[Keymap] Use 75_ansi and community layout for xd84 (#6821)
* Use 75_ansi and community layout for xd84 - work around flash issues by disabling most of the animations * Remove rules.mkmaster
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@ -0,0 +1,25 @@
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#include QMK_KEYBOARD_H
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enum {
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BASE,
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FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_75_ansi(\
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_PAUS, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_NO, MO(FN), KC_LEFT, KC_DOWN, KC_RGHT),
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[FN] = LAYOUT_75_ansi(\
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_______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_TOGG, BL_INC, BL_DEC, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET, _______,
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, _______,
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VLK_TOG, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END)
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};
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@ -8,3 +8,14 @@
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#endif
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#endif
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#endif
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#endif
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#ifdef KEYBOARD_xd84
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#undef RGBLED_NUM
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#define RGBLED_NUM 20
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#undef RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#endif
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