qmk-dactyl-manuform-a/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c

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/* Copyright 2020 Robert Pufky <rpufky@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define BASE 0
#define GAME 1
#define CTRL 2
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
#define MODS_ALT (get_mods() & MOD_MASK_ALT)
enum ctrl_keycodes {
U_T_AUTO = SAFE_RANGE, // USB Extra Port Toggle Auto Detect/Always Active
U_T_AGCR, // USB Toggle Automatic GCR control
L_BRI = SAFE_RANGE, // LED Brightness Increase
L_BRD, // LED Brightness Decrease
L_PTN, // LED Pattern Select Next
L_PTP, // LED Pattern Select Previous
L_PSI, // LED Pattern Speed Increase
L_PSD, // LED Pattern Speed Decrease
L_T_MD, // LED Toggle Mode
L_T_ONF, // LED Toggle On / Off //Broken
L_ON, // LED On //Broken
L_OFF, // LED Off //Broken
L_T_BR, // LED Toggle Breath Effect
L_T_PTD, // LED Toggle Scrolling Pattern Direction
DBG_TOG, // DEBUG Toggle On / Off
DBG_MTRX, // DEBUG Toggle Matrix Print
DBG_KBD, // DEBUG Toggle Keyboard Prints
DBG_MOU, // DEBUG Toggle Mouse Prints
MD_BOOT, // Restart into bootloader after hold timeout
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[GAME] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[CTRL] = LAYOUT(
KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
),
};
// Init keyboard static color with underglow off.
void matrix_init_user(void) {
rgblight_sethsv(HSV_BACKLIGHT_COLOR);
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};
// Set backlight color based on active layer
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case GAME: {
rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
break;
}
case CTRL: {
rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
break;
}
default:
rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
break;
}
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
switch (keycode) {
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(RGB_OFF);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(RGB_OFF);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
default:
return true; //Process all other keycodes normally
}
}