Merge pull request #1402 from belak/tv44-belak-tap-magic

tv44: Rearrange belak keymap and add some tap dance magic
master
Jack Humbert 2017-06-17 20:14:23 -04:00 committed by GitHub
commit 206233d98c
2 changed files with 82 additions and 27 deletions

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@ -1,9 +1,11 @@
#BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
#CONSOLE_ENABLE = no # Console for debug(+400)
#CONSOLE_ENABLE = yes # Console for debug(+400)
#DEBUG_ENABLE = yes
#COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile

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@ -1,5 +1,6 @@
#include "tv44.h"
#include "action_layer.h"
#include "debug.h"
#include "eeconfig.h"
// Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
@ -14,20 +15,46 @@
#define L_CURBR LSFT(KC_LBRC)
#define R_CURBR LSFT(KC_RBRC)
#define BE_ESC LSFT_T(KC_ESC)
#define L1_TAB LT(_L1, KC_TAB)
#define L2_ESC LT(_L2, KC_ESC)
#define L2_SLSH LT(_L2, KC_SLSH)
#define L3_QUOT LT(_L3, KC_QUOT)
#define L3_TAB LT(_L3, KC_TAB)
// Tap dance magic
#define TD_LGUI TD(BE_TD_GUI)
#define TD_LCTL TD(BE_TD_CTL)
#define TD_LALT TD(BE_TD_ALT)
enum belak_td {
BE_TD_GUI = 0,
BE_TD_CTL,
BE_TD_ALT,
};
void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data);
void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data);
qk_tap_dance_action_t tap_dance_actions[] = {
[BE_TD_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
[BE_TD_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
[BE_TD_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
};
uint16_t tap_dance_keys[] = {
[BE_TD_GUI] = KC_LGUI,
[BE_TD_CTL] = KC_LCTL,
[BE_TD_ALT] = KC_LALT,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = KEYMAP_ARROW_COMMAND( /* Qwerty */
L3_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
MO(_L1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, L3_QUOT,
BE_ESC, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
KC_LCTL, MO(_L2), KC_LALT, KC_LGUI, KC_ENT, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, L3_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_ENT, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
),
[_L1] = KEYMAP_ARROW_COMMAND( /* LAYER 1 */
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
@ -38,15 +65,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_L2] = KEYMAP_ARROW_COMMAND( /* LAYER 2 */
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, KC_ENT,
KC_LSFT, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_L3] = KEYMAP_ARROW_COMMAND( /* LAYER 3 */
_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const uint16_t PROGMEM fn_actions[] = {};
// Tap dance functions
void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
register_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
send_keyboard_report();
break;
case 2:
layer_on(_L2);
break;
case 3:
layer_off(_L2);
layer_on(_L1);
break;
default:
reset_tap_dance(state);
}
}
void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data) {
layer_off(_L1);
layer_off(_L2);
unregister_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
send_keyboard_report();
}