qmk-dactyl-manuform-a/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) {
hsv.v = scale8(255 - offset, hsv.v);
return hsv;
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}
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bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math); }
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED