Add Pixel Rain RGB Matrix effect (#14155)
* Add Pixel animation header file * Add Pixel animation to documentation * Add Pixel animation to core include file * Remove unintended spaces * Remove seeding of PRNG * Increase frequency of lit keys Co-authored-by: filterpaper <filterpaper@localhost>master
parent
0c72501763
commit
2173b5373c
|
@ -454,6 +454,7 @@ enum rgb_matrix_effects {
|
||||||
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
||||||
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
|
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
|
||||||
RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
|
RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
|
||||||
|
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
|
||||||
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
|
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
|
||||||
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
|
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
|
||||||
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
|
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
|
||||||
|
@ -508,6 +509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
||||||
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
|
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
|
||||||
|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
|
|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
|
||||||
|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
|
|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
|
||||||
|
|`#define DISABLE_RGB_MATRIX_PIXEL_RAIN ` |Disables `RGB_MATRIX_PIXEL_RAIN ` |
|
||||||
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|
||||||
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|
||||||
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|
||||||
|
|
|
@ -0,0 +1,44 @@
|
||||||
|
/* Copyright (C) 2021 @filterpaper
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||||
|
RGB_MATRIX_EFFECT(PIXEL_RAIN)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
static bool PIXEL_RAIN(effect_params_t* params) {
|
||||||
|
static uint32_t wait_timer = 0;
|
||||||
|
if (wait_timer > g_rgb_timer) { return false; }
|
||||||
|
|
||||||
|
inline uint32_t interval(void) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }
|
||||||
|
|
||||||
|
bool rain_pixel(uint8_t i, effect_params_t* params, bool off) {
|
||||||
|
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { return true; }
|
||||||
|
if (off) {
|
||||||
|
rgb_matrix_set_color(i, 0,0,0);
|
||||||
|
} else {
|
||||||
|
HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v};
|
||||||
|
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
|
||||||
|
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||||
|
}
|
||||||
|
wait_timer = g_rgb_timer + interval();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return rain_pixel(mod8(random8(), DRIVER_LED_TOTAL), params, random8() & 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
@ -27,6 +27,7 @@
|
||||||
#include "hue_pendulum_anim.h"
|
#include "hue_pendulum_anim.h"
|
||||||
#include "hue_wave_anim.h"
|
#include "hue_wave_anim.h"
|
||||||
#include "fractal_anim.h"
|
#include "fractal_anim.h"
|
||||||
|
#include "pixel_rain_anim.h"
|
||||||
#include "typing_heatmap_anim.h"
|
#include "typing_heatmap_anim.h"
|
||||||
#include "digital_rain_anim.h"
|
#include "digital_rain_anim.h"
|
||||||
#include "solid_reactive_simple_anim.h"
|
#include "solid_reactive_simple_anim.h"
|
||||||
|
|
Loading…
Reference in New Issue