qmk-dactyl-manuform-a/quantum/rgb_matrix/animations/cycle_up_down_anim.h

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#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV CYCLE_UP_DOWN_math(HSV hsv, uint8_t i, uint8_t time) {
hsv.h = g_led_config.point[i].y - time;
return hsv;
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}
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bool CYCLE_UP_DOWN(effect_params_t* params) { return effect_runner_i(params, &CYCLE_UP_DOWN_math); }
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_CYCLE_UP_DOWN