qmk-dactyl-manuform-a/keyboard/planck/keymap_brett.c

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
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TAB, LGUI, RSFT, LALT, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
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TRNS, F1, F2, F3, F4, F5, F6, 4, 5, 6, QUOT, TRNS,
TRNS, F7, F8, F9, F10, F11, F12, 1, 2, 3, TRNS, PGUP,
MPRV, MNXT, TRNS, MUTE, TRNS, TRNS, FN1, 0, 0, TRNS, PGDN),
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[2] = KEYMAP( /* LOWER */
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS,
TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, BSLS, EQL,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
MPLY, MSTP, VOLU, VOLD, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};