qmk-dactyl-manuform-a/keyboards/cannonkeys/tmov2/keymaps/brandonschlack/keymap.c

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/* Copyright 2020 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "brandonschlack.h"
/**
* Layer Names
*
* Layers mostly used for macro keys
*/
#define _REEDER _M1
#define _NAV _M2
#define _MOUSE _M3
/**
* Keycodes & Macros
*/
#define TG_BASE TO(_BASE)
#define TG_REDR TO(_REEDER)
#define TG_NAV TO(_NAV)
#define TG_MOUS TO(_MOUSE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/**
* Base
*
* EscTab   Q  W  E  R  T  Y  U  I  O  P { [} ]Bck
*
* PgUHyEsc  A  S  D  F  G  H  J  K  L : ;" '│ Enter│
*
* PgDShift    Z  X  C  V  B  N  M < ,> .? /Shft Fn
*
* EndOptCmd                      CmdCtl
*
*/
[_BASE] = LAYOUT_default(
KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_PGUP, HY_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_PGDN, KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, PLY_FN1, \
KC_END, KC_LOPT, KC_LCMD, SPC_RAI, SPC_RAI, KC_RCMD, KC_RCTL \
),
/**
* Reeder
*
*  P                                             
*
*  K                                              
*
*  J                                              
*
*  N                                   
*
*/
[_REEDER] = LAYOUT_default( \
KC_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_K, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_J, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_N, _______, _______, _______, _______, _______, _______ \
),
/**
* Nav
*
*                                               
*
*                                                
*
*                                                
*
*                                     
*
*/
[_NAV] = LAYOUT_default( \
KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_DOWN, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LEFT, _______, _______, _______, _______, _______, _______ \
),
/**
* Mouse
*
* WhU                                            
*
*                                                
*
*                                                
*
* WhD                                  
*
*/
[_MOUSE] = LAYOUT_default( \
MC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_DOWN, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
MC_WH_D, _______, _______, _______, _______, _______, _______ \
),
/**
* Lower
*
* NxtDel  BrDBrUMsnLHP                    MutSlD
*
* VlUHyCaps      NxWPvTBckFwdNxT           Play 
*
* VlD                 1PX1Ps                     
*
* Prv                                  
*
*/
[_LOWER] = LAYOUT_default( \
KC_MNXT, KC_DELT, KC_BRMD, KC_BRMU, MC_MSSN, MC_LHPD, _______, _______, _______, _______, _______, _______, KC_UP, KC_MUTE, MC_SLPD, \
KC_VOLU, HY_CAPS, _______, _______, NXT_WIN, PRV_TAB, MC_BACK, MC_FWRD, NXT_TAB, _______, _______, KC_LEFT, KC_RGHT, KC_MPLY, \
KC_VOLD, _______, XXXXXXX, _______, _______, _______, PX_AFLL, OP_AFLL, _______, _______, _______, _______, KC_DOWN, _______, _______, \
KC_MPRV, _______, _______, _______, _______, _______, _______ \
),
/**
* Raise
*
* Hom~ `  ! 1@ 2# 3$ 4% 5^ 6& 7* 8( 9) 0_ -+ =   
*
* PgU       F1 F2 F3 F4 F5 F6_ -+ =               
*
* PgD         F7 F8 F9F10F11F12         | \       
*
* End                                  
*
*/
[_RAISE] = LAYOUT_default( \
KC_HOME, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, \
KC_PGUP, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, _______, _______, _______, _______, \
KC_PGDN, _______, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_BSLS, _______, _______, \
KC_END, _______, _______, _______, _______, _______, _______ \
),
/**
* Adjust
*
* BseMake       EEPRST                           
*
* Rdr                                             
*
* Nav                                             
*
* Mse                                  
*
*/
[_ADJUST] = LAYOUT_default( \
TG_BASE, QM_MAKE, _______, _______, EEP_RST, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
TG_REDR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
TG_NAV, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
TG_MOUS, _______, _______, _______, _______, _______, _______ \
),
};
void keyboard_post_init_keymap(void) {
rgblight_disable_noeeprom();
}
layer_state_t layer_state_set_keymap(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}