Updated slave encoder sync to reduce dropped pulses - v2 (#7505)
* Updated slave encoder sync to reduce dropped pulses * Fixing encoder direction * Encoder behavior fixes, tested * Update keyboards/rgbkb/sol/keymaps/xulkal/rules.mk To make fauxpark happy Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update custom_encoder.c * Update rules.mk * Iris r4 fix * More fixes for Iris & Kira * Fix for right master encodersmaster
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34f302e1a5
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201c5bfa5c
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@ -38,14 +38,15 @@ static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
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static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
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#ifdef SPLIT_KEYBOARD
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#ifdef SPLIT_KEYBOARD
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// right half encoders come over as second set of encoders
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// right half encoders come over as second set of encoders
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static int8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
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static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
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// row offsets for each hand
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// row offsets for each hand
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static uint8_t thisHand, thatHand;
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static uint8_t thisHand, thatHand;
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#else
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#else
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static int8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
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static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
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#endif
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#endif
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__attribute__((weak)) void encoder_update_user(int8_t index, bool clockwise) {}
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__attribute__((weak)) void encoder_update_user(int8_t index, bool clockwise) {}
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@ -78,34 +79,47 @@ void encoder_init(void) {
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}
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}
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static void encoder_update(int8_t index, uint8_t state) {
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static void encoder_update(int8_t index, uint8_t state) {
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encoder_value[index] += encoder_LUT[state & 0xF];
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uint8_t i = index;
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if (encoder_value[index] >= ENCODER_RESOLUTION) {
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#ifdef SPLIT_KEYBOARD
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encoder_update_kb(index, false);
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index += thisHand;
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}
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#endif
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if (encoder_value[index] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
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encoder_pulses[i] += encoder_LUT[state & 0xF];
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if (encoder_pulses[i] >= ENCODER_RESOLUTION) {
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encoder_value[index]++;
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encoder_update_kb(index, true);
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encoder_update_kb(index, true);
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}
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}
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encoder_value[index] %= ENCODER_RESOLUTION;
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if (encoder_pulses[i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
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encoder_value[index]--;
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encoder_update_kb(index, false);
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}
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encoder_pulses[i] %= ENCODER_RESOLUTION;
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}
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}
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void encoder_read(void) {
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void encoder_read(void) {
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoder_state[i] <<= 2;
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encoder_state[i] <<= 2;
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encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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#if SPLIT_KEYBOARD
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encoder_update(i + thisHand, encoder_state[i]);
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#else
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encoder_update(i, encoder_state[i]);
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encoder_update(i, encoder_state[i]);
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#endif
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}
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}
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}
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}
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#ifdef SPLIT_KEYBOARD
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#ifdef SPLIT_KEYBOARD
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void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, encoder_state, sizeof(encoder_state)); }
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void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS); }
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void encoder_update_raw(uint8_t* slave_state) {
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void encoder_update_raw(uint8_t* slave_state) {
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoder_update(i + thatHand, slave_state[i]);
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uint8_t index = i + thatHand;
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int8_t delta = slave_state[i] - encoder_value[index];
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while (delta > 0) {
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delta--;
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encoder_value[index]++;
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encoder_update_kb(index, true);
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}
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while (delta < 0) {
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delta++;
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encoder_value[index]--;
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encoder_update_kb(index, false);
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}
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}
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}
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}
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}
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#endif
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#endif
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