[Keymap] GMMK Pro keymap (#14389)
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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum userspace_layers {
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QWERTY,
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FNLAYER,
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POPTAB,
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};
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//custom keycodes
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)) // Make ALT layer for encoder use
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)) // Make CTRL layer for encoder use
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#define SWAP_L SGUI(KC_LEFT) // Swap application to left display
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#define SWAP_R SGUI(KC_RGHT) // Swap application to right display
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#define MINI LGUI(KC_DOWN) // Shrink window
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#define MAXI LGUI(KC_UP) // Maximize window
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#define CLOSEAPPLICATION LALT(KC_F4) // Kill application
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#define CLOSETAB LCTL(KC_W) // Kill current tab
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#define POPOUT LCTL(LSFT(KC_K))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
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// Tab Q W E R T Y U I O P [ ] \ PgUp
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// Caps A S D F G H J K L ; " Enter PgDn
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// Sh_L Z X C V B N M , . ? Sh_R Up End
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// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
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// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
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// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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// if that's your preference.
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//
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// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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// it'll be back to normal when you plug it back in.
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[QWERTY] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(FNLAYER), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[FNLAYER] = LAYOUT(
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CLOSEAPPLICATION, CLOSETAB,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, SWAP_L , MAXI , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______,
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_______, _______, MINI , _______, POPOUT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, KC_TRNS, _______, _______, _______
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),
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};
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bool encoder_update_user(uint8_t index, bool clockwise)
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{
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if (get_mods() & MODS_ALT_MASK)
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{
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if (clockwise)
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{
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tap_code(KC_TAB);
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}
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else
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{
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tap_code16(S(KC_TAB));
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}
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}
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else if (get_mods() & MODS_CTRL_MASK)
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{
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if (clockwise)
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{
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tap_code(KC_TAB);
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}
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else
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{
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tap_code16(S(KC)_TAB));
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}
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}
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else if(IS_LAYER_ON(FNLAYER))
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{
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if(clockwise)
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{
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tap_code(KC_MEDIA_NEXT_TRACK);
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}
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else
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{
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tap_code(KC_MEDIA_PREV_TRACK);
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}
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}
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else
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{
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if (clockwise)
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{
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tap_code(KC_VOLU);
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}
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else
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{
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tap_code(KC_VOLD);
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}
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}
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return true;
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}
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