Keyboard: Six Shooter Keyboard (#3598)

* Created base sixshooter configuration

* Added SixShooter basic LED on/off support.

* Updated LED identifier numbers to align with layout identifiers (and IDs on PCB).

* Minor sixshooter documentation cleanup.

* Added sixshooter info.json file.

* Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks.

* Removed unnecessary boot section size definition.

* Removing CONFIG_H if/define and replacing with #pragma once.
master
Nicholas Shaff 2018-08-11 15:23:11 -05:00 committed by Drashna Jaelre
parent e5f201edb4
commit 317c624761
8 changed files with 373 additions and 0 deletions

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6666
#define DEVICE_VER 0x0001
#define MANUFACTURER bpiphany
#define PRODUCT sixshooter
#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 6
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { }
#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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{
"keyboard_name": "SixShooter",
"maintainer": "qmk",
"url": "https://geekhack.org/index.php?topic=70033.0",
"width": 3,
"height": 2,
"layouts": {
"LAYOUT": {
"key_count": 6,
"layout": [{"label":"K00", "x":0, "y":0}, {"label":"K01", "x":1, "y":0}, {"label":"K02", "x":2, "y":0}, {"label":"K03", "x":0, "y":1}, {"label":"K04", "x":1, "y":1}, {"label":"K05", "x":2, "y":1}]
}
}
}

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/* Copyright 2018 QMK Community
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _BL 0
#define _FN 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Media Keys
* ,-----------.
* |Mut| V-| V+|
* |---+---+---|
* |Prv|Ply|Nxt|
* `-----------'
*/
[_BL] = LAYOUT( /* Base */
MO(_FN), KC_VOLD, KC_VOLU, \
KC_MPRV, KC_MPLY, KC_MNXT \
),
[_FN] = LAYOUT(
KC_TRNS, SS_LON, SS_LOFF, \
KC_TRNS, KC_TRNS, KC_TRNS
),
};
void matrix_init_user(void) {
/* Default all LEDs to on */
sixshooter_led_all_on();
}

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# The default keymap for sixshooter

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# The Six Shooter
A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs.
Keyboard Maintainer: QMK Community\
Hardware Supported: Six Shooter PCB, Teensy 2.0\
Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0)
Make example for this keyboard (after setting up your build environment):
make sixshooter:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = halfkay
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches

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#include "sixshooter.h"
extern inline void sixshooter_led_0_on(void);
extern inline void sixshooter_led_1_on(void);
extern inline void sixshooter_led_2_on(void);
extern inline void sixshooter_led_3_on(void);
extern inline void sixshooter_led_4_on(void);
extern inline void sixshooter_led_5_on(void);
extern inline void sixshooter_led_0_off(void);
extern inline void sixshooter_led_1_off(void);
extern inline void sixshooter_led_2_off(void);
extern inline void sixshooter_led_3_off(void);
extern inline void sixshooter_led_4_off(void);
extern inline void sixshooter_led_5_off(void);
extern inline void sixshooter_led_all_on(void);
extern inline void sixshooter_led_all_off(void);
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
if (record->event.pressed) {
/* Check for custom keycodes for turning on and off LEDs */
switch(keycode) {
case SS_LON:
sixshooter_led_all_on();
return false;
case SS_LOFF:
sixshooter_led_all_off();
return false;
}
}
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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#ifndef SIXSHOOTER_H
#define SIXSHOOTER_H
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, \
K03, K04, K05 \
) { \
{ K00, K01, K02, K03, K04, K05 }, \
}
/*
* Define keyboard specific keycodes for controlling on/off for all LEDs as they
* are all on different pins with this PCB, rather than a single backlight pin
*/
enum keyboard_keycode {
SS_LON = SAFE_RANGE,
SS_LOFF,
SAFE_RANGE_KB
};
inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }
inline void sixshooter_led_1_on(void) { DDRC |= (1<<7); PORTC |= (1<<7); }
inline void sixshooter_led_2_on(void) { DDRD |= (1<<0); PORTD |= (1<<0); }
inline void sixshooter_led_3_on(void) { DDRB |= (1<<5); PORTB |= (1<<5); }
inline void sixshooter_led_4_on(void) { DDRD |= (1<<7); PORTD |= (1<<7); }
inline void sixshooter_led_5_on(void) { DDRB |= (1<<7); PORTB |= (1<<7); }
inline void sixshooter_led_0_off(void) { DDRB &= ~(1<<6); PORTB &= ~(1<<6); }
inline void sixshooter_led_1_off(void) { DDRC &= ~(1<<7); PORTC &= ~(1<<7); }
inline void sixshooter_led_2_off(void) { DDRD &= ~(1<<0); PORTD &= ~(1<<0); }
inline void sixshooter_led_3_off(void) { DDRB &= ~(1<<5); PORTB &= ~(1<<5); }
inline void sixshooter_led_4_off(void) { DDRD &= ~(1<<7); PORTD &= ~(1<<7); }
inline void sixshooter_led_5_off(void) { DDRB &= ~(1<<7); PORTB &= ~(1<<7); }
inline void sixshooter_led_all_on(void) {
sixshooter_led_0_on();
sixshooter_led_1_on();
sixshooter_led_2_on();
sixshooter_led_3_on();
sixshooter_led_4_on();
sixshooter_led_5_on();
}
inline void sixshooter_led_all_off(void) {
sixshooter_led_0_off();
sixshooter_led_1_off();
sixshooter_led_2_off();
sixshooter_led_3_off();
sixshooter_led_4_off();
sixshooter_led_5_off();
}
#endif