Merge remote-tracking branch 'refs/remotes/jackhumbert/master'

master
IBNobody 2016-10-23 20:45:20 -05:00
commit 05ceef2350
82 changed files with 4319 additions and 498 deletions

1
.gitignore vendored
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@ -30,3 +30,4 @@ CMakeLists.txt
.browse.VC.db* .browse.VC.db*
*.stackdump *.stackdump
util/Win_Check_Output.txt util/Win_Check_Output.txt
.vscode

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@ -153,6 +153,11 @@ ifeq ($(strip $(UCIS_ENABLE)), yes)
UNICODE_ENABLE = yes UNICODE_ENABLE = yes
endif endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_ENABLE = yes
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes) ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c

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@ -1 +1,5 @@
# The default keymap for cluecard # The default keymap for cluecard
Note that this keymap has audio enabled, so the RGB mode button does not go through the different effects.
So the LEDs will still show a static light, that is configurable with the hue, staturation and brightness
buttons. You can of course also turn them on and off with the on/off button.

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@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@ -0,0 +1,12 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#define RGBLIGHT_TIMER
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2
#endif

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@ -0,0 +1,28 @@
#include "cluecard.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
RGB_TOG, RGB_SAI, RGB_VAI, \
RGB_HUD, RGB_HUI, \
RGB_MOD, RGB_SAD, RGB_VAD, \
BL_STEP, \
KC_NO, KC_NO, KC_NO \
)
};
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {255, 170, 85};
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {255, 170, 85};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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@ -0,0 +1,7 @@
# RGB effect test keymap for cluecard
This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each
effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check
the `rgblight.c` file.
The hue, saturation and brightness buttons will work depending on which effect is active.

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@ -0,0 +1,4 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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@ -82,4 +82,25 @@ out:
return mcp23018_status; return mcp23018_status;
} }
#ifdef ONEHAND_ENABLE
__attribute__ ((weak))
// swap-hands action needs a matrix to define the swap
const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
/* Left hand, matrix positions */
{{0,13}, {1,13}, {2,13}, {3,13}, {4,13}, {5,13}},
{{0,12}, {1,12}, {2,12}, {3,12}, {4,12}, {5,12}},
{{0,11}, {1,11}, {2,11}, {3,11}, {4,11}, {5,11}},
{{0,10}, {1,10}, {2,10}, {3,10}, {4,10}, {5,10}},
{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
/* Right hand, matrix positions */
{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
};
#endif

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@ -0,0 +1,175 @@
<!-- -*- mode: markdown; fill-column: 8192 -*- -->
## v1.9
*2016-10-16*
### Overall changes
* `F12` was replaced by an `Fx` key, that activate the **Media** layer as a one-shot layer, and also `Alt` as a one-shot modifier.
### Base layer changes
* The `Media Stop` key is now a tap-dance key, and resets the device for programming on the fourth tap.
### Miscellaneous
* `π` can now be entered with UCIS.
* `🐁` can now be entered with UCIS.
### Tools
* The `tools/layer-notify` tool was removed, it was an example, which I don't use.
#### `tools/hid-commands`
* Now looks at the `DISABLE_APPSEL_START` environment value, and does not display an AppSel notification if it is non-empty.
* Will attempt to re-program the keyboard when receiving a `reflash` command.
* No longer tries to select Emacs 24 on `APPSEL_EMACS`, rather, it goes for any Emacs.
* The `APPSEL_MUSIC` command now includes Kodi in the list too, as the last choice.
## v1.8
*2016-10-03*
### ADORE
* Major rearrangements were made, to reduce pinky use, and to balance out the hand usage.
### Tools
* The `hid-commands` tool will now display a notification when the **AppSel** layer is triggered.
* The `log-to-heatmap.py` tool now treats the innermost keys on the bottom row as thumb keys, as far as statistics are concerned.
### Miscellaneous
* Fixed the **Steno** toggle key.
## v1.7
*2016-09-18*
### Overall changes
* The number row has been completely rearranged on both the **Base** and the **ADORE** layers.
* The number/function key behavior was changed: function keys are now on the **Media**.
* The `:`/`;` and `-`/`_` keys were put back to their thumb position on the bottom row, on both the **Base** and **ADORE** layers.
* The bottom large keys on the inner side of each half now function as [tmux](http://tmux.github.io/) keys: the left to send the prefix, the right to send the `display-panes` key. The left also doubles as a GNU screen prefix key, and sends `C-a` when double tapped.
* A number of functions, such as the **AppSel** layer, now require the `hid-commands` tool to be running, with the output of `hid_listen` being piped to it.
### ADORE
* `Y` and `X` have been swapped again.
### Media/Navigation layer
* The function keys are now on this layer.
* Mouse keys have been removed.
* Media start/stop/prev/next have been removed.
* `Print screen` has been removed.
* There is only one screen lock key now.
### Heatmap
* Fixed a few issues in the finger-stats calculation.
* The tool now also timestamps and saves all input lines to a logfile, which it loads on start, allowing one to continue the collection after upgrading the tool.
* The heatmap tool will now colorize the stats by default.
* The periodic stats are now printed in a more compact format.
### Tools
* Added a new tool, `tools/layer-notify` that listens to layer change events on the HID console, and pops up a notification on layer changes.
* Another new tool, `tools/text-to-log.py` has been added that converts arbitrary text to a keylogger output, which can be fed to the heatmap generator.
* A number of features have been moved to the `tools/hid-commands` utility. These generally are OS dependent, and are easier to implement on the software side.
## v1.6
*2016-08-24*
### Base layer changes
* The parentheses & bracket keys have been merged: tapping them results in `[` or `{` (if it was shifted), double tapping leads to `(`.
* The `:;` and `-_` keys are now available on the base layer, on their **ADORE** location, too, just below `[{(`/`]})`.
* The `Apps` key has been replaced by `F12`.
* The `-`/`_` is no longer a tap-dance key.
### ADORE layer changes
* Adjustments were made to the **ADORE** layer, to separate some inconvenient combinations.
### Miscellaneous changes
* `LEAD u` now starts the symbolic unicode input system, instead of the OS-one.
* The mouse acceleration keys on the **Navigation/Media** layer have been turned into toggles: tap them once to turn them on, until tapped again. Tapping an accelerator button will turn all the others off.
* When the **ARROW** layer is on, the *red* and *blue* LEDs light up now.
### Heatmap
* The built-in keylogger has been greatly enhanced, it now outputs the pressed state, and the layer (Dvorak or ADORE). As such, the `ADORE_AUTOLOG` option has been removed, instead there is `AUTOLOG_ENABLE` now, which when enabled, makes the keylogger start when the keyboard boots. It defaults to off.
* The heatmap generator received a lot of updates.
## v1.5
*2016-08-12*
* The **1HAND** layer has been removed.
* A `Delete` key is now available on the right thumb cluster.
* The **ADORE** layer received a major update, see the layout image above.
* It is now possible to enable automatic logging for the **ADORE** layer, by setting the `ADORE_AUTOLOG` makefile variable to `yes` when compiling the keymap. It is off by default.
* The `~` key and the `Media Next/Prev` key have been swapped on the **Base** layer.
* On the **ARROW** layer, `Backspace` has been replaced by `Enter`.
* There is some experimental support for entering Unicode symbols.
## v1.4
*2016-07-29*
* When toggling the key logging on or off, the LEDs will do a little dance.
* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it.
* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key.
* The `-`/`_` key was turned into a tap-dance key too.
* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`.
## v1.3
*2016-07-06*
* Added support for logging keys, by pressing `LEAD d`. Also included is a tool to generate a *heatmap* out of the logs.
* The arrow and navigation keys were rearranged again, and now require an additional key being held to activate. See the **Base** layer for an image that shows where arrows are.
* The **experimental** layer has been redone, and is now called **ADORE**, and as such, can be enabled by `LEAD a` now.
* Switching between Dvorak and ADORE is now persisted into EEPROM, and survives a reboot.
## v1.2
*2016-06-22*
* The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with certain operating systems.
* The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted.
* The `=` and `\` keys were swapped, `=` moved to the home row, on both the **Base** and the **experimental** layers.
* The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access.
* The **Emacs** layer is gone, replaced by a simplified **navigation and media** layer.
* `LEAD v` types the firmware version, and the keymap version.
* On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped.
* The **Steno** layer gained a few more `#` and `*` keys, to make it easier on my fingers.
## v1.1
*2016-06-14*
* The keyboard starts in NKRO mode, bootmagic and other things are disabled.
* A **Steno** layer was added, to be used with Plover.
* An **experimental** layer was added, something halfway between Dvorak and Capewell-Dvorak. A work in progress.
* `LEAD y` types `\o/`.
* Some keys on the **Base** layer have been moved around:
- `?` moved to the left pinky, left of `Q`.
- `=` shifted one row down, but `F11` stayed where it was.
- `-` on the left half was replaced by `Tab`.
- `Tab`'s original position is taken by a `Media Next`/`Media Prev` key.
- `:` now inputs `;` when shifted.
* `ESC` cancels the **Hungarian** layer too, not just modifiers.
## v1.0
*2016-05-26*
Initial version.

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@ -64,6 +64,9 @@ enum {
A_8, A_8,
A_9, A_9,
A_0, A_0,
// Fx
Fx,
}; };
/* Fn keys */ /* Fn keys */
@ -86,6 +89,7 @@ enum {
CT_RBP, CT_RBP,
CT_TMUX, CT_TMUX,
CT_TPS, CT_TPS,
CT_SR,
}; };
/* States & timers */ /* States & timers */
@ -103,6 +107,7 @@ bool log_enable = false;
#endif #endif
bool time_travel = false; bool time_travel = false;
bool skip_leds = false;
static uint8_t is_adore = 0; static uint8_t is_adore = 0;
@ -113,13 +118,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Base Layer /* Keymap 0: Base Layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | Next/Prev | 9 | 7 @ | 5 * | 3 ^ | 1 $ | F11 | | F12 | 0 % | 2 ! | 4 # | 6 & | 8 | Plover | * | Next/Prev | 9 | 7 @ | 5 * | 3 ^ | 1 $ | F11 | | Fx | 0 % | 2 ! | 4 # | 6 & | 8 | Plover |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------| * |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | ~ | ' | , | . | P | Y | ( | | ) | F | G | C | R | L | \ | * | ~ | ' | , | . | P | Y | ( | | ) | F | G | C | R | L | \ |
* |-----------+------+------+------+------+------| [ | | ] |------+------+------+------+------+-----------| * |-----------+------+------+------+------+------| [ | | ] |------+------+------+------+------+-----------|
* | Tab/ARROW | A | O | E | U | I |------| |------| D | H | T | N | S | = / Arrow | * | Tab/ARROW | A | O | E | U | I |------| |------| D | H | T | N | S | = / Arrow |
* |-----------+------+------+------+------+------| tmux | | tmux |------+------+------+------+------+-----------| * |-----------+------+------+------+------+------| tmux | | tmux |------+------+------+------+------+-----------|
* | Play/Pause| / | Q | J | K | X | | | Pane | B | M | W | V | Z | Stop | * | Play/Pause| / | Q | J | K | X | | | Pane | B | M | W | V | Z | Stop/Reset|
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------' * `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | | | : | | - | | | | | * | | | | | : | | - | | | | |
* `-----------------------------------' `-----------------------------------' * `-----------------------------------' `-----------------------------------'
@ -144,10 +149,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_BSPC,F(F_SFT),KC_ESC ,KC_BSPC,F(F_SFT),KC_ESC
// right hand // right hand
,KC_F12 ,M(A_0) ,M(A_2) ,M(A_4) ,M(A_6) ,M(A_8) ,M(A_PLVR) ,M(Fx) ,M(A_0) ,M(A_2) ,M(A_4) ,M(A_6) ,M(A_8) ,M(A_PLVR)
,TD(CT_RBP),KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_BSLS ,TD(CT_RBP),KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_BSLS
,KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_EQL ,KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_EQL
,TD(CT_TPS),KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,KC_MSTP ,TD(CT_TPS),KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,TD(CT_SR)
,KC_MINS ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_MINS ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,OSL(NMDIA),KC_DEL ,OSL(NMDIA),KC_DEL
@ -158,13 +163,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 1: Adore layer /* Keymap 1: Adore layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | Play/Pause| 9 | 7 @ | 5 * | 3 ^ | 1 $ | F11 | | F12 | 0 % | 2 ! | 4 # | 6 & | 8 | Plover | * | Play/Pause| 9 | 7 @ | 5 * | 3 ^ | 1 $ | F11 | | Fx | 0 % | 2 ! | 4 # | 6 & | 8 | Plover |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------| * |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | `~ | X | W | G | L | M | ( | | ) | F | H | C | P | Y | \ | * | \ | X | W | C | H | F | ( | | ) | M | G | L | P | / | `~ |
* |-----------+------+------+------+------+------| [ | | ] |------+------+------+------+------+-----------| * |-----------+------+------+------+------+------| [ | | ] |------+------+------+------+------+-----------|
* | Tab/Arrow | A | O | E | I | U |------| |------| D | R | T | N | S | = | * | Tab/Arrow | A | O | E | I | U |------| |------| D | R | T | N | S | = |
* |-----------+------+------+------+------+------| tmux | | tmux |------+------+------+------+------+-----------| * |-----------+------+------+------+------+------| tmux | | tmux |------+------+------+------+------+-----------|
* | | Z | Q | ' | , | . | | | pane | B | K | V | J | / | | * | | Z | Q | ' | , | . | | | pane | B | K | V | Y | J | |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------' * `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | | | | | : | | - | | | | | * | | | | | : | | - | | | | |
* `-----------------------------------' `-----------------------------------' * `-----------------------------------' `-----------------------------------'
@ -179,7 +184,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[ADORE] = KEYMAP( [ADORE] = KEYMAP(
// left hand // left hand
KC_MPLY ,M(A_9) ,M(A_7) ,M(A_5) ,M(A_3) ,M(A_1) ,KC_F11 KC_MPLY ,M(A_9) ,M(A_7) ,M(A_5) ,M(A_3) ,M(A_1) ,KC_F11
,KC_GRV ,KC_X ,KC_W ,KC_G ,KC_L ,KC_M ,TD(CT_LBP) ,KC_BSLS ,KC_X ,KC_W ,KC_C ,KC_H ,KC_F ,TD(CT_LBP)
,TD(CT_TA) ,KC_A ,KC_O ,KC_E ,KC_I ,KC_U ,TD(CT_TA) ,KC_A ,KC_O ,KC_E ,KC_I ,KC_U
,KC_NO ,KC_Z ,KC_Q ,KC_QUOT ,KC_COMM ,KC_DOT ,TD(CT_TMUX) ,KC_NO ,KC_Z ,KC_Q ,KC_QUOT ,KC_COMM ,KC_DOT ,TD(CT_TMUX)
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,TD(CT_CLN) ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,TD(CT_CLN)
@ -189,10 +194,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_BSPC,F(F_SFT),KC_ESC ,KC_BSPC,F(F_SFT),KC_ESC
// right hand // right hand
,KC_F12 ,M(A_0) ,M(A_2) ,M(A_4) ,M(A_6) ,M(A_8) ,M(A_PLVR) ,M(Fx) ,M(A_0) ,M(A_2) ,M(A_4) ,M(A_6) ,M(A_8) ,M(A_PLVR)
,TD(CT_RBP),KC_F ,KC_H ,KC_C ,KC_P ,KC_Y ,KC_BSLS ,TD(CT_RBP),KC_M ,KC_G ,KC_L ,KC_P ,KC_SLSH ,KC_GRV
,KC_D ,KC_R ,KC_T ,KC_N ,KC_S ,KC_EQL ,KC_D ,KC_R ,KC_T ,KC_N ,KC_S ,KC_EQL
,TD(CT_TPS),KC_B ,KC_K ,KC_V ,KC_J ,KC_SLSH ,KC_NO ,TD(CT_TPS),KC_B ,KC_K ,KC_V ,KC_Y ,KC_J ,KC_NO
,KC_MINS ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_MINS ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,OSL(NMDIA),KC_DEL ,OSL(NMDIA),KC_DEL
@ -342,7 +347,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 5: Navigation & Media layer /* Keymap 5: Navigation & Media layer
* *
* ,-----------------------------------------------------. ,-----------------------------------------------------. * ,-----------------------------------------------------. ,-----------------------------------------------------.
* | | F9 | F7 | F5 | F3 | F1 | | |ScrLCK| F10 | F2 | F4 | F6 | F8 | | * | | F9 | F7 | F5 | F3 | F1 |ScrLCK| | | F10 | F2 | F4 | F6 | F8 | |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------| * |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | | | | | | | | | | | | | | | | * | | | | | | | | | | | | | | | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------| * |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
@ -362,7 +367,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/ */
[NMDIA] = KEYMAP( [NMDIA] = KEYMAP(
// left hand // left hand
KC_NO ,KC_F9 ,KC_F7 ,KC_F5 ,KC_F3 ,KC_F1 ,KC_NO KC_NO ,KC_F9 ,KC_F7 ,KC_F5 ,KC_F3 ,KC_F1 ,LGUI(KC_L)
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
@ -372,7 +377,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_NO ,KC_NO ,KC_TRNS ,KC_NO ,KC_NO ,KC_TRNS
// right hand // right hand
,LGUI(KC_L),KC_F10 ,KC_F2 ,KC_F4 ,KC_F6 ,KC_F8 ,KC_NO ,KC_TRNS ,KC_F10 ,KC_F2 ,KC_F4 ,KC_F6 ,KC_F8 ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
@ -386,7 +391,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 6: Steno for Plover /* Keymap 6: Steno for Plover
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | BASE | | | | | | | | | * | | | | | | | | | | | | | | | BASE |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | # | # | # | # | # | # | | # | # | # | # | # | # | # | * | | # | # | # | # | # | # | | # | # | # | # | # | # | # |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@ -407,7 +412,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[PLVR] = KEYMAP( [PLVR] = KEYMAP(
// left hand // left hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, M(A_PLVR), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, KC_NO, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM,
KC_NO, PV_LS, PV_LT, PV_LP, PV_LH, PV_STAR, KC_NO, PV_LS, PV_LT, PV_LP, PV_LH, PV_STAR,
KC_NO, PV_LS, PV_LK, PV_LW, PV_LR, PV_STAR, PV_STAR, KC_NO, PV_LS, PV_LK, PV_LW, PV_LR, PV_STAR, PV_STAR,
@ -417,7 +422,7 @@ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
PV_A, PV_O, KC_NO, PV_A, PV_O, KC_NO,
// right hand // right hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, M(A_PLVR),
PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM,
PV_STAR, PV_RF, PV_RP, PV_RL, PV_RT, PV_RD, PV_STAR, PV_RF, PV_RP, PV_RL, PV_RT, PV_RD,
PV_STAR, PV_STAR, PV_RR, PV_RB, PV_RG, PV_RS, PV_RZ, PV_STAR, PV_STAR, PV_RR, PV_RB, PV_RG, PV_RS, PV_RZ,
@ -611,12 +616,24 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
toggle_steno(record->event.pressed); toggle_steno(record->event.pressed);
break; break;
/* Fx */
case Fx:
if (record->event.pressed) {
set_oneshot_mods (MOD_LALT);
layer_on (NMDIA);
set_oneshot_layer (NMDIA, ONESHOT_START);
} else {
clear_oneshot_layer_state (ONESHOT_PRESSED);
}
break;
/* GUI & AppSel */ /* GUI & AppSel */
case A_GUI: case A_GUI:
if (record->event.pressed) { if (record->event.pressed) {
register_code (KC_LGUI); register_code (KC_LGUI);
if (record->tap.count && !record->tap.interrupted) { if (record->tap.count && !record->tap.interrupted) {
if (record->tap.count >= 2) { if (record->tap.count >= 2) {
uprintf("CMD:appsel_start\n");
layer_on (APPSEL); layer_on (APPSEL);
set_oneshot_layer (APPSEL, ONESHOT_START); set_oneshot_layer (APPSEL, ONESHOT_START);
} }
@ -695,15 +712,15 @@ void matrix_init_user(void) {
LEADER_EXTERNS(); LEADER_EXTERNS();
static void ang_tap (uint8_t code, ...) { static void ang_tap (uint16_t code, ...) {
uint8_t kc = code; uint16_t kc = code;
va_list ap; va_list ap;
va_start(ap, code); va_start(ap, code);
do { do {
register_code(kc); register_code16(kc);
unregister_code(kc); unregister_code16(kc);
wait_ms(50); wait_ms(50);
kc = va_arg(ap, int); kc = va_arg(ap, int);
} while (kc != 0); } while (kc != 0);
@ -779,6 +796,56 @@ static void ang_tap_dance_tmux_pane_select (qk_tap_dance_state_t *state, void *u
unregister_code(kc); unregister_code(kc);
} }
static void
_td_sr_each (qk_tap_dance_state_t *state, void *user_data) {
skip_leds = true;
switch (state->count) {
case 1:
ergodox_right_led_3_on ();
break;
case 2:
ergodox_right_led_2_on ();
break;
case 3:
ergodox_right_led_1_on ();
break;
case 4:
ergodox_right_led_3_off ();
wait_ms (50);
ergodox_right_led_2_off ();
wait_ms (50);
ergodox_right_led_1_off ();
break;
}
}
static void
_td_sr_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_MSTP);
}
if (state->count >= 4) {
uprintf("CMD:reflash\n");
wait_ms (1000);
reset_keyboard ();
reset_tap_dance (state);
}
}
static void
_td_sr_reset (qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off ();
wait_ms (50);
ergodox_right_led_2_off ();
wait_ms (50);
ergodox_right_led_3_off ();
if (state->count == 1) {
unregister_code (KC_MSTP);
}
}
qk_tap_dance_action_t tap_dance_actions[] = { qk_tap_dance_action_t tap_dance_actions[] = {
[CT_CLN] = ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN) [CT_CLN] = ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN)
,[CT_TA] = { ,[CT_TA] = {
@ -789,83 +856,92 @@ qk_tap_dance_action_t tap_dance_actions[] = {
,[CT_RBP] = ACTION_TAP_DANCE_DOUBLE (KC_RBRC, KC_RPRN) ,[CT_RBP] = ACTION_TAP_DANCE_DOUBLE (KC_RBRC, KC_RPRN)
,[CT_TMUX]= ACTION_TAP_DANCE_FN (ang_tap_dance_tmux_finished) ,[CT_TMUX]= ACTION_TAP_DANCE_FN (ang_tap_dance_tmux_finished)
,[CT_TPS] = ACTION_TAP_DANCE_FN (ang_tap_dance_tmux_pane_select) ,[CT_TPS] = ACTION_TAP_DANCE_FN (ang_tap_dance_tmux_pane_select)
,[CT_SR] = ACTION_TAP_DANCE_FN_ADVANCED (_td_sr_each, _td_sr_finished, _td_sr_reset)
}; };
// Runs constantly in the background, in a loop. // Runs constantly in the background, in a loop.
void matrix_scan_user(void) { void matrix_scan_user(void) {
static uint32_t prev_layer_state;
uint8_t layer = biton32(layer_state); uint8_t layer = biton32(layer_state);
bool is_arrow = false; bool is_arrow = false;
static char *layer_lookup[] = {"Dvorak", "ADORE", "Arrows", "AppSel", "Hungarian", "Nav/Media", "Plover"};
if (layer_state != prev_layer_state) {
prev_layer_state = layer_state;
if (layer_lookup[layer])
uprintf("LAYER: %s\n", layer_lookup[layer]);
}
if (gui_timer && timer_elapsed (gui_timer) > TAPPING_TERM) if (gui_timer && timer_elapsed (gui_timer) > TAPPING_TERM)
unregister_code (KC_LGUI); unregister_code (KC_LGUI);
if (layer == HUN) { if (!skip_leds) {
ergodox_right_led_2_on(); if (layer == HUN) {
ergodox_right_led_3_on(); ergodox_right_led_2_on();
} else if (layer == NMDIA) { ergodox_right_led_3_on();
ergodox_right_led_1_on(); } else if (layer == NMDIA) {
ergodox_right_led_2_on(); ergodox_right_led_1_on();
} else if (layer == PLVR) { ergodox_right_led_2_on();
ergodox_right_led_1_on (); } else if (layer == PLVR) {
ergodox_right_led_2_on (); ergodox_right_led_1_on ();
ergodox_right_led_3_on (); ergodox_right_led_2_on ();
} else if (layer == ADORE) { ergodox_right_led_3_on ();
ergodox_right_led_1_on (); } else if (layer == ADORE) {
ergodox_right_led_2_on (); ergodox_right_led_1_on ();
ergodox_right_led_3_on (); ergodox_right_led_2_on ();
ergodox_right_led_3_on ();
ergodox_right_led_2_set (LED_BRIGHTNESS_HI); ergodox_right_led_2_set (LED_BRIGHTNESS_HI);
}
} }
if (layer_state & (1UL << ARRW)) { if (layer_state & (1UL << ARRW)) {
ergodox_right_led_1_on (); if (!skip_leds) {
ergodox_right_led_3_on (); ergodox_right_led_1_on ();
ergodox_right_led_3_on ();
}
is_arrow = true; is_arrow = true;
} }
if (keyboard_report->mods & MOD_BIT(KC_LSFT) || if (!skip_leds) {
((get_oneshot_mods() & MOD_BIT(KC_LSFT)) && !has_oneshot_mods_timed_out())) { if (keyboard_report->mods & MOD_BIT(KC_LSFT) ||
ergodox_right_led_1_set (LED_BRIGHTNESS_HI); ((get_oneshot_mods() & MOD_BIT(KC_LSFT)) && !has_oneshot_mods_timed_out())) {
ergodox_right_led_1_on (); ergodox_right_led_1_set (LED_BRIGHTNESS_HI);
} else { ergodox_right_led_1_on ();
ergodox_right_led_1_set (LED_BRIGHTNESS_LO); } else {
if (layer != NMDIA && layer != PLVR && layer != ADORE && !is_arrow) ergodox_right_led_1_set (LED_BRIGHTNESS_LO);
ergodox_right_led_1_off (); if (layer != NMDIA && layer != PLVR && layer != ADORE && !is_arrow)
} ergodox_right_led_1_off ();
}
if (keyboard_report->mods & MOD_BIT(KC_LALT) || if (keyboard_report->mods & MOD_BIT(KC_LALT) ||
((get_oneshot_mods() & MOD_BIT(KC_LALT)) && !has_oneshot_mods_timed_out())) { ((get_oneshot_mods() & MOD_BIT(KC_LALT)) && !has_oneshot_mods_timed_out())) {
ergodox_right_led_2_set (LED_BRIGHTNESS_HI); ergodox_right_led_2_set (LED_BRIGHTNESS_HI);
ergodox_right_led_2_on (); ergodox_right_led_2_on ();
} else { } else {
ergodox_right_led_2_set (LED_BRIGHTNESS_LO); ergodox_right_led_2_set (LED_BRIGHTNESS_LO);
if (layer != HUN && layer != NMDIA && layer != PLVR && layer != ADORE) if (layer != HUN && layer != NMDIA && layer != PLVR && layer != ADORE)
ergodox_right_led_2_off (); ergodox_right_led_2_off ();
} }
if (keyboard_report->mods & MOD_BIT(KC_LCTRL) || if (keyboard_report->mods & MOD_BIT(KC_LCTRL) ||
((get_oneshot_mods() & MOD_BIT(KC_LCTRL)) && !has_oneshot_mods_timed_out())) { ((get_oneshot_mods() & MOD_BIT(KC_LCTRL)) && !has_oneshot_mods_timed_out())) {
ergodox_right_led_3_set (LED_BRIGHTNESS_HI); ergodox_right_led_3_set (LED_BRIGHTNESS_HI);
ergodox_right_led_3_on (); ergodox_right_led_3_on ();
} else { } else {
ergodox_right_led_3_set (LED_BRIGHTNESS_LO); ergodox_right_led_3_set (LED_BRIGHTNESS_LO);
if (layer != HUN && layer != PLVR && layer != ADORE && !is_arrow) if (layer != HUN && layer != PLVR && layer != ADORE && !is_arrow)
ergodox_right_led_3_off (); ergodox_right_led_3_off ();
}
} }
LEADER_DICTIONARY() { LEADER_DICTIONARY() {
leading = false; leading = false;
leader_end (); leader_end ();
SEQ_ONE_KEY (KC_C) {
ang_tap (LSFT(KC_C), KC_S, KC_I, KC_L, KC_L, KC_RALT, KC_QUOT, KC_A, KC_M, KC_A, KC_S,
KC_S, KC_Z, KC_O, KC_N, KC_Y, KC_K, KC_RALT, KC_QUOT, KC_A, KC_M, 0);
}
SEQ_ONE_KEY (KC_G) {
ang_tap (LSFT(KC_G), KC_E, KC_J, KC_G, KC_RALT, KC_EQL, KC_O,
KC_RALT, KC_EQL, KC_O,
KC_RALT, KC_EQL, KC_O, 0);
}
#if KEYLOGGER_ENABLE #if KEYLOGGER_ENABLE
SEQ_ONE_KEY (KC_D) { SEQ_ONE_KEY (KC_D) {
ergodox_led_all_on(); ergodox_led_all_on();
@ -875,11 +951,6 @@ void matrix_scan_user(void) {
} }
#endif #endif
SEQ_ONE_KEY (KC_Q) {
register_code16 (LCTL(KC_1));
unregister_code16 (LCTL(KC_1));
}
SEQ_ONE_KEY (KC_T) { SEQ_ONE_KEY (KC_T) {
time_travel = !time_travel; time_travel = !time_travel;
} }
@ -967,7 +1038,9 @@ const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE
UCIS_SYM("snowman", 0x2603), UCIS_SYM("snowman", 0x2603),
UCIS_SYM("coffee", 0x2615), UCIS_SYM("coffee", 0x2615),
UCIS_SYM("heart", 0x2764), UCIS_SYM("heart", 0x2764),
UCIS_SYM("bolt", 0x26a1) UCIS_SYM("bolt", 0x26a1),
UCIS_SYM("pi", 0x03c0),
UCIS_SYM("mouse", 0x1f401)
); );
bool process_record_user (uint16_t keycode, keyrecord_t *record) { bool process_record_user (uint16_t keycode, keyrecord_t *record) {

View File

@ -27,7 +27,7 @@ Some of the things in the layout only work when one uses [Spacemacs][spacemacs]
- [Unicode Symbol Input](#unicode-symbol-input) - [Unicode Symbol Input](#unicode-symbol-input)
* [Building](#building) * [Building](#building)
- [Using on Windows](#using-on-windows) - [Using on Windows](#using-on-windows)
* [Changelog](#changelog) * [Changelog](https://github.com/algernon/ergodox-layout/blob/master/NEWS.md#readme)
* [License](#license) * [License](#license)
# Layouts # Layouts
@ -43,6 +43,7 @@ At its core, this is a Dvorak layout, with some minor changes. The more interest
* The `GUI` key is special, because when I double-tap it, it sends `GUI + w`, which pops up an application selector. It also switches to a one-shot layer, where the number row on the left half turns into app selector macros, for the most common things I usually want to switch to. Otherwise it behaves as on a normal layout. * The `GUI` key is special, because when I double-tap it, it sends `GUI + w`, which pops up an application selector. It also switches to a one-shot layer, where the number row on the left half turns into app selector macros, for the most common things I usually want to switch to. Otherwise it behaves as on a normal layout.
* The `ESC` key also doubles as a one-shot cancel key: if tapped while any of the one-shot modifiers are in-flight (as in, single-tapped, and not expired yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if active. Otherwise it sends the usual keycode. * The `ESC` key also doubles as a one-shot cancel key: if tapped while any of the one-shot modifiers are in-flight (as in, single-tapped, and not expired yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if active. Otherwise it sends the usual keycode.
* The **Media** and **Hun** layer keys are one-shot, the **STENO** key is a toggle. * The **Media** and **Hun** layer keys are one-shot, the **STENO** key is a toggle.
* The **Fx** key is one-shot, and activates the **Media** layer, along with a one-shot `Alt`.
* When holding the `Tab`/**Arrow** key, the arrow layer activates while the key is held. Tapping the key produces the normal, `Tab` key. Double-tapping it toggles the **Arrow** layer on until a third tap. * When holding the `Tab`/**Arrow** key, the arrow layer activates while the key is held. Tapping the key produces the normal, `Tab` key. Double-tapping it toggles the **Arrow** layer on until a third tap.
* Tapping the `:` key once yields `:`, tapping it twice yields `;`. * Tapping the `:` key once yields `:`, tapping it twice yields `;`.
* Tapping the `[{(`/`)}]` keys once yields `[` (or `{` when shifted), tapping them twice yields `(`. * Tapping the `[{(`/`)}]` keys once yields `[` (or `{` when shifted), tapping them twice yields `(`.
@ -93,12 +94,7 @@ Unless noted otherwise, the layers use a dim light for the LEDs, while modifiers
Once in the Unicode Symbol Input mode, one is able to type in symbol names, press `Enter` or `Space`, and get the Unicode symbol itself back. When in the mode, a capital `U` is printed first. Once the sequence is finished, all of it is erased by sending enough `Backspace` taps, and the firmware starts the OS-specific unicode input sequence. Then, it looks up the symbol name, and enters the associated code. If it is not found, it will just replay the pressed keycodes. Once in the Unicode Symbol Input mode, one is able to type in symbol names, press `Enter` or `Space`, and get the Unicode symbol itself back. When in the mode, a capital `U` is printed first. Once the sequence is finished, all of it is erased by sending enough `Backspace` taps, and the firmware starts the OS-specific unicode input sequence. Then, it looks up the symbol name, and enters the associated code. If it is not found, it will just replay the pressed keycodes.
The currently supported symbols are: For the list of supported symbols, please see the source.
- `snowman`: ☃
- `kiss`: 😙
- `rofl`: 🤣
- `poop`: 💩
This is an experimental feature, and may or may not work reliably. This is an experimental feature, and may or may not work reliably.
@ -145,137 +141,6 @@ $ make keyboard=ergodox keymap=algernon
The keymap default to forcing NKRO, which seems to upset Windows, and except the modifiers, none of them work. If you experience this problem, recompile the firmware with `FORCE_NKRO=no` added to the `make` command line. The keymap default to forcing NKRO, which seems to upset Windows, and except the modifiers, none of them work. If you experience this problem, recompile the firmware with `FORCE_NKRO=no` added to the `make` command line.
# Changelog
## v1.7
*2016-09-18*
### Overall changes
* The number row has been completely rearranged on both the [Base](#base-layer) and the [ADORE](#adore-layer) layers.
* The number/function key behavior was changed: function keys are now on the **Media**.
* The `:`/`;` and `-`/`_` keys were put back to their thumb position on the bottom row, on both the [Base](#base-layer) and [ADORE](#adore-layer) layers.
* The bottom large keys on the inner side of each half now function as [tmux](http://tmux.github.io/) keys: the left to send the prefix, the right to send the `display-panes` key. The left also doubles as a GNU screen prefix key, and sends `C-a` when double tapped.
* A number of functions, such as the **AppSel** layer, now require the `hid-commands` tool to be running, with the output of `hid_listen` being piped to it.
### ADORE
* `Y` and `X` have been swapped again.
### Media/Navigation layer
* The function keys are now on this layer.
* Mouse keys have been removed.
* Media start/stop/prev/next have been removed.
* `Print screen` has been removed.
* There is only one screen lock key now.
### Heatmap
* Fixed a few issues in the finger-stats calculation.
* The tool now also timestamps and saves all input lines to a logfile, which it loads on start, allowing one to continue the collection after upgrading the tool.
* The heatmap tool will now colorize the stats by default.
* The periodic stats are now printed in a more compact format.
### Tools
* Added a new tool, `tools/layer-notify` that listens to layer change events on the HID console, and pops up a notification on layer changes.
* Another new tool, `tools/text-to-log.py` has been added that converts arbitrary text to a keylogger output, which can be fed to the heatmap generator.
* A number of features have been moved to the `tools/hid-commands` utility. These generally are OS dependent, and are easier to implement on the software side.
## v1.6
*2016-08-24*
### Base layer changes
* The parentheses & bracket keys have been merged: tapping them results in `[` or `{` (if it was shifted), double tapping leads to `(`.
* The `:;` and `-_` keys are now available on the base layer, on their [ADORE](#adore-layer) location, too, just below `[{(`/`]})`.
* The `Apps` key has been replaced by `F12`.
* The `-`/`_` is no longer a tap-dance key.
### ADORE layer changes
* Adjustments were made to the [ADORE](#adore-layer) layer, to separate some inconvenient combinations.
### Miscellaneous changes
* `LEAD u` now starts the symbolic unicode input system, instead of the OS-one.
* The mouse acceleration keys on the **Navigation/Media** layer have been turned into toggles: tap them once to turn them on, until tapped again. Tapping an accelerator button will turn all the others off.
* When the **ARROW** layer is on, the *red* and *blue* LEDs light up now.
### Heatmap
* The built-in keylogger has been greatly enhanced, it now outputs the pressed state, and the layer (Dvorak or ADORE). As such, the `ADORE_AUTOLOG` option has been removed, instead there is `AUTOLOG_ENABLE` now, which when enabled, makes the keylogger start when the keyboard boots. It defaults to off.
* The heatmap generator received a lot of updates.
## v1.5
*2016-08-12*
* The **1HAND** layer has been removed.
* A `Delete` key is now available on the right thumb cluster.
* The [ADORE](#adore-layer) layer received a major update, see the layout image above.
* It is now possible to enable automatic logging for the [ADORE](#adore-layer) layer, by setting the `ADORE_AUTOLOG` makefile variable to `yes` when compiling the keymap. It is off by default.
* The `~` key and the `Media Next/Prev` key have been swapped on the [base layer](#base-layer).
* On the **ARROW** layer, `Backspace` has been replaced by `Enter`.
* There is some experimental support for entering Unicode symbols.
## v1.4
*2016-07-29*
* When toggling the key logging on or off, the LEDs will do a little dance.
* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it.
* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key.
* The `-`/`_` key was turned into a tap-dance key too.
* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`.
## v1.3
*2016-07-06*
* Added support for logging keys, by pressing `LEAD d`. Also included is a tool to generate a [heatmap](#heatmap) out of the logs.
* The arrow and navigation keys were rearranged again, and now require an additional key being held to activate. See the [base layer](#base-layer) for an image that shows where arrows are.
* The **experimental** layer has been redone, and is now called [ADORE](#adore-layer), and as such, can be enabled by `LEAD a` now.
* Switching between Dvorak and ADORE is now persisted into EEPROM, and survives a reboot.
## v1.2
*2016-06-22*
* The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with [certain operating systems](#using-on-windows).
* The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted.
* The `=` and `\` keys were swapped, `=` moved to the home row, on both the [base](#base-layer) and the **experimental** layers.
* The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access.
* The **Emacs** layer is gone, replaced by a simplified **navigation and media** layer.
* `LEAD v` types the firmware version, and the keymap version.
* On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped.
* The [Steno](#steno-layer) layer gained a few more `#` and `*` keys, to make it easier on my fingers.
## v1.1
*2016-06-14*
* The keyboard starts in NKRO mode, bootmagic and other things are disabled.
* A [Steno](#steno-layer) layer was added, to be used with Plover.
* An **experimental** layer was added, something halfway between Dvorak and Capewell-Dvorak. A work in progress.
* `LEAD y` types `\o/`.
* Some keys on the [Base](#base-layer) layer have been moved around:
- `?` moved to the left pinky, left of `Q`.
- `=` shifted one row down, but `F11` stayed where it was.
- `-` on the left half was replaced by `Tab`.
- `Tab`'s original position is taken by a `Media Next`/`Media Prev` key.
- `:` now inputs `;` when shifted.
* `ESC` cancels the **Hungarian** layer too, not just modifiers.
## v1.0
*2016-05-26*
Initial version.
# License # License
The layout, being a derivative of the original TMK firmware which is under the GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older version. The layout, being a derivative of the original TMK firmware which is under the GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older version.

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@ -65,7 +65,7 @@
"x": 4.5, "x": 4.5,
"f": 3 "f": 3
}, },
"F12", "Fx",
{ {
"a": 4, "a": 4,
"f": 3, "f": 3,
@ -111,11 +111,11 @@
"x": 3.5, "x": 3.5,
"a": 6 "a": 6
}, },
"G", "C",
{ {
"x": 10.5 "x": 10.5
}, },
"C" "L"
], ],
[ [
{ {
@ -128,11 +128,11 @@
"x": 1, "x": 1,
"a": 6 "a": 6
}, },
"L", "H",
{ {
"x": 8.5 "x": 8.5
}, },
"H", "G",
{ {
"x": 1 "x": 1
}, },
@ -143,7 +143,7 @@
"y": -0.875, "y": -0.875,
"x": 5.5 "x": 5.5
}, },
"M", "F",
{ {
"a": 4, "a": 4,
"fa": [0, 0, 0], "fa": [0, 0, 0],
@ -158,7 +158,7 @@
{ {
"a": 6 "a": 6
}, },
"F" "M"
], ],
[ [
{ {
@ -167,7 +167,7 @@
"a": 4, "a": 4,
"w": 1.5 "w": 1.5
}, },
"\n\n~\n`", "\n\n|\n\\",
{ {
"a": 6, "a": 6,
"f": 3 "f": 3
@ -175,14 +175,14 @@
"X", "X",
{ {
"x": 14.5, "x": 14.5,
"a": 6 "a": 4
}, },
"Y", "/\n?",
{ {
"a": 4, "a": 4,
"w": 1.5 "w": 1.5
}, },
"|\n\\" "~\n`"
], ],
[ [
{ {
@ -312,7 +312,7 @@
{ {
"x": 1 "x": 1
}, },
"J" "Y"
], ],
[ [
{ {
@ -342,10 +342,9 @@
}, },
"Z", "Z",
{ {
"x": 14.5, "x": 14.5
"a": 4
}, },
"?\n/", "J",
{ {
"f": 9, "f": 9,
"g": true, "g": true,

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@ -65,7 +65,7 @@
"x": 4.5, "x": 4.5,
"f": 3 "f": 3
}, },
"F12", "Fx",
{ {
"a": 4, "a": 4,
"f": 3, "f": 3,

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@ -1,6 +1,8 @@
#!/bin/bash #!/bin/bash
set -e set -e
LAST_APPSEL_START=0
cmd_wm () { cmd_wm () {
WIN="$(xdotool getactivewindow)" WIN="$(xdotool getactivewindow)"
wmctrl -i -r ${WIN} -b remove,maximized_vert,maximized_horz wmctrl -i -r ${WIN} -b remove,maximized_vert,maximized_horz
@ -14,7 +16,7 @@ _cmd_appsel () {
} }
cmd_appsel_music () { cmd_appsel_music () {
wmctrl -x -a rhythmbox || wmctrl -x -a spotify || true wmctrl -x -a rhythmbox || wmctrl -x -a spotify || wmctrl -x -a kodi || true
xdotool key Escape xdotool key Escape
} }
@ -23,7 +25,7 @@ cmd_appsel_slack () {
} }
cmd_appsel_emacs () { cmd_appsel_emacs () {
_cmd_appsel emacs24 _cmd_appsel emacs
} }
cmd_appsel_term () { cmd_appsel_term () {
@ -34,6 +36,24 @@ cmd_appsel_chrome () {
_cmd_appsel chromium _cmd_appsel chromium
} }
cmd_appsel_start () {
if [ ! -z "${DISABLE_APPSEL_START}" ]; then
return
fi
APPSEL_START=$(date +%s)
if [ $APPSEL_START -lt $(expr $LAST_APPSEL_START + 10) ]; then
return
fi
LAST_APPSEL_START=$APPSEL_START
notify-send -t 1000 "Please select an application!" -c device -u low \
-i /usr/share/icons/Adwaita/24x24/devices/video-display.png
}
cmd_reflash () {
teensy_loader_cli -v -w ~/src/ext/qmk_firmware/algernon.hex --mcu atmega32u4 || true
}
cmd_help () { cmd_help () {
cat <<EOF cat <<EOF
Use the source, Luke! Use the source, Luke!
@ -57,5 +77,3 @@ while read l; do
cmd_${cmd} cmd_${cmd}
fi fi
done done

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@ -1,12 +0,0 @@
#!/bin/sh
HL="${HID_LISTEN:-$HOME/src/ext/hid_listen/hid_listen}"
sudo "${HL}" | grep --line-buffered LAYER: | \
(while read line; do
case $line in
LAYER:*)
layer="$(echo $(echo $line | cut -d: -f2-))"
notify-send -i mark-location-symbolic "Switched to layer: $layer"
;;
esac
done)

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@ -145,6 +145,11 @@ class Heatmap(object):
usage[0][4] = usage[0][4] + self.log[(c, r)] usage[0][4] = usage[0][4] + self.log[(c, r)]
else: else:
usage[1][0] = usage[1][0] + self.log[(c, r)] usage[1][0] = usage[1][0] + self.log[(c, r)]
elif r == 4 and (c == 4 or c == 9): # bottom row thumb keys
if c <= 6: # left side
usage[0][4] = usage[0][4] + self.log[(c, r)]
else:
usage[1][0] = usage[1][0] + self.log[(c, r)]
else: else:
fc = c fc = c
hand = 0 hand = 0

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@ -15,20 +15,20 @@ charmap = {
'6': [[11, 0]], '&': [[2, 5], [11, 0]], '6': [[11, 0]], '&': [[2, 5], [11, 0]],
'8': [[12, 0]], '8': [[12, 0]],
'`': [[0, 1]], '~': [[2, 5], [0, 1]], '\\': [[0, 1]], '|': [[2, 5], [0, 1]],
'y': [[1, 1]], 'Y': [[2, 5], [1, 1]], 'x': [[1, 1]], 'X': [[2, 5], [1, 1]],
'w': [[2, 1]], 'W': [[2, 5], [2, 1]], 'w': [[2, 1]], 'W': [[2, 5], [2, 1]],
'g': [[3, 1]], 'G': [[2, 5], [3, 1]], 'c': [[3, 1]], 'C': [[2, 5], [3, 1]],
'l': [[4, 1]], 'L': [[2, 5], [4, 1]], 'h': [[4, 1]], 'H': [[2, 5], [4, 1]],
'm': [[5, 1]], 'M': [[2, 5], [5, 1]], 'f': [[5, 1]], 'F': [[2, 5], [5, 1]],
'[': [[6, 1]], '{': [[2, 5], [6, 1]], '(': [[6, 1], [6, 1]], '[': [[6, 1]], '{': [[2, 5], [6, 1]], '(': [[6, 1], [6, 1]],
']': [[7, 1]], '}': [[2, 5], [7, 1]], ')': [[7, 1], [7, 1]], ']': [[7, 1]], '}': [[2, 5], [7, 1]], ')': [[7, 1], [7, 1]],
'f': [[8, 1]], 'F': [[2, 5], [8, 1]], 'm': [[8, 1]], 'M': [[2, 5], [8, 1]],
'h': [[9, 1]], 'H': [[2, 5], [9, 1]], 'g': [[9, 1]], 'G': [[2, 5], [9, 1]],
'c': [[10, 1]], 'C': [[2, 5], [10, 1]], 'l': [[10, 1]], 'L': [[2, 5], [10, 1]],
'p': [[11, 1]], 'P': [[2, 5], [11, 1]], 'p': [[11, 1]], 'P': [[2, 5], [11, 1]],
'x': [[12, 1]], 'X': [[2, 5], [12, 1]], '/': [[12, 1]], '?': [[2, 5], [12, 1]],
'\\': [[13, 1]], '|': [[2, 5], [13, 1]], '`': [[13, 1]], '~': [[2, 5], [13, 1]],
'\t': [[0, 2]], '\t': [[0, 2]],
'a': [[1, 2]], 'A': [[2, 5], [1, 2]], 'a': [[1, 2]], 'A': [[2, 5], [1, 2]],
@ -51,8 +51,8 @@ charmap = {
'b': [[8, 3]], 'B': [[2, 5], [8, 3]], 'b': [[8, 3]], 'B': [[2, 5], [8, 3]],
'k': [[9, 3]], 'K': [[2, 5], [9, 3]], 'k': [[9, 3]], 'K': [[2, 5], [9, 3]],
'v': [[10, 3]], 'V': [[2, 5], [10, 3]], 'v': [[10, 3]], 'V': [[2, 5], [10, 3]],
'j': [[11, 3]], 'J': [[2, 5], [11, 3]], 'y': [[11, 3]], 'Y': [[2, 5], [11, 3]],
'/': [[12, 3]], '?': [[2, 5], [12, 3]], 'j': [[12, 3]], 'J': [[2, 5], [12, 3]],
':': [[4, 4]], ';': [[4, 4], [4, 4]], ':': [[4, 4]], ';': [[4, 4], [4, 4]],
'-': [[9, 4]], '_': [[2, 5], [9, 4]], '-': [[9, 4]], '_': [[2, 5], [9, 4]],

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@ -141,7 +141,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* *
* F5 F6 F7 F8 * F5 F6 F7 F8
* (TL2) (TL3) * (TL2) (TL3)
* F1 F2 F3 F4 * F1 F2 F3 F4
* *
* (MO1) (MO4) (MO4) (MO1) * (MO1) (MO4) (MO4) (MO1)
* *
@ -157,7 +157,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS, UC(0x250C),UC(0x252C),UC(0x2510),UC(0x2500),UC(0x2502),KC_TRNS, KC_TRNS, UC(0x250C),UC(0x252C),UC(0x2510),UC(0x2500),UC(0x2502),KC_TRNS,
KC_TRNS, UC(0x251C),UC(0x253C),UC(0x2524),UC(0x2713),UC(0x2715), KC_TRNS, UC(0x251C),UC(0x253C),UC(0x2524),UC(0x2713),UC(0x2715),
KC_TRNS, UC(0x2514),UC(0x2534),UC(0x2518),KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, UC(0x2514),UC(0x2534),UC(0x2518),UC(0x2194),UC(0x21D4),KC_TRNS,
KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_MS_L, KC_MS_U, KC_MS_L, KC_MS_U,
KC_BTN1, KC_BTN1,
@ -290,3 +290,28 @@ void unicode_input_start (void) {
unregister_code(KC_LSFT); unregister_code(KC_LSFT);
unregister_code(KC_LCTL); unregister_code(KC_LCTL);
}; };
// Override method to use NEO_A instead of KC_A
uint16_t hex_to_keycode(uint8_t hex)
{
if (hex == 0x0) {
return KC_0;
} else if (hex < 0xA) {
return KC_1 + (hex - 0x1);
} else {
switch(hex) {
case 0xA:
return NEO_A;
case 0xB:
return NEO_B;
case 0xC:
return NEO_C;
case 0xD:
return NEO_D;
case 0xE:
return NEO_E;
case 0xF:
return NEO_F;
}
}
}

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@ -38,7 +38,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H,
CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO, KC_LALT, CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO, KC_LALT,
KC_PSCREEN, KC_PSCREEN, KC_PSCREEN, KC_PSCREEN,
TO(PROG, ON_PRESS), TO(PROG),
KC_SPC, MO(NAVI), KC_LGUI, KC_SPC, MO(NAVI), KC_LGUI,
// right hand // right hand
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC,
@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
KC_RALT,KC_LBRC,KC_RBRC,KC_NO, CTL_T(KC_QUOT), KC_RALT,KC_LBRC,KC_RBRC,KC_NO, CTL_T(KC_QUOT),
MT(0x5, KC_NO), MT(0x5, KC_NO), MT(0x5, KC_NO), MT(0x5, KC_NO),
TO(PROG, ON_PRESS), TO(PROG),
KC_RGUI, MO(PROG), KC_SPC KC_RGUI, MO(PROG), KC_SPC
), ),
@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS, KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
TO(NAVI, ON_PRESS), TO(NAVI),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// right hand // right hand
KC_TRNS, KC_TRNS, KC_NO, KC_PSLS, KC_PAST, KC_PMNS, KC_EQUAL, KC_TRNS, KC_TRNS, KC_NO, KC_PSLS, KC_PAST, KC_PMNS, KC_EQUAL,
@ -90,7 +90,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_TRNS,
KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_TRNS, KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
TO(NAVI, ON_PRESS), TO(NAVI),
KC_TRNS, KC_TRNS, KC_TRNS KC_TRNS, KC_TRNS, KC_TRNS
), ),
@ -123,7 +123,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
TO(BASE, ON_PRESS), TO(BASE),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// right hand // right hand
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
@ -132,7 +132,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
TO(BASE, ON_PRESS), TO(BASE),
KC_TRNS, KC_TRNS, KC_TRNS KC_TRNS, KC_TRNS, KC_TRNS
), ),
}; };

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@ -1,3 +1,6 @@
/* Setup to approximate a Kinesis Advantage with an eye to use in a
* Mac/OSX environment
* This version adds a hand swap feature to flip the keyboard */
#include "ergodox.h" #include "ergodox.h"
#include "debug.h" #include "debug.h"
#include "action_layer.h" #include "action_layer.h"
@ -18,10 +21,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------| * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift | * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 | * |Grv/L1| \ |AltShf| Left | Right| | Up | Down | [ | ] |Grv/L1|
* `----------------------------------' `----------------------------------' * `----------------------------------' `----------------------------------'
* ,---------------. ,---------------. * ,---------------. ,---------------.
* |Ctrl/Esc| Alt | | Alt |Ctrl/Esc| * | LGUI |Al/Esc| |Al/Esc| RGUI |
* ,------|--------|------| |------+--------+------. * ,------|--------|------| |------+--------+------.
* | | | Home | | PgUp | | | * | | | Home | | PgUp | | |
* |Backsp| Del |------| |------| Enter | Space| * |Backsp| Del |------| |------| Enter | Space|
@ -31,33 +34,34 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// If it accepts an argument (i.e, is a function), it doesn't need KC_. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_* // Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default [BASE] = KEYMAP( // layer 0 : default
// left hand // left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LGUI, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LGUI,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(1), KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(1),
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT, KC_FN1, KC_BSLS, LALT(KC_LSFT), KC_LEFT, KC_RGHT,
CTL_T(KC_ESC), ALT_T(KC_APP), KC_LGUI, ALT_T(KC_ESC),
KC_HOME, KC_HOME,
KC_BSPC,KC_DEL,KC_END, KC_BSPC, KC_DEL, KC_END,
// right hand // right hand
KC_APP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_APP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(1), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, TG(1), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),KC_QUOT, KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN), KC_QUOT,
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT, MEH_T(KC_NO), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC), ALT_T(KC_ESC), KC_RGUI,
KC_PGUP, KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC KC_PGDN, KC_ENT, KC_SPC
), ),
/* Keymap 1: Symbol Layer /* Keymap 1: Symbol Layer
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | * | PrScr | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 | * | ScrLk | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | | * | Pause | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | | * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
@ -74,14 +78,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// SYMBOLS // SYMBOLS
[SYMB] = KEYMAP( [SYMB] = KEYMAP(
// left hand // left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS, KC_SLCK, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV, KC_PAUS, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS, KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// right hand // right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12, KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
@ -92,6 +96,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS KC_TRNS, KC_TRNS, KC_TRNS
), ),
/* Keymap 2: Media and mouse keys /* Keymap 2: Media and mouse keys
* *
* ,--------------------------------------------------. ,--------------------------------------------------. * ,--------------------------------------------------. ,--------------------------------------------------.
@ -135,10 +140,6 @@ KEYMAP(
), ),
}; };
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{ {
// MACRODOWN only works in this function // MACRODOWN only works in this function
@ -154,6 +155,10 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE; return MACRO_NONE;
}; };
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_SWAP_HANDS_TAP_KEY(KC_GRV) // FN1 - Tap = Grave/Tilde - Hold Momentary swap hands
};
// Runs just one time when the keyboard initializes. // Runs just one time when the keyboard initializes.
void matrix_init_user(void) { void matrix_init_user(void) {

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@ -0,0 +1,14 @@
The kastyle keymap was originally intended to remap the ErgoDox EZ to more
closely approximate the layout of a Kinesis Advantage. Notable changes
over the stock ErgoDox layout include:
* Re-arragnement of tab, enter, space, and delete to match the Kinesis
* Addition of print screen, pause, etc. keys following the kines-ish keymap
on L1
* GUI keys have replaced Ctrl on the thumb keys (for Mac use), and Alt keys
are mapped to allow Esc on tap (good for Vi users)
* Most notably, the addition of a momentary one-handed mode for quick and
easy access to keys on the other half of the keyboard, e.g. while using a
mouse in one hand, one may add text to a dialogue box with the other without
having to reach across the keyboard or remove one's hand from the mouse.

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@ -0,0 +1,5 @@
# Ergodox EZ for OS X
This keymapping is designed to be reasonably familiar to an ordinary Mac keyboard while taking advantage of the Ergodox EZ's features. Caps lock instead enables a layer which allows a user to use HJKL as arrow keys and to control media. Shift and control have additional mappings on S and D to provide easier access while holding down caps lock.
If you choose to compile this yourself, be sure to compile with `#define PREVENT_STUCK_MODIFIERS` in your `config.h`. Firmware built using [qmk_firmware](https://github.com/jackhumbert/qmk_firmware/).

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@ -0,0 +1,144 @@
// Media keys work on OSX, but not on Windows.
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // Default layer
#define AUXI 1 // Auxiliary layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ~` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | -_ | += | Bkspc |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | L1 | | Del | Y | U | I | O | P | |\ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | L1 | A | S | D | F | G |------| |------| H | J | K | L | ;: | Enter |
* |--------+------+------+------+------+------| {[ | | }] |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | <, | >. | ?/ | "' |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCtrl | | | | Esc | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | |Power | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | LGui | LAlt |------| |------| Bkspc |Space |
* | | | | | Del | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, MO(1),
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC,
KC_LCTL, KC_TRNS,KC_TRNS,KC_TRNS,KC_ESC,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_LGUI,KC_LALT,KC_TRNS,
// right hand
KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC,
KC_DELETE, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT,
KC_RBRC, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_QUOT,
KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_PWR, KC_TRNS,
KC_TRNS,
KC_DELETE, KC_BSPC, KC_SPC
),
/* Keymap 1: Auxiliary Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | TRNS | | | Mute | VolDn| VolUp| Play | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | TRNS | |LShift| LCtrl| | |------| |------| LEFT | DOWN | UP |RIGHT | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | LShift | | | | | | | | | MPrv | MNxt | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCtrl | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | LGui | LAlt |------| |------| Bkspc| Space|
* | | | | | Del | | |
* `--------------------' `--------------------'
*/
// AUXILIARY
[AUXI] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LSHIFT,KC_LCTL, KC_TRNS, KC_TRNS,
KC_LSHIFT,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LCTL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_LGUI, KC_LALT, KC_TRNS,
// right hand
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_TRNS, KC_TRNS,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_TRNS, KC_TRNS,
KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_PWR, KC_TRNS,
KC_TRNS,
KC_DELETE, KC_BSPC, KC_SPC
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(AUXI) // FN1 - Momentary Layer 1 (Auxiliary)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

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@ -0,0 +1,231 @@
/*
* This is built out of frustration with OSX / Sierra caps lock delay.
* Fake it till you make it!
*/
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "timer.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
#define BLINK_BASE 150U // timer threshold for blinking on MDIA layer
typedef enum onoff_t {OFF, ON} onoff;
#define caps_led_on ergodox_right_led_2_on
#define caps_led_off ergodox_right_led_2_off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | | ` | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | CapsL | A | S | D | F | G |------| |------| H | J | K | L | ; | " |
* |--------+------+------+------+------+------| ~L1 | | ~L1 |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | Ctrl | Opt | Cmd | Left | Right| | Down | Up | Ctrl | Cmd | Opt |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | L1 | | Alt | Ctrl ]
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* |Backsp| Del |------| |------| Enter | Spc |
* | | | End | | PgDn | | |
* `--------------------' `----------------------'
*/
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, M(KC_Q), M(KC_W), M(KC_E), M(KC_R), M(KC_T), KC_LBRC,
M(KC_CAPS), M(KC_A), M(KC_S), M(KC_D), M(KC_F), M(KC_G),
KC_LSFT, M(KC_Z), M(KC_X), M(KC_C), M(KC_V), M(KC_B), KC_FN0,
KC_LCTL, KC_LALT, KC_LGUI, KC_LEFT, KC_RGHT,
KC_TRNS, KC_FN1,
KC_HOME,
KC_BSPC, KC_DEL, KC_END,
// right hand
KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_RBRC, M(KC_Y), M(KC_U), M(KC_I), M(KC_O), M(KC_P), KC_BSLS,
M(KC_H), M(KC_J), M(KC_K), M(KC_L), KC_SCLN, KC_QUOT,
KC_FN0, M(KC_N), M(KC_M), KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_DOWN, KC_UP, KC_RCTL, KC_RGUI, KC_RALT,
KC_RALT, KC_RCTL,
KC_PGUP,
KC_PGDN, KC_ENT, KC_SPC
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | | | F7 | F8 | F9 | F10 | F11 | F12 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | L0 | L2 | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_GRV ,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_FN3, KC_FN2,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and tenkey
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | BOOTL | | Mute | Vol- | Vol+ | F14 | F15 | | | | NumLk| / | * | - | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | 7 | 8 | 9 | + | |
* |--------+------+------+------+------+------| | | |------+-----+-------+------+------+--------|
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | 1 | 2 | 3 | Enter| |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | 0 | . | Enter| |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | L1 | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND TENKEY
[MDIA] = KEYMAP(
KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_F14, KC_F15,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO,
KC_FN4, KC_NO,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_NO, KC_NO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_NO,
KC_NO, KC_NO, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_NO,
KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_NO,
KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PENT, KC_NO,
KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_NO,
KC_NO, KC_NO,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_MOMENTARY(SYMB), // FN0 - Momentary Layer 1 (Symbols)
ACTION_LAYER_ON(SYMB,ON_RELEASE), // FN1 - Enable Layer 1 (Symbols)
ACTION_LAYER_ON(MDIA,ON_RELEASE), // FN2 - Enable Layer 2 (Media)
ACTION_LAYER_OFF(SYMB,ON_RELEASE), // FN3 - Disable Layer 1 (Symbols)
ACTION_LAYER_OFF(MDIA,ON_RELEASE), // FN4 - Disable Layer 2 (MMedia)
ACTION_LAYER_MOMENTARY(MDIA) // FN5 - Momentary Layer 2 (Mdia)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
static onoff caps_state = OFF;
switch(id) {
case KC_CAPS:
if (record->event.pressed) {
// Toggle caps state;
if (caps_state == OFF) {
// Turn it on then!
caps_led_on();
caps_state = ON;
} else {
caps_led_off();
caps_state = OFF;
}
}
break;
default:
if (record->event.pressed) {
bool shifted = false;
if (caps_state == ON && get_mods() == 0) {
register_code(KC_LSFT);
shifted = true;
}
register_code(id);
if(shifted) {
unregister_code(KC_LSFT);
}
} else {
unregister_code(id);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
static onoff board_led_state = OFF;
static uint16_t dt = 0;
static uint8_t oldlayer = 0;
if(oldlayer != layer) {
// Layer was just toggled.
if(layer == BASE) {
ergodox_board_led_off();
board_led_state = OFF;
} else {
ergodox_board_led_on();
board_led_state = ON;
}
} else if (layer >= MDIA) {
// We need to do blinking.
if(timer_elapsed(dt) > BLINK_BASE) {
// toggle
dt = timer_read();
if(board_led_state == OFF) {
ergodox_board_led_on();
board_led_state = ON;
} else {
ergodox_board_led_off();
board_led_state = OFF;
}
}
}
oldlayer = layer;
}

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# The extra special ergodox build for MacOS Sierra caps lock users
###Do you
- Hate the OSX / MacOS caps lock delay?
- Have an ergodox?
###Then this might just be for you!
[This](http://apple.stackexchange.com/questions/81234/how-to-remove-caps-lock-delay-on-apple-macbook-pro-aluminum-keyboard)
and [this](http://sleepycow.org/2014/07/removing-the-caps-lock-delay-on-a-macbook/)
are good workarounds for the caps lock delay, however none of these
work on Sierra. This abomination of a keymap simulates capslock to the best
of its abilities.
This means that it keeps track of caps lock state internally rather than
sending a caps lock keypress to the OS. It is smart enough to check for
modifiers, such as Control being held down, and stop it with the hanky panky
and just send on the key event unmolested even if FakeCaps is enabled. And
since the macro isn't even registered on the non-alphas, it will not affect
them regardless. Only in the event that FakeCaps is enabled and an alpha key
is pressed will it sneak in a shift keydown before the alpha keydown and
immediately afterward sneaks in a shift keyup. Generally this works well,
however there is one known issue:
- Holding down a key will only have the first character in caps. For instance,
with caps lock on, if you hold down the 'a' key, you get:
```
Aaaaaaaaaaaaaaaaaa
```
I have only tested this on an original Ergodox with a Teensy 2.0.
####Some other small tweaks
- Layer 0 board light is off
- Layer 1 board light is on solid
- Layer 2 board light blinks at speed controlled by BLINK_BASE
![osx whiskey tango foxtrot](osx_whiskey_tango_foxtrot_capslock.png)

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@ -0,0 +1,184 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | _ | | Del | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | = | A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Down | UP | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | Home | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | End | | PgUp | | |
* | Space|Backsp|------| |------| Enter |Space |
* | |ace | LGui | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, LSFT(KC_MINS),
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_EQL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_HOME,
KC_END,
KC_SPC,KC_BSPC,KC_LGUI,
// right hand
KC_DELT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),GUI_T(KC_QUOT),
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_ENT, KC_SPC
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | F11 | F12 | | | | | | | Up | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | 0 | . | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_F11, KC_F12, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_0, KC_0, KC_DOT, KC_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolDn |VolUp | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

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# ErgoDox EZ Phoenix Configuration
I started working using the default layout. The changes that I made are largely things that I consistely do wrong.
As a programmer I hit tab a lot for autocomplete so that muscle memory is very difficult to re-write. The stragest change might be all the keys that I cleared in the Code layer. This is mainly to facilitate quickly typing uuids, as sometimes it is quite tedious to copy/paste them from one window to the other.
## Changelog
* April 25, 2016 (V1.0):
* Initial submission.

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## v0.3
*2016-10-11*
### Starting point
* The starting point of this keymap. A beginner layout, and a couple placeholders.

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CONSOLE_ENABLE = no # for debugging
SLEEP_LED_ENABLE = no # no led blinking while sleeping
NKRO_ENABLE = yes # disable for windows
TAP_DANCE_ENABLE = yes # tap-tap-tap
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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pvinis' keymap
==============
This is a getting-used-to keymap for the [ErgoDox EZ][ez]. It's very much a work in progress.
[ez]: https://ergodox-ez.com/
## Table of Contents
* [Todo](#todo)
* [Layouts](#layouts)
- [Base layer](#base-layer)
- [Beginner layer](#beginner-layer)
- [QWERTY layer](#qwerty-layer)
- [CARPALX layer](#carpalx-layer)
- [System Control layer](#system-control-layer)
- [Template layers](#template-layers)
* [Building](#building)
# Todo
- [ ] Generate images from keymap
- [ ] Implement algernon's heatmap
- [ ] Implement `KC_POP`
# Layouts
## Base layer
This is the base layer that contains the common buttons of all keymaps. Right now, it has the top left button as a `flash` button when it's tapped 4 times, and the two thumb islands. The islands contain the `space` and `enter` keys on the right, the `backspace` and `shift` on the left, and all the 1x1 keys are just layer switches.
Every time I connect the keyboard, I press the `BEGIN` layer switch, and then start typing.
Recently, I added a few application "shortcuts", that basically call `ctrl`+`alt`+`cmd`+`<key>`, and `<key>` is `S` for Slack, `X` for Xcode, `M` for Messenger. Using [Hammerspoon][hammerspoon], I show/hide the application.
[hammerspoon]: http://www.hammerspoon.org/
## Beginner layer
This is a basic keymap I use right now until I'm comfortable typing on the Ergodox. Currently uses a QWERTY layout, and the `([{}])` on the middle keys. Not a perfect layout, and its going to go away at some point, but for now thats my daily driver.
## QWERTY layer
This is basically the same as the `BEGIN` layer, but it might go away. I'm not using it, but I should have a QWERTY layout on the keyboard, in case someone else wants to try it out, or if I completely forget how keyboards work! At some point, this and the `BEGIN` layer will become one.
## CARPALX layer
This is here as a placeholder. I want to transition to [Carpalx QGMLWY][carpalx] or [White][white] at some point. They both look very interesting and more comfortable to type on, but after I'm confident with typing on the Ergodox.
[carpalx]: http://mkweb.bcgsc.ca/carpalx/?full_optimization
[white]: https://github.com/mw8/white_keyboard_layout
## System Control layer
This one is a layer that, in time, will have controls like mouse movement, volume up/down, mute, sleep, restart, shutdown, etc.
## Template layers
I have two commented out layers that are just templates, so I can easily create a new layer.
# Building
```
$ git clone https://github.com/jackhumbert/qmk_firmware.git
$ cd qmk_firmware/keyboards/ergodox/keymaps/pvinis
$ make
```

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// pvinis' ergodox keymap
#include "ergodox.h"
#include "mousekey.h"
// easier name for left ctrl-alt-gui
#define ALLM(kc) LCAG(kc)
// layers
enum {
BASE = 0,
BEGIN,
QWERTY,
CARPALX,
SYSCTL,
};
// extra keys
enum {
NONE = 0,
// mouse
MS_UL, // up left
MS_UR, // up right
MS_DL, // down left
MS_DR, // down right
// tap dance
TD_FLSH, // flash keyboard
};
// application selection
// this is sending ctrl-alt-gui-<key>, and this is picked up by hammerspoon
#define AP_SLCK ALLM(KC_S)
#define AP_XCOD ALLM(KC_X)
#define AP_MSGR ALLM(KC_M)
// keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
* the base of the keyboard.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* |4x FLASH| | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |BEGIN |QWERTY| |SYSCTL| |
* ,------|------|------| |------+--------+------.
* | | |CARPAL| |Slack | | |
* |Backsp|LShift|------| |------| Enter |Space |
* | | |SYSCTL| |Msngr | | |
* `--------------------' `----------------------'
*/
[BASE] = KEYMAP(
TD(TD_FLSH) ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,TG(BEGIN) ,TG(QWERTY)
,TG(CARPALX)
,KC_BSPC ,KC_LSFT ,TG(SYSCTL)
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,TG(SYSCTL) ,KC_NO
,AP_SLCK
,AP_MSGR ,KC_ENT ,KC_SPC
),
/* BEGIN
* a beginner's keymap i currently use.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | | 6 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* |Esc/Ctrl| A | S | D | F | G |------| |------| H | J | K | L | ; | Enter |
* |--------+------+------+------+------+------| ( | | ) |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | ` | Cmd | | Cmd | | | | | ' | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[BEGIN] = KEYMAP(
KC_TRNS ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6
,KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_LBRC
,CTL_T(KC_ESC) ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G
,KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_LPRN
,KC_TRNS ,KC_GRV ,KC_LGUI ,KC_LEFT ,KC_RIGHT
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS ,KC_EQL
,KC_RBRC ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_BSLS
,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_ENT
,KC_RPRN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT
,KC_UP ,KC_DOWN ,KC_TRNS ,KC_QUOT ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
),
/* QWERTY
* the default qwerty keymap. not really used, but i'll keep it here for now.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | A | S | D | F | G |------| |------| H | J | K | L | ; | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
[QWERTY] = KEYMAP(
KC_TRNS ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_TRNS
,KC_TRNS ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_TRNS
,KC_TRNS ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G
,KC_TRNS ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_TRNS
,KC_TRNS ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_TRNS
,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_TRNS
,KC_TRNS ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
),
/* CARPALX
* the keymap i would like to transition to.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | | RIGHT| 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | Q | G | M | L | W | | | L1 | Y | F | U | B | ; | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | D | S | T | N | R |------| |------| I | A | E | O | H | |
* |--------+------+------+------+------+------| | | Meh |------+------+------+------+------+--------|
* | | Z | X | C | V | J | | | | K | P | , | . | / | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | Up | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[CARPALX] = KEYMAP(
KC_TRNS ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_TRNS
,KC_TRNS ,KC_Q ,KC_G ,KC_M ,KC_L ,KC_W ,KC_TRNS
,KC_TRNS ,KC_D ,KC_S ,KC_T ,KC_N ,KC_R
,KC_TRNS ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_J ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_TRNS
,KC_TRNS ,KC_Y ,KC_F ,KC_U ,KC_B ,KC_SCLN ,KC_TRNS
,KC_I ,KC_A ,KC_E ,KC_O ,KC_H ,KC_TRNS
,KC_TRNS ,KC_K ,KC_P ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
),
/* SYSCTL
* a keymap to control my system.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | Mute |VolDn |VolUp | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | |MsUpL | MsUp |MsUpR | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| |MsLeft| MsDn |MsRght| | Lock |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | |MsDnL | MsDn | | | Sleep |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | Power|
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | |MidClk|
* ,------|------|------| |------+------+------.
* | | | | | |Left |Right |
* | | |------| |------| Click| Click|
* | | | | | | | |
* `--------------------' `--------------------'
*/
[SYSCTL] = KEYMAP(
KC_TRNS ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO
,KC_NO
,KC_NO ,KC_NO ,KC_NO
/*,KC_POP*/,KC_NO ,KC_NO ,KC_NO ,KC_MUTE ,KC_VOLD ,KC_VOLU ,KC_NO
/*,KC_PTRN*/,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,LCTL(LSFT(KC_PWR))
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_SLEP
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_PWR
,KC_NO ,KC_NO
,KC_NO
,KC_NO ,KC_NO ,KC_NO
),
/* TEMPLATE
* keymap template with transparent and non-transparent keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+--------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `----------------------'
*/
/*
[TEMPLATE] = KEYMAP(
KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
),
[TEMPLATE] = KEYMAP(
KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO
,KC_NO
,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO
,KC_NO ,KC_NO
,KC_NO
,KC_NO ,KC_NO ,KC_NO
),
*/
};
// keyboard initialization
void matrix_init_user() {
ergodox_led_all_on();
for (int i = LED_BRIGHTNESS_HI; i > LED_BRIGHTNESS_LO; i--) {
ergodox_led_all_set(i);
wait_ms(5);
}
wait_ms(1000);
for (int i = LED_BRIGHTNESS_LO; i > 0; i--) {
ergodox_led_all_set(i);
wait_ms(10);
}
ergodox_led_all_off();
}
// extra keys
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
// mouse
case MS_UL:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_LEFT);
}
break;
case MS_UR:
if (record->event.pressed) {
mousekey_on(KC_MS_UP);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_UP);
mousekey_off(KC_MS_RIGHT);
}
break;
case MS_DL:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_LEFT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_LEFT);
}
break;
case MS_DR:
if (record->event.pressed) {
mousekey_on(KC_MS_DOWN);
mousekey_on(KC_MS_RIGHT);
} else {
mousekey_off(KC_MS_DOWN);
mousekey_off(KC_MS_RIGHT);
}
break;
}
return MACRO_NONE;
}
// tap dances
// flash keyboard on 4x tap, with leds
void flash_each_tap(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
ergodox_right_led_3_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
break;
case 4:
ergodox_right_led_3_off();
wait_ms(50);
ergodox_right_led_2_off();
wait_ms(50);
ergodox_right_led_1_off();
break;
}
}
void flash_dance_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
reset_keyboard();
reset_tap_dance(state);
}
}
void flash_dance_reset(qk_tap_dance_state_t *state, void *user_data) {
ergodox_right_led_1_off();
wait_ms(50);
ergodox_right_led_2_off();
wait_ms(50);
ergodox_right_led_3_off();
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED( flash_each_tap, flash_dance_finished, flash_dance_reset ),
};

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# Having a file like this allows you to override Makefile definitions
# for your own particular keymap
TAP_DANCE_ENABLE=yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 300
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
#ifdef SUBPROJECT_ez
#include "ez/config.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity/config.h"
#endif
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */

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#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "wait.h"
#define BASE 0 // default layer - helpful for writing in Office-style word processors.
#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
#define CO_PA M(0) // hold copy, tap paste
#define W_CUT LCTL(KC_X) // C-x Cut
#define W_COPY LCTL(KC_C) // C-c Copy
#define W_PASTE LCTL(KC_V) // C-v Paste
#define W_UNDO LCTL(KC_Z) // C-z Undo
#define W_FIND LCTL(KC_F) // C-v Find
#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del
//Tap Dance Declarations
enum {
CAKEWARP,
CTRLALTMDIA,
};
void cake_count (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on (SYMB); //define double tap here
layer_off (MDIA);
}
else {
layer_off (SYMB); //define single tap or hold here
layer_off (MDIA);
}
if (state->count == 3) {
layer_on (RIMW); //define triple tap here
layer_off (MDIA);
}
else {
layer_off (RIMW); //define single tap or hold here
layer_off (MDIA);
reset_tap_dance (state);
}
}
void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LCTL);
register_code (KC_LALT);
register_code (KC_DEL);
} else {
layer_on (MDIA);
}
}
void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_DEL);
unregister_code (KC_LALT);
unregister_code (KC_LCTL);
} else {
;
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.
[CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)
// tap for ctrl-alt-del, tap twice for media layer
,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
* |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|
* `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'
* | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Esc | VolUp| | F4 | Mute |
* ,------|------|------| |------+--------+------.
* | | | VolDn| | F5 | | |
* |Backsp|Delete|------| |------| Tab / |Space |
* |ace | | Find | | Alt | CTRL | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,
W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,
KC_ESC, KC_VOLU,
KC_VOLD,
KC_BSPC, KC_DELETE, W_FIND,
// right hand
KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_F4, KC_MUTE,
KC_F5,
KC_RALT, CTL_T(KC_TAB), KC_SPC
),
/* Keymap 1: Symbol Layer | No EEPROM Or Version keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: RimWorld Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |
* |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|
* | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | F | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* |SPACE | C |------| |------| E |SPACE |
* | | | Q | | | | |
* `--------------------' `--------------------'
*/
// RIMWORLD
[RIMW] = KEYMAP(
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,
KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,
KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_C,KC_Q,KC_TRNS,
// right hand
KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,
KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,
KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_E, KC_TRNS
),
/* Keymap 3: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | Lclk | Rclk |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_BTN1, KC_BTN2, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
static uint16_t key_timer;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: {
if (record->event.pressed) {
key_timer = timer_read(); // if the key is being pressed, we start the timer.
}
else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
return MACRO( D(LCTL), T(C), U(LCTL), END );
}
else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
}
break;
}
}
return MACRO_NONE;
};
// Anything you want to do once when the keyboard initializes.
// Tests LED function when the keyboard initializes.
void matrix_init_user(void) {
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
default:
// none
break;
}
};

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@ -0,0 +1,113 @@
<!-- -*- mode: markdown; fill-column: 8192 -*- -->
Win10 Writer's Block ErgoDox - v1.0
=======================
This is a QWERTY layout for QMK. It's designed to work well in MS Office-like environments. It's tested on Windows 7 and 10.
Professional writers may find this layout useful -- copywriters, technical writers, novelists, etc.
I use my ErgoDox with this keymap as a daily driver at my office.
A gaming layer is unobtrusively built into this layout. I use that layer to play RimWorld.
Feel free to modify the gaming layer to your personal taste.
## Table of Contents
* [Layouts](#layouts)
- [Base layer](#base-layer)
- [Symbol layer](#symbol-layer)
- [Gaming layer](#rimworld-layer)
- [Media layer](#media-layer)
* [Tools](#tools)
- [Layer notification](#layer-notification)
* [Building](#building)
- [Using on Windows](#using-on-windows)
* [License](#license)
* [Special Thanks](#special-thanks)
# Layouts
* TapDance will teleport you to the layer you want:
* One Tap for the Base layer
* Two Taps for the Symbol layer
* Three Taps for the Rimworld/Gaming layer
* Where the "Meh" key is located on the Ergodox EZ default layout, I've changed it to another tap dance key:
* One Tap for CTRL-ALT-DEL
* Two Taps for the Media/Mouse layer
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/8fd9bbdd3a23bbb5a8779de3624a3be1)
This is a QWERTY layout with some quirks.
* Enter is located on a key that won't cause as much thumb fatigue.
* Copy and Paste work from the same key. Just hold the key to copy and tap the key to paste!
* Undo, Find and Cut are also one-touch keys.
* F12 is where you would normally find TAB on standard layouts. Quickly save in Word, safely.
* You'll find bracket keys below the "6" key.
* The Meh Key is a single-button CTRL+ALT+SHIFT modifier.
* Space Cadet Shift: Tap L Shift for "(" and R Shift for ")" -- holding either shift works like a normal shift.
* Tap "Z" or Tab to use either normally. Hold them for CTRL.
* Tap Caps Lock to use it normally. Hold it for Win key combinations (Win+D to minimize all programs, etc).
## Symbol layer
[![Symbol layer](images/symbol-layer.png)](http://www.keyboard-layout-editor.com/#/gists/04eb6458b8b17882e472f64d482f12b4)
Your standard Ergodox EZ symbol + numpad layout, minus the Version and EEPROM keys.
* From the base layer, hold the F12 Key to temporarily access this layer (use for quick access to numpad)
* Release F12 to return to the base layer.
## Rimworld layer
[![Rimworld / Gaming Layer](images/rimworld-layer.png)](http://www.keyboard-layout-editor.com/#/gists/d53af8391e6e443ed0a98ccfbdb4eace)
This layer was made to play RimWorld, a Sci-Fi Colony Survival Game by Tynan Sylvester and Ludeon Studios, available on Steam.
* Have fun!
## Media layer
[![Media layer](images/media-layer.png)](http://www.keyboard-layout-editor.com/#/gists/3209d09ed4bd997e4f49f28c6ada2ab3)
This is the standard Ergodox EZ media layout with more options for mouseclick buttons.
* In this layer, your "space" key changes into a back button for your browser.
## LED states
Your LEDs will change to indicate your layer. You'll know you are in the base layer if all LEDs are off.
# Building
To build, you will need the [QMK][qmk] firmware checked out. from there, dive into `keyboards/ergodox/keymaps/win10_writers-block/`
[qmk]: https://github.com/jackhumbert/qmk_firmware
```
$ make keyboard=ergodox keymap=win10_writers-block
```
## Using on Windows
This layout is tested in Windows 7 Pro and Windows 10 Home environments.
# License
GPL 3+
# Special Thanks
* To algernon for his coding help. I'm a novice but I still made this work (and figured out tap dance) with his help.
* To /r/MechanicalKeyboards for being an all-around great community.
* To /u/profet23 for his amazing custom Ergodox boards.

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@ -26,3 +26,4 @@ SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
MIDI_ENABLE ?= no # MIDI controls MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= yes # Unicode UNICODE_ENABLE ?= yes # Unicode
ONEHAND_ENABLE ?= yes # Allow swapping hands of keyboard

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@ -0,0 +1,102 @@
GameNum firmware
======================
## Board overview
The GameNum was designed to facilitate the use of mechanical keys for gaming even when your packing space is limited.
It uses a standard numpad layout replacing the NumLock key with a layer toggle that allows you to cycle through the different layers.
The standard layout features a default layer that acts as a standard numpad, a layer that was meant for simple WASD based games and a layer that was designed to be used for MOBA/RTS related games.
The RTS layer is meant to be used rotating the device 90 degrees counterclockwise.
The README.MD for this board is reasonably extensive and in-depth because the build is quite small and covers a lot of things that I feel that it would be a good starting point for getting into QMK.
## Build considerations
Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind.
Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz.
The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled.
'+' of the LED goes to the respective pins and can be joined together on the '-' into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro.
## schematic of the switches and diodes
![schematic overview](http://i.imgur.com/fleitoA.jpg)
Keep in mind that the minus of the diodes should point towards the pro micros inputs.
##LED hookup
![led overview](http://i.imgur.com/U6m865n.jpg)
## Adding more layers
Adding additional layers is pretty straight forward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`.
Keep in mind here that the number after the name should correspond with the number that the layer has in the stack of layers.
Next thing to do is to add the actual layer for the keymap.
```
[DEF] = KEYMAP(
KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
KC_7, KC_8, KC_9, KC_PLUS, \
KC_4, KC_5, KC_6, \
KC_1, KC_2, KC_3, \
KC_0, KC_DOT, KC_ENT \
)
```
This is the default layer for the gamenum. It's generally easiest to just copy this and change things as you see fit. Keep in mind that at least 1 button on the pad has to be used to switch to the next layer in the stack or you will be stuck in that layer FOREVER! D:
In the case of DEF this is key `KC_FN0`. Also keep in mind that the last layer that you add does not have a comma after its closing bracket but any other layer does!
Which brings us nicely to the next part, the layer switching logic. Under the keymaps look for `PROGMEM fn_actions[]` this function handles the switching between layers, as you might have noticed every layer in the keymap has its own KC_FNx key. This is the key responsible for switching you from layer to layer.
The number that is at the end of the keycode corresponds with the code in the function.
`[0] = ACTION_LAYER_SET(HDN, ON_PRESS),` When `KC_FN0` is pressed the keyboard switches layer `HDN` on when the key is pressed down. Add an extra line for your layer here as well.
Now for the LEDs, if you plan on adding extra LED's to the keyboard to indicate other layers you have to first define the pin that the LED will be using in `gamenum.c`.
Look for this piece of code:
```
DDRD |= (1<<4);
PORTD &= ~(1<<4);
```
Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<<y);` defines that pin as an output. `PORTx &= ~(1<<y);` sets the pin to LOW turning off the LED.
Now go back to `keymap.c` and look for the `process_record_user` function. The function is basically a switch case that checks if you pushed one of the defined layer-switch buttons. When it sees that you pushed one of them it sets the pins of the LED's either low or high.
```
case KC_FN1:
if (record->event.pressed) {
PORTC &= ~(1 << 6); // PC6 goes low
PORTD |= (1<<4); //PD4 goes high
}
break;
```
This is the code for the KC_FN1 button. Notice how we check against what key is pressed in the case and then set pin C6 low and pin D4 high. Adjust this as you see fit.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/handwired/gamenum folder.
Read the README.md for the qmk repository on how to set up your developer enviroment to build your firmware with.
Building firmware on Windows can be a bit of a hassle. Linux is a lot easier to use if you have some experience with it. A raspberry pi will already be able to build the firmware for you.
Once your dev env is set up, you'll be able to type `make` to generate your .hex - you can then use AVRDudess to program your .hex file.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
```
$ make keymap=[default|jack|<name>]
```
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`

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@ -0,0 +1,162 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x1234
#define PRODUCT_ID 0x5678
#define DEVICE_VER 0x0001
#define MANUFACTURER Seth-Senpai
#define PRODUCT GameNum
#define DESCRIPTION Numpad with gamelayers
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
#define MATRIX_COL_PINS { D7, E6, B4, B5 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
// #define BACKLIGHT_PIN C6
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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@ -0,0 +1,14 @@
#include "gamenum.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
DDRC |= (1<<6);
PORTC &= ~(1<<6);
DDRD |= (1<<4);
PORTD &= ~(1<<4);
matrix_init_user();
}

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@ -0,0 +1,21 @@
#ifndef GAMENUM_H
#define GAMENUM_H
#include "quantum.h"
#define KEYMAP( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, \
k41, k42, k43 \
) \
{ \
{ k00, k01, k02, k03}, \
{ k10, k11, k12, k13}, \
{ k20, k21, k22, KC_NO}, \
{ k30, k31, k32, KC_NO}, \
{ KC_NO, k41, k42, k43} \
}
#endif

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@ -0,0 +1,68 @@
#include "gamenum.h"
#include "action_layer.h"
#include "eeconfig.h"
#define _______ KC_TRNS
#define DEF 0
#define HDN 1
#define OSY 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF] = KEYMAP(
KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
KC_7, KC_8, KC_9, KC_PLUS, \
KC_4, KC_5, KC_6, \
KC_1, KC_2, KC_3, \
KC_0, KC_DOT, KC_ENT \
),
[HDN] = KEYMAP(
KC_FN1, KC_1, KC_2, KC_3, \
KC_Q, KC_W, KC_E, KC_R, \
KC_A, KC_S, KC_D, \
KC_Z, KC_X, KC_C, \
KC_LSFT, KC_LALT, KC_SPC \
),
[OSY] = KEYMAP(
KC_A, KC_Q, KC_1, KC_FN2, \
KC_S, KC_W, KC_2, KC_LALT, \
KC_D, KC_E, KC_3, \
KC_F, KC_R, KC_4, \
KC_SPC, KC_T, KC_TAB \
)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_SET(HDN, ON_PRESS),
[1] = ACTION_LAYER_SET(OSY, ON_PRESS),
[2] = ACTION_LAYER_SET(DEF, ON_PRESS),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
};
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_FN0:
if (record->event.pressed) {
PORTC |= (1 << 6); // PC6 goes high
}
break;
case KC_FN1:
if (record->event.pressed) {
PORTC &= ~(1 << 6); // PC6 goes high
PORTD |= (1<<4);
}
break;
case KC_FN2:
if (record->event.pressed) {
PORTD &= ~(1 << 4); // PC6 goes high
}
break;
}
return true;
}

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@ -0,0 +1,73 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
ifndef QUANTUM_DIR
include ../../Makefile
endif

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@ -5,6 +5,7 @@
#define BASE 0 #define BASE 0
#define FN 1 #define FN 1
#define MOUSE 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE Level: Default Layer /* BASE Level: Default Layer
@ -15,37 +16,58 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter | * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
* | Shift | Z | X | C | V | B | N | M | , | . | / | Left |Right| * | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | fn |
* +-----------------------------------------------------------------------------------------+ * +-----------------------------------------------------------------------------------------+
* | Gui | Alt | Space | AltGr | fn | * | Gui | Alt | Space | AltGr |Mouse|
* `----------------------------------------------------------------´ * `----------------------------------------------------------------´
*/ */
[BASE] = KEYMAP( [BASE] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LEFT, KC_RGHT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), \
KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(FN) KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(MOUSE)
), ),
/* BASE Level: Default Layer /* FN Layer
* ,-----------------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del| * | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del|
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
* | Caps | | | | | | | | | | | Up | | | * | Caps | | | | | | | |PrtSc| Slck| Paus| Up | | |
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
* | | Vol-| Vol+| Mute| | | |PrtSc| Home| PgUp| Left |Right| | * | | Vol-| Vol+| Mute| | | | | Home| PgUp| Left |Right| |
* |-----------------------------------------------------------------------------------------+ * |-----------------------------------------------------------------------------------------+
* | | Prev| Play| Next| | | | | End |PgDwn| Down| Up | Down| * | | Prev| Play| Next| | | | | End |PgDwn| Down| | |
* +-----------------------------------------------------------------------------------------+ * +-----------------------------------------------------------------------------------------+
* | | | | | | * | | | | | |
* `----------------------------------------------------------------´ * `----------------------------------------------------------------´
*/ */
[FN] = KEYMAP( [FN] = KEYMAP(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \ KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, \ KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \ KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \
KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_PGDN, KC_DOWN, KC_UP, KC_DOWN, \ KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
/* MOUSE Layer
* ,-----------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------------+
* | | | WUp | | | | | | | | Btn1| Up | Btn2| |
* |-----------------------------------------------------------------------------------------+
* | | WLt | WDn | WRt | | | | | | | Left |Right| |
* |-----------------------------------------------------------------------------------------+
* | | | | | | | | | | Btn3| Down| | |
* +-----------------------------------------------------------------------------------------+
* | | | | | |
* `----------------------------------------------------------------´
*/
[MOUSE] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_WH_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, \
KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_R, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_MS_D, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
) )
}; };

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@ -1,74 +1,3 @@
ifndef MAKEFILE_INCLUDED
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
# CONSOLE_ENABLE ?= yes # Console for debug(+400)
# COMMAND_ENABLE ?= yes # Commands for debug and configuration
KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
# MIDI_ENABLE ?= YES # MIDI controls
# UNICODE_ENABLE ?= YES # Unicode
# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= yes # Enable RGB Underglow
ifndef QUANTUM_DIR
include ../../Makefile include ../../Makefile
endif endif

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ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

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pegasushoof keyboard firmware
=============================
## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md).
## Building
Download or clone the whole firmware and navigate to the `keyboard/pegasushoof` folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your `.hex` file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build all keymaps, simply run `make`, the `.hex` files will end up in the top directory.
### Specific Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>/keymap.c` in the `keymaps` folder, and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just enter the keymap directory and type `make`:
```
$ cd keymaps/default
$ make
```

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/*
Copyright 2016 Daniel Svensson <dsvensson@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER Filco
#define PRODUCT Majestouch TKL \\w The Pegasus Hoof
#define DESCRIPTION QMK firmware for Majestouch TKL
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 18
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
CUSTOM_MATRIX ?= yes # Custom matrix file for the Pegasus Hoof due to the 2x74HC42
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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/*
Copyright 2016 Daniel Svensson <dsvensson@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pegasushoof.h"
#define _______ KC_TRNS
/* Swedish keys */
#define SE_HALF KC_GRV
#define SE_PLUS KC_MINS
#define SE_ACUT KC_EQL
#define SE_AO KC_LBRC
#define SE_CIRC KC_RBRC
#define SE_QUOT KC_BSLS
#define SE_OE KC_SCLN
#define SE_AE KC_QUOT
#define SE_MINS KC_SLSH
#define SE_LTGT KC_NUBS
#define SE_LCBR RALT(KC_7)
#define SE_LBRC RALT(KC_8)
#define SE_RBRC RALT(KC_9)
#define SE_RCBR RALT(KC_0)
#define SE_PIPE RALT(SE_LTGT)
#define SE_BSLS RALT(SE_PLUS)
#define KM_BLOWRAK 0
#define KM_QWERTY 1
#define KM_MEDIA 2
#define KM_HAXHAX 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Blowrak ISO layer, a Swedish take on Dvorak */
[KM_BLOWRAK] = KEYMAP( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
SE_HALF, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS,SE_ACUT,KC_BSPC, KC_INS, KC_HOME,KC_PGUP, \
KC_TAB, SE_AO, SE_AE, SE_OE, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_COMM,SE_CIRC,SE_QUOT, KC_DEL, KC_END, KC_PGDN, \
KC_LCTRL,KC_A, KC_O, KC_E, KC_U, KC_I, KC_H, KC_D, KC_T, KC_N, KC_S, SE_MINS, KC_ENT, \
KC_LSFT, SE_LTGT,KC_DOT, KC_Q, KC_J, KC_K, KC_B, KC_X, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_UP, \
KC_FN0, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,KC_MENU,KC_FN1, KC_LEFT,KC_DOWN,KC_RGHT),
/* Layer 1: Standard ISO layer */
[KM_QWERTY] = KEYMAP( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
SE_HALF, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS,SE_ACUT,KC_BSPC, KC_INS, KC_HOME,KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AO, SE_CIRC,SE_QUOT, KC_DEL, KC_END, KC_PGDN, \
KC_LCTRL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SE_OE, SE_AE, KC_ENT, \
KC_LSFT, SE_LTGT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, SE_MINS, KC_RSFT, KC_UP, \
KC_FN0, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,KC_MENU,KC_FN1, KC_LEFT,KC_DOWN,KC_RGHT),
/* Layer 2: Media layer */
[KM_MEDIA] = KEYMAP( \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_WAKE,KC_PWR, KC_SLEP, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,KC_VOLU, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_MUTE,_______,KC_VOLD, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_MPLY, \
_______,_______,_______, _______, _______,_______,RESET ,_______, KC_MPRV,KC_MSTP,KC_MNXT),
/* Layer 3: Programming layer */
[KM_HAXHAX] = KEYMAP( \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______, \
_______,SE_LCBR,SE_PIPE,SE_RCBR,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______, \
_______,SE_LBRC,SE_BSLS,SE_RBRC,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, \
_______,_______,_______, _______, _______,_______,_______,_______, _______,_______,_______),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(KM_MEDIA),
[1] = ACTION_LAYER_TOGGLE(KM_QWERTY)
};
void matrix_scan_user(void)
{
uint8_t layer = biton32(layer_state);
switch (layer) {
case KM_BLOWRAK:
ph_caps_led_on();
ph_sclk_led_off();
break;
case KM_QWERTY:
ph_sclk_led_on();
ph_caps_led_off();
break;
}
}
/* Mixes in KM_HAXHAX via RALT modifier without shadowing the RALT key combinations. */
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint8_t modifiers = get_mods();
if (modifiers & MOD_BIT(KC_RALT) && record->event.pressed) {
uint16_t kc = keymap_key_to_keycode(KM_HAXHAX, record->event.key);
if (kc != KC_TRNS) {
register_code(kc);
unregister_code(kc);
return false;
}
}
return true;
}

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
CUSTOM_MATRIX ?= yes # Custom matrix file for the Pegasus Hoof due to the 2x74HC42
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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/*
Copyright 2016 Daniel Svensson <dsvensson@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pegasushoof.h"
#define _______ KC_TRNS
#define KM_QWERTY 0
#define KM_MEDIA 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Standard ISO layer */
[KM_QWERTY] = KEYMAP( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_INS, KC_HOME,KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CLCK, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,KC_MENU,KC_FN0, KC_LEFT,KC_DOWN,KC_RGHT),
/* Layer 1: Function layer */
[KM_MEDIA] = KEYMAP( \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_WAKE,KC_PWR, KC_SLEP, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,KC_VOLU, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,KC_VOLD, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_MPLY, \
_______,_______,_______, _______, _______,_______,RESET ,_______, KC_MPRV,KC_MSTP,KC_MNXT)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(KM_MEDIA)
};
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
ph_caps_led_on();
} else {
ph_caps_led_off();
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
ph_sclk_led_on();
} else {
ph_sclk_led_off();
}
}

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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
Copyright 2016 Daniel Svensson <dsvensson@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
static uint8_t debouncing = DEBOUNCING_DELAY;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void select_row(uint8_t col);
inline uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
/* Column output pins */
DDRD |= 0b01111011;
/* Row input pins */
DDRC &= ~0b10000000;
DDRB &= ~0b01111111;
PORTC |= 0b10000000;
PORTB |= 0b01111111;
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
select_row(col);
wait_us(30);
matrix_row_t rows = read_cols();
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= (matrix_row_t) 1 << col;
debouncing = DEBOUNCING_DELAY;
}
}
}
if (debouncing) {
if (--debouncing) {
wait_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum();
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing)
return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return matrix[row] & 1 << col;
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static matrix_row_t read_cols(void)
{
return
(PINB & (1 << 5) ? 0 : 1 << 0) |
(PINC & (1 << 7) ? 0 : 1 << 1) |
(PINB & (1 << 4) ? 0 : 1 << 2) |
(PINB & (1 << 6) ? 0 : 1 << 3) |
(PINB & (1 << 1) ? 0 : 1 << 4) |
(PINB & (1 << 0) ? 0 : 1 << 5) |
(PINB & (1 << 3) ? 0 : 1 << 6) |
(PINB & (1 << 2) ? 0 : 1 << 7);
}
static void select_row(uint8_t col)
{
switch (col) {
case 0:
PORTD = (PORTD & ~0b01111011) | 0b00110011;
break;
case 1:
PORTD = (PORTD & ~0b01111011) | 0b01110000;
break;
case 2:
PORTD = (PORTD & ~0b01111011) | 0b00010011;
break;
case 3:
PORTD = (PORTD & ~0b01111011) | 0b01101000;
break;
case 4:
PORTD = (PORTD & ~0b01111011) | 0b00001011;
break;
case 5:
PORTD = (PORTD & ~0b01111011) | 0b00111011;
break;
case 6:
PORTD = (PORTD & ~0b01111011) | 0b01111000;
break;
case 7:
PORTD = (PORTD & ~0b01111011) | 0b01100001;
break;
case 8:
PORTD = (PORTD & ~0b01111011) | 0b01101001;
break;
case 9:
PORTD = (PORTD & ~0b01111011) | 0b01110001;
break;
case 10:
PORTD = (PORTD & ~0b01111011) | 0b01101010;
break;
case 11:
PORTD = (PORTD & ~0b01111011) | 0b01100010;
break;
case 12:
PORTD = (PORTD & ~0b01111011) | 0b01111001;
break;
case 13:
PORTD = (PORTD & ~0b01111011) | 0b01100000;
break;
case 14:
PORTD = (PORTD & ~0b01111011) | 0b01000011;
break;
case 15:
PORTD = (PORTD & ~0b01111011) | 0b00011011;
break;
case 16:
PORTD = (PORTD & ~0b01111011) | 0b00100011;
break;
case 17:
PORTD = (PORTD & ~0b01111011) | 0b00101011;
break;
}
}

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/*
Copyright 2016 Daniel Svensson <dsvensson@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pegasushoof.h"
__attribute__ ((weak))
void matrix_init_user(void) {
};
__attribute__ ((weak))
void matrix_scan_user(void) {
}
__attribute__ ((weak))
bool process_action_user(keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
}
void matrix_init_kb(void) {
matrix_init_user();
}
void matrix_scan_kb(void) {
matrix_scan_user();
}
bool process_action_kb(keyrecord_t *record) {
return process_action_user(record);
}
void led_set_kb(uint8_t usb_led) {
led_set_user(usb_led);
}

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/*
Copyright 2016 Daniel Svensson <dsvensson@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PEGASUSHOOF_H
#define PEGASUSHOOF_H
#include "matrix.h"
#include "quantum.h"
#define ___ KC_NO
#define KEYMAP( \
KG6, KH4, KI4, KI2, KI6, KP5, KL6, KM2, KM4, KO4, KO5, KO6, KO0, KN5, KN7, KP7, \
KG4, KG5, KH5, KI5, KJ5, KJ4, KK4, KK5, KL5, KM5, KF5, KF4, KL4, KO2, KR4, KC4, KE4, \
KG2, KG7, KH7, KI7, KJ7, KJ2, KK2, KK7, KL7, KM7, KF7, KF2, KL2, KO3, KQ4, KC5, KE5, \
KH2, KG3, KH3, KI3, KJ3, KJ6, KK6, KK3, KL3, KM3, KF3, KF6, KO1, \
KB2, KH6, KG1, KH1, KI1, KJ1, KJ0, KK0, KK1, KL1, KM1, KF0, KB3, KC6, \
KP4, KD2, KN6, KQ6, KN0, KA3, KM0, KP1, KC0, KQ0, KR0 \
) { /* 00-A 01-B 02-C 03-D 04-E 05-F 06-G 07-H 08-I 09-J 10-K 11-L 12-M 13-N 14-O 15-P 16-Q 17-R */ \
/* 0 */ { ___ , ___ , KC0 , ___ , ___ , KF0 , ___ , ___ , ___ , KJ0 , KK0 , ___ , KM0 , KN0 , KO0 , ___ , KQ0 , KR0 }, \
/* 1 */ { ___ , ___ , ___ , ___ , ___ , ___ , KG1 , KH1 , KI1 , KJ1 , KK1 , KL1 , KM1 , ___ , KO1 , KP1 , ___ , ___ }, \
/* 2 */ { ___ , KB2 , ___ , KD2 , ___ , KF2 , KG2 , KH2 , KI2 , KJ2 , KK2 , KL2 , KM2 , ___ , KO2 , ___ , ___ , ___ }, \
/* 3 */ { KA3 , KB3 , ___ , ___ , ___ , KF3 , KG3 , KH3 , KI3 , KJ3 , KK3 , KL3 , KM3 , ___ , KO3 , ___ , ___ , ___ }, \
/* 4 */ { ___ , ___ , KC4 , ___ , KE4 , KF4 , KG4 , KH4 , KI4 , KJ4 , KK4 , KL4 , KM4 , ___ , KO4 , KP4 , KQ4 , KR4 }, \
/* 5 */ { ___ , ___ , KC5 , ___ , KE5 , KF5 , KG5 , KH5 , KI5 , KJ5 , KK5 , KL5 , KM5 , KN5 , KO5 , KP5 , ___ , ___ }, \
/* 6 */ { ___ , ___ , KC6 , ___ , ___ , KF6 , KG6 , KH6 , KI6 , KJ6 , KK6 , KL6 , ___ , KN6 , KO6 , ___ , KQ6 , ___ }, \
/* 7 */ { ___ , ___ , ___ , ___ , ___ , KF7 , KG7 , KH7 , KI7 , KJ7 , KK7 , KL7 , KM7 , KN7 , ___ , KP7 , ___ , ___ }, \
}
inline void ph_caps_led_on(void) { DDRC |= (1<<6); PORTC &= ~(1<<6); }
inline void ph_caps_led_off(void) { DDRC &= ~(1<<6); PORTC &= ~(1<<6); }
inline void ph_sclk_led_on(void) { DDRC |= (1<<5); PORTC &= ~(1<<5); }
inline void ph_sclk_led_off(void) { DDRC &= ~(1<<5); PORTC &= ~(1<<5); }
#endif

View File

@ -0,0 +1,67 @@
# MCU name
MCU = atmega32u2
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
CUSTOM_MATRIX ?= yes
SRC = matrix.c

View File

@ -14,14 +14,15 @@ extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _MOVE 1 #define _MOVE 1
#define _SYMB 2 #define _SYMB 2
#define _FUNC 3 #define _MOUSE 3
#define _FUNC 4
enum planck_keycodes { enum planck_keycodes {
BASE = SAFE_RANGE, MOVE = SAFE_RANGE,
MOVE,
SYMB, SYMB,
FUNC, FUNC,
LOCK BELOW,
ABOVE
}; };
// Fillers to make layering more clear // Fillers to make layering more clear
@ -33,73 +34,91 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE /* BASE
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | - | * | Tab | Q | W | F | P | G | J | L | U | Y | ; | - |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Bksp | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Func | Ctrl | Alt | GUI | Symb |Enter |Space | Move | GUI | Alt | Ctrl |Caps | * | Bksp | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Func | Ctrl | Alt | Cmd | Symb | Enter| Space| Move | Cmd | Alt | Ctrl | Func |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_BASE] = { [_BASE] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS}, {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{FUNC, KC_LCTL, KC_LALT, KC_LGUI, SYMB, KC_ENT, KC_SPC, MOVE, KC_RGUI, KC_RALT, KC_RCTL, KC_CAPS} {FUNC, KC_LCTL, KC_LALT, KC_LGUI, SYMB, KC_ENT, KC_SPC, MOVE, KC_RGUI, KC_RALT, KC_RCTL, FUNC }
}, },
/* MOVE /* MOVE
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | Esc | | Home | Up | End | | | Home | Up | End | | Esc | * | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | | Left | Down |Right | | | Left | Down |Right | | Del |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | |Pg Up |Pg Dn | | |Pg Dn |Pg Up | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | * | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Below| | | | | | |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_MOVE] = { [_MOVE] = {
{KC_ESC, _______, KC_HOME, KC_UP, KC_END, _______, _______, KC_HOME, KC_UP, KC_END, _______, KC_ESC}, {KC_ESC, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, KC_ESC },
{KC_DEL, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL}, {KC_DEL, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
{_______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, KC_PGDN, KC_PGUP, _______, _______, _______}, {_______, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, ABOVE, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} {_______, _______, _______, _______, _______, BELOW, _______, _______, _______, _______, _______, _______}
}, },
/* SYMB /* SYMB
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Esc | * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |-----------------------------------------------------------------------------------. * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | * | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | £ |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | ~ | ` | + | = | | | \ | [ | ] | { | } | | * | | ~ | ` | + | = | | | \ | [ | ] | { | } | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | * | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_SYMB] = { [_SYMB] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESC }, {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LALT(KC_MINS)},
{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL }, {KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, LALT(KC_3)},
{_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______}, {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}, },
/* MOUSE
* ,-----------------------------------------------------------------------------------.
* | | | ACC-2| ACC-1| ACC-0| | | SW-L | M-U | SW-R | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | MB-3 | MB-2 | MB-1 | | | M-L | M-D | M-R | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | SW-D | SW-U | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_MOUSE] = {
{XXXXXXX, XXXXXXX, KC_ACL2, KC_ACL1, KC_ACL0, XXXXXXX, XXXXXXX, KC_WH_L, KC_MS_U, KC_WH_R, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, KC_BTN3, KC_BTN2, KC_BTN1, XXXXXXX, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, XXXXXXX, XXXXXXX},
{_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WH_D, KC_WH_U, XXXXXXX, XXXXXXX, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* FUNC /* FUNC
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | * | Reset| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Vol+ |
* |-----------------------------------------------------------------------------------.
* | | Play | Prev | Next | BL+ | | | Lock | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Mute | Vol- | Vol+ | BL- | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |Reset | * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F21 | F22 | F23 | F24 | | | Lock | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Prev | Mute | Play | Next | | | | |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_FUNC] = { [_FUNC] = {
{KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 }, {RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, S(LALT(KC_VOLU))},
{_______, KC_MPLY, KC_MPRV, KC_MNXT, KC_PAUS, _______, _______, LOCK, _______, _______, _______, _______}, {XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, S(LALT(KC_VOLD))},
{_______, KC_MUTE, KC_VOLD, KC_VOLU, KC_SLCK, _______, _______, _______, _______, _______, _______, _______}, {_______, KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, S(LCTL(KC_POWER)), XXXXXXX, XXXXXXX, XXXXXXX, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET } {_______, _______, _______, _______, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT, _______, _______, _______, _______}
} }
}; };
@ -109,20 +128,20 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case MOVE: case MOVE:
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_MOVE); layer_on(_MOVE);
update_tri_layer(_MOVE, _SYMB, _FUNC); update_tri_layer(_MOVE, _SYMB, _MOUSE);
} else { } else {
layer_off(_MOVE); layer_off(_MOVE);
update_tri_layer(_MOVE, _SYMB, _FUNC); update_tri_layer(_MOVE, _SYMB, _MOUSE);
} }
return false; return false;
break; break;
case SYMB: case SYMB:
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_SYMB); layer_on(_SYMB);
update_tri_layer(_MOVE, _SYMB, _FUNC); update_tri_layer(_MOVE, _SYMB, _MOUSE);
} else { } else {
layer_off(_SYMB); layer_off(_SYMB);
update_tri_layer(_MOVE, _SYMB, _FUNC); update_tri_layer(_MOVE, _SYMB, _MOUSE);
} }
return false; return false;
break; break;
@ -134,15 +153,27 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return false; return false;
break; break;
case LOCK: case BELOW:
if (record->event.pressed) { if (record->event.pressed) {
register_code(KC_RSFT); register_code(KC_LGUI);
register_code(KC_RCTL); register_code(KC_RGHT);
register_code(KC_POWER); unregister_code(KC_RGHT);
} else { unregister_code(KC_LGUI);
unregister_code(KC_POWER); register_code(KC_ENT);
unregister_code(KC_RCTL); unregister_code(KC_ENT);
unregister_code(KC_RSFT); }
return false;
break;
case ABOVE:
if (record->event.pressed) {
register_code(KC_LGUI);
register_code(KC_LEFT);
unregister_code(KC_LEFT);
unregister_code(KC_LGUI);
register_code(KC_ENT);
unregister_code(KC_ENT);
register_code(KC_UP);
unregister_code(KC_UP);
} }
return false; return false;
break; break;

View File

@ -2,42 +2,70 @@
This is a layout for the grid planck, built with a few ideals in mind: This is a layout for the grid planck, built with a few ideals in mind:
- Minimal response times should be maintained. i.e. keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided — they inevitably send their keycode later than a normal key, interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording. - Minimal response times should be maintained. Keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided they inevitably send their keycode later than a normal key interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording as our only means of getting more than one symbol out of a single physical key.
- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible. - The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible.
- There should be two of every modifier (one on each side), otherwise certain long key combinations become hard to make. - There should be two of every modifier (one on each side), otherwise certain long key combinations become hard to make.
- Backspace should be in the “capslock position” in the colemak tradition.
We have four layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster etc, a `SYMB` layer, with numbers and symbols; and a `FUNC` layer, with function keys and media keys. We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster and other movement keys; a `SYMB` layer, with numbers and symbols; a `FUNC` layer, with function keys and media keys; and a `MOUSE` layer, with mouse emulation.
## The `BASE` layer ```
![](http://i.imgur.com/tVNI3SE.png) /* BASE
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | - |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Bksp | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Func | Ctrl | Alt | Cmd | Symb | Enter| Space| Move | Cmd | Alt | Ctrl | Func |
* `-----------------------------------------------------------------------------------'
*/
This is the default layer; in [colemak](https://colemak.com). `esc` and `del` are conspicuously absent but are especially easy to reach from either of the other main layers (see below). The `backspace` location is standard colemak. The `caps` key is still on the `BASE` layer but only because I dont really use the bottom corners so theres nothing else I would rather put there. Having `enter` on a thumb means I can still have `quote` immediately to the right of `O`, something that would have annoyed me endlessly otherwise. `minus` is in the upper right because I had an extra space and its probably my next most used key that didnt yet have a home. /* MOVE
* ,-----------------------------------------------------------------------------------.
* | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Below| | | | | | |
* `-----------------------------------------------------------------------------------'
*/
The `MOVE` and `SYMB` layers are reached by holding down the `move` and `symb` keys respectively. The `FUNC` layer is reached by holding down both the `move` and `symb` keys simultaneously, *or* by holding down the `fn` key. The intended use is that whenever both hands are on the keyboard, the former method is used, and the latter is only used when, for example, reaching over to the keyboard with one hand to access the media controls. /* SYMB
* ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | £ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | ~ | ` | + | = | | | \ | [ | ] | { | } | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
## The `MOVE` layer /* MOUSE
![](http://i.imgur.com/KXRSuHT.png) * ,-----------------------------------------------------------------------------------.
* | | | ACC-2| ACC-1| ACC-0| | | SW-L | M-U | SW-R | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | MB-3 | MB-2 | MB-1 | | | M-L | M-D | M-R | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | SW-D | SW-U | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
This is fairly self explanatory. I almost exclusively use the right hand cluster so that movement is a one handed affair, but the left hand cluster is there if its needed. /* FUNC
* ,-----------------------------------------------------------------------------------.
On *macOS* I recommend using [Karabiner](https://pqrs.org/osx/karabiner/) and ticking *Use PC Style Home/End #2* and *Use PC Style PageUp/PageDown* so that `home` and `end` jump you to the beginning and end of the line respectively and so that `pg up` and `pg dn` move the cursor instead of just scrolling. * | Reset| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Vol+ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
None of the modifiers are overwritten so that `shift-alt-arrows` etc work as expected. * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- |
* |------+------+------+------+------+------+------+------+------+------+------+------|
## The `SYMB` layer * | | F21 | F22 | F23 | F24 | | | Lock | | | | |
![](http://i.imgur.com/thh1ne2.png) * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Prev | Mute | Play | Next | | | | |
The symbol layer has all the numbers and their usual corresponding symbols in the first two rows, with the symbols on the home row since I use them more frequently than the numbers. The third row contains all the remaining symbols, arranged roughly so that the most used symbols are accessible with the strongest fingers. * `-----------------------------------------------------------------------------------'
*/
`esc` and `del` are repeated here since I wanted to be able to reach either, one handed, with either hand. ```
Again none of the modifiers are overwritten so that shortcuts involving numbers or symbols work as expected.
## The `FUNC` layer
![](http://i.imgur.com/1VKFBBU.png)
The only things of note here are that `bl+` and `bl-` are short for *backlight up* and *backlight down*, and in firmware are actually `KC_PAUS` and `KC_SLCK` respectively, since *macOS* interprets these as the backlight keys. And that `lock` is currently a macro hard coded to turn off the screen on *macOS*. (By activating the shortcut `shift-ctrl-power`.)
## Other changes from the default
I have LEDs and sound disabled, simply because I have no need of them.

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes # Unicode map
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
#include "process_unicode.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _WORKMAN 2
#define _PUNC 9
#define _NUM 10
#define _FUNC 11
#define _EMOJI 12
#define _ADJUST 16
enum planck_keycodes {
// layouts
QWERTY = SAFE_RANGE,
COLEMAK,
WORKMAN,
// layer switchers
PUNC,
NUM,
FUNC,
EMOJI,
// os switchers
LINUX,
WIN,
OSX,
};
// Fillers to make layering clearer
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// unicode map
enum unicode_name {
GRIN, // grinning face 😊
TJOY, // tears of joy 😂
SMILE, // grining face with smiling eyes 😁
HEART, // heart ❤
EYERT, // smiling face with heart shaped eyes 😍
CRY, // crying face 😭
SMEYE, // smiling face with smiling eyes 😊
UNAMU, // unamused 😒
KISS, // kiss 😘
HART2, // two hearts 💕
WEARY, // weary 😩
OKHND, // ok hand sign 👌
PENSV, // pensive 😔
SMIRK, // smirk 😏
RECYC, // recycle ♻
WINK, // wink 😉
THMUP, // thumb up 👍
THMDN, // thumb down 👎
PRAY, // pray 🙏
PHEW, // relieved 😌
MUSIC, // musical notes
FLUSH, // flushed 😳
CELEB, // celebration 🙌
CRY2, // crying face 😢
COOL, // smile with sunglasses 😎
NOEVS, // see no evil
NOEVH, // hear no evil
NOEVK, // speak no evil
POO, // pile of poo
EYES, // eyes
VIC, // victory hand
BHART, // broken heart
SLEEP, // sleeping face
SMIL2, // smiling face with open mouth & sweat
HUNRD, // 100
CONFU, // confused
TONGU, // face with tongue & winking eye
DISAP, // disappointed
YUMMY, // face savoring delicious food
CLAP, // hand clapping
FEAR, // face screaming in fear
HORNS, // smiling face with horns
HALO, // smiling face with halo
BYE, // waving hand
SUN, // sun
MOON, // moon
SKULL, // skull
};
const uint32_t PROGMEM unicode_map[] = {
[GRIN] = 0x1F600,
[TJOY] = 0x1F602,
[SMILE] = 0x1F601,
[HEART] = 0x2764,
[EYERT] = 0x1f60d,
[CRY] = 0x1f62d,
[SMEYE] = 0x1F60A,
[UNAMU] = 0x1F612,
[KISS] = 0x1F618,
[HART2] = 0x1F495,
[WEARY] = 0x1F629,
[OKHND] = 0x1F44C,
[PENSV] = 0x1F614,
[SMIRK] = 0x1F60F,
[RECYC] = 0x267B,
[WINK] = 0x1F609,
[THMUP] = 0x1F44D,
[THMDN] = 0x1F44E,
[PRAY] = 0x1F64F,
[PHEW] = 0x1F60C,
[MUSIC] = 0x1F3B6,
[FLUSH] = 0x1F633,
[CELEB] = 0x1F64C,
[CRY2] = 0x1F622,
[COOL] = 0x1F60E,
[NOEVS] = 0x1F648,
[NOEVH] = 0x1F649,
[NOEVK] = 0x1F64A,
[POO] = 0x1F4A9,
[EYES] = 0x1F440,
[VIC] = 0x270C,
[BHART] = 0x1F494,
[SLEEP] = 0x1F634,
[SMIL2] = 0x1F605,
[HUNRD] = 0x1F4AF,
[CONFU] = 0x1F615,
[TONGU] = 0x1F61C,
[DISAP] = 0x1F61E,
[YUMMY] = 0x1F60B,
[CLAP] = 0x1F44F,
[FEAR] = 0x1F631,
[HORNS] = 0x1F608,
[HALO] = 0x1F607,
[BYE] = 0x1F44B,
[SUN] = 0x2600,
[MOON] = 0x1F314,
[SKULL] = 0x1F480,
};
// keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Workman
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_WORKMAN] = {
{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Punc
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | | | | | | | | _ | + | { | } | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | \ | - | = | [ | ] | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | < | > | |
* `-----------------------------------------------------------------------------------'
*/
[_PUNC] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO},
{_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______}
},
/* Num
* ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | D | E | F | & | # | 1 | 2 | 3 | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | x | | | | 0 | , | . | | |
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = {
{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{ KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS},
{_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______},
{_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______}
},
/* Func
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 | | | | Home | End | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | |Print |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC},
{_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______},
{_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN}
},
/* Emoji
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMOJI] = {
{X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
{X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
{X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
{ X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
},
/* Adjust
* ,-----------------------------------------------------------------------------------.
* | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(DVORAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_workman, false, 0);
#endif
persistant_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
case PUNC:
if (record->event.pressed) {
layer_on(_PUNC);
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
} else {
layer_off(_PUNC);
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
}
return false;
break;
case EMOJI:
if (record->event.pressed) {
layer_on(_EMOJI);
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
} else {
layer_off(_EMOJI);
update_tri_layer(_PUNC, _EMOJI, _ADJUST);
}
return false;
break;
case NUM:
if (record->event.pressed) {
layer_on(_NUM);
} else {
layer_off(_NUM);
}
return false;
break;
case FUNC:
if (record->event.pressed) {
layer_on(_FUNC);
} else {
layer_off(_FUNC);
}
return false;
break;
case LINUX:
set_unicode_input_mode(UC_LNX);
return false;
break;
case WIN:
set_unicode_input_mode(UC_WIN);
return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
set_unicode_input_mode(UC_LNX);
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
#endif

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# Priyadi's Planck Layout

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* prevent the modifiers from being stuck, sacrificing some memory */
#define PREVENT_STUCK_MODIFIERS
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#ifdef SUBPROJECT_rev4
#include "rev4/config.h"
#endif
#endif

View File

@ -0,0 +1,187 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#include "timer.h"
#include <bootloader.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum userlayer {
_QW = 0,
_CM,
_PP,
_PPG,
_NM,
_LW,
_RS,
_DL,
_DYN,
};
enum planck_keycodes {
KM_LW = SAFE_RANGE,
KM_RS,
KM_SHLK, /* ShiftLock */
KM_RST, /* Reset */
KM_NUM, /* Numeric layer */
KM_SLP, /* Sleep 250 ms */
KM_PPLR, /* Pure Pro layer */
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
},
[_PP] = { /* Pure Pro */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
},
[_PPG] = { /* Pure Pro: Gaming */
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, DF(_RS), _______, _______},
{_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
},
[_NM] = { /* Numeric */
{KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
},
[_LW]= { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
{_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS]= { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
{KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
{_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
},
[_DL]= { /* DUAL */
{_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
{_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
{_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
},
[_DYN]= { /* special */
{_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, KC_PAUS},
{_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
{KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
};
#undef _______
const uint16_t PROGMEM fn_actions[] = {
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t key_timer;
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case KM_LW:
if (record->event.pressed) {
layer_on(_LW);
} else {
layer_off(_LW);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_RS:
if (record->event.pressed) {
layer_on(_RS);
} else {
layer_off(_RS);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_SHLK:
register_code(KC_LSFT);
break;
case KM_RST:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 500) {
clear_keyboard();
backlight_toggle();
_delay_ms(250);
backlight_toggle();
bootloader_jump();
}
}
break;
case KM_PPLR:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 250) {
default_layer_set((1UL << _PP) | (1UL << _PPG));
backlight_toggle();
_delay_ms(100);
backlight_toggle();
} else {
default_layer_set(1UL << _PP);
}
}
break;
case KM_NUM:
layer_on(_NM);
break;
case KM_SLP:
if (record->event.pressed) {
_delay_ms(250);
}
break;
}
if (record->event.pressed
&& IS_LAYER_ON(_NM)
&& keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
layer_off(_NM);
}
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}

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@ -8,8 +8,13 @@
/* May be overridden with a custom value. Be aware that the effective /* May be overridden with a custom value. Be aware that the effective
* macro length is half of this value: each keypress is recorded twice * macro length is half of this value: each keypress is recorded twice
* because of the down-event and up-event. This is not a bug, it's the * because of the down-event and up-event. This is not a bug, it's the
* intended behavior. */ * intended behavior.
#define DYNAMIC_MACRO_SIZE 256 *
* Usually it should be fine to set the macro size to at least 256 but
* there have been reports of it being too much in some users' cases,
* so 128 is considered a safe default.
*/
#define DYNAMIC_MACRO_SIZE 128
#endif #endif
/* DYNAMIC_MACRO_RANGE must be set as the last element of user's /* DYNAMIC_MACRO_RANGE must be set as the last element of user's

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@ -84,6 +84,10 @@ enum quantum_keycodes {
QK_MOD_TAP_MAX = 0x6FFF, QK_MOD_TAP_MAX = 0x6FFF,
QK_TAP_DANCE = 0x7100, QK_TAP_DANCE = 0x7100,
QK_TAP_DANCE_MAX = 0x71FF, QK_TAP_DANCE_MAX = 0x71FF,
#ifdef UNICODEMAP_ENABLE
QK_UNICODE_MAP = 0x7800,
QK_UNICODE_MAP_MAX = 0x7FFF,
#endif
#ifdef UNICODE_ENABLE #ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000, QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF, QK_UNICODE_MAX = 0xFFFF,
@ -191,6 +195,7 @@ enum quantum_keycodes {
#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI) #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT) #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI) #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
#define MOD_HYPR 0xf #define MOD_HYPR 0xf
#define MOD_MEH 0x7 #define MOD_MEH 0x7
@ -295,7 +300,10 @@ enum quantum_keycodes {
// ON_PRESS = 1 // ON_PRESS = 1
// ON_RELEASE = 2 // ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
#define TO(layer, when) (layer | QK_TO | (when << 0x4)) // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
// keycode modeled after the old version, kept below for this.
/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
// Momentary switch layer - 256 layer max // Momentary switch layer - 256 layer max
#define MO(layer) (layer | QK_MOMENTARY) #define MO(layer) (layer | QK_MOMENTARY)
@ -335,5 +343,8 @@ enum quantum_keycodes {
#define UC(n) UNICODE(n) #define UC(n) UNICODE(n)
#endif #endif
#ifdef UNICODEMAP_ENABLE
#define X(n) (n | QK_UNICODE_MAP)
#endif
#endif #endif

View File

@ -7,7 +7,9 @@ int midi_offset = 7;
bool process_midi(uint16_t keycode, keyrecord_t *record) { bool process_midi(uint16_t keycode, keyrecord_t *record) {
if (keycode == MI_ON && record->event.pressed) { if (keycode == MI_ON && record->event.pressed) {
midi_activated = true; midi_activated = true;
#ifdef AUDIO_ENABLE
music_scale_user(); music_scale_user();
#endif
return false; return false;
} }

View File

@ -2,6 +2,7 @@
static uint8_t input_mode; static uint8_t input_mode;
__attribute__((weak))
uint16_t hex_to_keycode(uint8_t hex) uint16_t hex_to_keycode(uint8_t hex)
{ {
if (hex == 0x0) { if (hex == 0x0) {
@ -77,6 +78,32 @@ bool process_unicode(uint16_t keycode, keyrecord_t *record) {
return true; return true;
} }
#ifdef UNICODEMAP_ENABLE
__attribute__((weak))
const uint32_t PROGMEM unicode_map[] = {
};
// 5 digit max because of linux limitation
void register_hex32(uint32_t hex) {
for(int i = 4; i >= 0; i--) {
uint8_t digit = ((hex >> (i*4)) & 0xF);
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
}
}
bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
const uint32_t* map = unicode_map;
uint16_t index = keycode & 0x7FF;
unicode_input_start();
register_hex32(pgm_read_dword_far(&map[index]));
unicode_input_finish();
}
return true;
}
#endif
#ifdef UCIS_ENABLE #ifdef UCIS_ENABLE
qk_ucis_state_t qk_ucis_state; qk_ucis_state_t qk_ucis_state;

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@ -20,6 +20,10 @@ void register_hex(uint16_t hex);
bool process_unicode(uint16_t keycode, keyrecord_t *record); bool process_unicode(uint16_t keycode, keyrecord_t *record);
#ifdef UNICODEMAP_ENABLE
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
#endif
#ifdef UCIS_ENABLE #ifdef UCIS_ENABLE
#ifndef UCIS_MAX_SYMBOL_LENGTH #ifndef UCIS_MAX_SYMBOL_LENGTH
#define UCIS_MAX_SYMBOL_LENGTH 32 #define UCIS_MAX_SYMBOL_LENGTH 32

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@ -128,6 +128,9 @@ bool process_record_quantum(keyrecord_t *record) {
#endif #endif
#ifdef UCIS_ENABLE #ifdef UCIS_ENABLE
process_ucis(keycode, record) && process_ucis(keycode, record) &&
#endif
#ifdef UNICODEMAP_ENABLE
process_unicode_map(keycode, record) &&
#endif #endif
true)) { true)) {
return false; return false;

View File

@ -6,24 +6,37 @@
#include "rgblight.h" #include "rgblight.h"
#include "debug.h" #include "debug.h"
// Lightness curve using the CIE 1931 lightness formula
//Generated by the python script provided in http://jared.geek.nz/2013/feb/linear-led-pwm
const uint8_t DIM_CURVE[] PROGMEM = { const uint8_t DIM_CURVE[] PROGMEM = {
0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2,
4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5,
8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11, 11, 11, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7,
11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10,
15, 15, 16, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13,
20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26, 26, 13, 14, 14, 15, 15, 15, 16, 16, 17, 17,
27, 27, 28, 28, 29, 29, 30, 30, 31, 32, 32, 33, 33, 34, 35, 35, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22,
36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 43, 44, 45, 46, 47, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27,
48, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 28, 28, 29, 29, 30, 31, 31, 32, 32, 33,
63, 64, 65, 66, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 81, 82, 34, 34, 35, 36, 37, 37, 38, 39, 39, 40,
83, 85, 86, 88, 90, 91, 93, 94, 96, 98, 99, 101, 103, 105, 107, 109, 41, 42, 43, 43, 44, 45, 46, 47, 47, 48,
110, 112, 114, 116, 118, 121, 123, 125, 127, 129, 132, 134, 136, 139, 141, 144, 49, 50, 51, 52, 53, 54, 54, 55, 56, 57,
146, 149, 151, 154, 157, 159, 162, 165, 168, 171, 174, 177, 180, 183, 186, 190, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
193, 196, 200, 203, 207, 211, 214, 218, 222, 226, 230, 234, 238, 242, 248, 255 68, 70, 71, 72, 73, 74, 75, 76, 77, 79,
}; 80, 81, 82, 83, 85, 86, 87, 88, 90, 91,
92, 94, 95, 96, 98, 99, 100, 102, 103, 105,
106, 108, 109, 110, 112, 113, 115, 116, 118, 120,
121, 123, 124, 126, 128, 129, 131, 132, 134, 136,
138, 139, 141, 143, 145, 146, 148, 150, 152, 154,
155, 157, 159, 161, 163, 165, 167, 169, 171, 173,
175, 177, 179, 181, 183, 185, 187, 189, 191, 193,
196, 198, 200, 202, 204, 207, 209, 211, 214, 216,
218, 220, 223, 225, 228, 230, 232, 235, 237, 240,
242, 245, 247, 250, 252, 255,
};
const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = { const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = {
0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9, 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9,
10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35, 10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35,
@ -42,10 +55,16 @@ const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = {
37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11, 37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11,
10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0 10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0
}; };
__attribute__ ((weak))
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5}; const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
__attribute__ ((weak))
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30}; const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};
__attribute__ ((weak))
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20};
rgblight_config_t rgblight_config; rgblight_config_t rgblight_config;
@ -55,13 +74,8 @@ uint8_t rgblight_inited = 0;
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) { void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
// Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only
// on value and saturation (inverted). This looks the most natural.
uint8_t r = 0, g = 0, b = 0, base, color; uint8_t r = 0, g = 0, b = 0, base, color;
val = pgm_read_byte(&DIM_CURVE[val]);
sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind. if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
r = val; r = val;
g = val; g = val;
@ -103,6 +117,9 @@ void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
break; break;
} }
} }
r = pgm_read_byte(&DIM_CURVE[r]);
g = pgm_read_byte(&DIM_CURVE[g]);
b = pgm_read_byte(&DIM_CURVE[b]);
setrgb(r, g, b, led1); setrgb(r, g, b, led1);
} }

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@ -40,6 +40,12 @@
#include "eeconfig.h" #include "eeconfig.h"
#include "light_ws2812.h" #include "light_ws2812.h"
extern const uint8_t RGBLED_BREATHING_INTERVALS[4] PROGMEM;
extern const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_SNAKE_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_KNIGHT_INTERVALS[3] PROGMEM;
typedef union { typedef union {
uint32_t raw; uint32_t raw;
struct { struct {

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@ -140,6 +140,9 @@ If this is a bit complex for you, Docker might be the turn-key solution you need
docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
docker run -e keymap=default -e keyboard=ergobop --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
``` ```
This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash. This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash.
@ -320,6 +323,12 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported. This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
`UNICODEMAP_ENABLE`
This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
up to 0xFFFFF are supported, including emojis. But you need to maintain a
separate mapping table in your keymap file.
`BLUETOOTH_ENABLE` `BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins. This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
@ -376,6 +385,8 @@ Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` -
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. `TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
### Fun with modifier keys ### Fun with modifier keys
@ -823,7 +834,7 @@ And then, to assign this macro to a key on your keyboard layout, you just use `M
## Dynamic macros: record and replay macros in runtime ## Dynamic macros: record and replay macros in runtime
In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 128 keypresses. In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default).
To enable them, first add a new element to the `planck_keycodes` enum -- `DYNAMIC_MACRO_RANGE`: To enable them, first add a new element to the `planck_keycodes` enum -- `DYNAMIC_MACRO_RANGE`:
@ -864,7 +875,7 @@ Add the following code to the very beginning of your `process_record_user()` fun
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `_DYN` layer button. The handler awaits specifically for the `MO(_DYN)` keycode as the "stop signal" so please don't use any fancy ways to access this layer, use the regular `MO()` modifier. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `_DYN` layer button. The handler awaits specifically for the `MO(_DYN)` keycode as the "stop signal" so please don't use any fancy ways to access this layer, use the regular `MO()` modifier. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 256; please read the comments for it in the header). If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header. For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.