#include QMK_KEYBOARD_H
#include "spidey3.h"
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
// dprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
if (record->event.pressed) {
switch (keycode) {
#ifndef NO_DEBUG
// Re-implement this here, but fix the persistence!
case DEBUG:
debug_enable ^= 1;
if (debug_enable) {
print("DEBUG: enabled.\n");
} else {
print("DEBUG: disabled.\n");
}
eeconfig_update_debug(debug_config.raw);
#endif
break;
case SPI_LNX:
dprint("SPI_LNX\n");
set_single_persistent_default_layer(_BASE);
layer_off(_OSX);
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE)
set_unicode_input_mode(UC_LNX);
case SPI_OSX:
dprint("SPI_OSX\n");
set_single_persistent_default_layer(_OSX);
set_unicode_input_mode(UC_OSX);
case SPI_WIN:
dprint("SPI_WIN\n");
set_unicode_input_mode(UC_WINC);
#ifdef RGBLIGHT_ENABLE
bool res = process_record_user_rgb(keycode, record);
if (res) return true;
return false;
layer_state_t default_layer_state_set_user(layer_state_t state) {
return default_layer_state_set_user_rgb(state);
#else
return state;
layer_state_t layer_state_set_user(layer_state_t state) {
return layer_state_set_user_rgb(state);
bool led_update_user(led_t led_state) {
return led_update_user_rgb(led_state);
return true;