[Keymap] update gunp layout for Planck (#12926)

Co-authored-by: Ryan <fauxpark@gmail.com>
master
Gun Pinyo 2021-05-27 10:48:14 +07:00 committed by GitHub
parent 8ba537fa23
commit 0399271a73
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 354 additions and 213 deletions

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@ -1,39 +1,27 @@
#ifndef CONFIG_USER_H /* Copyright 2021 Gun Pinyo
#define CONFIG_USER_H *
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../config.h" #pragma once
/* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TAP_TOGGLE 7
/* Time (in ms) before the one shot key is released */
#define ONESHOT_TIMEOUT 5000
/* Audio */
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND) #define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif #endif

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@ -1,4 +1,4 @@
/* Copyright 2015-2017 Jack Humbert /* Copyright 2021 Gun Pinyo
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -14,8 +14,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
/* modified by Gun Pinyo */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
@ -25,141 +23,276 @@ enum planck_layers {
LY_0100, LY_0101, LY_0110, LY_0111, LY_0100, LY_0101, LY_0110, LY_0111,
LY_1000, LY_1001, LY_1010, LY_1011, LY_1000, LY_1001, LY_1010, LY_1011,
LY_1100, LY_1101, LY_1110, LY_1111, LY_1100, LY_1101, LY_1110, LY_1111,
LY_THAI_A, LY_THAI_B, LY_THAI_C,
LY_SANDBOX, LY_STICK,
}; };
enum planck_keycodes { enum planck_keycodes {
FN_A = SAFE_RANGE, MIN_KC = SAFE_RANGE,
FN_B, FUNC_A, FUNC_B, FUNC_C, FUNC_D,
FN_C, SANDBOX, STICK,
FN_D, LTHAI_A, LTHAI_B, LTHAI_C,
LSW0110, LSW1111, LSW0100,
USER_NAME, USER_EMAIL,
MAX_KC,
DYNAMIC_MACRO_RANGE, DYNAMIC_MACRO_RANGE,
}; };
#include "dynamic_macro.h" #define KC_L2_0 KC_LSFT
#define KC_L3_0 KC_LCTL
#define KC_L3_1 KC_LALT
#define KC_L3_2 KC_LGUI
#define KC_R2_1 FUNC_A
#define KC_R2_2 FUNC_B
#define KC_R2_3 FUNC_C
#define KC_R2_4 FUNC_D
#define KC_R2_5 KC_RSFT
#define KC_R3_0 KC_R2_4
#define KC_R3_1 KC_SPC
#define LAYOUT_gunp( k00, k01, k02, k03, k04, k05, \
k10, k11, k12, k13, k14, k15, \
k20, k21, k22, k23, k24, k25, \
k30, k31, k32, k33, k34, k35) \
LAYOUT_ortho_4x12( \
k00,k01,k02,k03,k04,k05, LSW0110, KC_LEFT, KC_BSPC, KC_RIGHT,XXXXXXX, XXXXXXX,\
k10,k11,k12,k13,k14,k15, LSW1111, LTHAI_A, LTHAI_B, LTHAI_C, XXXXXXX, XXXXXXX,\
k20,k21,k22,k23,k24,k25, LSW0100, KC_R2_1, KC_R2_2, KC_R2_3, KC_R2_4, KC_R2_5,\
k30,k31,k32,k33,k34,k35, KC_R3_0, KC_R3_1, KC_ENT, KC_RGUI, KC_RALT, KC_RCTL)
#define UNUSED_LAYER LAYOUT_gunp(\
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#define F1_F12_LAYER(M) LAYOUT_gunp(\
S(M(KC_F7 )), S(M(KC_F8 )), M(KC_F7 ), M(KC_F8 ), M(KC_F9 ), S(M(KC_F9 )),\
S(M(KC_F4 )), S(M(KC_F5 )), M(KC_F4 ), M(KC_F5 ), M(KC_F6 ), S(M(KC_F6 )),\
S(M(KC_F1 )), S(M(KC_F2 )), M(KC_F1 ), M(KC_F2 ), M(KC_F3 ), S(M(KC_F3 )),\
S(M(KC_F10)), S(M(KC_F11)), M(KC_F10), M(KC_F11), M(KC_F12), S(M(KC_F12))),
#define MFN_R1 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define MFN_R2 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define MFN_R3 XXXXXXX, FN_A, FN_B, FN_C, XXXXXXX, XXXXXXX
#define MFN_R4 XXXXXXX, KC_LCTL, KC_LSFT, KC_LALT, FN_D, XXXXXXX
#define UNUSED_LAYER {\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R1},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R2},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R3},\
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MFN_R4}},
#define MC(kc) LCTL(kc) #define MC(kc) LCTL(kc)
#define MA(kc) LALT(kc) #define MA(kc) LALT(kc)
#define MG(kc) LGUI(kc) // ModGui, for i3 shortcuts #define MG(kc) LGUI(kc)
#define MSC(kc) LSFT(LCTL(kc)) #define MSC(kc) LSFT(LCTL(kc))
#define MSA(kc) LSFT(LALT(kc))
#define MCA(kc) LCTL(LALT(kc))
#define XX XXXXXXX
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LY_0000] = LAYOUT_planck_grid( [LY_0000] = LAYOUT_ortho_4x12(
KC_DEL, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_K, KC_TAB, KC_PGUP, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_K, KC_TAB,
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT, KC_PGDN, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, STICK,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_M, FN_A, FN_B, FN_C, XX, KC_LSFT, KC_L2_0, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_M,
XX,KC_F21,KC_F22,KC_ESC,KC_SPC,KC_F23,KC_F24,KC_LCTL,KC_LSFT,KC_LALT,FN_D,XX KC_R2_1, KC_R2_2, KC_R2_3, KC_UP, KC_R2_5,
KC_L3_0, KC_L3_1, KC_L3_2, KC_ESCAPE, KC_BSPACE, KC_ENTER,
KC_R3_0, KC_R3_1, KC_PSCREEN, KC_LEFT, KC_DOWN, KC_RIGHT
), ),
[LY_1000] = LAYOUT_planck_grid( [LY_1000] = LAYOUT_gunp(
UC(L''), KC_SLSH, KC_RCBR, KC_RPRN, KC_RBRC, KC_GT, MFN_R1, XXXXXXX, KC_PERC, KC_QUES, KC_EXLM, KC_GRV, XXXXXXX,
UC(L''), KC_BSLS, KC_LCBR, KC_LPRN, KC_LBRC, KC_LT, MFN_R2, XXXXXXX, KC_AT, KC_COMM, KC_DOT, KC_QUOT, KC_EQL,
KC_AMPR, KC_PIPE, KC_AT, KC_TILD, KC_DLR, KC_CIRC, MFN_R3, KC_L2_0, KC_DLR, KC_SCLN, KC_COLN, KC_DQUO, KC_UNDS,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, MFN_R4, KC_L3_0, KC_L3_1, KC_L3_2, XXXXXXX, XXXXXXX, XXXXXXX
), ),
[LY_0010] = LAYOUT_planck_grid( [LY_0010] = LAYOUT_gunp(
UC(L'×'), KC_ASTR, KC_QUES, KC_EXLM, KC_GRV, KC_HASH, MFN_R1, XXXXXXX, KC_AMPR, KC_PIPE, KC_TILD, KC_CIRC, XXXXXXX,
UC(L''), KC_MINS, KC_COMM, KC_DOT, KC_QUOT, KC_EQL, MFN_R2, XXXXXXX, KC_LCBR, KC_LBRC, KC_LPRN, KC_LT, KC_SLSH,
UC(L''), KC_PLUS, KC_SCLN, KC_COLN, KC_DQUO, KC_UNDS, MFN_R3, KC_L2_0, KC_RCBR, KC_RBRC, KC_RPRN, KC_GT, KC_BSLS,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MFN_R4, KC_L3_0, KC_L3_1, KC_L3_2, XXXXXXX, XXXXXXX, XXXXXXX
), ),
[LY_1010] = LAYOUT_planck_grid( [LY_1010] = LAYOUT_gunp(
UC(L''), UC(L''), KC_7, KC_8, KC_9, UC(L''), MFN_R1, XXXXXXX, KC_HASH, KC_7, KC_8, KC_9, XXXXXXX,
UC(L''), KC_0, KC_1, KC_2, KC_3, UC(L''), MFN_R2, XXXXXXX, KC_ASTR, KC_4, KC_5, KC_6, KC_PLUS,
UC(L''), UC(L''), KC_4, KC_5, KC_6, UC(L''), MFN_R3, KC_L2_0, KC_0, KC_1, KC_2, KC_3, KC_MINS,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R4 KC_L3_0, KC_L3_1, KC_L3_2, XXXXXXX, XXXXXXX, XXXXXXX
), ),
[LY_0100] = LAYOUT_planck_grid( [LY_0100] = LAYOUT_gunp(
KC_F13, KC_WSCH, KC_HOME, KC_UP, KC_END, KC_PGUP, MFN_R1, XXXXXXX, MC(KC_G), KC_HOME, KC_UP, KC_END, MC(KC_UP),
KC_F14, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, MFN_R2, XXXXXXX, KC_PGUP, KC_LEFT, KC_DOWN, KC_RIGHT, MC(KC_DOWN),
KC_F15, KC_WBAK, KC_WFWD, MC(KC_A), MC(KC_Z), MSC(KC_Z), MFN_R3, XXXXXXX, KC_PGDN, MC(KC_S), MC(KC_A), MC(KC_Z), MSC(KC_Z),
KC_F16, MA(KC_LEFT), MC(KC_LEFT), MC(KC_F), MC(KC_RGHT),MA(KC_RGHT), MFN_R4, XXXXXXX, XXXXXXX, MC(KC_LEFT), MC(KC_F), MC(KC_RIGHT), XXXXXXX
), ),
[LY_1100] = LAYOUT_planck_grid( [LY_1100] = LAYOUT_gunp(
KC_F17, MC(KC_WSCH), S(KC_HOME), S(KC_UP), S(KC_END), MC(KC_PGUP), MFN_R1, XXXXXXX, MSC(KC_G), S(KC_HOME), S(KC_UP), S(KC_END), MSC(KC_UP),
KC_F18, XXXXXXX, S(KC_LEFT), S(KC_DOWN),S(KC_RGHT), MC(KC_PGDN), MFN_R2, XXXXXXX, S(KC_PGUP), S(KC_LEFT), S(KC_DOWN), S(KC_RIGHT), MSC(KC_DOWN),
KC_F19, MC(KC_S), MC(KC_X), MC(KC_C), MC(KC_V), MC(KC_L), MFN_R3, XXXXXXX, S(KC_PGDN), MC(KC_X), MC(KC_C), MC(KC_V), MC(KC_L),
KC_F20, MCA(KC_LEFT),MSC(KC_LEFT),MCA(KC_F),MSC(KC_RGHT),MCA(KC_RGHT),MFN_R4, XXXXXXX, XXXXXXX, MSC(KC_LEFT), MC(KC_R), MSC(KC_RIGHT), XXXXXXX
), ),
[LY_0110] = LAYOUT_planck_grid( [LY_0110] = F1_F12_LAYER()
MC(KC_F1) ,MC(KC_F2) ,MC(KC_F3) ,MC(KC_F4) ,MC(KC_F5) ,MC(KC_F6) , MFN_R1, [LY_1110] = F1_F12_LAYER(MG)
MC(KC_F7) ,MC(KC_F8) ,MC(KC_F9) ,MC(KC_F10),MC(KC_F11),MC(KC_F12), MFN_R2,
MC(KC_F13),MC(KC_F14),MC(KC_F15),MC(KC_F16),MC(KC_F17),MC(KC_F18), MFN_R3, [LY_0001] = LAYOUT_gunp(
MC(KC_F19),MC(KC_F20),MC(KC_F21),MC(KC_F22),MC(KC_F23),MC(KC_F24), MFN_R4 MC(KC_H), MC(KC_0), MSC(KC_PGUP), KC_BRIU, MSC(KC_PGDN), KC_VOLU,
MSC(KC_T), MC(KC_PLUS), MC(KC_PGUP), KC_BRID, MC(KC_PGDN), KC_VOLD,
OSM(MOD_LSFT), MC(KC_MINS), MA(KC_LEFT), MC(KC_T), MA(KC_RIGHT), KC_MUTE,
OSM(MOD_LCTL), OSM(MOD_LALT), OSM(MOD_LGUI), MC(KC_W), KC_DELETE, KC_APP
), ),
[LY_1110] = LAYOUT_planck_grid( [LY_1101] = LAYOUT_gunp(
MG(KC_F1) ,MG(KC_F2) ,MG(KC_F3) ,MG(KC_F4) ,MG(KC_F5) ,MG(KC_F6) , MFN_R1, SANDBOX, XXXXXXX, AU_TOG, KC_LOCK, RGB_TOG, RESET,
MG(KC_F7) ,MG(KC_F8) ,MG(KC_F9) ,MG(KC_F10),MG(KC_F11),MG(KC_F12), MFN_R2, KC_WAKE, KC_CLCK, USER_NAME, USER_EMAIL, RGB_MOD, DEBUG,
MG(KC_F13),MG(KC_F14),MG(KC_F15),MG(KC_F16),MG(KC_F17),MG(KC_F18), MFN_R3, KC_SLEP, KC_NLCK, DM_REC1, DM_PLY1, XXXXXXX, EEP_RST,
MG(KC_F19),MG(KC_F20),MG(KC_F21),MG(KC_F22),MG(KC_F23),MG(KC_F24), MFN_R4 KC_PWR, KC_SLCK, DM_REC2, DM_PLY2, DM_RSTP, KC_INSERT
), ),
[LY_1111] = LAYOUT_planck_grid( [LY_1111] = LAYOUT_gunp(
KC_MPRV, DYN_REC_STOP, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, MFN_R1, KC_ACL1, KC_ACL0, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U,
KC_CAPS, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, MFN_R2, KC_ACL2, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D,
KC_MNXT, DYN_MACRO_PLAY2, DYN_MACRO_PLAY1, KC_MPLY, KC_MRWD, KC_MFFD, MFN_R3, KC_MPRV, KC_BTN5, KC_MRWD, KC_MPLY, KC_MFFD, KC_BTN3,
KC_MSTP, DYN_REC_START2, DYN_REC_START1, KC_BTN2, KC_BTN1, KC_BTN3, MFN_R4, KC_MNXT, KC_BTN4, KC_PAUSE, KC_MSTP, KC_BTN1, KC_BTN2
), ),
[LY_1101] = LAYOUT_planck_grid( [LY_0111] = UNUSED_LAYER
XXXXXXX, MU_ON, MU_OFF, PRINT_ON, PRINT_OFF, DEBUG, MFN_R1, [LY_1011] = UNUSED_LAYER
XXXXXXX, KC_APP, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, MFN_R2,
XXXXXXX, KC_MAIL, S(KC_VOLD), KC_INS, S(KC_VOLU), KC_PSCR, MFN_R3,
XXXXXXX, MUV_DE, MUV_IN, AU_ON, AU_OFF, RESET, MFN_R4,
),
[LY_0011] = LAYOUT_planck_grid(
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R1,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R2,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R3,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R4,
),
[LY_1011] = LAYOUT_planck_grid(
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R1,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R2,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R3,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R4,
),
[LY_0111] = LAYOUT_planck_grid(
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R1,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R2,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R3,
UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), UC(L''), MFN_R4,
),
[LY_0001] = UNUSED_LAYER
[LY_0101] = UNUSED_LAYER
[LY_1001] = UNUSED_LAYER [LY_1001] = UNUSED_LAYER
[LY_0101] = UNUSED_LAYER
[LY_0011] = UNUSED_LAYER
/* mapping from US QWERTY to TH Kedmanee */
[LY_THAI_A] = LAYOUT_gunp(
S(KC_G), KC_PIPE, KC_8, KC_COMM, S(KC_A), KC_QUES,
S(KC_I), KC_SCLN, KC_QUOT, KC_O, KC_I, KC_RBRC,
S(KC_P), S(KC_T), KC_M, KC_P, KC_EQL, KC_COLN,
KC_LT, S(KC_S), S(KC_R), KC_GT, KC_R, KC_A
),
[LY_THAI_B] = LAYOUT_gunp(
S(KC_N), S(KC_H), KC_J, KC_H, S(KC_U), S(KC_J),
S(KC_F), KC_C, KC_G, KC_K, KC_Y, KC_T,
KC_DOT, KC_W, KC_B, KC_U, KC_7, KC_N,
KC_1, S(KC_B), S(KC_Y), KC_E, KC_6, KC_CIRC
),
[LY_THAI_C] = LAYOUT_gunp(
KC_4, KC_BSLS, KC_MINS, S(KC_V), S(KC_E), S(KC_D),
KC_5, KC_0, KC_D, KC_V, KC_F, KC_9,
S(KC_L), S(KC_K), KC_L, KC_S, KC_LBRC, KC_X,
S(KC_O), KC_Q, KC_LCBR, S(KC_C), KC_Z, KC_SLSH
),
[LY_SANDBOX] = LAYOUT_ortho_4x12(
KC_LCBR, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_K, KC_RCBR,
KC_LBRC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RBRC,
KC_LPRN,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_M,KC_COMM,KC_DOT,KC_SCLN,KC_COLN,KC_RPRN,
KC_LT , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GT
),
[LY_STICK] = UNUSED_LAYER // as a gateway to other persistant layers
}; };
#ifdef AUDIO_ENABLE #define NUM_LANGS 2
float plover_song[][2] = SONG(PLOVER_SOUND); #define LANG_ENG 0
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); #define LANG_THAI 1
uint16_t cur_layer = LY_0000;
uint16_t cur_lang = LANG_ENG;
bool is_layer_persistant = false;
void change_layer(uint16_t new_layer) {
if(cur_layer != new_layer) {
layer_off(cur_layer);
layer_on(new_layer);
cur_layer = new_layer;
}
}
void change_lang(uint16_t lang) {
while(lang != cur_lang) {
SEND_STRING(SS_LGUI(" "));
cur_lang = (cur_lang + 1) % NUM_LANGS;
}
}
void user_panic(void) {
SEND_STRING("Planck Keyboard: User Panic!");
}
void update_env_thai(void) {
if(LY_THAI_A <= cur_layer && cur_layer <= LY_THAI_C) {
change_lang(LANG_THAI);
} else {
change_lang(LANG_ENG);
}
}
uint16_t get_persistant_layer_from_keycode(uint16_t keycode) {
switch(keycode) {
case FUNC_A: return LY_1000;
case FUNC_B: return LY_1010;
case FUNC_C: return LY_0010;
case FUNC_D: return LY_0000;
case LTHAI_A: return LY_THAI_A;
case LTHAI_B: return LY_THAI_B;
case LTHAI_C: return LY_THAI_C;
case LSW0110: return LY_0110;
case LSW1111: return LY_1111;
case LSW0100: return LY_0100;
}
return 0; // this line is unreachable but be here to make the complier happy
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if(!is_layer_persistant && FUNC_A <= keycode && keycode <= FUNC_D) {
uint16_t mask = 1 << (3 - (keycode - FUNC_A));
uint16_t cur_layer_code = cur_layer - LY_0000;
if(!(LY_0000 <= cur_layer && cur_layer <= LY_1111))
user_panic();
if(!(cur_layer_code & mask) == record->event.pressed)
change_layer((mask ^ cur_layer_code) + LY_0000);
return false;
}
if(!(record->event.pressed))
return !(MIN_KC <= keycode && keycode <= MAX_KC);
switch(keycode) {
case USER_NAME:
SEND_STRING("Gun Pinyo");
return false;
case USER_EMAIL:
SEND_STRING("gunpinyo@gmail.com");
return false;
case SANDBOX:
case STICK:
change_layer(keycode == STICK ? LY_STICK : LY_SANDBOX);
change_lang(LANG_ENG);
is_layer_persistant = true;
return false;
case FUNC_A: case FUNC_B: case FUNC_C: case FUNC_D:
case LTHAI_A: case LTHAI_B: case LTHAI_C:
case LSW0110: case LSW1111: case LSW0100:
if(is_layer_persistant) {
change_layer(get_persistant_layer_from_keycode(keycode));
update_env_thai();
// `FUNC_D` resets the layer configuration when `is_layer_persistant`
is_layer_persistant = keycode != FUNC_D;
if(!is_layer_persistant) {
clear_keyboard();
layer_clear();
}
}
return false;
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_kb(void) {
// `42` is the index of the middle light at the bottom row (in planck light)
// it is disabled because it does not have a cover, hence irritates my eyes
rgb_matrix_set_color(42, 0, 0, 0);
}
#endif #endif
uint16_t cur_layer_code = 0;
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_ly_normal[][2] = SONG(QWERTY_SOUND);
float tone_ly_spacial[][2] = SONG(DVORAK_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif #endif
void startup_user() { void startup_user() {
_delay_ms(20); // gets rid of tick
set_unicode_input_mode(UC_LNX);
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_SONG(tone_startup); PLAY_SONG(tone_startup);
#endif #endif
@ -168,22 +301,6 @@ void startup_user() {
void shutdown_user() { void shutdown_user() {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_SONG(tone_goodbye); PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes(); stop_all_notes();
#endif #endif
} }
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t mask = 1 << (3 - (keycode - FN_A));
if (!process_record_dynamic_macro(keycode, record))
return false;
if(FN_A <= keycode && keycode <= FN_D) {
if(!(cur_layer_code & mask) == record->event.pressed) {
layer_off(cur_layer_code + LY_0000);
cur_layer_code ^= mask;
layer_on(cur_layer_code + LY_0000);
}
return false;
}
return true;
}

View File

@ -1,24 +1,78 @@
# GunP Planck Layout ![Cheat sheet of gunp layout for Planck keyboards](https://drive.google.com/uc?export=view&id=1INtnZhzoHpPkZ2kueP1K0Dpr6T1spr4m)
## TODO:
- fix the problem between builtin dynamic macros
and my custom layout switching mechanism.
- implement Thai layers.
```
{8| Gun Pinyo |8} "with no modifiers or with Shift" {8| Gun Pinyo |8}
{0| Del | Q | W | F | P | G | J | L | U | Y | K | Tab |0}
{0|BkSpc| A | R | S | T | D | H | N | E | I | O |Enter|0}
{0|Shift| Z | X | C | V | B | M |FN_A |FN_B |FN_C |FN_D |Shift|0}
{0| XXX | F21 | F22 | Esc |Space| F23 | F24 | Ctr |Shift| Alt | Gui | XXX |0}
{8| "with FN_A" |8} {8| "with FN_A, FN_C" |8} {8| "with FN_C" |8} # gunp layout for Planck keyboards
{0| ∃ / } ) ] > |0} {0| ⊗ ⊕ 7 8 9 ┻ |0} {0| × * ? ! ` # |0}
{0| ∀ \ { ( [ < |0} {0| ⊚ 0 1 2 3 ┃ |0} {0| → - , .\' = |0} * Layout Maintainer: [Gun Pinyo](https://github.com/gunpinyo)
{0| & | @ ~ $ ^ |0} {0| ┏ ┓ 4 5 6 ┳ |0} {0| ∘ + ; :\" _ |0}
{0| F1 ..... F6 |0} {0| ┗ ┛ ┫ ━ ┣ ╋ |0} {0| F7 .... F12 |0} This is my personal layout for Planck keyboards. Almost all of important
information is already in the picture of the cheat sheet above. There is also a
text-version of this cheat sheet at the end of this readme file. If both of them
are not the same, then please trust the text-version more because the picture is
just a screenshot of the text.
The base layer is `LY-0000`. Next, we custom keycodes called `FuncA`, `FuncB`,
`FuncC`, and `FuncD` (`FuncX` for short) which will switch to layout `LY-ABCD`
depending on the binary state of each `FuncX` where the corresponded binary
digit is a boolean "keycode `FuncX` is currently being pressed". This mechanism
allows us to access up to 16 different layers, however, only some of them have
been used. A layer matches regex `LY-....` is currently used if and only if the
cheat sheet mentions it.
Once each of these non-based layers activates (by a combination of `FuncX`
keycodes):
- the left-half (rows 0-3, columns 0-5) will switch according to its
individual keymap on cheat sheet,
- the right-half (rows 0-3, columns 6-11) will switch to the `RIGHT-HALF`
keymap such that keycodes that matches the regex `(L....|Thai[ABC])` are
disabled and (partially) being replaced by `FuncX` keycodes on the same
position of the base layer and keycodes in binary numbers there are
disabled.
Another keycode in the base layer is `Stick`. When it is press, the rules of
keyboard change into persistent mode. Here, the right-half is exactly the
`RIGHT-HALF` keymap in the cheat sheet. Keycodes in left-half are all no-op
initially and can be changed to other layers by tapping on the corresponded
keycodes `(L....|Thai[ABC])`. To switch back to the normal rules governed by
`FuncX` press a `Relax` keycode.
Remark:
- Layers `LY-Thai[ABC]` are only accessible via persistent mode.
- This layout doesn't employ any transparent keycode, therefore, empty
keycodes (including dummy keycodes `XXX`) are all no-op.
- Prefixes `S-`, `C-`, `A-`, and `G-` are combinators for `sft-🠜`, `ctl-🠜`,
`alt-🠜`, and `gui-🠜`, respectively.
- All keycodes that starts with a capital letter are custom keycodes. Except
single letters which stand for their alphabet.
- There is a conflict with dynamic macro (QMK's feature) with my layer
switching mechanisms, so I disable it but keep its keycodes there for later
implementation.
{8| "with FN_ACD" |8} {8| "with FN_CD" |8} {8| "with FN_BCD" |8} ```
{0| ฐ ฎ ฏ ฮ ข ฃ |0} {0| ็ ์ ่ ้ ๊ ๋ |0} {0| ฒ ฤ ฦ ม ค ฅ |0} {H| "LY-0000": base-layer -- "`[🠝]` here becomes `FuncD` in other layers" |H} {H| "RIGHT-HALF": "when `Stick` is on" |H}
{0| ถ ด ต อ ก จ |0} {0| โ แ เ า ั ะ |0} {0| ณ ร ล น ว ง |0} {8| pgup| Q | W | F | P | G | J | L | U | Y | K | tab |8} {8| L0110| [🠜] |bkspc| [🠞] | XXX | XXX |8}
{0| ภ บ ป ส ห ฉ |0} {0| ไ ใ ิ ี ึ ื |0} {0| ญ ช ซ ย ท ฑ |0} {8| pgdn| A | R | S | T | D | H | N | E | I | O |Stick|8} {8| L1111|ThaiA|ThaiB|ThaiC| XXX | XXX |8}
{0| ฯ ผ ฝ ศ ษ ๆ |0} {0| ๅ ฺ ํ ุ ู ำ |0} {0| ฌ ฬ ฟ พ ธ ฆ |0} {8|sft-🠜| Z | X | C | V | B | M |FuncA|FuncB|FuncC| [🠝] |sft-🠞|8} {8| L0100|L1000|L1010|L0010|Relax|sft-🠞 |8}
{8|ctl-🠜|alt-🠜|gui-🠜| esc |bkspc|enter|FuncD|space|print| [🠜] | [🠟] | [🠞] |8} {8| Relax|space|enter|gui-🠞|alt-🠞|ctl-🠞 |8}
{H| "LY-0100": "col0 as no-op" |H} {H| "LY-1101" -- "Email: gunpinyo@gmail.com" |H} {x| "LY-0110" -- "gunpinyo" |x}
{8| C-G home [🠝] end C-[🠝] |8} {8| Sandbox XXX AudTog KeyLock RgbTog QmkReset |8} {✜| S-f7 S-f8 f7 f8 f9 S-f9 |✜}
{8| pgup [🠜] [🠟] [🠞] C-[🠟] |8} {8| wake caplock MyName Email RgbMod QmkDebug |8} {✜| S-f4 S-f5 f4 f5 f6 S-f6 |✜}
{8| pgdn C-S C-A C-Z SC-Z |8} {8| sleep numlock DmRec1 DmPlay1 XXX QmkEepRst |8} {✜| S-f1 S-f2 f1 f2 f3 S-f3 |✜}
{8| C-[🠜] C-F C-[🠞] |8} {8| power scrlock DmRec2 DmPlay2 DmStop insert |8} {✜|S-f10 S-f11 f10f11f12 S-f12|✜}
{8| "LY-1000" |8} {8| "LY-1010" |8} {8| "LY-0010" |8} {H| "LY-1111" - "powered by QMK firmware" |H}
{H| % ? ! ` |H} {H| # 7 8 9 |H} {H| & | ~ ^ |H} {8| msAC1 msAC0 scr-🠜 mov-🠝 scr-🠞 scr-🠝 |8}
{H| @ , . ' = |H} {H| * 4 5 6 + |H} {H| { [ ( < / |H} {8| msAC2 XXX mov-🠜 mov-🠟 mov-🠞 scr-🠟 |8}
{H| $ ; : \" _ |H} {H| 0 1 2 3 - |H} {H| } ] ) > \ |H} {8| mPrev btn-🠝 mRWD mPlay mFFD btn-✜ |8}
{8| mNext btn-🠟 pause mStop btn-🠜 btn-🠞 |8}
1. evdev pc105 (US: qwerty, TH: kedmanee) 5. "LY-1110" is `G-`+"LY-0110"
2. `G-space` is used to switch XKB layout 6. "LY-1100" is `S-`+"LY-0100" except [C-S, C-A, C-Z, SC-Z, C-F] which become
3. when `Stick` is off, layer switchers other than `FuncX` are disabled [C-X, C-C, C-V, C-L, C-R] respectively
4. ["LY-1000", "LY-1010", "LY-0010"] omit col0 and row3, but they have all `mod-🠜` from the base-layer, the rest are no-op
{H| "LY-0001" -- "`mod#🠜` is oneshot-mod" |H} {8| "LY-ThaiA" |8} {8| "LY-ThaiB" |8} {8| "LY-ThaiC" |8}
{8| C-H C-0 SC-pgup bri-🠝 SC-pgdn vol-🠝 |8} {H| ฌ ‍‍‍ฅ ‍ค ม ฤ ฦ |H} {H| ์ ‍‍‍‍‍็ ่ ้ ๊ ๋ |H} {H| ภ ‍‍ฃ ‍ข ฮ ‍‍‍ฎ ‍‍ฏ |H}
{8| SC-T C-[+] C-pgup bri-🠟 C-pgdn vol-🠟 |8} {H| ณ ‍ว ‍‍‍‍‍ง ‍น ‍‍ร ‍ล |H} {H| โ ‍แ ‍‍‍‍‍‍‍‍‍‍‍เ ‍‍‍‍‍‍‍‍‍‍‍‍‍า ‍‍‍‍‍‍‍‍‍‍‍‍‍ั ‍‍‍‍‍‍‍‍ะ |H} {H| ถ ‍‍‍‍จ ‍‍‍ก อ ‍‍‍ด ‍‍ต |H}
{8| sft#🠜 C-[-] A-[🠜] C-T A-[🠞] vol-✜ |8} {H| ญ ‍‍ธ ‍‍‍ท ย ช‍‍‍‍‍‍‍‍‍‍‍‍‍ซ |H} {H| ใ ‍‍‍ไ ‍‍‍‍‍‍‍‍‍‍‍‍ิ ‍‍‍‍‍‍ี ‍‍‍‍‍‍‍‍‍‍‍ึ ‍‍‍‍‍ื |H} {H| ศ ‍ษ ‍‍ส ห ‍บ ป |H}
{8| ctl#🠜 alt#🠜 gui#🠜 C-W delete menu |8} {H| ฒ ฆ ฑ ‍‍‍‍‍‍‍‍‍‍ฬ พ‍‍‍‍‍‍‍‍‍‍‍ฟ |H} {H| ‍‍‍‍ๅ ‍‍‍‍‍‍‍ฺ ํ ำ ุ ‍‍‍‍‍‍‍‍‍‍ู |H} {H| ฯ ‍‍ๆ ‍‍‍‍ฐ ฉ ‍‍‍ผ ‍ฝ |H}
``` ```

View File

@ -1,20 +1,18 @@
# Build Options # Build Options
# change to "no" to disable the options, or define them in the Makefile in BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
# the appropriate keymap folder that will get included automatically MOUSEKEY_ENABLE = yes # Mouse keys
# EXTRAKEY_ENABLE = yes # Audio control and System control
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) CONSOLE_ENABLE = yes # Console for debug
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if NKRO_ENABLE doesn't work, see here:
# https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = yes # Audio output
KEY_LOCK_ENABLE = yes
DEBOUNCE_TYPE = sym_defer_pk

View File

@ -1,16 +0,0 @@
#!/usr/bin/env bash
pushd ~/git-repos/qmk_firmware/
rm -rf keyboards/planck/keymaps/gunp/
cp -rf ~/Documents/qmk-planck/ keyboards/planck/keymaps/gunp/
if [[ $1 == "dfu" ]]; then
# sudo dfu-programmer atmega32u4 erase --force
# sudo dfu-programmer atmega32u4 flash .build/planck_rev4_gunp.hex
# sudo dfu-programmer atmega32u4 reset
sudo make planck/rev4:gunp:dfu
# bash ~/bin/gunp-kb-layout-reset
else
make planck/rev4:gunp:clean
make planck/rev4:gunp:all
fi
popd