Add Scarlet Bandana Version IV mark.2 (#3397)

* Add scarlet bandana

* updates for scarlet bandana
master
Cole Markham 2019-02-05 16:56:17 -06:00 committed by MechMerlin
parent 5c7a31eae2
commit 0affcc8bc3
9 changed files with 851 additions and 0 deletions

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/*
Copyright 2017 Cole Markham
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6969
#define DEVICE_VER 0x0001
#define MANUFACTURER WoodKeys.click
#define PRODUCT Scarlet Bandana Version IV mark.2
#define DESCRIPTION What keyboard is that?
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 17
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION ROW2COL
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8 // Number of LEDs
#endif
#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5 }
#define MATRIX_COL_PINS { B2, B3, B7, B1, F5, F4, F6, F7, B0, F0, F1, D0, D1, D2, D5, B6, C7 }
#define QMK_SPEAKER C6
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#define STARTUP_SONG SONG(PREONIC_SOUND)
// Disable music mode to keep the firmware size down
#define NO_MUSIC_MODE
#endif
#define DEBOUNCING_DELAY 5
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

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/* Copyright 2017 Cole Markham, WoodKeys.click
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

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/* Copyright 2017 Cole Markham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../scarletbandana.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP(
KC_F1, KC_F2, KC_ESC,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_PGUP,\
KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,\
KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F,KC_G,KC_H,KC_J,KC_K,KC_L,KC_SCLN,KC_QUOT,KC_ENT, KC_DEL, KC_HOME,\
KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,\
KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
[_RAISE] = KEYMAP(
RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
[_LOWER] = KEYMAP(
RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
[_ADJUST] = KEYMAP(
RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
};
const uint16_t PROGMEM fn_actions[] = {
};
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
rgblight_mode(16);
#endif
}
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
TOG_STATUS = false;
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
rgblight_mode(15);
#endif
}
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_RAISE);
TOG_STATUS = false;
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
// FIXME add RGB feedback
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
#ifdef RGBLIGHT_ENABLE
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
return false;
break;
#endif
}
return true;
}
void led_set_user(uint8_t usb_led) {
}

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# The default keymap for scarletbandana

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2017 Cole Markham <cole@ccmcomputing.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#if defined(__AVR__)
#include <avr/io.h>
#include "pincontrol.h"
#endif
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "config.h"
#include "timer.h"
//#include "audio.h"
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#if (DEBOUNCING_DELAY > 0)
static uint16_t debouncing_time;
static bool debouncing = false;
#endif
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
# define matrix_bitpop(i) bitpop(matrix[i])
# define ROW_SHIFTER ((uint8_t)1)
#elif (MATRIX_COLS <= 16)
# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
# define matrix_bitpop(i) bitpop16(matrix[i])
# define ROW_SHIFTER ((uint16_t)1)
#elif (MATRIX_COLS <= 32)
# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
# define matrix_bitpop(i) bitpop32(matrix[i])
# define ROW_SHIFTER ((uint32_t)1)
#endif
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const uint8_t col_pins[4] = MATRIX_COL_PINS;
static const uint8_t xcol_pins[MATRIX_COLS - 16] = MATRIX_XCOL_PINS;
//
//float init_song[][2] = SONG(QWERTY_SOUND);
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
static void init_cols(void);
static void select_col(uint8_t col);
//static void demux_enable(bool enabled);
__attribute__ ((weak))
void matrix_init_quantum(void) {
matrix_init_kb();
}
__attribute__ ((weak))
void matrix_scan_quantum(void) {
matrix_scan_kb();
}
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_enable = true;
debug_matrix = true;
debug_mouse = true;
dprintf("matrix init");
// initialize row and col
init_cols();
init_rows();
// PLAY_NOTE_ARRAY(init_song, false, 0);
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t _matrix_scan(void)
{
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_rows_on_col(matrix_debouncing, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_rows_on_col(matrix, current_col);
# endif
}
// Unselect cols
unselect_cols();
# if (DEBOUNCING_DELAY > 0)
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
debouncing = false;
}
# endif
return 1;
}
uint8_t matrix_scan(void)
{
uint8_t ret = _matrix_scan();
matrix_scan_quantum();
return ret;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void init_rows(void)
{
for(uint8_t x = 0; x < MATRIX_ROWS; x++) {
uint8_t pin = row_pins[x];
pinMode(pin, PinDirectionInput);
digitalWrite(pin, PinLevelHigh);
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selection to stabilize
select_col(current_col);
wait_us(30);
// wait_ms(1000);
// PLAY_NOTE_ARRAY(init_song, false, 0);
// For each row...
for(uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
uint8_t pin = row_pins[row_index];
if (digitalRead(pin) == 0)
{
// Pin LO, set col bit
current_matrix[row_index] |= (ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
{
matrix_changed = true;
}
}
return matrix_changed;
}
static void select_col(uint8_t col)
{
for (uint8_t y = 16; y < MATRIX_COLS; y++) {
uint8_t pin = xcol_pins[y-16];
if (y == col) {
digitalWrite(pin, PinLevelLow);
} else {
digitalWrite(pin, PinLevelHigh);
}
}
if (col >= 16) {
// demux_enable(false);
// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
} else {
for(uint8_t x = 0; x < 4; x++) {
uint8_t pin = col_pins[x];
pinMode(pin, PinDirectionOutput);
digitalWrite(pin, (col >> x) & 0x1);
}
// demux_enable(true);
digitalWrite(MATRIX_EN_PIN, PinLevelLow);
}
}
static void init_cols(void) {
for (uint8_t y = 16; y < MATRIX_COLS; y++) {
uint8_t pin = xcol_pins[y-16];
pinMode(pin, PinDirectionOutput);
}
for(uint8_t x = 0; x < 4; x++) {
uint8_t pin = col_pins[x];
pinMode(pin, PinDirectionOutput);
}
pinMode(MATRIX_EN_PIN, PinDirectionOutput);
// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
unselect_cols();
}
static void unselect_cols(void)
{
for (uint8_t y = 16; y < MATRIX_COLS; y++) {
uint8_t pin = xcol_pins[y-16];
digitalWrite(pin, PinLevelHigh);
}
// demux_enable(false);
// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
}
//static void demux_enable(uint8_t state)
//{
// if (enabled){
// digitalWrite(F7, PinLevelLow);
// } else {
// digitalWrite(F7, PinLevelHigh);
// }
//}

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# Meira
![Miera](https://imgur.com/kF4MFlW)
A 4x12 ortholinear low-profile keyboard.
Keyboard Maintainer: [Cole Markham](https://github.com/colemarkham)
Hardware Supported: Meira/ProMicro, Meira/FeatherBLE
Hardware Availability: [WoodKeys.click](https://woodkeys.click/meira)
Two controllers are support: the Pro Micro, and the Adafruit Feather BLE 32u4. Support for each is defined as a hardware revision subfolder in QMK. Main differences include processor frequencies and matrix pinouts.
Make example for this keyboard (after setting up your build environment):
make meira/promicro:default
or
make meira/featherble:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information on generic QMK configuration and setup.
Both the Pro Micro and the Feather BLE use the Catalina bootloader, which is typically programmed using avrdude.
## Matrix
In order to have enough pins for the matrix and other functions, a custom matrix is implemented using a demultiplexer to scan the columns. Since the demux is active low, the diodes must be oriented with the cathode connected to the demux pin. When looking at the bottom of the board with the controller at the top right, the cathode mark on the diode should be toward the left.
## LED Controller
The in-switch LEDs are driven by an ISSI LED controller (IS31FL3731). The micro controller communicates with this chip using I2C. Individual LED control is possible, but currently only general backlighting support is implemented. This functionality is located in lighting.c, issi.c, and TWILib.c.

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# MCU name
#MCU = at90usb1286
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = yes # Audio output on port C6
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality, also set ISSI_ENABLE below for Miera

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/* Copyright 2017 Cole Markham, WoodKeys.click
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scarletbandana.h"
#include <LUFA/Common/Common.h>
#include "quantum.h"
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void shutdown_user(void) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
#endif
}
void matrix_init_kb(void)
{
// This is required to access the pins in the F-register
JTAG_DISABLE();
debug_enable=true;
print("sb matrix_init_kb\n");
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void)
{
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// Test code that turns on the switch led for the key that is pressed
// set_backlight_by_keymap(record->event.key.col, record->event.key.row);
if (keycode == RESET) {
reset_keyboard_kb();
} else {
}
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
//void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
//{
//#ifdef AUDIO_ENABLE
// int8_t sign = 1;
//#endif
// if(id == LFK_ESC_TILDE){
// // Send ~ on shift-esc
// void (*method)(uint8_t) = (event->event.pressed) ? &add_key : &del_key;
// uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
// method(shifted ? KC_GRAVE : KC_ESCAPE);
// send_keyboard_report();
// }else if(event->event.pressed){
// switch(id){
// case LFK_CLEAR:
// // Go back to default layer
// layer_clear();
// break;
//#ifdef ISSI_ENABLE
// case LFK_LED_TEST:
// led_test();
// break;
//#endif
// }
// }
//}
void reset_keyboard_kb(){
xprintf("programming!\n");
reset_keyboard();
}

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/* Copyright 2017 Cole Markham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCARLETBANDANA_H
#define SCARLETBANDANA_H
#include "quantum.h"
void reset_keyboard_kb(void);
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, k3f, k3g, \
k40, k41, k42, k43, k44, k45, k47, k49, k4a, k4b, k4c, k4e, k4f, k4g \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, k3e, k3f, k3g }, \
{ k40, k41, k42, k43, k44, k45, KC_NO, k47, KC_NO, k49, k4a, k4b, k4c, KC_NO, k4e, k4f, k4g } \
}
#endif