/* Copyright 2021 duoshock
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYER 0
* ,---------------------------------------------.
* | Encoder A | 4 | 5 | 6 | Enter |
* |------------|-------+-------+-------| |
* | Encoder B | 1 | 2 | 3 | |
* `---------------------------------------------'
[0] = LAYOUT(
BL_TOGG, KC_4, KC_5, KC_6, KC_ENT,
KC_MUTE, KC_1, KC_2, KC_3
),
[1] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
[2] = LAYOUT(
[3] = LAYOUT(
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { // Encoder A
if (clockwise) {
backlight_increase();
} else {
backlight_decrease();
}
} else if (index == 1) { // Encoder B
tap_code(KC_VOLU);
tap_code(KC_VOLD);
return true;