[Keymap] Adding fraanrosi keymap. (changes applied) (#11862)

* Latam version of Helix/rev2/back

 . Latam adaptation of keymap(whit "ñ")
 . 3 layers (Qwerty, Lower, Raise)
 . Underglow light changes while pressing Lower(BLUE) and  Raise(RED), then it returns to prior mode.

(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)

* Se añade Keymap.

* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.

* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping"  para guardar lo correspondiente a mapeo.

* Update keymap.md

* Rename keymap.md to readme.md

* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.

* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.

* Update readme.md

* Update readme.md

* Update readme.md

* adding helix-keyboard.png

* Update readme.md

* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).

* Cambios en el Keymap para mayor comodidad del uso del mouse.

* Update readme.md

* Update readme.md

* -Fixeo de comportamiento del "Bloq. Mayús":
  Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
  Cambié las mouse keys y las de teclas de brillo.

* Update readme.md

* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".

* Quito cambio de helix.h

Quito lo que ya no es necesario, para hacer el pull request limpio.

* Update Readme.mp

* Revert "Update Readme.mp"

This reverts commit eb9a2712b0f22b44032f5123227b7bc8af37b89f.

* Update readme.md

* Clean up, organization, indent fixes

* Update readme.md

* Latam version of Helix/rev2/back

 . Latam adaptation of keymap(whit "ñ")
 . 3 layers (Qwerty, Lower, Raise)
 . Underglow light changes while pressing Lower(BLUE) and  Raise(RED), then it returns to prior mode.

(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)

* Se añade Keymap.

* Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.

* Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping"  para guardar lo correspondiente a mapeo.

* Update keymap.md

* Rename keymap.md to readme.md

* Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.

* -Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.

* Update readme.md

* Update readme.md

* Update readme.md

* adding helix-keyboard.png

* Update readme.md

* -Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).

* Cambios en el Keymap para mayor comodidad del uso del mouse.

* Update readme.md

* Update readme.md

* -Fixeo de comportamiento del "Bloq. Mayús":
  Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
  Cambié las mouse keys y las de teclas de brillo.

* Update readme.md

* Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".

* Quito cambio de helix.h

Quito lo que ya no es necesario, para hacer el pull request limpio.

* Update Readme.mp

* Revert "Update Readme.mp"

This reverts commit eb9a2712b0f22b44032f5123227b7bc8af37b89f.

* Update readme.md

* Update readme.md

* Clean up, organization, indent fixes

* Update readme.md

Latam version of Helix/rev2/back

 . Latam adaptation of keymap(whit "ñ")
 . 3 layers (Qwerty, Lower, Raise)
 . Underglow light changes while pressing Lower(BLUE) and  Raise(RED), then it returns to prior mode.

(cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7)

Se añade Keymap.

Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente.

Ajustes en mapeo para simplificar.
Agrego Mark Down con mapeo.
Creo carpeta "layers mapping"  para guardar lo correspondiente a mapeo.

Update keymap.md

Rename keymap.md to readme.md

Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía).
.Ahora los leds underglow responden mejor.

-Se agrega indicador rgb para el bloq mayús.
-Se agrega manejo del rgb_tog.
-Se agrega botón para reset(del teclado).
-Ajustes de keymap varios.
-Limpieza de código.

Update readme.md

Update readme.md

Update readme.md

adding helix-keyboard.png

Update readme.md

-Se agregan Mouse Keys (para manejo del mouse con el teclado).
-Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado).

Cambios en el Keymap para mayor comodidad del uso del mouse.

Update readme.md

Update readme.md

-Fixeo de comportamiento del "Bloq. Mayús":
  Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE.
-Ajuste en mapeo:
  Cambié las mouse keys y las de teclas de brillo.

Update readme.md

Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2.
Esto para que el PR solo sea agregar el keymap "fraanrosi".

Quito cambio de helix.h

Quito lo que ya no es necesario, para hacer el pull request limpio.

Update Readme.mp

Revert "Update Readme.mp"

This reverts commit eb9a2712b0f22b44032f5123227b7bc8af37b89f.

Update readme.md

Clean up, organization, indent fixes

Update readme.md

* Changes and corrections were made to Pull Request.

* Since the last change, readme.md and comment in keymap.c were to be updated.
master
Franco Rosi 2021-02-19 17:52:08 -03:00 committed by GitHub
parent fd6f7b56cd
commit 1ff18920a2
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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 Franco Rosi <fraanrosi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
// If you need more program area, try select and reduce rgblight modes to use.
#define RGBLIGHT_ANIMATIONS
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#endif
#undef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 4
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 20
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 40
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 6
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 5
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 Franco Rosi <fraanrosi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Following line allows macro to read current RGB settings
#ifdef RGBLIGHT_ENABLE
uint8_t RGB_current_mode;
HSV CURRENT_COLOR;
bool caps_is_active = false;
/*Here I set the first rgb mode*/
void keyboard_post_init_user(void) {
rgblight_enable(); // Enables RGB, without saving settings
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
RGB_current_mode = rgblight_get_mode();
rgblight_sethsv(HSV_RED);
CURRENT_COLOR = rgblight_get_hsv();
}
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_LOWER,
_RAISE
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
RGBRST,
RGB_1,
RGB_2,
RGB_3,
RGB_4,
RGB_5,
RGB_6,
RGB_7,
RGB_8,
RGB_9
};
#define LOWER MO(1)
#define RAISE MO(2)
// HELIX_ROWS == 5
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | CAPS | A | S | D | F | G | | H | J | K | L | Ñ |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Shift | Z | X | C | V | B | { | } | N | M | , | . | - |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Esc | Win | Alt |Raise |Lower |Space |Space |Alt Gr| Left | Up | Down |Right | Ctrl |
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(\
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_QUOT, KC_NUHS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_ESC, KC_LGUI, KC_LALT, MO(2), MO(1), KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_RCTL \
),
/*Lower
* ,-----------------------------------------. ,-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | Mute | Play |Mouse1|Mouse2| | |Print | |Insert|' ? \ | ¿ ¡ | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |Shine+|Shine-| Vol -| Vol +| | | |Mouse| | ´ ¨ |+ * ~ | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | < > | | | | | | |Mouse|Mouse|Mouse| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | Home |PageUp|PageDn| End | |
* `-------------------------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(\
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
KC_TRNS, KC_MUTE, KC_MPLY, KC_BTN1, KC_BTN2, KC_TRNS, KC_PSCR, KC_TRNS, KC_INS, KC_MINS, KC_EQL, KC_TRNS, \
KC_NO, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, \
KC_TRNS, KC_NUBS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_TRNS \
),
/* Raise
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | RGB1 | RGB2 | RGB3 | RGB4 |RGB ON| | | | MODE+| MODE-| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | RGB5 | RGB6 | RGB7 | RGB8 | RGB9 | | | | HUE+ | HUE- | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | MODE+| MODE-| HUE+ | HUE- | | Reset| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(\
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
RGB_1, RGB_2, RGB_3, RGB_4, RGB_TOG, KC_NO, KC_NO, RGB_MOD, RGB_RMOD,KC_NO, KC_NO, KC_NO, \
RGB_5, RGB_6, RGB_7, RGB_8, RGB_9, KC_NO, KC_NO, RGB_HUI, RGB_HUD, KC_NO, KC_NO, KC_NO, \
KC_NO, RGB_MOD, RGB_RMOD,RGB_HUI, RGB_HUD, KC_NO, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
// not sure how to have keyboard check mode and set it to a variable, so my work around
// uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
if (!caps_is_active) {
RGB_current_mode = rgblight_get_mode();
CURRENT_COLOR = rgblight_get_hsv();
}
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_sethsv(HSV_BLUE);
#endif
}
layer_on(_LOWER);
} else {
#ifdef RGBLIGHT_ENABLE
if (!caps_is_active) {
rgblight_mode(RGB_current_mode);
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
} else {
rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
rgblight_sethsv(HSV_WHITE);
}
#endif
TOG_STATUS = false;
layer_off(_LOWER);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
// not sure how to have keyboard check mode and set it to a variable, so my work around
// uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
if (!caps_is_active) {
RGB_current_mode = rgblight_get_mode();
CURRENT_COLOR = rgblight_get_hsv();
}
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_sethsv(HSV_RED);
#endif
}
layer_on(_RAISE);
} else {
#ifdef RGBLIGHT_ENABLE
if (!caps_is_active) {
rgblight_mode(RGB_current_mode);
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
} else {
rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
rgblight_sethsv(HSV_WHITE);
}
#endif
layer_off(_RAISE);
TOG_STATUS = false;
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_1 ... RGB_9:
if (record->event.pressed) {
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
//this to have each custom mode separately, but sharing logic
switch(keycode){
case RGB_1:
rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD + 1);
break;
case RGB_2:
rgblight_mode(RGBLIGHT_MODE_KNIGHT);
break;
case RGB_3:
rgblight_mode(RGBLIGHT_MODE_SNAKE);
break;
case RGB_4:
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
break;
case RGB_5:
rgblight_mode(RGBLIGHT_MODE_TWINKLE + 5);
break;
case RGB_6:
rgblight_mode(RGBLIGHT_MODE_BREATHING + 3);
break;
case RGB_7:
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
break;
case RGB_8:
rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT + 5);
break;
case RGB_9:
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
break;
}
RGB_current_mode = rgblight_get_mode();
CURRENT_COLOR = rgblight_get_hsv();
}
return false;
break;
case RGB_TOG ... RGB_HUD:
if (record->event.pressed) {
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
rgblight_mode(RGB_current_mode);
process_rgb(keycode, record);
RGB_current_mode = rgblight_get_mode();
CURRENT_COLOR = rgblight_get_hsv();
}
return false;
break;
case KC_CAPS:
if (record->event.pressed) {
register_code(KC_CAPS);
caps_is_active = !caps_is_active;
if (caps_is_active) {
CURRENT_COLOR = rgblight_get_hsv();
rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
rgblight_sethsv(HSV_WHITE);
} else if (!caps_is_active) {
unregister_code(KC_CAPS);
rgblight_mode(RGB_current_mode);
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
}
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_get_mode();
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_get_mode();
CURRENT_COLOR = rgblight_get_hsv();
#endif
}

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<!---Copyright 2021 Franco Rosi <fraanrosi@gmail.com> -->
## Fraanrosi
A **Latin American Spanish** keymap for Helix/rev2/under, 5 rows.
Designed to be as simple and more touch typing oriented as possible.
It was inspired by a DELL Latitude E5470.
## Layers
The Helix obviously does not have enough keys compared to a typical keyboard.
The keymap has multiple layers, moving extra keys to different layers.
|Priority|Layer ID|Layer Name|Contents|
| ---- | ---- | --- | --- |
||0|Qwerty|Qwerty layout (Base)|
||1|Lower|Symbols, media, function keys and mouse.(Blue)|
||2|Raise|Underglow RGB config(Red)|
Keymap : http://www.keyboard-layout-editor.com/#/gists/4cd7b4ccda1de5cf9edc56d29b64da30
### First layer (qwerty).
It contains the "**Ñ**" letter.
"Caps Lock" key toggle an RGB mode, to alert.
@ is typed with AltGr+q
![first-layer](https://i.imgur.com/BaVDVdB.png)
### Second layer (Lower).
While "Lower" key is pressed, the RBG mode remains BLUE.
It has the "Symbols, media, function keys and mouse" features.
It completes the rest of the needed qwerty and F keys.
![second-layer](https://i.imgur.com/HbDVTfp.png)
### Third layer (Raise).
While "Raise" key is pressed, the RBG mode remains RED.
This is the underglow RGB's layer , where can be controlled the modes and hue.
With reset button for the micros.
![third-layer](https://i.imgur.com/MF8jjbu.png)
### All the layers.
![all-the-layers](https://i.imgur.com/jn1VI4V.png)
<!---![Keyboard](https://i.imgur.com/Onwmsss.png) -->

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# QMK Standard Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
# See TOP/keyboards/helix/rules.mk for a list of options that can be set.
# See TOP/docs/config_options.md for more information.
#
LTO_ENABLE = no # if firmware size over limit, try this option
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
# AUDIO_ENABLE = yes # Audio output on port C6
# Helix Spacific Build Options
# you can uncomment and edit follows 7 Variables
# jp: 以下の7つの変数を必要に応じて編集し、コメントアウトをはずします。
# HELIX_ROWS = 5 # Helix Rows is 4 or 5
# OLED_ENABLE = no # OLED_ENABLE
# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
# IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
# convert Helix-specific options (that represent combinations of standard options)
# into QMK standard options.
include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))