[Keymap] Add keymap nomu30 likejijs (#5917)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add like_jis keymap for nomu30
master
marksard 2019-05-20 02:00:53 +09:00 committed by Drashna Jaelre
parent 2ce3c5548a
commit 2a8fd58232
4 changed files with 315 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
#define TAPPING_TERM_PER_KEY
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif
// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN B5
#define RGBLIGHT_TIMER
#define RGBLED_NUM 6
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGBRST = SAFE_RANGE,
LOWER,
RAISE,
KANJI,
};
// enum tapdances{
// TD_CODO = 0,
// TD_SLRO,
// };
// Layer Mode aliases
#define KC_MLAD MO(_ADJUST)
// Base layer mod tap
#define KC_CMSF LSFT_T(KC_COMM)
#define KC_DTCT LCTL_T(KC_DOT)
#define KC_Z_AL LALT_T(KC_Z)
#define KC_X_GU LGUI_T(KC_X)
#define KC_ENSF LSFT_T(KC_ENT)
// Lower layer mod tap
#define KC_BSSF LSFT_T(KC_BSLS)
#define KC_11AL LALT_T(KC_F11)
// Layer tap
#define KC_BSLO LT(_LOWER, KC_BSPC)
#define KC_SPRA LT(_RAISE, KC_SPC)
// Tap dance
// #define KC_CODO TD(TD_CODO)
// #define KC_SLRO TD(TD_SLRO)
// qk_tap_dance_action_t tap_dance_actions[] = {
// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
};
uint16_t get_tapping_term(uint16_t keycode) {
switch (keycode) {
case KC_BSLO:
return TAPPING_LAYER_TERM;
case KC_SPRA:
return TAPPING_LAYER_TERM;
default:
return TAPPING_TERM;
}
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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# The LikeJIS is Japanese Keyboard like keymap
A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
## Keymap Description
- KC_CMSF ...... , key is one tap, Shift key is long push.
- KC_DTCT ...... . key is one tap, Ctrl key is long tap.
- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
- KC_Z_AL ...... Z key is one tap, Alt key is long tap.
- KC_X_GU ...... X key is one tap, GUI key is long tap.
- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
- AG_NORM ...... If you use Mac set to mode.
- AG_SWAP ...... If you use Win set to mode.
- KANJI ...... Japanese IME toggle key.
## How to move to Ajdust Layer
At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
```c
[_BASE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
```

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
TAP_DANCE_ENABLE = no
# If your custom treadstone32 pcb, you can rewrite to yes.
RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
# Other selectable option
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
ifeq ($(strip $(LED_ANIMATIONS)), yes)
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
OPT_DEFS += -DLED_ANIMATIONS
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend