qmk-dactyl-manuform-a/keyboards/scatter42/scatter42.h

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/* Copyright 2020 bbrfkr
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
) \
{ \
{ L00, L01, L02, L03, L04, KC_NO }, \
{ L10, L11, L12, L13, L14, KC_NO }, \
{ L20, L21, L22, L23, L24, KC_NO }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ R04, R03, R02, R01, R00, KC_NO }, \
{ R14, R13, R12, R11, R10, KC_NO }, \
{ R24, R23, R22, R21, R20, KC_NO }, \
{ R35, R34, R33, R32, R31, R30 } \
}