qmk-dactyl-manuform-a/quantum/rgb_matrix_animations/solid_reactive_anim.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) {
hsv->h = rgb_matrix_config.hue + qsub8(130, offset);
}
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bool SOLID_REACTIVE(effect_params_t* params) {
return effect_runner_reactive(params, &SOLID_REACTIVE_math);
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED