qmk-dactyl-manuform-a/lib/python/qmk/path.py

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"""Functions that help us work with files and folders.
"""
import logging
import os
from pathlib import Path
from qmk.constants import QMK_FIRMWARE, MAX_KEYBOARD_SUBFOLDERS
from qmk.errors import NoSuchKeyboardError
def is_keymap_dir(keymap_path):
"""Returns True if `keymap_path` is a valid keymap directory.
"""
keymap_path = Path(keymap_path)
keymap_c = keymap_path / 'keymap.c'
keymap_json = keymap_path / 'keymap.json'
return any((keymap_c.exists(), keymap_json.exists()))
def is_keyboard(keyboard_name):
"""Returns True if `keyboard_name` is a keyboard we can compile.
"""
keyboard_path = QMK_FIRMWARE / 'keyboards' / keyboard_name
rules_mk = keyboard_path / 'rules.mk'
return rules_mk.exists()
def under_qmk_firmware():
"""Returns a Path object representing the relative path under qmk_firmware, or None.
"""
cwd = Path(os.environ['ORIG_CWD'])
try:
return cwd.relative_to(QMK_FIRMWARE)
except ValueError:
return None
def keymap(keyboard):
"""Locate the correct directory for storing a keymap.
Args:
keyboard
The name of the keyboard. Example: clueboard/66/rev3
"""
keyboard_folder = Path('keyboards') / keyboard
for i in range(MAX_KEYBOARD_SUBFOLDERS):
if (keyboard_folder / 'keymaps').exists():
return (keyboard_folder / 'keymaps').resolve()
keyboard_folder = keyboard_folder.parent
logging.error('Could not find the keymaps directory!')
raise NoSuchKeyboardError('Could not find keymaps directory for: %s' % keyboard)
def normpath(path):
"""Returns a `pathlib.Path()` object for a given path.
This will use the path to a file as seen from the directory the script was called from. You should use this to normalize filenames supplied from the command line.
"""
path = Path(path)
if path.is_absolute():
return Path(path)
return Path(os.environ['ORIG_CWD']) / path