qmk-dactyl-manuform-a/quantum/rgb_matrix_animations/solid_splash_anim.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
RGB_MATRIX_EFFECT(SOLID_SPLASH)
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
#endif
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void SOLID_SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255)
effect = 255;
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hsv->v = qadd8(hsv->v, 255 - effect);
}
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#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math);
}
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math);
}
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#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED