.png)
|
||||
Lower Layer
|
||||
![Imgur](https://i.imgur.com/WSshkYc.png)
|
||||
|
||||
Required Hardware
|
||||
-----------------
|
||||
|
||||
Apart from diodes and key switches for the keyboard matrix in each half, you
|
||||
will need:
|
||||
|
||||
* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
|
||||
* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
|
||||
|
||||
Alternatively, you can use any sort of cable and socket that has at least 3
|
||||
wires. If you want to use I2C to communicate between halves, you will need a
|
||||
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
|
||||
|
||||
Optional Hardware
|
||||
-----------------
|
||||
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
|
||||
|
||||
Wiring
|
||||
------
|
||||
|
||||
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
|
||||
PD0 on the ATmega32u4) between the two Pro Micros.
|
||||
|
||||
Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro
|
||||
and modify the `matrix.c` accordingly.
|
||||
|
||||
The wiring for serial:
|
||||
|
||||
![serial wiring](https://i.imgur.com/C3D1GAQ.png)
|
||||
|
||||
The wiring for i2c:
|
||||
|
||||
![i2c wiring](https://i.imgur.com/Hbzhc6E.png)
|
||||
|
||||
The pull-up resistors may be placed on either half. It is also possible
|
||||
to use 4 resistors and have the pull-ups in both halves, but this is
|
||||
unnecessary in simple use cases.
|
||||
|
||||
You can change your configuration between serial and i2c by modifying your `config.h` file.
|
||||
|
||||
Notes on Software Configuration
|
||||
-------------------------------
|
||||
|
||||
the keymaps in here are for the 4x5 layout of the keyboard only.
|
||||
|
||||
Flashing
|
||||
-------
|
||||
From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
|
||||
Example: `make lets_split/rev2:default:avrdude`
|
||||
|
||||
|
||||
Choosing which board to plug the USB cable into (choosing Master)
|
||||
--------
|
||||
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
|
||||
|
||||
It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.
|
||||
|
||||
The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.
|
||||
|
||||
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
|
||||
|
||||
### Setting the left hand as master
|
||||
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
|
||||
|
||||
### Setting the right hand as master
|
||||
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
|
||||
```
|
||||
#define MASTER_RIGHT
|
||||
```
|
||||
|
||||
### Setting EE_hands to use either hands as master
|
||||
If you define `EE_HANDS` in your `config.h`, you will need to set the
|
||||
EEPROM for the left and right halves.
|
||||
|
||||
The EEPROM is used to store whether the
|
||||
half is left handed or right handed. This makes it so that the same firmware
|
||||
file will run on both hands instead of having to flash left and right handed
|
||||
versions of the firmware to each half. To flash the EEPROM file for the left
|
||||
half run:
|
||||
```
|
||||
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
|
||||
// or the equivalent in dfu-programmer
|
||||
|
||||
```
|
||||
and similarly for right half
|
||||
```
|
||||
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
|
||||
// or the equivalent in dfu-programmer
|
||||
```
|
||||
|
||||
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
|
||||
|
||||
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
|
||||
|
||||
Note that you need to program both halves, but you have the option of using
|
||||
different keymaps for each half. You could program the left half with a QWERTY
|
||||
layout and the right half with a Colemak layout using bootmagic's default layout option.
|
||||
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
|
||||
right half is connected.
|
||||
|
||||
|
||||
Notes on Using Pro Micro 3.3V
|
||||
-----------------------------
|
||||
|
||||
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
|
||||
the frequency on the 3.3V board.
|
||||
|
||||
Also, if the slave board is producing weird characters in certain columns,
|
||||
update the following line in `matrix.c` to the following:
|
||||
|
||||
```
|
||||
// _delay_us(30); // without this wait read unstable value.
|
||||
_delay_us(300); // without this wait read unstable value.
|
||||
```
|
|
@ -1,27 +1,13 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
/* A standard layout for the Dactyl Manuform 5x6 Keyboard */
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QWERTY 0
|
||||
#define _LOWER 1
|
||||
#define _RAISE 2
|
||||
|
||||
#define SFT_ESC SFT_T(KC_ESC)
|
||||
#define CTL_BSPC CTL_T(KC_BSPC)
|
||||
#define ALT_SPC ALT_T(KC_SPC)
|
||||
#define SFT_ENT SFT_T(KC_ENT)
|
||||
|
||||
#define KC_ML KC_MS_LEFT
|
||||
#define KC_MR KC_MS_RIGHT
|
||||
#define KC_MU KC_MS_UP
|
||||
#define KC_MD KC_MS_DOWN
|
||||
#define KC_MB1 KC_MS_BTN1
|
||||
#define KC_MB2 KC_MS_BTN1
|
||||
#define RAISE MO(_RAISE)
|
||||
#define LOWER MO(_LOWER)
|
||||
|
||||
|
@ -31,8 +17,6 @@ extern keymap_config_t keymap_config;
|
|||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
|
||||
|
||||
[_QWERTY] = LAYOUT_5x6(
|
||||
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_BSPC,
|
||||
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
|
||||
|
@ -54,7 +38,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
),
|
||||
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT_5x6(
|
||||
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
|
||||
|
@ -66,6 +51,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
),
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -1,26 +1,14 @@
|
|||
|
||||
/* A QWERTY 3 Layer layout for the Dactyl Manuform 5x6 Keyboard */
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QWERTY 0
|
||||
#define _LOWER 1
|
||||
#define _RAISE 2
|
||||
|
||||
#define SFT_ESC SFT_T(KC_ESC)
|
||||
#define CTL_BSPC CTL_T(KC_BSPC)
|
||||
#define ALT_SPC ALT_T(KC_SPC)
|
||||
#define SFT_ENT SFT_T(KC_ENT)
|
||||
|
||||
#define KC_ML KC_MS_LEFT
|
||||
#define KC_MR KC_MS_RIGHT
|
||||
#define KC_MU KC_MS_UP
|
||||
#define KC_MD KC_MS_DOWN
|
||||
#define KC_MB1 KC_MS_BTN1
|
||||
#define KC_MB2 KC_MS_BTN1
|
||||
#define RAISE MO(_RAISE)
|
||||
#define LOWER MO(_LOWER)
|
||||
|
||||
|
@ -37,11 +25,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
|
||||
KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH,
|
||||
KC_LBRC,KC_RBRC, KC_PLUS, KC_EQL,
|
||||
RAISE,KC_SPC, KC_ENT, LOWER,
|
||||
RAISE,KC_SPC, KC_ENT, LOWER,
|
||||
KC_TAB,KC_HOME, KC_END, KC_DEL,
|
||||
KC_BSPC, KC_GRV, KC_LGUI, KC_LALT
|
||||
KC_BSPC,KC_GRV, KC_LGUI, KC_LALT
|
||||
),
|
||||
|
||||
|
||||
[_LOWER] = LAYOUT_5x6(
|
||||
KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_DEL,
|
||||
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC, KC_P7 , KC_P8 , KC_P9 ,_______,KC_PLUS,
|
||||
|
@ -51,23 +40,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT_5x6(
|
||||
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
|
||||
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
|
||||
_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
|
||||
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
|
||||
_______,_______, KC_EQL ,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
|
||||
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
|
||||
_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
|
||||
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
|
||||
_______,_______, KC_EQL ,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
),
|
||||
|
||||
};
|
||||
|
||||
|
||||
void persistant_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
|
|
@ -1,142 +0,0 @@
|
|||
Dactyl Manuform 5x6
|
||||
======
|
||||
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
|
||||
![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
|
||||
|
||||
|
||||
## First Time Setup
|
||||
|
||||
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
|
||||
|
||||
```
|
||||
$ make handwired/dactyl_manuform/5x6:YOUR_KEYMAP_NAME
|
||||
```
|
||||
|
||||
If everything worked correctly you will see a file:
|
||||
|
||||
```
|
||||
dactyl_manuform_5x6_YOUR_KEYMAP_NAME.hex
|
||||
```
|
||||
|
||||
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
|
||||
|
||||
## Keymaps
|
||||
Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.
|
||||
### Impstyle
|
||||
|
||||
|
||||
|
||||
Required Hardware
|
||||
-----------------
|
||||
|
||||
Apart from diodes and key switches for the keyboard matrix in each half, you
|
||||
will need:
|
||||
|
||||
* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
|
||||
* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
|
||||
|
||||
Alternatively, you can use any sort of cable and socket that has at least 3
|
||||
wires. If you want to use I2C to communicate between halves, you will need a
|
||||
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
|
||||
|
||||
Optional Hardware
|
||||
-----------------
|
||||
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
|
||||
|
||||
Wiring
|
||||
------
|
||||
|
||||
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
|
||||
PD0 on the ATmega32u4) between the two Pro Micros.
|
||||
|
||||
Next, wire your key matrix to any of the remaining 17 IO pins of the pro micro
|
||||
and modify the `matrix.c` accordingly.
|
||||
|
||||
The wiring for serial:
|
||||
|
||||
![serial wiring](https://i.imgur.com/C3D1GAQ.png)
|
||||
|
||||
The wiring for i2c:
|
||||
|
||||
![i2c wiring](https://i.imgur.com/Hbzhc6E.png)
|
||||
|
||||
The pull-up resistors may be placed on either half. It is also possible
|
||||
to use 4 resistors and have the pull-ups in both halves, but this is
|
||||
unnecessary in simple use cases.
|
||||
|
||||
You can change your configuration between serial and i2c by modifying your `config.h` file.
|
||||
|
||||
Notes on Software Configuration
|
||||
-------------------------------
|
||||
|
||||
the keymaps in here are for the 4x5 layout of the keyboard only.
|
||||
|
||||
Flashing
|
||||
-------
|
||||
From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
|
||||
Example: `make lets_split/rev2:default:avrdude`
|
||||
|
||||
|
||||
Choosing which board to plug the USB cable into (choosing Master)
|
||||
--------
|
||||
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
|
||||
|
||||
It uses two strategies to figure things out: looking at the EEPROM (memory on the chip) or looking if the current board has the usb cable.
|
||||
|
||||
The EEPROM approach requires additional setup (flashing the eeprom) but allows you to swap the usb cable to either side.
|
||||
|
||||
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
|
||||
|
||||
### Setting the left hand as master
|
||||
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
|
||||
|
||||
### Setting the right hand as master
|
||||
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
|
||||
```
|
||||
#define MASTER_RIGHT
|
||||
```
|
||||
|
||||
### Setting EE_hands to use either hands as master
|
||||
If you define `EE_HANDS` in your `config.h`, you will need to set the
|
||||
EEPROM for the left and right halves.
|
||||
|
||||
The EEPROM is used to store whether the
|
||||
half is left handed or right handed. This makes it so that the same firmware
|
||||
file will run on both hands instead of having to flash left and right handed
|
||||
versions of the firmware to each half. To flash the EEPROM file for the left
|
||||
half run:
|
||||
```
|
||||
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
|
||||
// or the equivalent in dfu-programmer
|
||||
|
||||
```
|
||||
and similarly for right half
|
||||
```
|
||||
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
|
||||
// or the equivalent in dfu-programmer
|
||||
```
|
||||
|
||||
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
|
||||
|
||||
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
|
||||
|
||||
Note that you need to program both halves, but you have the option of using
|
||||
different keymaps for each half. You could program the left half with a QWERTY
|
||||
layout and the right half with a Colemak layout using bootmagic's default layout option.
|
||||
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
|
||||
right half is connected.
|
||||
|
||||
|
||||
Notes on Using Pro Micro 3.3V
|
||||
-----------------------------
|
||||
|
||||
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
|
||||
the frequency on the 3.3V board.
|
||||
|
||||
Also, if the slave board is producing weird characters in certain columns,
|
||||
update the following line in `matrix.c` to the following:
|
||||
|
||||
```
|
||||
// _delay_us(30); // without this wait read unstable value.
|
||||
_delay_us(300); // without this wait read unstable value.
|
||||
```
|
|
@ -0,0 +1,23 @@
|
|||
#include "6x6.h"
|
||||
|
||||
|
||||
#ifdef SSD1306OLED
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
#endif
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
|
||||
// // green led on
|
||||
// DDRD |= (1<<5);
|
||||
// PORTD &= ~(1<<5);
|
||||
|
||||
// // orange led on
|
||||
// DDRB |= (1<<0);
|
||||
// PORTB &= ~(1<<0);
|
||||
|
||||
matrix_init_user();
|
||||
};
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
#pragma once
|
||||
|
||||
#include "dactyl_manuform.h"
|
||||
#include "quantum.h"
|
||||
|
||||
|
||||
#ifdef USE_I2C
|
||||
#include <stddef.h>
|
||||
#ifdef __AVR__
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define LAYOUT_6x6(\
|
||||
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
|
||||
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
|
||||
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
|
||||
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
|
||||
L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45, \
|
||||
L52, L53, R52, R53, \
|
||||
L54, L55, R50, R51, \
|
||||
L64, L65, R60, R61, \
|
||||
L62, L63, R62, R63 \
|
||||
) \
|
||||
{ \
|
||||
{ L00, L01, L02, L03, L04, L05 }, \
|
||||
{ L10, L11, L12, L13, L14, L15 }, \
|
||||
{ L20, L21, L22, L23, L24, L25 }, \
|
||||
{ L30, L31, L32, L33, L34, L35 }, \
|
||||
{ L40, L41, L42, L43, L44, L45 }, \
|
||||
{ KC_NO, KC_NO, L52, L53, L54, L55 }, \
|
||||
{ KC_NO, KC_NO, L62, L63, L64, L65 }, \
|
||||
\
|
||||
{ R00, R01, R02, R03, R04, R05 }, \
|
||||
{ R10, R11, R12, R13, R14, R15 }, \
|
||||
{ R20, R21, R22, R23, R24, R25 }, \
|
||||
{ R30, R31, R32, R33, R34, R35 }, \
|
||||
{ R40, R41, R42, R43, R44, R45 }, \
|
||||
{ R50, R51, R52, R53, KC_NO, KC_NO },\
|
||||
{ R60, R61, R62, R63, KC_NO, KC_NO }, \
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
|
||||
#define PRODUCT Dactyl-Manuform (6x6)
|
||||
|
||||
/* key matrix size */
|
||||
// Rows are doubled-up
|
||||
#define MATRIX_ROWS 14
|
||||
#define MATRIX_COLS 6
|
||||
|
||||
// wiring of each half
|
||||
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
|
||||
#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3, B2, B6 }
|
|
@ -0,0 +1,27 @@
|
|||
/*
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#define USE_SERIAL
|
||||
|
||||
#define MASTER_LEFT
|
||||
// #define MASTER_RIGHT
|
||||
//#define EE_HANDS
|
||||
// Rows are doubled-up
|
|
@ -0,0 +1,57 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#define _QWERTY 0
|
||||
#define _LOWER 1
|
||||
#define _RAISE 2
|
||||
|
||||
#define RAISE MO(_RAISE)
|
||||
#define LOWER MO(_LOWER)
|
||||
|
||||
#define _______ KC_TRNS
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = LAYOUT_6x6(
|
||||
|
||||
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,
|
||||
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_BSPC,
|
||||
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
|
||||
KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
|
||||
KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_BSLASH,
|
||||
KC_LBRC,KC_RBRC, KC_PLUS, KC_EQL,
|
||||
RAISE,KC_SPC, KC_ENT, LOWER,
|
||||
KC_TAB,KC_HOME, KC_END, KC_DEL,
|
||||
KC_BSPC, KC_GRV, KC_LGUI, KC_LALT
|
||||
),
|
||||
|
||||
[_LOWER] = LAYOUT_6x6(
|
||||
|
||||
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,
|
||||
KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_DEL,
|
||||
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC, KC_P7 , KC_P8 , KC_P9 ,_______,KC_PLUS,
|
||||
_______,KC_HOME,KC_PGUP,KC_PGDN,KC_END ,KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 ,KC_MINS,KC_PIPE,
|
||||
_______,_______,_______,_______,_______,_______, _______, KC_P1 , KC_P2 , KC_P3 ,KC_EQL ,KC_UNDS,
|
||||
_______,KC_PSCR, _______, KC_P0,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT_6x6(
|
||||
|
||||
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
|
||||
_______,_______,_______,_______,_______,KC_LBRC, KC_RBRC,_______,KC_NLCK,KC_INS ,KC_SLCK,KC_MUTE,
|
||||
_______,KC_LEFT,KC_UP ,KC_DOWN,KC_RGHT,KC_LPRN, KC_RPRN,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_VOLU,
|
||||
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_VOLD,
|
||||
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
|
||||
|
||||
_______,_______, KC_EQL ,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______,
|
||||
_______,_______, _______,_______
|
||||
),
|
||||
|
||||
};
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
|
@ -1,7 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#ifdef KEYBOARD_handwired_dactyl_manuform_5x6
|
||||
|
||||
#ifdef KEYBOARD_handwired_dactyl_manuform_6x6
|
||||
#include "6x6.h"
|
||||
#elif KEYBOARD_handwired_dactyl_manuform_5x6
|
||||
#include "5x6.h"
|
||||
#elif KEYBOARD_handwired_dactyl_manuform_4x5
|
||||
#include "4x5.h"
|
||||
|
|
|
@ -1,32 +1,55 @@
|
|||
Dactyl Manuform 5x6
|
||||
Dactyl Manuform (4x5, 5x6, 6x6)
|
||||
======
|
||||
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
|
||||
![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
|
||||
|
||||
|
||||
## First Time Setup
|
||||
|
||||
-----------------
|
||||
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
|
||||
|
||||
Depending on your Layout chose one of the follwing commands:
|
||||
|
||||
```
|
||||
$ make handwired/dactyl_manuform/5x6:YOUR_KEYMAP_NAME
|
||||
$ make handwired/dactyl_manuform/YOUR_LAYOUT:YOUR_KEYMAP_NAME
|
||||
```
|
||||
|
||||
example:
|
||||
```
|
||||
$ make handwired/dactyl_manuform/4x5:default
|
||||
```
|
||||
|
||||
If everything worked correctly you will see a file:
|
||||
|
||||
```
|
||||
dactyl_manuform_5x6_YOUR_KEYMAP_NAME.hex
|
||||
dactyl_manuform_YOUR_LAYOUT_YOUR_KEYMAP_NAME.hex
|
||||
```
|
||||
|
||||
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
|
||||
|
||||
|
||||
## Keymaps
|
||||
Currently there are only two keymaps: Qwerty and Dvorak, feel free to make changes and contribute your keymap.
|
||||
### Impstyle
|
||||
-----------------
|
||||
### [Keymaps 4x5](/keyboards/handwired/dactyl_manuform/4x5/keymaps/)
|
||||
|
||||
#### Default
|
||||
Simple QWERTY layout with 3 Layers.
|
||||
#### Dvorak
|
||||
|
||||
### [Keymaps 5x6](/keyboards/handwired/dactyl_manuform/5x6/keymaps/)
|
||||
|
||||
Required Hardware
|
||||
#### Default
|
||||
Just a copy of the Impstyle keymap. Feel free to adjust it.
|
||||
|
||||
#### Impstyle
|
||||
A simple QWERTY keymap with 3 Layers. Both sides are connected via serial and the Left ist the master.
|
||||
|
||||
### [Keymaps 6x6](/keyboards/handwired/dactyl_manuform/6x6/keymaps/)
|
||||
|
||||
#### Default
|
||||
Simple QWERTY layout with 3 Layers.
|
||||
|
||||
##Required Hardware
|
||||
-----------------
|
||||
|
||||
Apart from diodes and key switches for the keyboard matrix in each half, you
|
||||
|
@ -39,11 +62,11 @@ Alternatively, you can use any sort of cable and socket that has at least 3
|
|||
wires. If you want to use I2C to communicate between halves, you will need a
|
||||
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
|
||||
|
||||
Optional Hardware
|
||||
##Optional Hardware
|
||||
-----------------
|
||||
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
|
||||
|
||||
Wiring
|
||||
##Wiring
|
||||
------
|
||||
|
||||
The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
|
||||
|
@ -66,18 +89,18 @@ unnecessary in simple use cases.
|
|||
|
||||
You can change your configuration between serial and i2c by modifying your `config.h` file.
|
||||
|
||||
Notes on Software Configuration
|
||||
##Notes on Software Configuration
|
||||
-------------------------------
|
||||
|
||||
the keymaps in here are for the 4x5 layout of the keyboard only.
|
||||
|
||||
Flashing
|
||||
##Flashing
|
||||
-------
|
||||
From the top level `qmk_firmware` directory run `make KEYBOARD:KEYMAP:avrdude` for automatic serial port resolution and flashing.
|
||||
Example: `make lets_split/rev2:default:avrdude`
|
||||
|
||||
To flash your firmware take a look at: [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing)
|
||||
|
||||
|
||||
Choosing which board to plug the USB cable into (choosing Master)
|
||||
##Choosing which board to plug the USB cable into (choosing Master)
|
||||
--------
|
||||
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
|
||||
|
||||
|
|
Loading…
Reference in New Issue