Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2021-02-05 11:31:55 +00:00
commit 1816b16315
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/*
Copyright 2020 Sam Hudson
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5348
#define PRODUCT_ID 0x4B39
#define DEVICE_VER 0x0001
#define MANUFACTURER Superhuman
#define PRODUCT SHK9
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { B0, B1, B2 }
#define MATRIX_COL_PINS { B3, B4, B5 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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{
"keyboard_name": "SHK9",
"url": "http://superhuman.website",
"maintainer": "Sam Hudson",
"width": 3,
"height": 3,
"lighting": "none",
"layouts": {
"LAYOUT_ortho_3x3": {
"layout": [
{"label":"7", "x":0, "y":0},
{"label":"8", "x":1, "y":0},
{"label":"9", "x":2, "y":0},
{"label":"4", "x":0, "y":1},
{"label":"5", "x":1, "y":1},
{"label":"6", "x":2, "y":1},
{"label":"1", "x":0, "y":2},
{"label":"2", "x":1, "y":2},
{"label":"3", "x":2, "y":2}
]
}
}
}

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/* Copyright 2020 Sam Hudson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_3x3( /* Base */
KC_1, KC_2, KC_3,
KC_4, KC_5, KC_6,
KC_7, KC_8, KC_9
)
};

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/* Copyright 2020 Sam Hudson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_3x3( /* Base */
KC_1, KC_2, KC_3,
KC_4, KC_5, KC_6,
KC_7, KC_8, KC_9
),
[1] = LAYOUT_ortho_3x3(
_______, _______, _______,
_______, _______, _______,
_______, _______, _______
),
[2] = LAYOUT_ortho_3x3(
_______, _______, _______,
_______, _______, _______,
_______, _______, _______
),
[3] = LAYOUT_ortho_3x3(
_______, _______, _______,
_______, _______, _______,
_______, _______, _______
),
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# shk9
![shk9](https://i.imgur.com/FluRgiHl.jpg)
The SHK9 is a tiny 3x3 macropad! Fully configurable with via.
* Keyboard Maintainer: [Sam Hudson](https://github.com/samsamm777)
* Hardware Supported: SHK9 PCB (ATmega32u4)
* Hardware Availability: http://superhuman.website
Make example for this keyboard (after setting up your build environment):
make shk9:default
Flashing example for this keyboard:
make shk9:default:flash
## Bootloader Mode
To reset the board into bootloader mode, remove the pcb from the case buy removing keycaps, and unscrewing the 3 screws. Then (while plugged in) press the switch on the underside of the PCB for a few seconds. The board is now in bootloader mode.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
LAYOUTS = ortho_3x3

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/* Copyright 2020 Sam Hudson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shk9.h"

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/* Copyright 2020 Sam Hudson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_3x3( \
K00, K01, K02, \
K10, K11, K12, \
K20, K21, K22 \
) { \
{ K00, K01, K02 }, \
{ K10, K11, K12 }, \
{ K20, K21, K22 } \
}